Difference between revisions of "User:JuliaCat/test"

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m (impids)
m (pigskins. could probably merge the combat drugs with the inventory column, and the biocoded chance with the available weapons)
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 +
<div> <!-- temp because xml doesn't like multiple top level elements -->
 
<div class="mw-collapsible mw-collapsed">
 
<div class="mw-collapsible mw-collapsed">
 
== current Core ==
 
== current Core ==
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|- id="Imperial citizen"
 
|- id="Imperial citizen"
 
! Imperial Citizen
 
! Imperial Citizen
| [[File:2 Empire Lodger.jpg|60px]]  || 30 || 100 || ? || 200-1000 || ? || {{Tag List|weaponTags|SpacerGun|Bladelink}} || Up to 65 || Never has [[Nudist]] trait. Will always be a [[noble]] between [[Freeholder]] and [[Knight]]/[[Dame]]. Will only rarely spawn with a weapon - additionally they will only ever spawn with a gun when also spawning with a military [[Backstory]], and will only ever spawn with a [[persona weapon]] when spawning also as a [[Titles|Knight or Dame]]. <br> 8% chance to have one of the following prostheses: {{Tag List|value=800|techHediffsTags|Poor|Simple}}.
+
| [[File:2 Empire Lodger.jpg|60px]]  || 30 || 100 || ? || 200-1000 || ? || {{Tag List|weaponTags|SpacerGun|Bladelink}} || Up to 65 || Never has [[Nudist]] trait. Will always be a [[noble]] between [[Freeholder]] and [[Knight]]/[[Dame]]. Will only rarely spawn with a weapon - additionally they will only ever spawn with a gun when also spawning with a military [[Backstory]], and will only ever spawn with a [[persona weapon]] when spawning also as a [[Titles|Knight or Dame]]. <br /> 8% chance to have one of the following prostheses: {{Tag List|value=800|techHediffsTags|Poor|Simple}}.
 
|- id="Imperial trader"
 
|- id="Imperial trader"
 
! Imperial Trader
 
! Imperial Trader
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|- id="Laborer"
 
|- id="Laborer"
 
! Laborer
 
! Laborer
|  [[File:1 Empire Laborer.jpg|60px]] || 30 || 100 || ? || 200-1000 || ? ||?|| Up to 50 || Is never incapable of Dumb Labor, Skilled Labor, Cleaning, Hauling, Mining and Firefighting. Never has [[Nudist]] trait. <br> 8% chance to have one of the following prostheses: {{Tag List|value=800|techHediffsTags|Poor|Simple}}.
+
|  [[File:1 Empire Laborer.jpg|60px]] || 30 || 100 || ? || 200-1000 || ? ||?|| Up to 50 || Is never incapable of Dumb Labor, Skilled Labor, Cleaning, Hauling, Mining and Firefighting. Never has [[Nudist]] trait. <br /> 8% chance to have one of the following prostheses: {{Tag List|value=800|techHediffsTags|Poor|Simple}}.
 
|- id="Trooper"
 
|- id="Trooper"
 
! Trooper
 
! Trooper
| [[File:Empire_Trooper.png|70px]]  || 65 || 70-230 || ? || 5000-8000 || 1100-2500 || {{Tag List|weaponTags|IndustrialGunAdvanced}} || Up to 55 || Always has a [[Flak jacket]], [[Flak vest]], [[Flak pants]] and implanted [[Death acidifier]]. Has a 25% chance to have a [[Gunlink]]. Can spawn with implants. Never has [[Brawler]] or [[Body purist]] trait. Always has [[Skills#Shooting|Shooting skill]] between 4 and 10. <br> 30% chance to have one of the following prostheses: {{Tag List|value=1500|techHediffsTags|ImplantEmpireCommon}}.
+
| [[File:Empire_Trooper.png|70px]]  || 65 || 70-230 || ? || 5000-8000 || 1100-2500 || {{Tag List|weaponTags|IndustrialGunAdvanced}} || Up to 55 || Always has a [[Flak jacket]], [[Flak vest]], [[Flak pants]] and implanted [[Death acidifier]]. Has a 25% chance to have a [[Gunlink]]. Can spawn with implants. Never has [[Brawler]] or [[Body purist]] trait. Always has [[Skills#Shooting|Shooting skill]] between 4 and 10. <br /> 30% chance to have one of the following prostheses: {{Tag List|value=1500|techHediffsTags|ImplantEmpireCommon}}.
 
|- id="Janissary"
 
|- id="Janissary"
 
! Janissary  
 
! Janissary  
| [[File:Empire_Janissary.png|70px]]  || 100 || 70-230 || ? || 6000-9000||  1550-2700 || {{Tag List|weaponTags|IndustrialGunAdvanced|SpacerGun|SniperRifle}} || Up to ? ||  Always has Black [[Recon armor]], an implanted [[Death acidifier]] and either a Black [[Recon helmet]] (80% chance) or [[Gunlink]] (20% chance).  Can spawn with implants. Never has [[Brawler]] or [[Body purist]] trait. Always has [[Skills#Shooting|Shooting skill]] between 6 and 10. <br> 30% chance to have one of the following prostheses: {{Tag List|value=1500|techHediffsTags|ImplantEmpireCommon}}.
+
| [[File:Empire_Janissary.png|70px]]  || 100 || 70-230 || ? || 6000-9000||  1550-2700 || {{Tag List|weaponTags|IndustrialGunAdvanced|SpacerGun|SniperRifle}} || Up to ? ||  Always has Black [[Recon armor]], an implanted [[Death acidifier]] and either a Black [[Recon helmet]] (80% chance) or [[Gunlink]] (20% chance).  Can spawn with implants. Never has [[Brawler]] or [[Body purist]] trait. Always has [[Skills#Shooting|Shooting skill]] between 6 and 10. <br /> 30% chance to have one of the following prostheses: {{Tag List|value=1500|techHediffsTags|ImplantEmpireCommon}}.
 
|- id="Champion"
 
|- id="Champion"
 
! Champion
 
! Champion
| [[File:Empire_Champion.png|70px]]  || 100 || 70-230 || ? ||  1100-2500 || 1250-2500 ||  {{Tag List|weaponTags|MedievalMeleeDecent|MedievalMeleeAdvanced|UltratechMelee}}|| Up to 40 ||  Always has white [[Plate armor]] and a [[Shield belt]].  Can spawn with implants. Never has [[Body purist]] trait. Always has a [[Skills#Melee|Melee skill]] between 8 and 13. <br> 30% chance to have one of the following prostheses: {{Tag List|value=1500|techHediffsTags|Advanced|ImplantEmpireCommon}}.
+
| [[File:Empire_Champion.png|70px]]  || 100 || 70-230 || ? ||  1100-2500 || 1250-2500 ||  {{Tag List|weaponTags|MedievalMeleeDecent|MedievalMeleeAdvanced|UltratechMelee}}|| Up to 40 ||  Always has white [[Plate armor]] and a [[Shield belt]].  Can spawn with implants. Never has [[Body purist]] trait. Always has a [[Skills#Melee|Melee skill]] between 8 and 13. <br /> 30% chance to have one of the following prostheses: {{Tag List|value=1500|techHediffsTags|Advanced|ImplantEmpireCommon}}.
 
|- id="Grenadier"
 
|- id="Grenadier"
 
! Grenadier
 
! Grenadier
| ?  || 100 || 70-230 || ? ||  6000-9000 || 1100~2500 ||  {{Tag List|weaponTags|EmpireGrenadeDestructive}}|| Up to 55 ||  Always has green [[Marine armor]] and [[marine helmet|helmet]], and an implanted [[Death acidifier]]. Never has [[Brawler]] or [[Body purist]] traits. Always has a [[Skills#Shooting|Shooting skill]] between 4 and 10. <br> 30% chance to have one of the following prostheses: {{Tag List|value=1500|techHediffsTags|ImplantEmpireCommon}}.
+
| ?  || 100 || 70-230 || ? ||  6000-9000 || 1100~2500 ||  {{Tag List|weaponTags|EmpireGrenadeDestructive}}|| Up to 55 ||  Always has green [[Marine armor]] and [[marine helmet|helmet]], and an implanted [[Death acidifier]]. Never has [[Brawler]] or [[Body purist]] traits. Always has a [[Skills#Shooting|Shooting skill]] between 4 and 10. <br /> 30% chance to have one of the following prostheses: {{Tag List|value=1500|techHediffsTags|ImplantEmpireCommon}}.
 
|- id="Cataphract"
 
|- id="Cataphract"
 
! Cataphract
 
! Cataphract
| [[File:Empire_Cataphract.png|70px]]  || 150 || 70-230 || ? || 7000-10000 || 1250-2500 || {{Tag List|weaponTags|GunHeavy|SpacerGun}} || Up to 40 ||  Always has white [[Cataphract armor]], implanted [[Death acidifier]] and [[Armorskin gland]], and either a white [[Cataphract helmet]] (80% chance) or a [[Gunlink]] (20% chance). Has a small chance to be [[Yeoman]], but if not, will always be a [[Freeholder]]. Never has [[Brawler]] or [[Body purist]] traits. Always has a [[Skills#Shooting|Shooting skill]] between 8 and 12. <br> 30% chance to have one of the following prostheses: {{Tag List|value=4000|techHediffsTags|Advanced|ImplantEmpireCommon}}.
+
| [[File:Empire_Cataphract.png|70px]]  || 150 || 70-230 || ? || 7000-10000 || 1250-2500 || {{Tag List|weaponTags|GunHeavy|SpacerGun}} || Up to 40 ||  Always has white [[Cataphract armor]], implanted [[Death acidifier]] and [[Armorskin gland]], and either a white [[Cataphract helmet]] (80% chance) or a [[Gunlink]] (20% chance). Has a small chance to be [[Yeoman]], but if not, will always be a [[Freeholder]]. Never has [[Brawler]] or [[Body purist]] traits. Always has a [[Skills#Shooting|Shooting skill]] between 8 and 12. <br /> 30% chance to have one of the following prostheses: {{Tag List|value=4000|techHediffsTags|Advanced|ImplantEmpireCommon}}.
 
|- id="Stellic warden"
 
|- id="Stellic warden"
 
! Stellic Warden
 
! Stellic Warden
| [[File:7 Empire Stellic Guard Melee.jpg|60px]]  || 150|| 100 || Excellent || 7000-10000 || 3000-3500 || {{Tag List|weaponTags|Bladelink}}  || Up to 40 ||  Always has a Black [[Prestige cataphract helmet]], Red [[Prestige cataphract armor]] and [[hyperweave]] clothes, [[Shield belt]], and implanted  [[Death acidifier]], [[Stoneskin gland]], and 2x [[Bionic eye]]s. Will always be a [[Knight]]/[[Dame]]. Never has [[Body purist]], [[Wimp]] or [[Nudist]] traits. Always has a [[Skills#Melee|Melee skill]] between 11 and 16. Can never spawn with a [[Mindscrew]]. <br> 30% chance to have one of the following prostheses: {{Tag List|value=4000|techHediffsTags|Advanced|ImplantEmpireCommon|ImplantEmpireRoyal}}.
+
| [[File:7 Empire Stellic Guard Melee.jpg|60px]]  || 150|| 100 || Excellent || 7000-10000 || 3000-3500 || {{Tag List|weaponTags|Bladelink}}  || Up to 40 ||  Always has a Black [[Prestige cataphract helmet]], Red [[Prestige cataphract armor]] and [[hyperweave]] clothes, [[Shield belt]], and implanted  [[Death acidifier]], [[Stoneskin gland]], and 2x [[Bionic eye]]s. Will always be a [[Knight]]/[[Dame]]. Never has [[Body purist]], [[Wimp]] or [[Nudist]] traits. Always has a [[Skills#Melee|Melee skill]] between 11 and 16. Can never spawn with a [[Mindscrew]]. <br /> 30% chance to have one of the following prostheses: {{Tag List|value=4000|techHediffsTags|Advanced|ImplantEmpireCommon|ImplantEmpireRoyal}}.
 
|- id="Stellic defender"
 
|- id="Stellic defender"
 
! Stellic Defender
 
! Stellic Defender
| [[File:8 Empire Stellic Guard Ranged.jpg|60px]]  || 150|| 100 || Excellent  || 7000-10000 || 3000-3500 || {{Tag List|weaponTags|SpacerGun}} || Up to 40 ||  Always has a Black [[Prestige cataphract helmet]], Red [[Prestige cataphract armor]] and [[hyperweave]] clothes, and implanted  [[Death acidifier]], [[Stoneskin gland]], and 2x [[Bionic eye]]s. Will always be a [[noble]] between [[Freeholder]] and [[Knight]]/[[Dame]]. Never has [[Body purist]], [[Brawler]], [[Wimp]] or [[Nudist]] traits. Always has a [[Skills#Shooting|Shooting skill]] between 11 and 16. Can never spawn with a [[Mindscrew]]. <br> 30% chance to have one of the following prostheses: {{Tag List|value=4000|techHediffsTags|Advanced|ImplantEmpireCommon|ImplantEmpireRoyal}}.
+
| [[File:8 Empire Stellic Guard Ranged.jpg|60px]]  || 150|| 100 || Excellent  || 7000-10000 || 3000-3500 || {{Tag List|weaponTags|SpacerGun}} || Up to 40 ||  Always has a Black [[Prestige cataphract helmet]], Red [[Prestige cataphract armor]] and [[hyperweave]] clothes, and implanted  [[Death acidifier]], [[Stoneskin gland]], and 2x [[Bionic eye]]s. Will always be a [[noble]] between [[Freeholder]] and [[Knight]]/[[Dame]]. Never has [[Body purist]], [[Brawler]], [[Wimp]] or [[Nudist]] traits. Always has a [[Skills#Shooting|Shooting skill]] between 11 and 16. Can never spawn with a [[Mindscrew]]. <br /> 30% chance to have one of the following prostheses: {{Tag List|value=4000|techHediffsTags|Advanced|ImplantEmpireCommon|ImplantEmpireRoyal}}.
 
|- id="Bestower"
 
|- id="Bestower"
 
! Bestower
 
! Bestower
| [[File:Empire_Bestower.png|70px]]  || 50 || ? || Excellent || 1000~1500 || 99999 ||  {{Tag List|weaponTags|EltexStaff}}|| 50+ ||  Always has a Red [[Hood]], red [[hyperweave]] [[Prestige robe]], red [[formal shirt]], red hyperweave [[pants]]. Has an 8% chance to also spawn with a red [[eltex vest]]. Never has [[Body purist]]  or [[Nudist]] traits. Is never incapable of Violence. <br> 15% chance to have one of the following prostheses: {{Tag List|value=4000|techHediffsTags|Advanced|ImplantEmpireCommon|ImplantEmpireRoyal}}.
+
| [[File:Empire_Bestower.png|70px]]  || 50 || ? || Excellent || 1000~1500 || 99999 ||  {{Tag List|weaponTags|EltexStaff}}|| 50+ ||  Always has a Red [[Hood]], red [[hyperweave]] [[Prestige robe]], red [[formal shirt]], red hyperweave [[pants]]. Has an 8% chance to also spawn with a red [[eltex vest]]. Never has [[Body purist]]  or [[Nudist]] traits. Is never incapable of Violence. <br /> 15% chance to have one of the following prostheses: {{Tag List|value=4000|techHediffsTags|Advanced|ImplantEmpireCommon|ImplantEmpireRoyal}}.
 
|- id="Yeoman"
 
|- id="Yeoman"
 
! Yeoman
 
! Yeoman
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| - || - || - || Normal || - || - || - || - || 65 || 15% || 700~1200 || {{Tag List|value=1200|techHediffsTags|Simple|Advanced|ImplantEmpireCommon}} || 10% || - || 2~4 || - || 15% || 0~2 || 20% || Backstory: Cryptosleep, 8% chance
 
| - || - || - || Normal || - || - || - || - || 65 || 15% || 700~1200 || {{Tag List|value=1200|techHediffsTags|Simple|Advanced|ImplantEmpireCommon}} || 10% || - || 2~4 || - || 15% || 0~2 || 20% || Backstory: Cryptosleep, 8% chance
 
|-
 
|-
 +
-->
 +
<!--
 
! Mercenary gunner (base)
 
! Mercenary gunner (base)
 
| - || 85 || 70 - 320% || Normal || 1000~1500 || 50% Headgear Chance {{Tag List|value=1500|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced|BeltDefensePop}} || 330~650 || {{Tag List|value=650|weaponTags|Gun}} || 65 || 15% || 700~1200 || {{Tag List|value=1200|techHediffsTags|Simple|Advanced|ImplantEmpireCommon}} || 10% || 10% 1x Medicine || 2~4 ||  || 5% || 0~2 || - || Backstory: Cryptosleep, 8% chance, Disallowed Traits: Brawler, Forced Skills: 4~14 Shooting
 
| - || 85 || 70 - 320% || Normal || 1000~1500 || 50% Headgear Chance {{Tag List|value=1500|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced|BeltDefensePop}} || 330~650 || {{Tag List|value=650|weaponTags|Gun}} || 65 || 15% || 700~1200 || {{Tag List|value=1200|techHediffsTags|Simple|Advanced|ImplantEmpireCommon}} || 10% || 10% 1x Medicine || 2~4 ||  || 5% || 0~2 || - || Backstory: Cryptosleep, 8% chance, Disallowed Traits: Brawler, Forced Skills: 4~14 Shooting
Line 497: Line 500:
 
! Empire commoner base
 
! Empire commoner base
 
| - ||  ||  ||  ||  || {{Tag List|value=|tags|}} ||  || {{Tag List|value=|weaponTags|}} ||  ||  ||  || {{Tag List|value=|techHediffsTags|}} ||  ||  ||  ||  ||
 
| - ||  ||  ||  ||  || {{Tag List|value=|tags|}} ||  || {{Tag List|value=|weaponTags|}} ||  ||  ||  || {{Tag List|value=|techHediffsTags|}} ||  ||  ||  ||  ||
|- (0.7, 0.7, 0.7), (0.5, 0.5, 0.5), (0.6, 0.6, 0.6), (104, 120, 119) !-- drab dark blue --, (119, 145, 121) !-- drab light green --, (106, 120, 104) !-- drab dark green --, (106, 120, 104) !-- drab dark green --, (140, 140, 119) !-- tan --, (99, 87, 67) !-- muted brown --, (128, 116, 84) !-- light brown --, (107, 94, 64) !-- mid brown --, (77, 66, 45) !-- dark brown --, cloth upperhead, cloth torso, cloth legs
+
|- (0.7, 0.7, 0.7), (0.5, 0.5, 0.5), (0.6, 0.6, 0.6), (104, 120, 119), (119, 145, 121), (106, 120, 104), (106, 120, 104), (140, 140, 119), (99, 87, 67), (128, 116, 84), (107, 94, 64) , (77, 66, 45) , cloth upperhead, cloth torso, cloth legs
 +
-->
 +
<!-- Color Guide:
 +
(0.7, 0.7, 0.7),
 +
(0.5, 0.5, 0.5),
 +
(0.6, 0.6, 0.6),
 +
(104, 120, 119) drab dark blue,
 +
(119, 145, 121) drab light green,
 +
(106, 120, 104) drab dark green,
 +
(106, 120, 104) drab dark green,
 +
(140, 140, 119) tan,
 +
(99, 87, 67) muted brown,
 +
(128, 116, 84) light brown,
 +
(107, 94, 64) mid brown,
 +
(77, 66, 45) dark brown,
 +
cloth upperhead,
 +
cloth torso,
 +
cloth legs
 
-->
 
-->
 
! Imperial citizen
 
! Imperial citizen
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|-
 
|-
 
-->
 
-->
! Villager child
+
! Villager (child)
 
| [[File:Villager child.png]] || - || - || - || - || {{Tag List|tags|IndustrialBasic|IndustrialAdvanced}} || 0 || - || Child || 5% || 2.55 Nutrition || - || - || - || - || - || - || - || - || Backstories: Cryptosleep (5% Commonality); Not Fighter
 
| [[File:Villager child.png]] || - || - || - || - || {{Tag List|tags|IndustrialBasic|IndustrialAdvanced}} || 0 || - || Child || 5% || 2.55 Nutrition || - || - || - || - || - || - || - || - || Backstories: Cryptosleep (5% Commonality); Not Fighter
 
|-
 
|-
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|-
 
|-
 
-->
 
-->
! Tribal child (villager)
+
! Villager (child)
 
| [[File:Tribal child.png]] || 30 || 50 - 180% || Poor || 180~350 || {{Tag List|value=350|tags|Neolithic}} || 0 || - || Child || 3% || 50~50 || {{Tag List|value=50|techHediffsTags|Poor}} || 5% ||51 {{Icon small|Pemmican}} || 1~3 || 17~27 || - || - || - || -
 
| [[File:Tribal child.png]] || 30 || 50 - 180% || Poor || 180~350 || {{Tag List|value=350|tags|Neolithic}} || 0 || - || Child || 3% || 50~50 || {{Tag List|value=50|techHediffsTags|Poor}} || 5% ||51 {{Icon small|Pemmican}} || 1~3 || 17~27 || - || - || - || -
 
|-
 
|-
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|-
 
|-
 
-->
 
-->
! Impid tribal archer
+
! Archer
 
| [[File:Impid tribal archer.png]] || 75 || 50 - 180% || Poor || 180~350 || {{Tag List|value=350|tags|NeolithicRangedFlame}} || 80~80 || {{Tag List|value=80|weaponTags|NeolithicRangedBasic}} || 60 max || 3% || 50~50 || {{Tag List|value=50|techHediffsTags|Poor}} || 5% || 51 {{Icon small|Pemmican}} || 1~3 || 17~27 || - || Disallowed Traits: Brawler, Required Work Tags: Violent; Default Faction: Savage Tribal Impids
 
| [[File:Impid tribal archer.png]] || 75 || 50 - 180% || Poor || 180~350 || {{Tag List|value=350|tags|NeolithicRangedFlame}} || 80~80 || {{Tag List|value=80|weaponTags|NeolithicRangedBasic}} || 60 max || 3% || 50~50 || {{Tag List|value=50|techHediffsTags|Poor}} || 5% || 51 {{Icon small|Pemmican}} || 1~3 || 17~27 || - || Disallowed Traits: Brawler, Required Work Tags: Violent; Default Faction: Savage Tribal Impids
 
|-
 
|-
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|-
 
|-
 
-->
 
-->
! Impid tribal hunter
+
! Hunter
 
| [[File:Impid tribal hunter.png]] || 80 || 50 - 180% || - || 200~300 || Required: [[Veil]]; {{Tag List|value=300|tags|Neolithic}} || 100~100 || {{Tag List|value=100|weaponTags|NeolithicRangedDecent|NeolithicRangedFlame}} || 60 max || - || - || - || 5% || 51 {{Icon small|Pemmican}} || 2~4 || 10~16 || - || Backstory: Child = Tribal; Adult = Tribal Hunter, Disallowed Traits: Brawler, Required Work Tags: Violent; Default Faction: Savage Tribal Impids
 
| [[File:Impid tribal hunter.png]] || 80 || 50 - 180% || - || 200~300 || Required: [[Veil]]; {{Tag List|value=300|tags|Neolithic}} || 100~100 || {{Tag List|value=100|weaponTags|NeolithicRangedDecent|NeolithicRangedFlame}} || 60 max || - || - || - || 5% || 51 {{Icon small|Pemmican}} || 2~4 || 10~16 || - || Backstory: Child = Tribal; Adult = Tribal Hunter, Disallowed Traits: Brawler, Required Work Tags: Violent; Default Faction: Savage Tribal Impids
 
|-
 
|-
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|-
 
|-
 
-->
 
-->
! Impid tribal warrior
+
! Warrior
 
| [[File:Impid tribal warrior.png]] || 75 || 50 - 180% || Poor || 200~300 || Required: [[Veil]]; {{Tag List|value=300|tags|Neolithic}} || 150~150 || {{Tag List|value=150|weaponTags|NeolithicMeleeDecent|GrenadeFlame}} || 60 max || - || - || - || 5% || 51 {{Icon small|Pemmican}} || 1~3 || 1~3 || - || canBeSapper; Required Work Tags: Violent; Default Faction: Savage Tribal Impids
 
| [[File:Impid tribal warrior.png]] || 75 || 50 - 180% || Poor || 200~300 || Required: [[Veil]]; {{Tag List|value=300|tags|Neolithic}} || 150~150 || {{Tag List|value=150|weaponTags|NeolithicMeleeDecent|GrenadeFlame}} || 60 max || - || - || - || 5% || 51 {{Icon small|Pemmican}} || 1~3 || 1~3 || - || canBeSapper; Required Work Tags: Violent; Default Faction: Savage Tribal Impids
 
|-
 
|-
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|-
 
|-
 
-->
 
-->
! Impid penitent
+
! Penitent
 
| [[File:Impid tribal penitent.png]] || 70 || 20 - 110% || Poor || 50~100 || {{Tag List|value=100|tags|Neolithic}} || 90~150 || {{Tag List|value=150|weaponTags|NeolithicMeleeBasic|GrenadeFlame}} || 60 max || 15% || 50~50 || {{Tag List|value=50|techHediffsTags|Poor}} || 10% || Nothing || 0~1 || 10~17 || - || Default Faction: Savage Tribal Impids
 
| [[File:Impid tribal penitent.png]] || 70 || 20 - 110% || Poor || 50~100 || {{Tag List|value=100|tags|Neolithic}} || 90~150 || {{Tag List|value=150|weaponTags|NeolithicMeleeBasic|GrenadeFlame}} || 60 max || 15% || 50~50 || {{Tag List|value=50|techHediffsTags|Poor}} || 10% || Nothing || 0~1 || 10~17 || - || Default Faction: Savage Tribal Impids
 
|-
 
|-
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|-
 
|-
 
-->
 
-->
! Impid tribal child (villager)
+
! Villager (child)
 
| [[File:Impid tribal child.png]] || 30 || 50 - 180% || Poor || 180~350 || {{Tag List|value=350|tags|Neolithic}} || 0 || - || Child || 3% || 50~50 || {{Tag List|value=50|techHediffsTags|Poor}} || 5% ||51 {{Icon small|Pemmican}} || 1~3 || 17~27 || - || Default Faction: Savage Tribal Impids
 
| [[File:Impid tribal child.png]] || 30 || 50 - 180% || Poor || 180~350 || {{Tag List|value=350|tags|Neolithic}} || 0 || - || Child || 3% || 50~50 || {{Tag List|value=50|techHediffsTags|Poor}} || 5% ||51 {{Icon small|Pemmican}} || 1~3 || 17~27 || - || Default Faction: Savage Tribal Impids
 
|-
 
|-
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=== Pigskins ===
 
=== Pigskins ===
 +
<div><li style="display: inline-table;">
 +
{| {{STDT| c_01 text-center}}
 +
! Pawn Type !! Image !! Combat Power !! Gear Health (%) !! Avg. Gear Quality !! Clothing Budget !! Available Clothing !! Weapon Budget !! Available Weapons !! Age Range !! Tech Chance !! Tech Budget !! Available Tech !! Chemical Addiction Chance !! Inventory !! Initial Will Range !! Initital Resistance Range !! Combat drugs Chance !! Combat Drugs Count !! Biocoded Weapon Chance !! <div style="float:left;width:90%;">Additional Info </div>
 +
|-
 +
<!-- 21 columns; 1 bold, 20 normal:
 +
! Name
 +
| [[File:.png]] || CP || GH || GQ || CB || {{Tag List|value=|tags|}} || WB || {{Tag List|value=|weaponTags|}} || AGE || TC || TB || {{Tag List|value=|techHediffsTags|}} || CAC || I || IWR || IRR || CDC || CDC || BWC || AI
 +
|-
 +
-->
 +
<!--
 +
! Villager
 +
| [[File:Villager.png]] || 45 || 20 - 200% || Poor || 200~400 || 40% headgear chance, {{Tag List|value=400|tags|IndustrialBasic|IndustrialAdvanced}} || 65~250 || {{Tag List|value=250|weaponTags|Gun|MedievalMeleeBasic}} || Any || 6% || 50~600 || {{Tag List|value=600|techHediffsTags|Poor|Simple|ImplantEmpireCommon}} || 5% || 2.55 Nutrition || 0~1 || 10~17 || Backstories: Cryptosleep (5% Commonality), Not Fighter
 +
|-
 +
-->
 +
! Pigskin villager
 +
| [[File:Pigskin villager.png]] || 45 || 20 - 200% || Poor || 200~400 || 40% headgear chance, {{Tag List|value=400|tags|IndustrialBasic|IndustrialAdvanced}} || 65~250 || {{Tag List|value=250|weaponTags|Gun|ShortShots|MedievalMeleeBasic}} || Any || 6% || 50~600 || {{Tag List|value=600|techHediffsTags|Poor|Simple|ImplantEmpireCommon}} || 5% || 2.55 Nutrition || 0~1 || 10~17 || - || - || - || Backstories: Cryptosleep (5% Commonality), Not Fighter; Default Faction: Pigskin Rough Outlanders
 +
|-
 +
<!--
 +
! Villager child
 +
| [[File:Villager child.png]] || - || - || - || - || {{Tag List|tags|IndustrialBasic|IndustrialAdvanced}} || 0 || - || Child || 5% || 2.55 Nutrition || - || - || - || - || - || - || - || - || Backstories: Cryptosleep (5% Commonality); Not Fighter
 +
|-
 +
-->
 +
! Pigskin villager child
 +
| [[File:Pigskin villager child.png]] || - || - || - || - || {{Tag List|tags|IndustrialBasic|IndustrialAdvanced}} || 0 || - || Child || - || - || - || 5% || 2.55 Nutrition || - || - || - || - || - || Backstories: Cryptosleep (5% Commonality); Not Fighter; Default Faction: Pigskin Rough Outlanders
 +
|-
 +
<!--
 +
! Town guard
 +
| [[File:Town guard.png]] || 60 || 60 - 200% || - || 400~600 || 40% headgear chance, {{Tag List|value=600|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|BeltDefensePop}} || 250~400 || {{Tag List|value=400|weaponTags|Gun}} || Any || 4% || 200~700 || {{Tag List|value=700|techHediffsTags|Poor|Simple|ImplantEmpireCommon}} || 5% || 2.55 Nutrition || 1~3 || 15~24 || Backstories: 5% Cryptosleep; Fighter
 +
|-
 +
-->
 +
! Pigskin town guard
 +
| [[File:Pigskin town guard.png]] || 60 || 60 - 200% || - || 400~600 || 40% headgear chance, {{Tag List|value=600|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|BeltDefensePop}} || 250~400 || {{Tag List|value=400|weaponTags|Gun|ShortShots|MedievalMeleeBasic}} || Any || 4% || 200~700 || {{Tag List|value=700|techHediffsTags|Poor|Simple|ImplantEmpireCommon}} || 5% || 2.55 Nutrition || 1~3 || 15~24 || - || - || - || Backstories: Cryptosleep (5% Commonality); Fighter; Default Faction: Pigskin Rough Outlanders
 +
|-
 +
<!--
 +
! Town councilman
 +
| [[File:Town councilman.png]] || 40 || 100% || Good || 700~1200 || Required: {{Icon small|Bowler hat}}; {{Tag List|value=1200|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|BeltDefensePop}} || 200~200 || {{Tag List|value=200|weaponTags|Gun}} || 30 min || 15% || 600~1500 || {{Tag List|value=1500|techHediffsTags|Simple|Advanced|ImplantEmpireCommon}} || 5% || 2.55 Nutrition || 3~5 || 7~11 || Backstories: Cryptosleep (5% Commonality); Faction Leader; Not Fighter
 +
|-
 +
-->
 +
! Pigskin town councilman
 +
| [[File:Pigskin town councilman.png]] || 40 || 100% || Good || 700~1200 || Required: {{Icon small|Bowler hat}}; {{Tag List|value=1200|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|BeltDefensePop}} || 200~200 || {{Tag List|value=200|weaponTags|Gun|ShortShots|MedievalMeleeBasic}} || 30 min || 15% || 600~1500 || {{Tag List|value=1500|techHediffsTags|Simple|Advanced|ImplantEmpireCommon}} || 5% || 2.55 Nutrition || 3~5 || 7~11 || - || - || - || Backstories: Cryptosleep (5% Commonality); Faction Leader; Not Fighter; Default Faction: Pigskin Rough Outlanders
 +
|-
 +
<!--
 +
! Town trader
 +
| [[File:Town trader.png]] || 45 || 100% || Normal || 400~600 || Required: {{Icon small|Bowler hat}}; {{Tag List|value=600|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced|BeltDefensePop}} || 200~200 || {{Tag List|value=200|weaponTags|Gun}} || 15% || 600~1500 || {{Tag List|value=1500|techHediffsTags|Poor|Simple|Advanced|ImplantEmpireCommon}} || Any || 5% || 2.55 Nutrition || 2~4 || 12~20 || Backstories: Cryptosleep (5% Commonality); Trader; Not Fighter; Xenotypes: 4% Highmate
 +
|-
 +
-->
 +
! Pigskin town trader
 +
| [[File:Pigskin town trader.png]] || 45 || 100% || Normal || 400~600 || Required: {{Icon small|Bowler hat}}; {{Tag List|value=600|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced|BeltDefensePop}} || 200~200 || {{Tag List|value=200|weaponTags|Gun}} || Any || 15% || 600~1500 || {{Tag List|value=1500|techHediffsTags|Poor|Simple|Advanced|ImplantEmpireCommon}} || 5% || 2.55 Nutrition || 2~4 || 12~20 || - || - || - || Backstories: Cryptosleep (5% Commonality); Trader; Not Fighter; Default Faction: Pigskin Rough Outlanders
 +
|-
 +
<!--
 +
! Mercenary gunner (base)
 +
| - || 85 || 70 - 320% || Normal || 1000~1500 || 50% Headgear Chance; {{Tag List|value=1500|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced|BeltDefensePop}} || 330~650 || {{Tag List|value=650|weaponTags|Gun}} || 65 max || 15% || 700~1200 || {{Tag List|value=1200|techHediffsTags|Simple|Advanced|ImplantEmpireCommon}} || 10% || 10% 1 {{Icon small|Medicine}} || 2~4 ||  || 5% || 0~2 || - || Backstory: Cryptosleep, 8% chance, Disallowed Traits: Brawler, Forced Skills: 4~14 Shooting
 +
|-
 +
-->
 +
! Pig gunner
 +
| [[File:Pigskin mercenary gunner.png]] || 85 || 70 - 320% || Normal || 1000~1500 || 50% Headgear Chance; {{Tag List|value=1500|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced|BeltDefensePop}} || 330~650 || {{Tag List|value=650|weaponTags|ShortShots}} || 65 max || 15% || 700~1200 || {{Tag List|value=1200|techHediffsTags|Simple|Advanced|ImplantEmpireCommon}} || 10% || 10% 1 {{Icon small|Medicine}} || 2~4 || 6~10 || 5% || 0~2 || - || Backstory: Cryptosleep (8% Commonality); Disallowed Traits: Brawler; Forced Skills: 4~14 Shooting; Default Faction: Pigskin Rough Outlanders
 +
|-
 +
<!--
 +
! Mercenary elite base
 +
| - || 130 || 100% || Normal || 2500~3500 || 90% headgear chance; {{Tag List|value=3500|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced|SpacerMilitary|BeltDefensePop}} || 500~1400 || {{Tag List|value=1400|weaponTags|IndustrialGunAdvanced}} || 45 max || 35% || 1000~1200 || {{Tag List|value=1200|techHediffsTags|Advanced|ImplantEmpireCommon}} || 10% || 3~5 || - || 10% 1x {{Icon small|Medicine}} || 80% || 1~2 || 30% || Backstories: Cryptosleep (25% Commonality); Disallowed Traits: Brawler; Forced Skills; 10~15 Shooting
 +
|-
 +
-->
 +
! Pig elite
 +
| [[File:Pigskin mercenary elite.png]] || 130 || 100% || Normal || 2500~3500 || 90% headgear chance; {{Tag List|value=3500|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced|SpacerMilitary|BeltDefensePop}} || 500~1400 || {{Tag List|value=1400|weaponTags|ShortShots}} || 45 max || 35% || 1000~1200 || {{Tag List|value=1200|techHediffsTags|Advanced|ImplantEmpireCommon}} || 10% || 10% 1x {{Icon small|Medicine}} || 3~5 || 15~23 || 80% || 1~2 || 30% || Backstories: Cryptosleep (25% Commonality); Disallowed Traits: Brawler; Forced Skills: 10~15 Shooting; Default Faction: Pigskin Rough Outlanders
 +
|-
 +
|}</li></div>
  
 
=== Wasters ===
 
=== Wasters ===
Line 698: Line 784:
 
|- id="Horaxian_Underthrall"
 
|- id="Horaxian_Underthrall"
 
! Underthrall grunt
 
! Underthrall grunt
| [[File:Underthrall grunt.png]] || 55 || - || - || 400~1000 || 100~160 || {{Tag List|value=160|weaponTags|NeolithicMeleeBasic|MedievalMeleeDecent}} || Any || [[Inhumanized]]<br/>15% = [[Flesh tentacle]]<br/>5% = [[Bliss lobotomy]], [[Flesh whip]] || true || true || [[Traits#Psychic sensitivity|Psychically Deaf]] || [[Robe]]<br/>50% naked chance || -
+
| [[File:Underthrall grunt.png]] || 55 || - || - || 400~1000 || 100~160 || {{Tag List|value=160|weaponTags|NeolithicMeleeBasic|MedievalMeleeDecent}} || Any || [[Inhumanized]]<br />15% = [[Flesh tentacle]]<br />5% = [[Bliss lobotomy]], [[Flesh whip]] || true || true || [[Traits#Psychic sensitivity|Psychically Deaf]] || [[Robe]]<br />50% naked chance || -
 
|- id="Horaxian_Gunner"
 
|- id="Horaxian_Gunner"
 
! Underthrall gunner
 
! Underthrall gunner
| [[File:Underthrall gunner.png]] || 80 || - || - || - || 400~700 || {{Tag List|value=700|weaponTags|SimpleGun|ShortShots}} || Any || [[Inhumanized]]<br/>[[Death refusal]] || false || false || - || [[Ritual mask]]<br/>never naked || -
+
| [[File:Underthrall gunner.png]] || 80 || - || - || - || 400~700 || {{Tag List|value=700|weaponTags|SimpleGun|ShortShots}} || Any || [[Inhumanized]]<br />[[Death refusal]] || false || false || - || [[Ritual mask]]<br />never naked || -
 
|- id="Horaxian_Highthrall"
 
|- id="Horaxian_Highthrall"
 
! Highthrall
 
! Highthrall
| [[File:Highthrall.png]] || 90 || - || - || - || 300~500 || {{Tag List|value=500|weaponTags|NerveSpiker}} || Any ||  [[Inhumanized]]<br/>[[Death refusal]]<br/>[[Metalblood]] {{Ticks/gametime/days|60000}} ~ {{Ticks/gametime/days|300000}}<br/>5% = [[Flesh tentacle]] || true || true || [[Traits#Psychic sensitivity|Psychically Deaf]] || [[Ceremonial hood]]<br/>[[Robe]] || -
+
| [[File:Highthrall.png]] || 90 || - || - || - || 300~500 || {{Tag List|value=500|weaponTags|NerveSpiker}} || Any ||  [[Inhumanized]]<br />[[Death refusal]]<br />[[Metalblood]] {{Ticks/gametime/days|60000}} ~ {{Ticks/gametime/days|300000}}<br />5% = [[Flesh tentacle]] || true || true || [[Traits#Psychic sensitivity|Psychically Deaf]] || [[Ceremonial hood]]<br />[[Robe]] || -
 
|}</li></div>
 
|}</li></div>
 
</div>
 
</div>
Line 762: Line 848:
 
|- id="Ghoul"
 
|- id="Ghoul"
 
! Ghoul
 
! Ghoul
| [[File:Ghoul.png]] || 90 || 20-40% || Poor || 0~100 || {{Tag List|value=100|tags|IndustrialBasic|Neolithic}} ||  9999~9999 || 20% = {{Tag List|value=9999|techHediffsTags|Ghoul}}<br/>Max Amount = 3 || - || -
+
| [[File:Ghoul.png]] || 90 || 20-40% || Poor || 0~100 || {{Tag List|value=100|tags|IndustrialBasic|Neolithic}} ||  9999~9999 || 20% = {{Tag List|value=9999|techHediffsTags|Ghoul}}<br />Max Amount = 3 || - || -
 
|}
 
|}
 
</div>
 
</div>
Line 793: Line 879:
 
</div>
 
</div>
 
</div>
 
</div>
 +
</div> <!-- temp because xml doesn't like multiple top level elements -->

Revision as of 19:57, 4 August 2024

current Core

current Royalty

Core game content Core

Content added by the Royalty DLC Royalty

Content added by the Ideology DLC Ideology

Content added by the Biotech DLC Biotech

Content added by the Anomaly DLC Anomaly