Marble blocks
Blocks of solid marble. Marble is a soft, beautiful stone, known for being easy to sculpt.
Base Stats
- Type
- Material – Stone
- Stuff Categories
- Stony
- Market Value
- 0.9
![Silver](/images/thumb/5/57/Silver_c.png/16px-Silver_c.png)
- Stack Limit
- 75
- Mass
- 1.25 kg
- Beauty
- -12
- Rotatable
- False
- Path Cost
- 14 (48%)
Building
- Terrain Affordance
- Heavy
Stat Modifiers
- Beauty Factor
- ×1.35
- Beauty Offset
- +1
- Work To Make Factor
- ×1.15
- Work To Build Factor
- ×5.5
- Work To Build Offset
- +140 ticks (2.33 secs)
- Max Hit Points
- ×1.2
- Flammability
- ×0
- Melee Blunt Damage
- ×1.0
- Melee Sharp Damage
- ×0.6
- Melee Cooldown
- ×1.3
- Door Opening Speed
- ×0.45
- Rest Effectiveness
- ×0.9
Creation
- Crafted At
![Stonecutter's table](/images/thumb/4/49/StonecuttersTable.png/32px-StonecuttersTable.png)
- Work To Make
- 1,600 ticks (26.67 secs)
- Resources to make
1
- Product Amount
20
Technical
- defName
- BlocksMarble
- Color
- (132,135,132)
- Stuff Adjective
- marble
Of all stone block materials, marble has the highest Beauty factor and stands alone as the sole stone to have a beauty bonus, and so is the best stone block to create art for your base. It is also a close second in terms of market value per unit of work, after sandstone, so is well suited to craft items for sale in bulk.
Least suitable for building defenses as it has the lowest health of all stone types.
Acquisition[edit]
Marble blocks are cut from marble chunks at a Stonecutter's table. It takes 1,600 ticks (26.67 secs) of work to cut a single chunk into 20 blocks.
Marble blocks can be used to craft and build the following things:
Product |
Ingredients |
Type [ExpandCollapse]
|
Grand sculpture
|
400 (Metallic/Woody/Stony, 4000 for SVMs)
|
Art
|
Large sculpture
|
100 (Metallic/Woody/Stony, 1000 for SVMs)
|
Art
|
Small sculpture
|
50 (Metallic/Woody/Stony, 500 for SVMs)
|
Art
|
Animal sleeping box
|
25 (Metallic/Woody/Stony, 250 for SVMs)
|
Building - Furniture
|
Bed
|
45 (Metallic/Woody/Stony, 450 for SVMs)
|
Building - Furniture
|
Bookcase
|
20 (Metallic/Woody/Stony, 200 for SVMs)
|
Building - Furniture
|
Double bed
|
85 (Metallic/Woody/Stony, 850 for SVMs)
|
Building - Furniture
|
Dresser
|
50 (Metallic/Woody/Stony, 500 for SVMs)
|
Building - Furniture
|
End table
|
30 (Metallic/Woody/Stony, 300 for SVMs)
|
Building - Furniture
|
Plant pot
|
20 (Metallic/Woody/Stony, 200 for SVMs)
|
Building - Furniture
|
Royal bed
|
100 (Metallic/Woody/Stony, 1000 for SVMs) + 50
|
Building - Furniture
|
Shelf
|
20 (Metallic/Woody/Stony, 200 for SVMs)
|
Building - Furniture
|
Small bookcase
|
10 (Metallic/Woody/Stony, 100 for SVMs)
|
Building - Furniture
|
Small shelf
|
10 (Metallic/Woody/Stony, 100 for SVMs)
|
Building - Furniture
|
Stool
|
25 (Metallic/Woody/Stony, 250 for SVMs)
|
Building - Furniture
|
Table (1x2)
|
28 (Metallic/Woody/Stony, 280 for SVMs)
|
Building - Furniture
|
Table (2x2)
|
50 (Metallic/Woody/Stony, 500 for SVMs)
|
Building - Furniture
|
Table (2x4)
|
95 (Metallic/Woody/Stony, 950 for SVMs)
|
Building - Furniture
|
Table (3x3)
|
100 (Metallic/Woody/Stony, 1000 for SVMs)
|
Building - Furniture
|
Grand stele
|
250 (Stony)
|
Building - Misc
|
Large stele
|
125 (Stony)
|
Building - Misc
|
Pen marker
|
30 (Metallic/Woody/Stony, 300 for SVMs)
|
Building - Misc
|
Sarcophagus
|
60 (Woody/Metallic/Stony, 600 for SVMs)
|
Building - Misc
|
Urn
|
20 (Metallic/Stony, 200 for SVMs)
|
Building - Misc
|
Electric crematorium
|
150 (Stony) + 20 + 2
|
Building - Production
|
Simple research bench
|
75 (Metallic/Woody/Stony, 750 for SVMs) + 25
|
Building - Production
|
Billiards table
|
80 (Metallic/Woody/Stony, 800 for SVMs) + 80 + 30
|
Building - Recreation
|
Chess table
|
70 (Metallic/Woody/Stony, 700 for SVMs)
|
Building - Recreation
|
Game-of-Ur board
|
35 (Metallic/Woody/Stony, 350 for SVMs)
|
Building - Recreation
|
Hoopstone ring
|
20 (Metallic/Woody/Stony, 200 for SVMs)
|
Building - Recreation
|
Horseshoes pin
|
10 (Metallic/Woody/Stony, 100 for SVMs)
|
Building - Recreation
|
Poker table
|
50 (Metallic/Woody/Stony, 500 for SVMs) + 50 + 25
|
Building - Recreation
|
Barricade
|
5 (Metallic/Woody/Stony, 50 for SVMs)
|
Building - Security
|
Spike trap
|
45 (Metallic/Woody/Stony, 450 for SVMs)
|
Building - Security
|
Autodoor
|
25 (Metallic/Woody/Stony, 250 for SVMs) + 40 + 2
|
Building - Structure
|
Column
|
20 (Metallic/Woody/Stony, 200 for SVMs)
|
Building - Structure
|
Door
|
25 (Metallic/Woody/Stony, 250 for SVMs)
|
Building - Structure
|
Fence
|
1 (Metallic/Woody/Stony, 10 for SVMs)
|
Building - Structure
|
Fence gate
|
25 (Metallic/Woody/Stony, 250 for SVMs)
|
Building - Structure
|
Ornate door
|
75 (Metallic/Woody/Stony, 750 for SVMs) + 50
|
Building - Structure
|
Wall
|
5 (Metallic/Woody/Stony, 50 for SVMs)
|
Building - Structure
|
Club
|
40 (Metallic/Woody/Stony, 400 for SVMs)
|
Equipment - Weapons
|
Flagstone
|
4 (Stony)
|
Floor
|
Stone tile
|
4 (Stony)
|
Floor
|
Baby decoration
|
60 (Woody/Stony/Metallic, 600 for SVMs)
|
Building - Furniture
|
Blackboard
|
15 (Woody/Stony)
|
Building - Furniture
|
Crib
|
25 (Woody/Stony/Metallic, 250 for SVMs)
|
Building - Furniture
|
School desk
|
30 (Woody/Stony/Metallic, 300 for SVMs)
|
Building - Furniture
|
Toy box
|
80 (Woody/Stony/Metallic, 800 for SVMs)
|
Building - Furniture
|
Terror sculpture
|
100 (Metallic/Woody/Stony, 1000 for SVMs)
|
Art
|
Morbid slab (broad)
|
150 (Stony)
|
Building - Floor
|
Morbid slab (medium)
|
100 (Stony)
|
Building - Floor
|
Bonsai pot
|
24 (Metallic/Woody/Stony, 240 for SVMs)
|
Building - Furniture
|
Darklight brazier ![Content added by the Royalty DLC](/images/thumb/4/41/RoyaltyIcon.png/16px-RoyaltyIcon.png)
|
50 (Metallic/Stony, 500 for SVMs)
|
Building - Furniture
|
Slab bed
|
30 (Metallic/Woody/Stony, 300 for SVMs)
|
Building - Furniture
|
Slab double bed
|
85 (Metallic/Woody/Stony, 850 for SVMs)
|
Building - Furniture
|
Grand altar
|
300 (Metallic/Woody/Stony, 3000 for SVMs)
|
Building - Ideology (Buildings)
|
Large altar
|
200 (Metallic/Woody/Stony, 2000 for SVMs)
|
Building - Ideology (Buildings)
|
Lectern
|
50 (Metallic/Woody/Stony, 500 for SVMs)
|
Building - Ideology (Buildings)
|
Medium altar
|
100 (Metallic/Woody/Stony, 1000 for SVMs)
|
Building - Ideology (Buildings)
|
Pew
|
100 (Metallic/Woody/Stony, 1000 for SVMs)
|
Building - Ideology (Buildings)
|
Reliquary
|
300 (Metallic/Stony, 3000 for SVMs) + 75
|
Building - Ideology (Buildings)
|
Small altar
|
50 (Metallic/Woody/Stony, 500 for SVMs)
|
Building - Ideology (Buildings)
|
Morbid stone tile
|
20 (Stony)
|
Floor
|
Spikecore stone tile
|
20 (Stony)
|
Floor
|
Totemic stone tile
|
20 (Stony)
|
Floor
|
Brazier
|
50 (Metallic/Stony, 500 for SVMs)
|
Building - Furniture
|
Grand meditation throne
|
300 (Metallic/Stony, 3000 for SVMs) + 75
|
Building - Furniture
|
Meditation throne
|
125 (Metallic/Woody/Stony, 1250 for SVMs)
|
Building - Furniture
|
Large nature shrine
|
300 (Metallic/Woody/Stony, 3000 for SVMs)
|
Building - Misc
|
Small nature shrine
|
150 (Metallic/Woody/Stony, 1500 for SVMs)
|
Building - Misc
|
Fine stone tile
|
20 (Stony)
|
Floor
|
Analysis[edit]
Production strategy
- This section is transcluded from Stonecutting maximization.
Stonecutting speed is controlled by the cutting pawn's General Labor Speed stat which is determined by a pawn's stats and capacities rather than any skill. Thus, maximization is based on improving that stat and removing process inefficiencies rather than grinding for experience.
General Labor Speed[edit]
General labor speed is affected by manipulation, sight and global work speed.
- Sight decreases general labor speed if below 100%, but offers no benefit above 100%.
- Manipulation can be improved with bionic or archotech arms, or with drugs that improve Manipulation or Consciousness such as Go-juice or Wake-up.
- Global work speed can be improved by certain traits, such as Industrious or Neurotic, a Leader's Work Drive
, and the drug Wake-up, which stacks with the drug's manipulation improvement.
- General Labor Speed can also be directly increased by +50% Production specialists
, and those affected by their Production Command.
- The ability stacks with the role, but a specialist cannot self-buff.
Like other workbenches, using a stonecutter while outdoors, having no light, or under extreme temperature will negatively affect production speed. Care should be taken to avoid these conditions. Pawns with damaged vision / manipulation, or with traits such as Lazy should avoid stonecutting unless they are otherwise unoccupied.
While being a production specialist will lock out a pawn out of many other work types and the quality increase is useless for stonecutting, a stonecutter may want to become a specialist regardless. You can have as many specialists of a type as you wish, and the role can always be removed if the pawn is required for another role or once a sufficient stockpile of blocks has been made. Note that there is a −15 <Role> lost if you decide to switch or remove the specialist role later. If a temporary role switch is still untenable, consider placing the stonecutter table in range of your regular production specialist's workstations to benefit from their aura.
Process efficiency[edit]
Positioning the cutting table next to the chunk stockpile is ideal.
Placing an armchair or other chair will not improve production rates, but will ensure that the pawn remains comfortable and happy while cutting, however it will slow pawns as they path over it.
It's worth mentioning, with the Ideology DLC installed, slaves
are ideal as stone cutters as the task doesn't raise any of the pawns skills. The -15% work speed from slaves is offset by a lack of need for recreation. Adding a circadian half-cycler
further increases efficiency by removing the need for sleep at the cost of -15% consciousness.
Gallery[edit]
Stack of multiple marble blocks
Full stack of marble blocks
Version history[edit]
- 0.7.581 - Added, previously there was only generic "stone".
- Beta 19/1.0 - Slowed constructing buildings with all stone types by 20%