Difference between revisions of "Butchery Efficiency"

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(Changed according to Bork comment and my own inspection of the files.)
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* [[Manipulation]]: [[Manipulation Importance::0.9|90%]] importance. [[Manipulation Limit::-|No]] max
 
* [[Manipulation]]: [[Manipulation Importance::0.9|90%]] importance. [[Manipulation Limit::-|No]] max
 
* [[Sight]]: [[Sight Importance::0.4|40%]] importance, [[Sight Limit::1|100%]]  max.
 
* [[Sight]]: [[Sight Importance::0.4|40%]] importance, [[Sight Limit::1|100%]]  max.
* [[Ideoligion#Ranching|Rancing]] precept multiplies efficiency by {{Good|x120%}}
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* [[Ideoligion#Ranching|Ranching]] precept multiplies efficiency by {{Good|x120%}}
  
 
Butchering efficiency is capped at 150%.
 
Butchering efficiency is capped at 150%.

Revision as of 12:43, 26 July 2024

Butchery Efficiency is a stat: The amount of meat produced when butchering flesh creatures. The actual amount is also related to the creature's size. Its minimum allowed value is 0%. Its maximum allowed value is 150%. Its default value is 100%.

Butchery Efficiency acts as a multiplier to the butchered animal's Meat Amount and Leather Amount.

Factors

Butchering efficiency is capped at 150%.

Cooking Skill Level Butchery Efficiency
100% Manipulation 125% Manipulation 150% Manipulation
0 75%91.88% 108.75%
1 77.5%94.94% 112.38%
2 80%98% 116%
3 82.5%101.06% 119.62%
4 85%104.13% 123.25%
5 87.5%107.19% 126.88%
6 90%110.25% 130.5%
7 92.5%113.31% 134.13%
8 95%116.38% 137.75%
9 97.5%119.44% 141.37%
10 100%122.5% 145%
11 102.5%125.56% 148.62%
12 105%128.63% 150%
13 107.5%131.69% 150%
14 110%134.75% 150%
15 112.5%137.81% 150%
16 115%140.88% 150%
17 117.5%143.94% 150%
18 120%147% 150%
19 122.5%150% 150%
20 125%150% 150%

Version history