User:JuliaCat/test
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Core
Pirates
Pawn Type | Image | Combat Power | Gear Health (%) | Avg. Gear Quality | Clothing Budget | Weapon Budget | Available Weapons | Age Range | Additional Info [edit]
|
---|---|---|---|---|---|---|---|---|---|
Drifter | 35 | 20-60 | Poor | 90-280 | 60-200 | Club Knife | Any | Never carries food. Has a 15% chance to carry 1x Herbal medicine. 15% chance to have one of the following prostheses: Denture Peg leg Wooden foot Wooden hand | |
Scavenger Gunner | 50 | 40-110 | Normal | 300-500 | 200-300 | Autopistol Bolt-action rifle Machine pistol Pump shotgun Revolver | Any | Has a 5% chance to carry 1x Medicine. Has a 4% chance to have one of the following prostheses: Denture Peg leg Wooden foot Wooden hand | |
Scavenger Thrasher | 50 | 40-110 | Normal | 300-800 | 100-160 | Axe Club Gladius Knife Mace Warhammer | Any | Has a 5% chance to carry 1x Medicine. Has a 4% chance to have one of the following prostheses: Denture Peg leg Wooden foot Wooden hand | |
Pirate Gunner | 65 | 70-230 | Normal | 400-1000 | 250-345 | Autopistol Bolt-action rifle Incendiary launcher Machine pistol Pump shotgun Revolver | Up to 65 | Has a 10% chance to carry 1x Medicine. Has a 4% chance to have one of the following prostheses: Denture Peg leg Wooden foot Wooden hand. There is a 20% chance that their weapon is biocoded to them. |
Outlander
Tribal
Pawn Type | Image | Combat Power | Gear Health (%) | Avg. Gear Quality | Clothing Budget | Weapon Budget | Available Weapons | Age Range | Additional Info [edit]
|
---|---|---|---|---|---|---|---|---|---|
Penitent | 40 | 20-110 | Poor | 50-100 | 90-150 | Club Knife | Up to 60 | 15% chance to have one of the following prostheses: Denture Peg leg Wooden foot Wooden hand | |
Archer | 45 | 50-180 | Poor | 180-350 | 80 | Short bow | Up to 60 | 3% chance to have one of the following prostheses: Denture Peg leg Wooden foot Wooden hand. Can never have the Brawler trait. | |
Breacher | 55 | 50-180 | Poor | 200-300 | 150 | Breach axe | Up to 60 | Always has a veil. | |
Warrior | 50 | 50-180 | Poor | 200-300 | 150 | Ikwa | Up to 60 | Always has a veil. | |
Hunter | 60 | 50-180 | Normal | 200-300 | 100 | Recurve bow | Up to 60 | Always has a veil. Can never have the Brawler trait. | |
Trader | 45 | 50-180 | Normal | 200-300 | 100 | Recurve bow | Up to 60 | Always has a tribal headdress. Can never have the Brawler trait. | |
Berserker | 65 | 100 | Normal | 200-550 | 300 | Spear | Up to 60 | Always has a war mask. | |
Heavy Archer | 75 | 100 | Normal | 200-550 | 250 | Greatbow Pila | Up to 60 | Always has a war mask. Can never have the Brawler trait. | |
Archer chief | 85 | 100 | Normal | 450-750 | 500-1000 | Greatbow | At least 30 | Always has a tribal headdress and plate armor. Difficult to recruit (90% base). Can be faction leader. Can never have the Brawler trait. | |
Berserker chief | 85 | 100 | Normal | 450-750 | 500-1000 | Longsword Spear | At least 30 | Always has a tribal headdress and plate armor. Difficult to recruit (90% base). Can be faction leader. |
Ancients
Mercenaries
Royalty
Empire
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Doesn't include all stats for noble pawns, and some seemingly filled entries for them are incomplete. |
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Ideology
Biotech
Anomaly
Horax Cult
Pawn Type | Image | Combat Power | Gear Health (%) | Avg. Gear Quality | Clothing Budget | Weapon Budget | Available Weapons | Age Range | Starting Hediffs | Studiable as Prisoner | Good Psychic Ritual Invoker | Disallowed Traits | Apparel | Additional Info [edit]
|
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Underthrall grunt | 55 | - | - | 400~1000 | 100~160 | Axe Club Gladius Knife Mace Warhammer | Any | Inhumanized 15% = Flesh tentacle 5% = Bliss lobotomy, Flesh whip |
true | true | Psychically Deaf | Robe 50% naked chance |
- | |
Underthrall gunner | 80 | - | - | - | 400~700 | Autopistol Chain shotgun Heavy SMG Machine pistol Pump shotgun Revolver | Any | Inhumanized Death refusal |
false | false | - | Ritual mask never naked |
- | |
Highthrall | 90 | - | - | - | 300~500 | Nerve spiker | Any | Inhumanized Death refusal Metalblood 60,000 ticks (1 in-game day) ~ 300,000 ticks (5 in-game days) 5% = Flesh tentacle |
true | true | Psychically Deaf | Ceremonial hood Robe |
- |
Entities
Mutants
RAW
Player
Pawn Type | Image | Combat Power | Gear Health (%) | Avg. Gear Quality | Clothing Budget | Available Clothing | Weapon Budget | Available Weapons | Tech Chance | Tech Budget | Tech | Disallowed Tech | Initial Will Range | Initital Resistance Range |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Human | 30 | - | Always Normal | - | - | - | - | - | - | - | - | 0~0 | - | |
Colonist | 30 | - | Always Normal | 350~600 | Bowler hat Button-down shirt Cowboy hat Gas mask Kid pants Kid parka Kid romper Kid shirt Pants Parka T-shirt Tuque | - | - | 3% | 50~800 | Aesthetic nose Cochlear implant Denture Drill arm Field hand Peg leg Prosthetic arm Prosthetic heart Prosthetic leg Wooden foot Wooden hand | Mindscrew | 0~0 | 13~21 | |
Member | 30 | - | Always Normal | 200~200 | Broadwrap Headwrap Kid parka Kid tribalwear Parka Tribalwear Visage mask | - | - | 2% | 50~50 | Denture Peg leg Wooden foot Wooden hand | - | 0~0 | 9~15 |