Difference between revisions of "User:JuliaCat/test"
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m (impids) |
m (pigskins. could probably merge the combat drugs with the inventory column, and the biocoded chance with the available weapons) |
||
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+ | <div> <!-- temp because xml doesn't like multiple top level elements --> | ||
<div class="mw-collapsible mw-collapsed"> | <div class="mw-collapsible mw-collapsed"> | ||
== current Core == | == current Core == | ||
Line 162: | Line 163: | ||
|- id="Imperial citizen" | |- id="Imperial citizen" | ||
! Imperial Citizen | ! Imperial Citizen | ||
− | | [[File:2 Empire Lodger.jpg|60px]] || 30 || 100 || ? || 200-1000 || ? || {{Tag List|weaponTags|SpacerGun|Bladelink}} || Up to 65 || Never has [[Nudist]] trait. Will always be a [[noble]] between [[Freeholder]] and [[Knight]]/[[Dame]]. Will only rarely spawn with a weapon - additionally they will only ever spawn with a gun when also spawning with a military [[Backstory]], and will only ever spawn with a [[persona weapon]] when spawning also as a [[Titles|Knight or Dame]]. <br> 8% chance to have one of the following prostheses: {{Tag List|value=800|techHediffsTags|Poor|Simple}}. | + | | [[File:2 Empire Lodger.jpg|60px]] || 30 || 100 || ? || 200-1000 || ? || {{Tag List|weaponTags|SpacerGun|Bladelink}} || Up to 65 || Never has [[Nudist]] trait. Will always be a [[noble]] between [[Freeholder]] and [[Knight]]/[[Dame]]. Will only rarely spawn with a weapon - additionally they will only ever spawn with a gun when also spawning with a military [[Backstory]], and will only ever spawn with a [[persona weapon]] when spawning also as a [[Titles|Knight or Dame]]. <br /> 8% chance to have one of the following prostheses: {{Tag List|value=800|techHediffsTags|Poor|Simple}}. |
|- id="Imperial trader" | |- id="Imperial trader" | ||
! Imperial Trader | ! Imperial Trader | ||
Line 168: | Line 169: | ||
|- id="Laborer" | |- id="Laborer" | ||
! Laborer | ! Laborer | ||
− | | [[File:1 Empire Laborer.jpg|60px]] || 30 || 100 || ? || 200-1000 || ? ||?|| Up to 50 || Is never incapable of Dumb Labor, Skilled Labor, Cleaning, Hauling, Mining and Firefighting. Never has [[Nudist]] trait. <br> 8% chance to have one of the following prostheses: {{Tag List|value=800|techHediffsTags|Poor|Simple}}. | + | | [[File:1 Empire Laborer.jpg|60px]] || 30 || 100 || ? || 200-1000 || ? ||?|| Up to 50 || Is never incapable of Dumb Labor, Skilled Labor, Cleaning, Hauling, Mining and Firefighting. Never has [[Nudist]] trait. <br /> 8% chance to have one of the following prostheses: {{Tag List|value=800|techHediffsTags|Poor|Simple}}. |
|- id="Trooper" | |- id="Trooper" | ||
! Trooper | ! Trooper | ||
− | | [[File:Empire_Trooper.png|70px]] || 65 || 70-230 || ? || 5000-8000 || 1100-2500 || {{Tag List|weaponTags|IndustrialGunAdvanced}} || Up to 55 || Always has a [[Flak jacket]], [[Flak vest]], [[Flak pants]] and implanted [[Death acidifier]]. Has a 25% chance to have a [[Gunlink]]. Can spawn with implants. Never has [[Brawler]] or [[Body purist]] trait. Always has [[Skills#Shooting|Shooting skill]] between 4 and 10. <br> 30% chance to have one of the following prostheses: {{Tag List|value=1500|techHediffsTags|ImplantEmpireCommon}}. | + | | [[File:Empire_Trooper.png|70px]] || 65 || 70-230 || ? || 5000-8000 || 1100-2500 || {{Tag List|weaponTags|IndustrialGunAdvanced}} || Up to 55 || Always has a [[Flak jacket]], [[Flak vest]], [[Flak pants]] and implanted [[Death acidifier]]. Has a 25% chance to have a [[Gunlink]]. Can spawn with implants. Never has [[Brawler]] or [[Body purist]] trait. Always has [[Skills#Shooting|Shooting skill]] between 4 and 10. <br /> 30% chance to have one of the following prostheses: {{Tag List|value=1500|techHediffsTags|ImplantEmpireCommon}}. |
|- id="Janissary" | |- id="Janissary" | ||
! Janissary | ! Janissary | ||
− | | [[File:Empire_Janissary.png|70px]] || 100 || 70-230 || ? || 6000-9000|| 1550-2700 || {{Tag List|weaponTags|IndustrialGunAdvanced|SpacerGun|SniperRifle}} || Up to ? || Always has Black [[Recon armor]], an implanted [[Death acidifier]] and either a Black [[Recon helmet]] (80% chance) or [[Gunlink]] (20% chance). Can spawn with implants. Never has [[Brawler]] or [[Body purist]] trait. Always has [[Skills#Shooting|Shooting skill]] between 6 and 10. <br> 30% chance to have one of the following prostheses: {{Tag List|value=1500|techHediffsTags|ImplantEmpireCommon}}. | + | | [[File:Empire_Janissary.png|70px]] || 100 || 70-230 || ? || 6000-9000|| 1550-2700 || {{Tag List|weaponTags|IndustrialGunAdvanced|SpacerGun|SniperRifle}} || Up to ? || Always has Black [[Recon armor]], an implanted [[Death acidifier]] and either a Black [[Recon helmet]] (80% chance) or [[Gunlink]] (20% chance). Can spawn with implants. Never has [[Brawler]] or [[Body purist]] trait. Always has [[Skills#Shooting|Shooting skill]] between 6 and 10. <br /> 30% chance to have one of the following prostheses: {{Tag List|value=1500|techHediffsTags|ImplantEmpireCommon}}. |
|- id="Champion" | |- id="Champion" | ||
! Champion | ! Champion | ||
− | | [[File:Empire_Champion.png|70px]] || 100 || 70-230 || ? || 1100-2500 || 1250-2500 || {{Tag List|weaponTags|MedievalMeleeDecent|MedievalMeleeAdvanced|UltratechMelee}}|| Up to 40 || Always has white [[Plate armor]] and a [[Shield belt]]. Can spawn with implants. Never has [[Body purist]] trait. Always has a [[Skills#Melee|Melee skill]] between 8 and 13. <br> 30% chance to have one of the following prostheses: {{Tag List|value=1500|techHediffsTags|Advanced|ImplantEmpireCommon}}. | + | | [[File:Empire_Champion.png|70px]] || 100 || 70-230 || ? || 1100-2500 || 1250-2500 || {{Tag List|weaponTags|MedievalMeleeDecent|MedievalMeleeAdvanced|UltratechMelee}}|| Up to 40 || Always has white [[Plate armor]] and a [[Shield belt]]. Can spawn with implants. Never has [[Body purist]] trait. Always has a [[Skills#Melee|Melee skill]] between 8 and 13. <br /> 30% chance to have one of the following prostheses: {{Tag List|value=1500|techHediffsTags|Advanced|ImplantEmpireCommon}}. |
|- id="Grenadier" | |- id="Grenadier" | ||
! Grenadier | ! Grenadier | ||
− | | ? || 100 || 70-230 || ? || 6000-9000 || 1100~2500 || {{Tag List|weaponTags|EmpireGrenadeDestructive}}|| Up to 55 || Always has green [[Marine armor]] and [[marine helmet|helmet]], and an implanted [[Death acidifier]]. Never has [[Brawler]] or [[Body purist]] traits. Always has a [[Skills#Shooting|Shooting skill]] between 4 and 10. <br> 30% chance to have one of the following prostheses: {{Tag List|value=1500|techHediffsTags|ImplantEmpireCommon}}. | + | | ? || 100 || 70-230 || ? || 6000-9000 || 1100~2500 || {{Tag List|weaponTags|EmpireGrenadeDestructive}}|| Up to 55 || Always has green [[Marine armor]] and [[marine helmet|helmet]], and an implanted [[Death acidifier]]. Never has [[Brawler]] or [[Body purist]] traits. Always has a [[Skills#Shooting|Shooting skill]] between 4 and 10. <br /> 30% chance to have one of the following prostheses: {{Tag List|value=1500|techHediffsTags|ImplantEmpireCommon}}. |
|- id="Cataphract" | |- id="Cataphract" | ||
! Cataphract | ! Cataphract | ||
− | | [[File:Empire_Cataphract.png|70px]] || 150 || 70-230 || ? || 7000-10000 || 1250-2500 || {{Tag List|weaponTags|GunHeavy|SpacerGun}} || Up to 40 || Always has white [[Cataphract armor]], implanted [[Death acidifier]] and [[Armorskin gland]], and either a white [[Cataphract helmet]] (80% chance) or a [[Gunlink]] (20% chance). Has a small chance to be [[Yeoman]], but if not, will always be a [[Freeholder]]. Never has [[Brawler]] or [[Body purist]] traits. Always has a [[Skills#Shooting|Shooting skill]] between 8 and 12. <br> 30% chance to have one of the following prostheses: {{Tag List|value=4000|techHediffsTags|Advanced|ImplantEmpireCommon}}. | + | | [[File:Empire_Cataphract.png|70px]] || 150 || 70-230 || ? || 7000-10000 || 1250-2500 || {{Tag List|weaponTags|GunHeavy|SpacerGun}} || Up to 40 || Always has white [[Cataphract armor]], implanted [[Death acidifier]] and [[Armorskin gland]], and either a white [[Cataphract helmet]] (80% chance) or a [[Gunlink]] (20% chance). Has a small chance to be [[Yeoman]], but if not, will always be a [[Freeholder]]. Never has [[Brawler]] or [[Body purist]] traits. Always has a [[Skills#Shooting|Shooting skill]] between 8 and 12. <br /> 30% chance to have one of the following prostheses: {{Tag List|value=4000|techHediffsTags|Advanced|ImplantEmpireCommon}}. |
|- id="Stellic warden" | |- id="Stellic warden" | ||
! Stellic Warden | ! Stellic Warden | ||
− | | [[File:7 Empire Stellic Guard Melee.jpg|60px]] || 150|| 100 || Excellent || 7000-10000 || 3000-3500 || {{Tag List|weaponTags|Bladelink}} || Up to 40 || Always has a Black [[Prestige cataphract helmet]], Red [[Prestige cataphract armor]] and [[hyperweave]] clothes, [[Shield belt]], and implanted [[Death acidifier]], [[Stoneskin gland]], and 2x [[Bionic eye]]s. Will always be a [[Knight]]/[[Dame]]. Never has [[Body purist]], [[Wimp]] or [[Nudist]] traits. Always has a [[Skills#Melee|Melee skill]] between 11 and 16. Can never spawn with a [[Mindscrew]]. <br> 30% chance to have one of the following prostheses: {{Tag List|value=4000|techHediffsTags|Advanced|ImplantEmpireCommon|ImplantEmpireRoyal}}. | + | | [[File:7 Empire Stellic Guard Melee.jpg|60px]] || 150|| 100 || Excellent || 7000-10000 || 3000-3500 || {{Tag List|weaponTags|Bladelink}} || Up to 40 || Always has a Black [[Prestige cataphract helmet]], Red [[Prestige cataphract armor]] and [[hyperweave]] clothes, [[Shield belt]], and implanted [[Death acidifier]], [[Stoneskin gland]], and 2x [[Bionic eye]]s. Will always be a [[Knight]]/[[Dame]]. Never has [[Body purist]], [[Wimp]] or [[Nudist]] traits. Always has a [[Skills#Melee|Melee skill]] between 11 and 16. Can never spawn with a [[Mindscrew]]. <br /> 30% chance to have one of the following prostheses: {{Tag List|value=4000|techHediffsTags|Advanced|ImplantEmpireCommon|ImplantEmpireRoyal}}. |
|- id="Stellic defender" | |- id="Stellic defender" | ||
! Stellic Defender | ! Stellic Defender | ||
− | | [[File:8 Empire Stellic Guard Ranged.jpg|60px]] || 150|| 100 || Excellent || 7000-10000 || 3000-3500 || {{Tag List|weaponTags|SpacerGun}} || Up to 40 || Always has a Black [[Prestige cataphract helmet]], Red [[Prestige cataphract armor]] and [[hyperweave]] clothes, and implanted [[Death acidifier]], [[Stoneskin gland]], and 2x [[Bionic eye]]s. Will always be a [[noble]] between [[Freeholder]] and [[Knight]]/[[Dame]]. Never has [[Body purist]], [[Brawler]], [[Wimp]] or [[Nudist]] traits. Always has a [[Skills#Shooting|Shooting skill]] between 11 and 16. Can never spawn with a [[Mindscrew]]. <br> 30% chance to have one of the following prostheses: {{Tag List|value=4000|techHediffsTags|Advanced|ImplantEmpireCommon|ImplantEmpireRoyal}}. | + | | [[File:8 Empire Stellic Guard Ranged.jpg|60px]] || 150|| 100 || Excellent || 7000-10000 || 3000-3500 || {{Tag List|weaponTags|SpacerGun}} || Up to 40 || Always has a Black [[Prestige cataphract helmet]], Red [[Prestige cataphract armor]] and [[hyperweave]] clothes, and implanted [[Death acidifier]], [[Stoneskin gland]], and 2x [[Bionic eye]]s. Will always be a [[noble]] between [[Freeholder]] and [[Knight]]/[[Dame]]. Never has [[Body purist]], [[Brawler]], [[Wimp]] or [[Nudist]] traits. Always has a [[Skills#Shooting|Shooting skill]] between 11 and 16. Can never spawn with a [[Mindscrew]]. <br /> 30% chance to have one of the following prostheses: {{Tag List|value=4000|techHediffsTags|Advanced|ImplantEmpireCommon|ImplantEmpireRoyal}}. |
|- id="Bestower" | |- id="Bestower" | ||
! Bestower | ! Bestower | ||
− | | [[File:Empire_Bestower.png|70px]] || 50 || ? || Excellent || 1000~1500 || 99999 || {{Tag List|weaponTags|EltexStaff}}|| 50+ || Always has a Red [[Hood]], red [[hyperweave]] [[Prestige robe]], red [[formal shirt]], red hyperweave [[pants]]. Has an 8% chance to also spawn with a red [[eltex vest]]. Never has [[Body purist]] or [[Nudist]] traits. Is never incapable of Violence. <br> 15% chance to have one of the following prostheses: {{Tag List|value=4000|techHediffsTags|Advanced|ImplantEmpireCommon|ImplantEmpireRoyal}}. | + | | [[File:Empire_Bestower.png|70px]] || 50 || ? || Excellent || 1000~1500 || 99999 || {{Tag List|weaponTags|EltexStaff}}|| 50+ || Always has a Red [[Hood]], red [[hyperweave]] [[Prestige robe]], red [[formal shirt]], red hyperweave [[pants]]. Has an 8% chance to also spawn with a red [[eltex vest]]. Never has [[Body purist]] or [[Nudist]] traits. Is never incapable of Violence. <br /> 15% chance to have one of the following prostheses: {{Tag List|value=4000|techHediffsTags|Advanced|ImplantEmpireCommon|ImplantEmpireRoyal}}. |
|- id="Yeoman" | |- id="Yeoman" | ||
! Yeoman | ! Yeoman | ||
Line 357: | Line 358: | ||
| - || - || - || Normal || - || - || - || - || 65 || 15% || 700~1200 || {{Tag List|value=1200|techHediffsTags|Simple|Advanced|ImplantEmpireCommon}} || 10% || - || 2~4 || - || 15% || 0~2 || 20% || Backstory: Cryptosleep, 8% chance | | - || - || - || Normal || - || - || - || - || 65 || 15% || 700~1200 || {{Tag List|value=1200|techHediffsTags|Simple|Advanced|ImplantEmpireCommon}} || 10% || - || 2~4 || - || 15% || 0~2 || 20% || Backstory: Cryptosleep, 8% chance | ||
|- | |- | ||
+ | --> | ||
+ | <!-- | ||
! Mercenary gunner (base) | ! Mercenary gunner (base) | ||
| - || 85 || 70 - 320% || Normal || 1000~1500 || 50% Headgear Chance {{Tag List|value=1500|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced|BeltDefensePop}} || 330~650 || {{Tag List|value=650|weaponTags|Gun}} || 65 || 15% || 700~1200 || {{Tag List|value=1200|techHediffsTags|Simple|Advanced|ImplantEmpireCommon}} || 10% || 10% 1x Medicine || 2~4 || || 5% || 0~2 || - || Backstory: Cryptosleep, 8% chance, Disallowed Traits: Brawler, Forced Skills: 4~14 Shooting | | - || 85 || 70 - 320% || Normal || 1000~1500 || 50% Headgear Chance {{Tag List|value=1500|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced|BeltDefensePop}} || 330~650 || {{Tag List|value=650|weaponTags|Gun}} || 65 || 15% || 700~1200 || {{Tag List|value=1200|techHediffsTags|Simple|Advanced|ImplantEmpireCommon}} || 10% || 10% 1x Medicine || 2~4 || || 5% || 0~2 || - || Backstory: Cryptosleep, 8% chance, Disallowed Traits: Brawler, Forced Skills: 4~14 Shooting | ||
Line 497: | Line 500: | ||
! Empire commoner base | ! Empire commoner base | ||
| - || || || || || {{Tag List|value=|tags|}} || || {{Tag List|value=|weaponTags|}} || || || || {{Tag List|value=|techHediffsTags|}} || || || || || | | - || || || || || {{Tag List|value=|tags|}} || || {{Tag List|value=|weaponTags|}} || || || || {{Tag List|value=|techHediffsTags|}} || || || || || | ||
− | |- (0.7, 0.7, 0.7), (0.5, 0.5, 0.5), (0.6, 0.6, 0.6), (104, 120, 119) !-- drab dark blue | + | |- (0.7, 0.7, 0.7), (0.5, 0.5, 0.5), (0.6, 0.6, 0.6), (104, 120, 119), (119, 145, 121), (106, 120, 104), (106, 120, 104), (140, 140, 119), (99, 87, 67), (128, 116, 84), (107, 94, 64) , (77, 66, 45) , cloth upperhead, cloth torso, cloth legs |
+ | --> | ||
+ | <!-- Color Guide: | ||
+ | (0.7, 0.7, 0.7), | ||
+ | (0.5, 0.5, 0.5), | ||
+ | (0.6, 0.6, 0.6), | ||
+ | (104, 120, 119) drab dark blue, | ||
+ | (119, 145, 121) drab light green, | ||
+ | (106, 120, 104) drab dark green, | ||
+ | (106, 120, 104) drab dark green, | ||
+ | (140, 140, 119) tan, | ||
+ | (99, 87, 67) muted brown, | ||
+ | (128, 116, 84) light brown, | ||
+ | (107, 94, 64) mid brown, | ||
+ | (77, 66, 45) dark brown, | ||
+ | cloth upperhead, | ||
+ | cloth torso, | ||
+ | cloth legs | ||
--> | --> | ||
! Imperial citizen | ! Imperial citizen | ||
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|- | |- | ||
--> | --> | ||
− | ! Villager child | + | ! Villager (child) |
| [[File:Villager child.png]] || - || - || - || - || {{Tag List|tags|IndustrialBasic|IndustrialAdvanced}} || 0 || - || Child || 5% || 2.55 Nutrition || - || - || - || - || - || - || - || - || Backstories: Cryptosleep (5% Commonality); Not Fighter | | [[File:Villager child.png]] || - || - || - || - || {{Tag List|tags|IndustrialBasic|IndustrialAdvanced}} || 0 || - || Child || 5% || 2.55 Nutrition || - || - || - || - || - || - || - || - || Backstories: Cryptosleep (5% Commonality); Not Fighter | ||
|- | |- | ||
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|- | |- | ||
--> | --> | ||
− | ! | + | ! Villager (child) |
| [[File:Tribal child.png]] || 30 || 50 - 180% || Poor || 180~350 || {{Tag List|value=350|tags|Neolithic}} || 0 || - || Child || 3% || 50~50 || {{Tag List|value=50|techHediffsTags|Poor}} || 5% ||51 {{Icon small|Pemmican}} || 1~3 || 17~27 || - || - || - || - | | [[File:Tribal child.png]] || 30 || 50 - 180% || Poor || 180~350 || {{Tag List|value=350|tags|Neolithic}} || 0 || - || Child || 3% || 50~50 || {{Tag List|value=50|techHediffsTags|Poor}} || 5% ||51 {{Icon small|Pemmican}} || 1~3 || 17~27 || - || - || - || - | ||
|- | |- | ||
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|- | |- | ||
--> | --> | ||
− | ! | + | ! Archer |
| [[File:Impid tribal archer.png]] || 75 || 50 - 180% || Poor || 180~350 || {{Tag List|value=350|tags|NeolithicRangedFlame}} || 80~80 || {{Tag List|value=80|weaponTags|NeolithicRangedBasic}} || 60 max || 3% || 50~50 || {{Tag List|value=50|techHediffsTags|Poor}} || 5% || 51 {{Icon small|Pemmican}} || 1~3 || 17~27 || - || Disallowed Traits: Brawler, Required Work Tags: Violent; Default Faction: Savage Tribal Impids | | [[File:Impid tribal archer.png]] || 75 || 50 - 180% || Poor || 180~350 || {{Tag List|value=350|tags|NeolithicRangedFlame}} || 80~80 || {{Tag List|value=80|weaponTags|NeolithicRangedBasic}} || 60 max || 3% || 50~50 || {{Tag List|value=50|techHediffsTags|Poor}} || 5% || 51 {{Icon small|Pemmican}} || 1~3 || 17~27 || - || Disallowed Traits: Brawler, Required Work Tags: Violent; Default Faction: Savage Tribal Impids | ||
|- | |- | ||
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|- | |- | ||
--> | --> | ||
− | ! | + | ! Hunter |
| [[File:Impid tribal hunter.png]] || 80 || 50 - 180% || - || 200~300 || Required: [[Veil]]; {{Tag List|value=300|tags|Neolithic}} || 100~100 || {{Tag List|value=100|weaponTags|NeolithicRangedDecent|NeolithicRangedFlame}} || 60 max || - || - || - || 5% || 51 {{Icon small|Pemmican}} || 2~4 || 10~16 || - || Backstory: Child = Tribal; Adult = Tribal Hunter, Disallowed Traits: Brawler, Required Work Tags: Violent; Default Faction: Savage Tribal Impids | | [[File:Impid tribal hunter.png]] || 80 || 50 - 180% || - || 200~300 || Required: [[Veil]]; {{Tag List|value=300|tags|Neolithic}} || 100~100 || {{Tag List|value=100|weaponTags|NeolithicRangedDecent|NeolithicRangedFlame}} || 60 max || - || - || - || 5% || 51 {{Icon small|Pemmican}} || 2~4 || 10~16 || - || Backstory: Child = Tribal; Adult = Tribal Hunter, Disallowed Traits: Brawler, Required Work Tags: Violent; Default Faction: Savage Tribal Impids | ||
|- | |- | ||
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|- | |- | ||
--> | --> | ||
− | ! | + | ! Warrior |
| [[File:Impid tribal warrior.png]] || 75 || 50 - 180% || Poor || 200~300 || Required: [[Veil]]; {{Tag List|value=300|tags|Neolithic}} || 150~150 || {{Tag List|value=150|weaponTags|NeolithicMeleeDecent|GrenadeFlame}} || 60 max || - || - || - || 5% || 51 {{Icon small|Pemmican}} || 1~3 || 1~3 || - || canBeSapper; Required Work Tags: Violent; Default Faction: Savage Tribal Impids | | [[File:Impid tribal warrior.png]] || 75 || 50 - 180% || Poor || 200~300 || Required: [[Veil]]; {{Tag List|value=300|tags|Neolithic}} || 150~150 || {{Tag List|value=150|weaponTags|NeolithicMeleeDecent|GrenadeFlame}} || 60 max || - || - || - || 5% || 51 {{Icon small|Pemmican}} || 1~3 || 1~3 || - || canBeSapper; Required Work Tags: Violent; Default Faction: Savage Tribal Impids | ||
|- | |- | ||
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|- | |- | ||
--> | --> | ||
− | ! | + | ! Penitent |
| [[File:Impid tribal penitent.png]] || 70 || 20 - 110% || Poor || 50~100 || {{Tag List|value=100|tags|Neolithic}} || 90~150 || {{Tag List|value=150|weaponTags|NeolithicMeleeBasic|GrenadeFlame}} || 60 max || 15% || 50~50 || {{Tag List|value=50|techHediffsTags|Poor}} || 10% || Nothing || 0~1 || 10~17 || - || Default Faction: Savage Tribal Impids | | [[File:Impid tribal penitent.png]] || 70 || 20 - 110% || Poor || 50~100 || {{Tag List|value=100|tags|Neolithic}} || 90~150 || {{Tag List|value=150|weaponTags|NeolithicMeleeBasic|GrenadeFlame}} || 60 max || 15% || 50~50 || {{Tag List|value=50|techHediffsTags|Poor}} || 10% || Nothing || 0~1 || 10~17 || - || Default Faction: Savage Tribal Impids | ||
|- | |- | ||
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|- | |- | ||
--> | --> | ||
− | ! | + | ! Villager (child) |
| [[File:Impid tribal child.png]] || 30 || 50 - 180% || Poor || 180~350 || {{Tag List|value=350|tags|Neolithic}} || 0 || - || Child || 3% || 50~50 || {{Tag List|value=50|techHediffsTags|Poor}} || 5% ||51 {{Icon small|Pemmican}} || 1~3 || 17~27 || - || Default Faction: Savage Tribal Impids | | [[File:Impid tribal child.png]] || 30 || 50 - 180% || Poor || 180~350 || {{Tag List|value=350|tags|Neolithic}} || 0 || - || Child || 3% || 50~50 || {{Tag List|value=50|techHediffsTags|Poor}} || 5% ||51 {{Icon small|Pemmican}} || 1~3 || 17~27 || - || Default Faction: Savage Tribal Impids | ||
|- | |- | ||
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=== Pigskins === | === Pigskins === | ||
+ | <div><li style="display: inline-table;"> | ||
+ | {| {{STDT| c_01 text-center}} | ||
+ | ! Pawn Type !! Image !! Combat Power !! Gear Health (%) !! Avg. Gear Quality !! Clothing Budget !! Available Clothing !! Weapon Budget !! Available Weapons !! Age Range !! Tech Chance !! Tech Budget !! Available Tech !! Chemical Addiction Chance !! Inventory !! Initial Will Range !! Initital Resistance Range !! Combat drugs Chance !! Combat Drugs Count !! Biocoded Weapon Chance !! <div style="float:left;width:90%;">Additional Info </div> | ||
+ | |- | ||
+ | <!-- 21 columns; 1 bold, 20 normal: | ||
+ | ! Name | ||
+ | | [[File:.png]] || CP || GH || GQ || CB || {{Tag List|value=|tags|}} || WB || {{Tag List|value=|weaponTags|}} || AGE || TC || TB || {{Tag List|value=|techHediffsTags|}} || CAC || I || IWR || IRR || CDC || CDC || BWC || AI | ||
+ | |- | ||
+ | --> | ||
+ | <!-- | ||
+ | ! Villager | ||
+ | | [[File:Villager.png]] || 45 || 20 - 200% || Poor || 200~400 || 40% headgear chance, {{Tag List|value=400|tags|IndustrialBasic|IndustrialAdvanced}} || 65~250 || {{Tag List|value=250|weaponTags|Gun|MedievalMeleeBasic}} || Any || 6% || 50~600 || {{Tag List|value=600|techHediffsTags|Poor|Simple|ImplantEmpireCommon}} || 5% || 2.55 Nutrition || 0~1 || 10~17 || Backstories: Cryptosleep (5% Commonality), Not Fighter | ||
+ | |- | ||
+ | --> | ||
+ | ! Pigskin villager | ||
+ | | [[File:Pigskin villager.png]] || 45 || 20 - 200% || Poor || 200~400 || 40% headgear chance, {{Tag List|value=400|tags|IndustrialBasic|IndustrialAdvanced}} || 65~250 || {{Tag List|value=250|weaponTags|Gun|ShortShots|MedievalMeleeBasic}} || Any || 6% || 50~600 || {{Tag List|value=600|techHediffsTags|Poor|Simple|ImplantEmpireCommon}} || 5% || 2.55 Nutrition || 0~1 || 10~17 || - || - || - || Backstories: Cryptosleep (5% Commonality), Not Fighter; Default Faction: Pigskin Rough Outlanders | ||
+ | |- | ||
+ | <!-- | ||
+ | ! Villager child | ||
+ | | [[File:Villager child.png]] || - || - || - || - || {{Tag List|tags|IndustrialBasic|IndustrialAdvanced}} || 0 || - || Child || 5% || 2.55 Nutrition || - || - || - || - || - || - || - || - || Backstories: Cryptosleep (5% Commonality); Not Fighter | ||
+ | |- | ||
+ | --> | ||
+ | ! Pigskin villager child | ||
+ | | [[File:Pigskin villager child.png]] || - || - || - || - || {{Tag List|tags|IndustrialBasic|IndustrialAdvanced}} || 0 || - || Child || - || - || - || 5% || 2.55 Nutrition || - || - || - || - || - || Backstories: Cryptosleep (5% Commonality); Not Fighter; Default Faction: Pigskin Rough Outlanders | ||
+ | |- | ||
+ | <!-- | ||
+ | ! Town guard | ||
+ | | [[File:Town guard.png]] || 60 || 60 - 200% || - || 400~600 || 40% headgear chance, {{Tag List|value=600|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|BeltDefensePop}} || 250~400 || {{Tag List|value=400|weaponTags|Gun}} || Any || 4% || 200~700 || {{Tag List|value=700|techHediffsTags|Poor|Simple|ImplantEmpireCommon}} || 5% || 2.55 Nutrition || 1~3 || 15~24 || Backstories: 5% Cryptosleep; Fighter | ||
+ | |- | ||
+ | --> | ||
+ | ! Pigskin town guard | ||
+ | | [[File:Pigskin town guard.png]] || 60 || 60 - 200% || - || 400~600 || 40% headgear chance, {{Tag List|value=600|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|BeltDefensePop}} || 250~400 || {{Tag List|value=400|weaponTags|Gun|ShortShots|MedievalMeleeBasic}} || Any || 4% || 200~700 || {{Tag List|value=700|techHediffsTags|Poor|Simple|ImplantEmpireCommon}} || 5% || 2.55 Nutrition || 1~3 || 15~24 || - || - || - || Backstories: Cryptosleep (5% Commonality); Fighter; Default Faction: Pigskin Rough Outlanders | ||
+ | |- | ||
+ | <!-- | ||
+ | ! Town councilman | ||
+ | | [[File:Town councilman.png]] || 40 || 100% || Good || 700~1200 || Required: {{Icon small|Bowler hat}}; {{Tag List|value=1200|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|BeltDefensePop}} || 200~200 || {{Tag List|value=200|weaponTags|Gun}} || 30 min || 15% || 600~1500 || {{Tag List|value=1500|techHediffsTags|Simple|Advanced|ImplantEmpireCommon}} || 5% || 2.55 Nutrition || 3~5 || 7~11 || Backstories: Cryptosleep (5% Commonality); Faction Leader; Not Fighter | ||
+ | |- | ||
+ | --> | ||
+ | ! Pigskin town councilman | ||
+ | | [[File:Pigskin town councilman.png]] || 40 || 100% || Good || 700~1200 || Required: {{Icon small|Bowler hat}}; {{Tag List|value=1200|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|BeltDefensePop}} || 200~200 || {{Tag List|value=200|weaponTags|Gun|ShortShots|MedievalMeleeBasic}} || 30 min || 15% || 600~1500 || {{Tag List|value=1500|techHediffsTags|Simple|Advanced|ImplantEmpireCommon}} || 5% || 2.55 Nutrition || 3~5 || 7~11 || - || - || - || Backstories: Cryptosleep (5% Commonality); Faction Leader; Not Fighter; Default Faction: Pigskin Rough Outlanders | ||
+ | |- | ||
+ | <!-- | ||
+ | ! Town trader | ||
+ | | [[File:Town trader.png]] || 45 || 100% || Normal || 400~600 || Required: {{Icon small|Bowler hat}}; {{Tag List|value=600|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced|BeltDefensePop}} || 200~200 || {{Tag List|value=200|weaponTags|Gun}} || 15% || 600~1500 || {{Tag List|value=1500|techHediffsTags|Poor|Simple|Advanced|ImplantEmpireCommon}} || Any || 5% || 2.55 Nutrition || 2~4 || 12~20 || Backstories: Cryptosleep (5% Commonality); Trader; Not Fighter; Xenotypes: 4% Highmate | ||
+ | |- | ||
+ | --> | ||
+ | ! Pigskin town trader | ||
+ | | [[File:Pigskin town trader.png]] || 45 || 100% || Normal || 400~600 || Required: {{Icon small|Bowler hat}}; {{Tag List|value=600|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced|BeltDefensePop}} || 200~200 || {{Tag List|value=200|weaponTags|Gun}} || Any || 15% || 600~1500 || {{Tag List|value=1500|techHediffsTags|Poor|Simple|Advanced|ImplantEmpireCommon}} || 5% || 2.55 Nutrition || 2~4 || 12~20 || - || - || - || Backstories: Cryptosleep (5% Commonality); Trader; Not Fighter; Default Faction: Pigskin Rough Outlanders | ||
+ | |- | ||
+ | <!-- | ||
+ | ! Mercenary gunner (base) | ||
+ | | - || 85 || 70 - 320% || Normal || 1000~1500 || 50% Headgear Chance; {{Tag List|value=1500|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced|BeltDefensePop}} || 330~650 || {{Tag List|value=650|weaponTags|Gun}} || 65 max || 15% || 700~1200 || {{Tag List|value=1200|techHediffsTags|Simple|Advanced|ImplantEmpireCommon}} || 10% || 10% 1 {{Icon small|Medicine}} || 2~4 || || 5% || 0~2 || - || Backstory: Cryptosleep, 8% chance, Disallowed Traits: Brawler, Forced Skills: 4~14 Shooting | ||
+ | |- | ||
+ | --> | ||
+ | ! Pig gunner | ||
+ | | [[File:Pigskin mercenary gunner.png]] || 85 || 70 - 320% || Normal || 1000~1500 || 50% Headgear Chance; {{Tag List|value=1500|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced|BeltDefensePop}} || 330~650 || {{Tag List|value=650|weaponTags|ShortShots}} || 65 max || 15% || 700~1200 || {{Tag List|value=1200|techHediffsTags|Simple|Advanced|ImplantEmpireCommon}} || 10% || 10% 1 {{Icon small|Medicine}} || 2~4 || 6~10 || 5% || 0~2 || - || Backstory: Cryptosleep (8% Commonality); Disallowed Traits: Brawler; Forced Skills: 4~14 Shooting; Default Faction: Pigskin Rough Outlanders | ||
+ | |- | ||
+ | <!-- | ||
+ | ! Mercenary elite base | ||
+ | | - || 130 || 100% || Normal || 2500~3500 || 90% headgear chance; {{Tag List|value=3500|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced|SpacerMilitary|BeltDefensePop}} || 500~1400 || {{Tag List|value=1400|weaponTags|IndustrialGunAdvanced}} || 45 max || 35% || 1000~1200 || {{Tag List|value=1200|techHediffsTags|Advanced|ImplantEmpireCommon}} || 10% || 3~5 || - || 10% 1x {{Icon small|Medicine}} || 80% || 1~2 || 30% || Backstories: Cryptosleep (25% Commonality); Disallowed Traits: Brawler; Forced Skills; 10~15 Shooting | ||
+ | |- | ||
+ | --> | ||
+ | ! Pig elite | ||
+ | | [[File:Pigskin mercenary elite.png]] || 130 || 100% || Normal || 2500~3500 || 90% headgear chance; {{Tag List|value=3500|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced|SpacerMilitary|BeltDefensePop}} || 500~1400 || {{Tag List|value=1400|weaponTags|ShortShots}} || 45 max || 35% || 1000~1200 || {{Tag List|value=1200|techHediffsTags|Advanced|ImplantEmpireCommon}} || 10% || 10% 1x {{Icon small|Medicine}} || 3~5 || 15~23 || 80% || 1~2 || 30% || Backstories: Cryptosleep (25% Commonality); Disallowed Traits: Brawler; Forced Skills: 10~15 Shooting; Default Faction: Pigskin Rough Outlanders | ||
+ | |- | ||
+ | |}</li></div> | ||
=== Wasters === | === Wasters === | ||
Line 698: | Line 784: | ||
|- id="Horaxian_Underthrall" | |- id="Horaxian_Underthrall" | ||
! Underthrall grunt | ! Underthrall grunt | ||
− | | [[File:Underthrall grunt.png]] || 55 || - || - || 400~1000 || 100~160 || {{Tag List|value=160|weaponTags|NeolithicMeleeBasic|MedievalMeleeDecent}} || Any || [[Inhumanized]]<br/>15% = [[Flesh tentacle]]<br/>5% = [[Bliss lobotomy]], [[Flesh whip]] || true || true || [[Traits#Psychic sensitivity|Psychically Deaf]] || [[Robe]]<br/>50% naked chance || - | + | | [[File:Underthrall grunt.png]] || 55 || - || - || 400~1000 || 100~160 || {{Tag List|value=160|weaponTags|NeolithicMeleeBasic|MedievalMeleeDecent}} || Any || [[Inhumanized]]<br />15% = [[Flesh tentacle]]<br />5% = [[Bliss lobotomy]], [[Flesh whip]] || true || true || [[Traits#Psychic sensitivity|Psychically Deaf]] || [[Robe]]<br />50% naked chance || - |
|- id="Horaxian_Gunner" | |- id="Horaxian_Gunner" | ||
! Underthrall gunner | ! Underthrall gunner | ||
− | | [[File:Underthrall gunner.png]] || 80 || - || - || - || 400~700 || {{Tag List|value=700|weaponTags|SimpleGun|ShortShots}} || Any || [[Inhumanized]]<br/>[[Death refusal]] || false || false || - || [[Ritual mask]]<br/>never naked || - | + | | [[File:Underthrall gunner.png]] || 80 || - || - || - || 400~700 || {{Tag List|value=700|weaponTags|SimpleGun|ShortShots}} || Any || [[Inhumanized]]<br />[[Death refusal]] || false || false || - || [[Ritual mask]]<br />never naked || - |
|- id="Horaxian_Highthrall" | |- id="Horaxian_Highthrall" | ||
! Highthrall | ! Highthrall | ||
− | | [[File:Highthrall.png]] || 90 || - || - || - || 300~500 || {{Tag List|value=500|weaponTags|NerveSpiker}} || Any || [[Inhumanized]]<br/>[[Death refusal]]<br/>[[Metalblood]] {{Ticks/gametime/days|60000}} ~ {{Ticks/gametime/days|300000}}<br/>5% = [[Flesh tentacle]] || true || true || [[Traits#Psychic sensitivity|Psychically Deaf]] || [[Ceremonial hood]]<br/>[[Robe]] || - | + | | [[File:Highthrall.png]] || 90 || - || - || - || 300~500 || {{Tag List|value=500|weaponTags|NerveSpiker}} || Any || [[Inhumanized]]<br />[[Death refusal]]<br />[[Metalblood]] {{Ticks/gametime/days|60000}} ~ {{Ticks/gametime/days|300000}}<br />5% = [[Flesh tentacle]] || true || true || [[Traits#Psychic sensitivity|Psychically Deaf]] || [[Ceremonial hood]]<br />[[Robe]] || - |
|}</li></div> | |}</li></div> | ||
</div> | </div> | ||
Line 762: | Line 848: | ||
|- id="Ghoul" | |- id="Ghoul" | ||
! Ghoul | ! Ghoul | ||
− | | [[File:Ghoul.png]] || 90 || 20-40% || Poor || 0~100 || {{Tag List|value=100|tags|IndustrialBasic|Neolithic}} || 9999~9999 || 20% = {{Tag List|value=9999|techHediffsTags|Ghoul}}<br/>Max Amount = 3 || - || - | + | | [[File:Ghoul.png]] || 90 || 20-40% || Poor || 0~100 || {{Tag List|value=100|tags|IndustrialBasic|Neolithic}} || 9999~9999 || 20% = {{Tag List|value=9999|techHediffsTags|Ghoul}}<br />Max Amount = 3 || - || - |
|} | |} | ||
</div> | </div> | ||
Line 793: | Line 879: | ||
</div> | </div> | ||
</div> | </div> | ||
+ | </div> <!-- temp because xml doesn't like multiple top level elements --> |
Revision as of 19:57, 4 August 2024
current Core
Pirates
Pawn Type | Image | Combat Power | Gear Health (%) | Avg. Gear Quality | Clothing Budget | Weapon Budget | Available Weapons | Age Range | Additional Info [edit]
|
---|---|---|---|---|---|---|---|---|---|
Drifter | 35 | 20-60 | Poor | 90-280 | 60-200 | Club Knife | Any | Never carries food. Has a 15% chance to carry 1x Herbal medicine. 15% chance to have one of the following prostheses: Denture Peg leg Wooden foot Wooden hand | |
Scavenger Gunner | 50 | 40-110 | Normal | 300-500 | 200-300 | Autopistol Bolt-action rifle Machine pistol Pump shotgun Revolver | Any | Has a 5% chance to carry 1x Medicine. Has a 4% chance to have one of the following prostheses: Denture Peg leg Wooden foot Wooden hand | |
Scavenger Thrasher | 50 | 40-110 | Normal | 300-800 | 100-160 | Axe Club Gladius Knife Mace Warhammer | Any | Has a 5% chance to carry 1x Medicine. Has a 4% chance to have one of the following prostheses: Denture Peg leg Wooden foot Wooden hand | |
Pirate Gunner | 65 | 70-230 | Normal | 400-1000 | 250-345 | Autopistol Bolt-action rifle Incendiary launcher Machine pistol Pump shotgun Revolver | Up to 65 | Has a 10% chance to carry 1x Medicine. Has a 4% chance to have one of the following prostheses: Denture Peg leg Wooden foot Wooden hand. There is a 20% chance that their weapon is biocoded to them. |
Outlander
Tribal
Pawn Type | Image | Combat Power | Gear Health (%) | Avg. Gear Quality | Clothing Budget | Weapon Budget | Available Weapons | Age Range | Additional Info [edit]
|
---|---|---|---|---|---|---|---|---|---|
Penitent | 40 | 20-110 | Poor | 50-100 | 90-150 | Club Knife | Up to 60 | 15% chance to have one of the following prostheses: Denture Peg leg Wooden foot Wooden hand | |
Archer | 45 | 50-180 | Poor | 180-350 | 80 | Short bow | Up to 60 | 3% chance to have one of the following prostheses: Denture Peg leg Wooden foot Wooden hand. Can never have the Brawler trait. | |
Breacher | 55 | 50-180 | Poor | 200-300 | 150 | Breach axe | Up to 60 | Always has a veil. | |
Warrior | 50 | 50-180 | Poor | 200-300 | 150 | Ikwa | Up to 60 | Always has a veil. | |
Hunter | 60 | 50-180 | Normal | 200-300 | 100 | Recurve bow | Up to 60 | Always has a veil. Can never have the Brawler trait. | |
Trader | 45 | 50-180 | Normal | 200-300 | 100 | Recurve bow | Up to 60 | Always has a tribal headdress. Can never have the Brawler trait. | |
Berserker | 65 | 100 | Normal | 200-550 | 300 | Spear | Up to 60 | Always has a war mask. | |
Heavy Archer | 75 | 100 | Normal | 200-550 | 250 | Greatbow Pila | Up to 60 | Always has a war mask. Can never have the Brawler trait. | |
Archer chief | 85 | 100 | Normal | 450-750 | 500-1000 | Greatbow | At least 30 | Always has a tribal headdress and plate armor. Difficult to recruit (90% base). Can be faction leader. Can never have the Brawler trait. | |
Berserker chief | 85 | 100 | Normal | 450-750 | 500-1000 | Longsword Spear | At least 30 | Always has a tribal headdress and plate armor. Difficult to recruit (90% base). Can be faction leader. |
Ancients
Mercenaries
current Royalty
Empire
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Doesn't include all stats for noble pawns, and some seemingly filled entries for them are incomplete. |
This page could use some more or updated images. You can help RimWorld Wiki by uploading images to make this page better. Note: Missing images in column "Images". |
Core
Player
Pawn Type | Image | Combat Power | Gear Health (%) | Avg. Gear Quality | Clothing Budget | Available Clothing | Weapon Budget | Available Weapons | Tech Chance | Tech Budget | Tech | Disallowed Tech | Initial Will Range | Initital Resistance Range |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Colonist | 30 | - | Always Normal | 350~600 | Bowler hat Button-down shirt Cowboy hat Gas mask Kid pants Kid parka Kid romper Kid shirt Pants Parka T-shirt Tuque | - | - | 3% | 50~800 | Aesthetic nose Cochlear implant Denture Drill arm Field hand Peg leg Prosthetic arm Prosthetic heart Prosthetic leg Wooden foot Wooden hand | Mindscrew | 0~0 | 13~21 | |
Member | File:Member.png | 30 | - | Always Normal | 200~200 | Broadwrap Headwrap Kid parka Kid tribalwear Parka Tribalwear Visage mask | - | - | 2% | 50~50 | Denture Peg leg Wooden foot Wooden hand | - | 0~0 | 9~15 |
Spacer / Ancients
Special
Pawn Type | Image | Combat Power | Gear Health (%) | Avg. Gear Quality | Clothing Budget | Available Clothing | Weapon Budget | Available Weapons | Tech Chance | Tech Budget | Tech | Disallowed Tech | Initial Will Range | Initital Resistance Range | Disallowed Traits | Inventory | Xenotype Chances | Age Range | Forced Skills |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Slave | 30 | 20 - 80% | - | - | - | - | - | 3% | 50~800 | Denture Peg leg Wooden foot Wooden hand | - | 0~0 | 10~17 | - | Pemmican, 1 nutrition | 3% = Highmate | - | - | |
Wild Human | 30 | - | Poor | - | - | - | - | 3% | 50~50 | Denture Peg leg Wooden foot Wooden hand | - | 2~4 | 28~44 | - | - | - | - | - | |
Stranger in black | 55 | 100% | Good | - | Required: Button-down shirt, Pants, Duster, Flak vest, Cowboy hat | 500~500 | Revolver | - | - | - | - | 0~0 | 0~2 | - | 5 medicine, 10 nutrition | - | 20 - 55 | 8~16 Shooting |
Tribals
Pawn Type | Image | Combat Power | Gear Health (%) | Avg. Gear Quality | Clothing Budget | Available Clothing | Weapon Budget | Available Weapons | Age Range | Chemical Addiction Chance | Inventory | Initial Will Range | Initial Resistance Range | Tech Chance | Tech Budget | Available Tech | Additional Info
|
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Breacher | 55 | 50 - 180% | Poor | 200~300 | Required: Veil Broadwrap Headwrap Kid parka Kid tribalwear Parka Tribalwear Visage mask | 150~150 | Breach axe | 60 | 5% | 51 Pemmican | 1~3 | 12~19 | - | - | - | canBeSapper, isGoodBreacher | |
Penitent | 40 | 20 - 110% | Poor | 50~100 | Broadwrap Headwrap Kid parka Kid tribalwear Parka Tribalwear Visage mask | 90~150 | Club Knife | 60 | 10% | Nothing | 0~1 | 10~17 | 15% | 50~50 | Denture Peg leg Wooden foot Wooden hand | - | |
Archer | 45 | 50 - 180% | Poor | 180~350 | Broadwrap Headwrap Kid parka Kid tribalwear Parka Tribalwear Visage mask | 80~80 | Short bow | 60 | 5% | 51 Pemmican | 1~3 | 17~27 | 3% | 50~50 | Denture Peg leg Wooden foot Wooden hand | Disallowed Traits: Brawler, Required Work Tags: Violent | |
Warrior | 50 | 50 - 180% | Poor | 200~300 | Required: Veil Broadwrap Headwrap Kid parka Kid tribalwear Parka Tribalwear Visage mask | 150~150 | Ikwa | 60 | 5% | 51 Pemmican | 1~3 | 5~9 | - | - | - | canBeSapper, Required Work Tags: Violent | |
Hunter | 60 | 50 - 180% | - | 200~300 | Required: Veil Broadwrap Headwrap Kid parka Kid tribalwear Parka Tribalwear Visage mask | 100~100 | Recurve bow | 60 | 5% | 51 Pemmican | 2~4 | 10~16 | - | - | - | Backstory: Child = Tribal; Adult = Tribal Hunter, Disallowed Traits: Brawler, Required Work Tags: Violent | |
Trader | 60 | 50 - 180% | - | 200~300 | Required: Tribal headdress Broadwrap Headwrap Kid parka Kid tribalwear Parka Tribalwear Visage mask | 100~100 | Recurve bow | 60 | 5% | 51 Pemmican | 2~4 | 9~15 | - | - | - | Trader, Backstory: Child = Tribal; Adult = Tribal Hunter, Disallowed Traits: Brawler, Required Work Tags: Violent | |
Berserker | 65 | - | - | 200~550 | Required: War mask Broadwrap Headwrap Kid parka Kid tribalwear Parka Tribalwear Visage mask | 300~300 | Spear | 60 | 5% | 51 Pemmican | 2~4 | 13~20 | - | - | - | canBeSapper, Required Work Tags: Violent | |
Heavy Archer | 75 | - | - | 200~550 | Required: War mask Broadwrap Headwrap Kid parka Kid tribalwear Parka Tribalwear Visage mask | 250~250 | Greatbow Pila | 60 | 5% | 51 Pemmican | 2~4 | 14~22 | - | - | - | Disallowed Traits: Brawler, Required Work Tags: Violent | |
Berserker chief | 85 | - | Normal | 450~750 | Required: Tribal headdress, Plate armor Broadwrap Headwrap Kid parka Kid tribalwear Parka Tribalwear Visage mask | 500~1000 | Longsword Spear | 30 - 999 | 5% | 51 Pemmican | 3~5 | 38~58 | - | - | - | Faction Leader, canBeSapper, Required Work Tags: Violent | |
Archer chief | 85 | - | Normal | 450~750 | Required: Tribal headdress, Plate armor Broadwrap Headwrap Kid parka Kid tribalwear Parka Tribalwear Visage mask | 500~1000 | Greatbow | 30 - 999 | 5% | 51 Pemmican | 3~5 | 16~26 | - | - | - | Faction Leader, canBeSapper, Required Work Tags: Violent, Disallowed Traits: Brawler |
Mercenaries
Outlanders
Pirates
Pawn Type | Image | Combat Power | Gear Health (%) | Avg. Gear Quality | Clothing Budget | Available Clothing | Weapon Budget | Available Weapons | Age Range | Tech Chance | Tech Budget | Available Tech | Chemical Addiction Chance | Inventory | Initial Will Range | Initital Resistance Range | Biocoded Weapon Chance | Additional Info
|
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Drifter | 35 | 20 - 60% | Poor | 90~280 | 20% headgear chance, Bowler hat Button-down shirt Cowboy hat Gas mask Kid pants Kid parka Kid romper Kid shirt Pants Parka T-shirt Tuque | 60~200 | Club Knife | - | 15% | 50~50 | Denture Peg leg Wooden foot Wooden hand | 12% | 0 Nutrition, 10% 1x Herbal medicine | 0~1 | 7~12 | 10% | Backstory: 5% Cryptosleep | |
Scavenger gunner | 50 | 40 - 110% | Poor | 300~500 | 40% headgear chance, Bowler hat Button-down shirt Cowboy hat Duster Flak jacket Gas mask Jacket Kid pants Kid parka Kid romper Kid shirt Pants Parka T-shirt Tuque | 200~300 | Autopistol Bolt-action rifle Machine pistol Pump shotgun Revolver | - | 4% | 50~50 | Denture Peg leg Wooden foot Wooden hand | 12% | 2.55 Nutrition, 5% 1x Medicine | 1~3 | 17~26 | 10% | Backstory: 5% Cryptosleep | |
Scavenger thrasher | 50 | 40 - 110% | Poor | 300~800 | 40% headgear chance, Bowler hat Button-down shirt Cowboy hat Duster Flak jacket Gas mask Jacket Kid pants Kid parka Kid romper Kid shirt Pants Parka T-shirt Tuque | 100~160 | Axe Club Gladius Knife Mace Warhammer | - | 4% | 50~50 | Denture Peg leg Wooden foot Wooden hand | 12% | 2.55 Nutrition, 5% 1x Medicine | 1~3 | 14~23 | 10% | Backstory: 5% Cryptosleep, canBeSapper | |
Pirate gunner | 65 | 70 - 230% | - | 400~1000 | 70% headgear chance, Bowler hat Button-down shirt Cowboy hat Duster Flak helmet Flak jacket Flak pants Flak vest Gas mask Jacket Kid helmet Kid pants Kid parka Kid romper Kid shirt Pants Parka Psychic foil helmet Simple helmet T-shirt Tuque | 250~345 | Autopistol Bolt-action rifle Incendiary launcher Machine pistol Pump shotgun Revolver | 65 max | 4% | 50~800 | Aesthetic nose Cochlear implant Denture Drill arm Field hand Peg leg Prosthetic arm Prosthetic heart Prosthetic leg Wooden foot Wooden hand | 12% | 2.55 Nutrition, 10% 1x Medicine | 2~3 | 7~12 | 20% | Backstory: 5% Cryptosleep |
Mechanoids
Pawn Type | Image | Combat Power | Gear Health (%) | Avg. Gear Quality | Clothing Budget | Available Clothing | Weapon Budget | Available Weapons | Age Range | Additional Info
|
---|---|---|---|---|---|---|---|---|---|---|
Termite | 110 | - | - | - | - | 9999~9999 | Thump cannon | - | isGoodBreacher |
Royalty
Empire
Pawn Type | Image | Combat Power | Gear Health (%) | Avg. Gear Quality | Clothing Budget | Available Clothing | Weapon Budget | Available Weapons | Age Range | Tech Chance | Tech Budget | Available Tech | Chemical Addiction Chance | Inventory | Initial Will Range | Initital Resistance Range | Biocoded Weapon Chance | Additional Info
|
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Empire slave | File:Empire slave.png | 30 | 20 - 80% | - | - | - | - | - | - | 3% | 50~800 | Denture Peg leg Wooden foot Wooden hand | - | - | 0~0 | 10~17 | - | Xenotype: 3% Highmate |
Imperial citizen | File:Imperial citizen.png | 30 | 100% | - | 200~1000 | 0% headgear chance; Bowler hat Button-down shirt Cowboy hat Gas mask Kid pants Kid parka Kid romper Kid shirt Pants Parka T-shirt Tuque; Disallowed: Bowler hat Cowboy hat | - | - | 65 max | 8% | 50~800 | Cochlear implant Denture Peg leg Prosthetic arm Prosthetic heart Prosthetic leg Wooden foot Wooden hand | - | - | 1~3 | 10~17 | - | Race: Human; Default Faction: Empire; min title: Freeholder; Backstories: Imperial Common, Imperial Fighter, Cryptosleep (8% Commonality); Not Fighter; Disallowed Traits: Nudist; Xenotypes: 20% Neanderthal, 10% Hussar, 10% Genie |
Refugees
Pawn Type | Image | Combat Power | Gear Health (%) | Avg. Gear Quality | Clothing Budget | Available Clothing | Weapon Budget | Available Weapons | Age Range | Tech Chance | Tech Budget | Available Tech | Chemical Addiction Chance | Inventory | Initial Will Range | Initital Resistance Range | Biocoded Weapon Chance | Additional Info
|
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Refugee | 35 | 20 - 60% | Poor | 90~280 | 20% headgear chance; Bowler hat Button-down shirt Cowboy hat Gas mask Kid pants Kid parka Kid romper Kid shirt Pants Parka T-shirt Tuque | 60~200 | Club Knife | Any | 15% | 50~50 | Denture Peg leg Wooden foot Wooden hand | 12% | 10% 30~70 or 1 | 0~1 | 8~14 | 10% | Race: Human; Default Faction: Outlander Refugee; Backstories: Cryptosleep (5% Commonality); 2.5% Highmate |
Ideology
Special
Pawn Type | Image | Combat Power | Gear Health (%) | Avg. Gear Quality | Clothing Budget | Available Clothing | Weapon Budget | Available Weapons | Age Range | Tech Chance | Tech Budget | Available Tech | Inventory | Initial Will Range | Initital Resistance Range | Additional Info
|
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Beggar | 35 | 10 - 30% | Awful | 45~190 | 20% headgear chance, Bowler hat Button-down shirt Cowboy hat Gas mask Kid pants Kid parka Kid romper Kid shirt Pants Parka T-shirt Tuque | 60~200 | Club Knife | Any | 15% | 50~50 | 10% 10~25 or 1 | 0~1 | 4~8 | - | ||
Pilgrim | 35 | 10 - 30% | Awful | 80~250 | 20% headgear chance, Bowler hat Button-down shirt Cowboy hat Gas mask Kid pants Kid parka Kid romper Kid shirt Pants Parka T-shirt Tuque | 80~250 | Club Knife | Any | 15% | 50~50 | 10% 10~25 or 1 | 0~1 | 4~8 | - | ||
Well-equipped traveler | 70 | 100% | Excellent | 300~600 | 20% headgear chance, Bowler hat Button-down shirt Cowboy hat Gas mask Kid pants Kid parka Kid romper Kid shirt Pants Parka T-shirt Tuque | 400~600 | Assault rifle Chain shotgun Heavy SMG Hellcat rifle LMG | Any | 15% | 500~1000 | Aesthetic nose Aesthetic shaper Bionic ear Bionic stomach Bionic tongue Coagulator Detoxifier lung Gastro-analyzer Joywire Painstopper Power claw | 10% 50~100 or 3 | 3~5 | 30~40 | - |
Work Sites
Pawn Type | Image | Combat Power | Gear Health (%) | Avg. Gear Quality | Clothing Budget | Available Clothing | Weapon Budget | Available Weapons | Age Range | Tech Chance | Tech Budget | Available Tech | Chemical Addiction Chance | Inventory | Initial Will Range | Initital Resistance Range | Additional Info
|
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Tribal miner | File:Tribal miner.png | 35 | 10 - 180% | Poor | 180~350 | Broadwrap Headwrap Kid parka Kid tribalwear Parka Tribalwear Visage mask | 80~80 | Club Knife Short bow | 60 max | 3% | 50~50 | Denture Peg leg Wooden foot Wooden hand | 5% | 51 | 1~2 | 17~27 | Backstory: child = Tribal, adult = Tribal miner, not fighter |
Outlander miner | File:Outlander miner.png | 40 | 20 - 200% | Poor | 200~400 | 40% headgear chance, Bowler hat Button-down shirt Cowboy hat Duster Flak jacket Gas mask Jacket Kid pants Kid parka Kid romper Kid shirt Pants Parka T-shirt Tuque | 65~125 | Knife | Any | 80% | 1000~1000 | Max 1 Drill arm | 5% | 2.55 Nutrition | 1~2 | 10~17 | Backstory: Adult = Miner |
Outlander hunter | File:Outlander hunter.png | 52 | 20 - 200% | Poor | 200~400 | 40% headgear chance, Required: , Bowler hat Button-down shirt Cowboy hat Duster Flak jacket Gas mask Jacket Kid pants Kid parka Kid romper Kid shirt Pants Parka T-shirt Tuque | 140~250 | Autopistol Machine pistol Revolver | Any | 6% | 50~600 | Aesthetic nose Cochlear implant Denture Drill arm Field hand Peg leg Prosthetic arm Prosthetic heart Prosthetic leg Wooden foot Wooden hand | 5% | 2.55 Nutrition | 1~2 | 10~17 | Backstory: Adult = Hunter |
Tribal logger | File:Tribal logger.png | 40 | 50 - 180% | Poor | 180~350 | Required: , Broadwrap Headwrap Kid parka Kid tribalwear Parka Tribalwear Visage mask | 80~80 | Club Knife Short bow | 60 max | 3% | 50~50 | Denture Peg leg Wooden foot Wooden hand | 5% | 51 | 1~2 | 17~27 | Backstories: Child = Tribal, Adult = Tribal logger, not fighter |
Outlander logger | File:Outlander logger.png | 35 | 20 - 200% | Poor | 200~400 | 40% headgear chance, Bowler hat Button-down shirt Cowboy hat Duster Flak jacket Gas mask Jacket Kid pants Kid parka Kid romper Kid shirt Pants Parka T-shirt Tuque | 65~125 | Knife | Any | 6% | 50~600 | Aesthetic nose Cochlear implant Denture Drill arm Field hand Peg leg Prosthetic arm Prosthetic heart Prosthetic leg Wooden foot Wooden hand | 5% | 2.55 Nutrition | 1~2 | 10~17 | Backstories: Adult = Logger, not fighter |
Tribal farmer | File:Tribal farmer.png | 35 | 50 - 180% | Poor | 180~350 | Required: , Broadwrap Headwrap Kid parka Kid tribalwear Parka Tribalwear Visage mask | 80~80 | Club Knife Short bow | 60 max | 3% | 50~50 | Denture Peg leg Wooden foot Wooden hand | 5% | 51 | 1~2 | 17~27 | Backstories: Child = Tribal, Adult = Tribal farmer, not fighter |
Outlander farmer | File:Outlander farmer.png | 35 | 20 - 200% | Poor | 200~400 | 40% headgear chance, Required: , Bowler hat Button-down shirt Cowboy hat Duster Flak jacket Gas mask Jacket Kid pants Kid parka Kid romper Kid shirt Pants Parka T-shirt Tuque | 65~125 | Knife | Any | 80% | 1000~1000 | Max 1 Field hand | 5% | 2.55 Nutrition | 1~2 | 10~17 | Backstories: Adult = Farmer, not fighter |
Biotech
Special
Pawn Type | Image | Combat Power | Gear Health (%) | Avg. Gear Quality | Clothing Budget | Available Clothing | Weapon Budget | Available Weapons | Age Range | Tech Chance | Tech Budget | Available Tech | Chemical Addiction Chance | Inventory | Initial Will Range | Initital Resistance Range | Combat drugs Chance | Combat Drugs Count | Biocoded Weapon Chance | Additional Info
|
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mechanitor | File:Mechanitor.png | 85 | - | - | 0~2500 | 0% headgear chance; Required: , , , , ; Duster Flak jacket Jacket | 300~900 | Masterwork Autopistol | Any | - | 1000~2000 | Required: ; Aesthetic nose Aesthetic shaper Armorskin gland Bionic arm Bionic ear Bionic eye Bionic heart Bionic jaw Bionic leg Bionic spine Bionic stomach Bionic tongue Circadian assistant Circadian half-cycler Coagulator Cochlear implant Detoxifier kidney Detoxifier lung Elbow blade Gastro-analyzer Hand talon Healing enhancer Immunoenhancer Joywire Knee spike Learning assistant Love enhancer Neurocalculator Nuclear stomach Painstopper Power claw Prosthetic arm Prosthetic heart Prosthetic leg Reprocessor stomach Sterilizing stomach Stoneskin gland Toughskin gland Venom fangs Venom talon | 8% | - | 0 | 0~1 | 50% | 1~2 | 100% | Backstories: Cryptosleep (100% Commonality), Scientist; Race: Human; Default Faction: Player Colony; Ignore seasons; Ignore pollution; Required work: Intellectual; Forced Traits: Recluse; Disallowed Traits: Body Purist, Psychically Dull, Psychically Deaf |
Basic mechanitor | 85 | - | - | 0~1000 | 0% headgear chance; Duster Flak jacket Jacket; Ignore seasons; Ignore pollution; | 300~900 | Masterwork Autopistol | Any | - | 1000~2000 | Required: | 8% | - | 0 | 0~1 | 50% | 1~2 | 100% | Backstories: Cryptosleep (100% Commonality), Scientist; Race: Human; Required work: Intellectual; Disallowed Traits: Body Purist, Psychically Dull, Psychically Deaf | |
Sanguophage | 100 | - | - | 500~700 | 10% headgear chance, 10% Cape, 10% Hood; Required: ; Bowler hat Button-down shirt Cowboy hat Gas mask Kid pants Kid parka Kid romper Kid shirt Pants Parka T-shirt Tuque; Disallowed: Bowler hat Cowboy hat; Colors: (58, 58, 58), (74, 1, 9) | 600~800 | Assault rifle Autopistol Axe Bolt-action rifle Chain shotgun EMP launcher Gladius Heavy SMG Hellcat rifle Incendiary launcher Incinerator LMG Mace Machine pistol Pump shotgun Revolver Warhammer | 300~2000 (Chronological) | 15% | 0~1800 | Aesthetic nose Aesthetic shaper Armorskin gland Bionic arm Bionic ear Bionic eye Bionic heart Bionic jaw Bionic leg Bionic spine Bionic stomach Bionic tongue Circadian assistant Circadian half-cycler Coagulator Detoxifier kidney Detoxifier lung Gastro-analyzer Healing enhancer Immunoenhancer Joywire Learning assistant Love enhancer Neurocalculator Nuclear stomach Painstopper Power claw Reprocessor stomach Sterilizing stomach Toughskin gland | 8% | 5 | 5~15 | 10~80 | 10% | 1~2 | - | Xenotype: Sanguophage; Race: Human; Don't use faction xenotypes; Backstories: Cryptosleep (10% Commonality); Fighter; Required Work: Social, Violent; Disallowed Traits: Immunity | |
Sanguophage (player) | File:Sanguophage player.png | 100 | - | - | 350~600 | 0% headgear chance; Required: , , ; Bowler hat Button-down shirt Cowboy hat Gas mask Kid pants Kid parka Kid romper Kid shirt Pants Parka T-shirt Tuque; Colors: (58, 58, 58) | 0 | - | 300~2000 (Chronological) | - | - | - | 8% | - | 5~15 | 10~80 | - | - | - | Xenotype: Sanguophage; Race: Human; Default Faction: Player Colony; Don't use faction xenotypes; Backstories: Cryptosleep (10% Commonality); Fighter; Required Work: Social, Violent; Disallowed Traits: Immunity |
Thrall | 100 | - | Normal | 1250~2500 | 50% headgear chance; Bowler hat Button-down shirt Cowboy hat Duster Flak helmet Flak jacket Flak pants Flak vest Gas mask Jacket Kid helmet Kid pants Kid parka Kid romper Kid shirt Pants Parka Psychic foil helmet Simple helmet T-shirt Tuque | 600~1000 | Axe Gladius Mace Warhammer | 55 max | 15% | 0~1800 | Aesthetic nose Aesthetic shaper Bionic ear Bionic stomach Bionic tongue Coagulator Detoxifier lung Gastro-analyzer Joywire Painstopper Power claw | 5% | 1 Nutrition | 2~4 | 0~1 | 10% | 1~2 | - | Race: Human; Default Faction: Sanguophages; Backstories: Cryptosleep (10% Commonality); Required Work: Violent; 0% Pregnancy Chance | |
Villager (child) | - | - | - | - | Bowler hat Button-down shirt Cowboy hat Duster Flak jacket Gas mask Jacket Kid pants Kid parka Kid romper Kid shirt Pants Parka T-shirt Tuque | 0 | - | Child | 5% | 2.55 Nutrition | - | - | - | - | - | - | - | - | Backstories: Cryptosleep (5% Commonality); Not Fighter | |
Villager (child) | 30 | 50 - 180% | Poor | 180~350 | Broadwrap Headwrap Kid parka Kid tribalwear Parka Tribalwear Visage mask | 0 | - | Child | 3% | 50~50 | Denture Peg leg Wooden foot Wooden hand | 5% | 51 | 1~3 | 17~27 | - | - | - | - |
Impids
Pawn Type | Image | Combat Power | Gear Health (%) | Avg. Gear Quality | Clothing Budget | Available Clothing | Weapon Budget | Available Weapons | Age Range | Tech Chance | Tech Budget | Available Tech | Chemical Addiction Chance | Inventory | Initial Will Range | Initital Resistance Range | Biocoded Weapon Chance | Additional Info
|
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Archer | 75 | 50 - 180% | Poor | 180~350 | 80~80 | Short bow | 60 max | 3% | 50~50 | Denture Peg leg Wooden foot Wooden hand | 5% | 51 | 1~3 | 17~27 | - | Disallowed Traits: Brawler, Required Work Tags: Violent; Default Faction: Savage Tribal Impids | ||
Hunter | 80 | 50 - 180% | - | 200~300 | Required: Veil; Broadwrap Headwrap Kid parka Kid tribalwear Parka Tribalwear Visage mask | 100~100 | Flamebow Recurve bow | 60 max | - | - | - | 5% | 51 | 2~4 | 10~16 | - | Backstory: Child = Tribal; Adult = Tribal Hunter, Disallowed Traits: Brawler, Required Work Tags: Violent; Default Faction: Savage Tribal Impids | |
Warrior | 75 | 50 - 180% | Poor | 200~300 | Required: Veil; Broadwrap Headwrap Kid parka Kid tribalwear Parka Tribalwear Visage mask | 150~150 | Ikwa | 60 max | - | - | - | 5% | 51 | 1~3 | 1~3 | - | canBeSapper; Required Work Tags: Violent; Default Faction: Savage Tribal Impids | |
Penitent | 70 | 20 - 110% | Poor | 50~100 | Broadwrap Headwrap Kid parka Kid tribalwear Parka Tribalwear Visage mask | 90~150 | Club Knife | 60 max | 15% | 50~50 | Denture Peg leg Wooden foot Wooden hand | 10% | Nothing | 0~1 | 10~17 | - | Default Faction: Savage Tribal Impids | |
Villager (child) | 30 | 50 - 180% | Poor | 180~350 | Broadwrap Headwrap Kid parka Kid tribalwear Parka Tribalwear Visage mask | 0 | - | Child | 3% | 50~50 | Denture Peg leg Wooden foot Wooden hand | 5% | 51 | 1~3 | 17~27 | - | Default Faction: Savage Tribal Impids |
Pigskins
Wasters
Yttakin
Anomaly
Horax Cult
Pawn Type | Image | Combat Power | Gear Health (%) | Avg. Gear Quality | Clothing Budget | Weapon Budget | Available Weapons | Age Range | Starting Hediffs | Studiable as Prisoner | Good Psychic Ritual Invoker | Disallowed Traits | Apparel | Additional Info [edit]
|
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Underthrall grunt | 55 | - | - | 400~1000 | 100~160 | Axe Club Gladius Knife Mace Warhammer | Any | Inhumanized 15% = Flesh tentacle 5% = Bliss lobotomy, Flesh whip |
true | true | Psychically Deaf | Robe 50% naked chance |
- | |
Underthrall gunner | 80 | - | - | - | 400~700 | Autopistol Chain shotgun Heavy SMG Machine pistol Pump shotgun Revolver | Any | Inhumanized Death refusal |
false | false | - | Ritual mask never naked |
- | |
Highthrall | 90 | - | - | - | 300~500 | Nerve spiker | Any | Inhumanized Death refusal Metalblood 60,000 ticks (1 in-game day) ~ 300,000 ticks (5 in-game days) 5% = Flesh tentacle |
true | true | Psychically Deaf | Ceremonial hood Robe |
- |