Difference between revisions of "Butchery Efficiency"
Jump to navigation
Jump to search
m (vs. 66%) |
m (Pawn Work Stat Category) |
||
(5 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
− | {{Verified|1.2.2900}}{{Stat | + | {{Stub|reason=Account for [[Ideoligion#Ranching]] precept inc effect but also order of operations}} |
+ | {{Verified|1.2.2900}} | ||
+ | {{Stat | ||
| default base value = 1 | | default base value = 1 | ||
− | | | + | | min value = 0 |
− | | | + | | max value = 1.5 |
| to string style = PercentZero | | to string style = PercentZero | ||
| description = The amount of meat produced when butchering flesh creatures. The actual amount is also related to the creature's size. | | description = The amount of meat produced when butchering flesh creatures. The actual amount is also related to the creature's size. | ||
+ | | category = PawnWork | ||
}} | }} | ||
− | Butchery Efficiency acts as a multiplier to the butchered animal's [[Meat Amount]] and [[Leather Amount | + | Butchery Efficiency acts as a multiplier to the butchered animal's [[Meat Amount]] and [[Leather Amount]]. |
− | ==Factors== | + | |
+ | == Factors == | ||
* [[Skills#Cooking|Cooking]][[Skill::Cooking| ]]: [[Skill Base Factor::0.75|75%]] plus [[Skill Bonus Factor::0.025|2.5%]] per skill level. | * [[Skills#Cooking|Cooking]][[Skill::Cooking| ]]: [[Skill Base Factor::0.75|75%]] plus [[Skill Bonus Factor::0.025|2.5%]] per skill level. | ||
* [[Manipulation]]: [[Manipulation Importance::0.9|90%]] importance. [[Manipulation Limit::-|No]] max | * [[Manipulation]]: [[Manipulation Importance::0.9|90%]] importance. [[Manipulation Limit::-|No]] max | ||
* [[Sight]]: [[Sight Importance::0.4|40%]] importance, [[Sight Limit::1|100%]] max. | * [[Sight]]: [[Sight Importance::0.4|40%]] importance, [[Sight Limit::1|100%]] max. | ||
+ | * [[Ideoligion#Ranching|Ranching]] precept multiplies efficiency by {{Good|x120%}} | ||
− | Butchering efficiency is capped at | + | Butchering efficiency is capped at 150%. |
{{Stat Factors Table}} | {{Stat Factors Table}} | ||
− | {{ | + | == Version history == |
+ | * [[Version/1.5.4062|1.5.4062]] - Cap raised to 150% | ||
+ | |||
+ | {{Nav|stats|wide}} |
Latest revision as of 20:21, 6 September 2024
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Account for Ideoligion#Ranching precept inc effect but also order of operations. |
Butchery Efficiency is a stat: The amount of meat produced when butchering flesh creatures. The actual amount is also related to the creature's size. Its minimum allowed value is 0%. Its maximum allowed value is 150%. Its default value is 100%.
Butchery Efficiency acts as a multiplier to the butchered animal's Meat Amount and Leather Amount.
Factors[edit]
- Cooking: 75% plus 2.5% per skill level.
- Manipulation: 90% importance. No max
- Sight: 40% importance, 100% max.
- Ranching precept multiplies efficiency by ×120%
Butchering efficiency is capped at 150%.
Cooking Skill Level | Butchery Efficiency | ||
---|---|---|---|
100% Manipulation | 125% Manipulation | 150% Manipulation | |
0 | 75% | 91.88% | 108.75% |
1 | 77.5% | 94.94% | 112.38% |
2 | 80% | 98% | 116% |
3 | 82.5% | 101.06% | 119.62% |
4 | 85% | 104.13% | 123.25% |
5 | 87.5% | 107.19% | 126.88% |
6 | 90% | 110.25% | 130.5% |
7 | 92.5% | 113.31% | 134.13% |
8 | 95% | 116.38% | 137.75% |
9 | 97.5% | 119.44% | 141.37% |
10 | 100% | 122.5% | 145% |
11 | 102.5% | 125.56% | 148.62% |
12 | 105% | 128.63% | 150% |
13 | 107.5% | 131.69% | 150% |
14 | 110% | 134.75% | 150% |
15 | 112.5% | 137.81% | 150% |
16 | 115% | 140.88% | 150% |
17 | 117.5% | 143.94% | 150% |
18 | 120% | 147% | 150% |
19 | 122.5% | 150% | 150% |
20 | 125% | 150% | 150% |
Version history[edit]
- 1.5.4062 - Cap raised to 150%