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| <div class="mw-collapsible"> | | <div class="mw-collapsible"> |
| + | == Room Stats == |
| + | <div class="mw-collapsible-content"> |
| + | <div> |
| + | <!-- Core RoomStats.xml --> |
| + | {| {{STDT}} |
| + | ! Name !! Details !! Score Stages / Curve |
| + | <!--======= Primary stats (calcualated from physical conditions) =======--> |
| + | |- id="Impressiveness" <!-- defName="Impressiveness" --> |
| + | ! Impressiveness |
| + | |<!-- Details --> |
| + | * Worker Class: '''RoomStatWorker_Impressiveness''' |
| + | * Update Priority: '''1''' |
| + | * Display Rounded: {{Good|true}} |
| + | * Roomless Score: '''0''' |
| + | | '''Score Stages:''' |
| + | {| {{STDT}} |
| + | ! Min Score !! Label |
| + | |- |
| + | ! - |
| + | | awful |
| + | |- |
| + | ! 20 |
| + | | dull |
| + | |- |
| + | ! 30 |
| + | | mediocre |
| + | |- |
| + | ! 40 |
| + | | decent |
| + | |- |
| + | ! 50 |
| + | | slightly impressive |
| + | |- |
| + | ! 65 |
| + | | somewhat impressive |
| + | |- |
| + | ! 85 |
| + | | very impressive |
| + | |- |
| + | ! 120 |
| + | | extremely impressive |
| + | |- |
| + | ! 170 |
| + | | unbelievably impressive |
| + | |- |
| + | ! 240 |
| + | | wondrously impressive |
| + | |} |
| + | |- id="Wealth" <!-- defName="Wealth" --> |
| + | ! Wealth |
| + | |<!-- Details --> |
| + | * Worker Class: '''RoomStatWorker_Wealth''' |
| + | * Update Priority: '''2''' |
| + | * Display Rounded: {{Good|true}} |
| + | * Roomless Score: '''0''' |
| + | | '''Score Stages:''' |
| + | {| {{STDT}} |
| + | ! Min Score !! Label |
| + | |- |
| + | ! - |
| + | | impoverished |
| + | |- |
| + | ! 500 |
| + | | somewhat poor |
| + | |- |
| + | ! 700 |
| + | | mediocre |
| + | |- |
| + | ! 2000 |
| + | | somewhat rich |
| + | |- |
| + | ! 4000 |
| + | | rich |
| + | |- |
| + | ! 10000 |
| + | | luxurious |
| + | |- |
| + | ! 40000 |
| + | | very luxurious |
| + | |- |
| + | ! 100000 |
| + | | extremely luxurious |
| + | |- |
| + | ! 1000000 |
| + | | unbelievably luxurious |
| + | |} |
| + | |- id="Space" <!-- defName="Space" --> |
| + | ! Space |
| + | |<!-- Details --> |
| + | * Worker Class: '''RoomStatWorker_Space''' |
| + | * Update Priority: '''2''' |
| + | * Display Rounded: {{Good|true}} |
| + | * Roomless Score: '''350''' |
| + | | '''Score Stages:''' |
| + | {| {{STDT}} |
| + | ! Min Score !! Label |
| + | |- |
| + | ! - |
| + | | cramped |
| + | |- |
| + | ! 12.5 |
| + | | rather tight |
| + | |- |
| + | ! 29 |
| + | | average-sized |
| + | |- |
| + | ! 55 |
| + | | somewhat spacious |
| + | |- |
| + | ! 70 |
| + | | quite spacious |
| + | |- |
| + | ! 130 |
| + | | very spacious |
| + | |- |
| + | ! 349.5 |
| + | | extremely spacious |
| + | |} |
| + | |- id="Beauty" <!-- defName="Beauty" --> |
| + | ! Beauty |
| + | |<!-- Details --> |
| + | * Worker Class: '''RoomStatWorker_Beauty''' |
| + | * Update Priority: '''2''' |
| + | * Roomless Score: '''0''' |
| + | | '''Score Stages:''' |
| + | {| {{STDT}} |
| + | ! Min Score !! Label |
| + | |- |
| + | ! - |
| + | | hideous |
| + | |- |
| + | ! -3.5 |
| + | | ugly |
| + | |- |
| + | ! 0.0 |
| + | | neutral |
| + | |- |
| + | ! 2.4 |
| + | | pretty |
| + | |- |
| + | ! 5.0 |
| + | | beautiful |
| + | |- |
| + | ! 15.0 |
| + | | very beautiful |
| + | |- |
| + | ! 50.0 |
| + | | extremely beautiful |
| + | |- |
| + | ! 100.0 |
| + | | unbelievably beautiful |
| + | |} |
| + | |- id="Cleanliness" <!-- defName="Cleanliness" --> |
| + | ! Cleanliness |
| + | |<!-- Details --> |
| + | * Worker Class: '''RoomStatWorker_Cleanliness''' |
| + | * Update Priority: '''2''' |
| + | * Roomless Score: '''0''' |
| + | | '''Score Stages:''' |
| + | {| {{STDT}} |
| + | ! Min Score !! Label |
| + | |- |
| + | ! - |
| + | | very dirty |
| + | |- |
| + | ! -1.1 |
| + | | dirty |
| + | |- |
| + | ! -0.4 |
| + | | slightly dirty |
| + | |- |
| + | ! -0.05 |
| + | | clean |
| + | |- |
| + | ! 0.4 |
| + | | sterile |
| + | |} |
| + | |- id="Reading bonus" <!-- defName="ReadingBonus" --> |
| + | ! Reading bonus |
| + | |<!-- Details --> |
| + | * Worker Class: '''RoomStatWorker_ReadingBonus''' |
| + | * Roomless Score: '''1''' |
| + | * Update Priority: '''0''' |
| + | * Is Hidden: {{Good|true}} |
| + | ! - |
| + | <!--======= Dependent stats (calculated from other stats) =======--> |
| + | |- id="Infection chance factor" <!-- defName="InfectionChanceFactor" --> |
| + | ! Infection chance factor |
| + | |<!-- Details --> |
| + | * Worker Class: '''RoomStatWorker_FromStatByCurve''' |
| + | * Update Priority: '''0''' |
| + | * Is Hidden: {{Good|true}} |
| + | * Roomless Score: '''1.0''' |
| + | * Input Stat: '''[[Cleanliness]]''' |
| + | | '''Curve Points:''' |
| + | {| {{STDT}} |
| + | ! Cleanliness !! Infection chance factor |
| + | |- |
| + | ! -5 |
| + | | 1.0 <!-- Never worse than no tending at all --> |
| + | |- |
| + | ! 0 |
| + | | 0.5 |
| + | |- |
| + | ! 1 |
| + | | 0.2 |
| + | |} |
| + | |- id="Surgery success chance cleanliness factor" <!-- defName="SurgerySuccessChanceCleanlinessFactor" --> |
| + | ! Surgery success chance cleanliness factor |
| + | |<!-- Details --> |
| + | * Worker Class: '''RoomStatWorker_FromStatByCurve''' |
| + | * Update Priority: '''0''' |
| + | * Is Hidden: {{Good|true}} |
| + | * Roomless Score: '''0.6''' |
| + | * Input Stat: '''[[Cleanliness]]''' |
| + | | '''Curve Points:''' |
| + | {| {{STDT}} |
| + | ! Cleanliness !! Surgery success chance cleanliness factor |
| + | |- |
| + | ! -5 |
| + | | 0.6 |
| + | |- |
| + | ! 0 |
| + | | 1.0 |
| + | |- |
| + | ! 5 |
| + | | 1.15 |
| + | |} |
| + | |- id="Research speed factor" <!-- defName="ResearchSpeedFactor" --> |
| + | ! Research speed factor |
| + | |<!-- Details --> |
| + | * Worker Class: '''RoomStatWorker_FromStatByCurve''' |
| + | * Update Priority: '''0''' |
| + | * Is Hidden: {{Good|true}} |
| + | * Roomless Score: '''0.75''' |
| + | * Input Stat: '''[[Cleanliness]]''' |
| + | | '''Curve Points:''' |
| + | {| {{STDT}} |
| + | ! Cleanliness !! Research speed factor |
| + | |- |
| + | ! -5.0 |
| + | | 0.75 |
| + | |- |
| + | ! -2.5 |
| + | | 0.85 |
| + | |- |
| + | ! 0.0 |
| + | | 1.00 |
| + | |- |
| + | ! 1.0 |
| + | | 1.15 |
| + | |} |
| + | |- id="Grave visiting recreation factor" <!-- defName="GraveVisitingJoyGainFactor" --> |
| + | ! Grave visiting recreation factor |
| + | |<!-- Details --> |
| + | * Worker Class: '''RoomStatWorker_FromStatByCurve''' |
| + | * Update Priority: '''0''' |
| + | * Is Hidden: {{Good|true}} |
| + | * Roomless Score: '''1''' |
| + | * Input Stat: '''[[Impressiveness]]''' |
| + | | '''Curve Points:''' |
| + | {| {{STDT}} |
| + | ! Impressiveness !! Grave visiting recreation factor |
| + | |- |
| + | ! -150 |
| + | | 1.0 |
| + | |- |
| + | ! 0 |
| + | | 1.0 |
| + | |- |
| + | ! 150 |
| + | | 1.4 |
| + | |} |
| + | |- id="Food poison chance" <!-- defName="FoodPoisonChance" --> |
| + | ! Food poison chance |
| + | |<!-- Details --> |
| + | * Worker Class: '''RoomStatWorker_FromStatByCurve''' |
| + | * Update Priority: '''0''' |
| + | * Is Hidden: {{Good|true}} |
| + | * Roomless Score: '''0.02''' |
| + | * Input Stat: '''[[Cleanliness]]''' |
| + | | '''Curve Points:''' |
| + | {| {{STDT}} |
| + | ! Cleanliness !! Food poison chance |
| + | |- |
| + | ! -5 |
| + | | 0.05 |
| + | |- |
| + | ! -3.5 |
| + | | 0.025 |
| + | |- |
| + | ! -2 |
| + | | 0 |
| + | |} |
| + | <!-- Ideology RoomStats.xml --> |
| + | |- id="Biosculpter pod speed factor" <!-- defName="BiosculpterPodSpeedFactor" --> |
| + | ! Biosculpter pod speed factor |
| + | |<!-- Details --> |
| + | * Worker Class: '''RoomStatWorker_FromStatByCurve''' |
| + | * Update Priority: '''0''' |
| + | * Is Hidden: {{Good|true}} |
| + | * Roomless Score: '''0.7''' <!-- outdoors etc same as dirty room --> |
| + | * Input Stat: '''[[Cleanliness]]''' |
| + | | '''Curve Points:''' |
| + | {| {{STDT}} |
| + | ! Cleanliness !! Biosculpter pod speed factor |
| + | |- |
| + | ! -5 |
| + | | 0.7 |
| + | |- |
| + | ! -1 |
| + | | 0.9 |
| + | |- |
| + | ! 0 |
| + | | 1 |
| + | |- |
| + | ! 1 |
| + | | 1.25 |
| + | |} |
| + | <!-- Biotech RoomStats.xml --> |
| + | |- id="Assembly speed factor" <!-- defName="AssemblySpeedFactor" --> |
| + | ! Assembly speed factor |
| + | |<!-- Details --> |
| + | * Worker Class: '''RoomStatWorker_FromStatByCurve''' |
| + | * Update Priority: '''0''' |
| + | * Is Hidden: {{Good|true}} |
| + | * Roomless Score: '''0.75''' |
| + | * Input Stat: '''[[Cleanliness]]''' |
| + | | '''Curve Points:''' |
| + | {| {{STDT}} |
| + | ! Cleanliness !! Assembly speed factor |
| + | |- |
| + | ! -5.0 |
| + | | 0.75 |
| + | |- |
| + | ! -2.5 |
| + | | 0.85 |
| + | |- |
| + | ! 0.0 |
| + | | 1.00 |
| + | |- |
| + | ! 1.0 |
| + | | 1.15 |
| + | |} |
| + | |} |
| + | </div> |
| + | </div> |
| + | </div> |
| + | |
| + | == Stats Nav Test == |
| + | <div class="mw-collapsible"> |
| + | === All 230 Stats === |
| + | <div class="mw-collapsible-content"> |
| + | <!-- Capacities don't really belong being merged with a long list of stats that diverge from pawn related info, but it is such a small list that it doesn't necessarily warrant its own nav --> |
| + | ;[[Capacity|Capacities]] |
| + | :[[Pain]] • [[Consciousness]] • [[Moving]] • [[Manipulation]] • [[Talking]] • [[Eating]] • [[Sight]] • [[Hearing]] • [[Breathing]] • [[Blood Filtration]] • [[Blood Pumping]] • [[Digestion]] |
| + | |
| + | <!-- 242 StatDefs: 230 Stats, 12 Bases, 233 defNames --> |
| + | ;Basics - <small>Important</small><!--{1} 3 StatDefs |
| + | --> |
| + | :[[Honor Value]] {{RoyaltyIcon}}<!--{2508} |
| + | --> • [[Market Value]]<!--{ParentName="MarketValueBase", 2510} |
| + | --> • [[Market Value Ignoring Hitpoints]]<!--{ParentName="MarketValueBase", 2510, Always Hide} |
| + | --> |
| + | |
| + | ;Basics - <small>Non Pawn Important</small><!--{2} 4 StatDefs |
| + | --> |
| + | :[[Nutrition]]<!--{3000} |
| + | --> • [[Medical Potency]]<!--{4000} |
| + | --> • [[Medical Tend Quality Maximum]]<!--{4010} |
| + | --> • [[Max Hit Points]]<!--{99997} |
| + | --> |
| + | |
| + | ;Basics - <small>Basics</small><!--{10} 9 StatDefs |
| + | --> |
| + | :[[Mass]]<!--{1500} |
| + | --> • [[Flammability]]<!--{3000} |
| + | --> • [[Psychic Sensitivity Factor]]<!--{3500} |
| + | --> • [[Psychic Sensitivity Offset]]<!--{3500} |
| + | --> • [[Neural Heat Limit Offset]]<!--{May Require Any Of: Royalty, Biotech; 3525} |
| + | --> • [[Neural Heat Recovery Rate Offset]]<!--{May Require Any Of: Royalty, Biotech; 3550} |
| + | --> • [[Slave Suppression Offset]] {{IdeologyIcon}}<!--{3600} |
| + | --> • [[Terror (Source)]] {{IdeologyIcon}}<!--{3600} |
| + | --> • [[Max Install Count]] {{BiotechIcon}}<!--{4020, For Information Only} |
| + | --> |
| + | |
| + | ;Basics - <small>[[Pawn]]</small><!--{11} 38 StatDefs |
| + | --> |
| + | :[[Fertility]] {{BiotechIcon}}<!--{-} |
| + | --> • [[Hemogen Gain Multiplier]] {{BiotechIcon}}<!--{-} |
| + | --> • [[Recreation Fall Rate]]<!--{-} |
| + | --> • [[Sleep Fall Rate]]<!--{-} |
| + | --> • [[Eating Speed]]<!--{1000} |
| + | --> • [[Foraged Food Amount]]<!--{1000} |
| + | --> • [[Raw Nutrition Multiplier]] {{BiotechIcon}}<!--{1001} |
| + | --> • [[Learning Rate Factor]] {{BiotechIcon}}<!--{1350} |
| + | --> • [[Minimum Handling Skill]]<!--{1500} |
| + | --> • [[Ideoligion Spread Chance]] {{IdeologyIcon}}<!--{1899} |
| + | --> • [[Global Certainty Loss Factor]] {{IdeologyIcon}}<!--{1900} |
| + | --> • [[Mental Break Threshold]]<!--{2000} |
| + | --> • [[Immunity Gain Speed]]<!--{2000} |
| + | --> • [[Pain Shock Threshold]]<!--{2000} |
| + | --> • [[Lifespan Factor]]<!--{2000} |
| + | --> • [[Minimum Comfortable Temperature]]<!--{2010} |
| + | --> • [[Maximum Comfortable Temperature]]<!--{2010} |
| + | --> • [[Cancer Rate Factor]] {{BiotechIcon}}<!--{2100} |
| + | --> • [[Injury Healing Factor]]<!--{2201} |
| + | --> • [[Caravan Riding Speed]]<!--{2203} |
| + | --> • [[Carrying Capacity]]<!--{2203} |
| + | --> • [[Filth Rate]]<!--{2205} |
| + | --> • [[Crawl Speed]]<!--{2499} |
| + | --> • [[Move Speed]]<!--{2500} |
| + | --> • [[Max Nutrition]]<!--{2501} |
| + | --> • [[Rest Rate Multiplier]]<!--{2501} |
| + | --> • [[Toxic Environment Resistance]]<!--{3450} |
| + | --> • [[Toxic Resistance]]<!--{3451} |
| + | --> • [[Animals Learning Factor]]<!--{3500} |
| + | --> • [[Global Learning Factor]]<!--{3500} |
| + | --> • [[Neural Heat Limit]]<!--{May Require Any Of: Royalty, Biotech; 3500} |
| + | --> • [[Psychic Sensitivity]]<!--{3500} |
| + | --> • [[Leather Amount]]<!--{3551} |
| + | --> • [[Meat Amount]]<!--{3552} |
| + | --> • [[Terror]] {{IdeologyIcon}}<!--{3600} |
| + | --> • [[Neural Heat Gain (Factor)]] {{RoyaltyIcon}}<!--{4000} |
| + | --> • [[Neural Heat Recovery Rate]]<!--{4000} |
| + | --> • [[Meditation Psyfocus Gain]]<!--{ParentName="MeditationFocusBase", May Require Any Of: Royalty, Biotech; 4010} |
| + | --> |
| + | |
| + | ;Basics - <small>Non Pawn</small><!--{12} 11 StatDefs |
| + | --> |
| + | :[[Construction Speed (Material Factor)]]<!--{2500} |
| + | --> • [[Deterioration Rate]]<!--{2500} |
| + | --> • [[Sell Price Multiplier]]<!--{2509} |
| + | --> • [[Beauty]]<!--{3000} |
| + | --> • [[Outdoor Beauty]]<!--{ParentName="Beauty", 3000} |
| + | --> • [[Cleanliness]]<!--{3000} |
| + | --> • [[Comfort]]<!--{3000} |
| + | --> • [[Work To Make]]<!--{3100} |
| + | --> • [[Food Poison Chance (Food Stat)]]<!--{4000} |
| + | --> • [[Shooting Accuracy (Turrets)]]<!--{4000} |
| + | --> • [[Style Dominance]] {{IdeologyIcon}}<!--{6000} |
| + | --> |
| + | |
| + | ;[[Mechanoid]]<!--{13} 6 StatDefs |
| + | --> |
| + | :[[Bandwidth Cost]] {{BiotechIcon}}<!--{ParentName="MechStatBase", 2000} |
| + | --> • [[Energy Usage Multiplier]] {{BiotechIcon}}<!--{ParentName="MechStatBase", 2000} |
| + | --> • [[Wastepacks Per Recharge]] {{BiotechIcon}}<!--{ParentName="MechStatBase", 2000} |
| + | --> • [[Control Taking Time]] {{BiotechIcon}}<!--{ParentName="MechStatBase", 2010} |
| + | --> • [[Repair Energy Cost]] {{BiotechIcon}}<!--{ParentName="MechStatBase", 2020} |
| + | --> • [[EMP Resistance]]<!--{ParentName="MechStatBase", May Require Any Of: Biotech, Anomaly; 2030} |
| + | --> |
| + | |
| + | ;[[Meditation]]<!--{13} 2 StatDefs |
| + | --> |
| + | :[[Meditation Plant Growth Offset]] {{RoyaltyIcon}}<!--{4000} |
| + | --> • [[Meditation Psyfocus Bonus]]<!--{ParentName="MeditationFocusBase", 4010} |
| + | --> |
| + | |
| + | ;[[Terrain]]<!--{13} 2 StatDefs |
| + | --> |
| + | :[[Cleaning Time Multiplier]]<!--{-} |
| + | --> • [[Filth Multiplier]]<!--{-} |
| + | --> |
| + | |
| + | ;[[Apparel]]<!--{30} 13 StatDefs |
| + | --> |
| + | :[[Armor - Material effect multiplier]]<!--{1, Always Hide} |
| + | --> • [[Insulation - Cold - Material effect multiplier]]<!--{2, Always Hide} |
| + | --> • [[Insulation - Heat - Material effect multiplier]]<!--{3, Always Hide} |
| + | --> • [[Equip Delay]]<!--{50} |
| + | --> • [[Effect Radius]]<!--{60} |
| + | --> • [[Jump Range]] {{RoyaltyIcon}}<!--{60} |
| + | --> • [[Shield Recharge Rate]]<!--{69} |
| + | --> • [[Shield Max Energy]]<!--{70} |
| + | --> • [[Insulation - Heat]]<!--{ParentName="InsulationBase", 89} |
| + | --> • [[Insulation - Cold]]<!--{ParentName="InsulationBase", 90} |
| + | --> • [[Armor - Heat]]<!--{ParentName="ArmorRatingBase", 98} |
| + | --> • [[Armor - Blunt]]<!--{ParentName="ArmorRatingBase", 99} |
| + | --> • [[Armor - Sharp]]<!--{ParentName="ArmorRatingBase", 100} |
| + | --> |
| + | |
| + | ;[[Weapon]] ([[Ranged weapons|Ranged]])<!--{44} 6 StatDefs |
| + | --> |
| + | :[[Damage Multiplier]]<!--{5105} |
| + | --> • [[Ranged Cooldown]]<!--{5106} |
| + | --> • [[Accuracy (Long)]]<!--{ParentName="AccuracyBase", 5107} |
| + | --> • [[Accuracy (Medium)]]<!--{ParentName="AccuracyBase", 5108} |
| + | --> • [[Accuracy (Short)]]<!--{ParentName="AccuracyBase", 5109} |
| + | --> • [[Accuracy (Close)]]<!--{ParentName="AccuracyBase", 5110} |
| + | --> |
| + | |
| + | ;[[Weapon]] ([[Melee weapons|Melee]])<!--{48} 3 StatDefs |
| + | --> |
| + | :[[Melee Damage Multiplier]]<!--{5008} |
| + | --> • [[Melee Weapon Average Armor Penetration]]<!--{5009, For Information Only} |
| + | --> • [[Melee Damage Per Second]]<!--{5010, For Information Only} |
| + | --> |
| + | |
| + | ;[[Building]]<!--{50} 20 StatDefs |
| + | --> |
| + | :[[Research Speed Factor]]<!--{1000} |
| + | --> • [[Max Power Output]]<!--{1000} |
| + | --> • [[Work Speed Factor (Gene Assembly)]] {{BiotechIcon}}<!--{1000} |
| + | --> • [[Medical Tend Quality Offset]]<!--{2000} |
| + | --> • [[Work Speed Factor]]<!--{3000} |
| + | --> • [[Work Efficiency Factor]]<!--{3000} |
| + | --> • [[Work To Build]]<!--{3101} |
| + | --> • [[Door Opening Speed]]<!--{3102} |
| + | --> • [[Rest Effectiveness]]<!--{4000} |
| + | --> • [[Immunity Gain Speed Factor]]<!--{4000} |
| + | --> • [[Recreation Power]]<!--{4010} |
| + | --> • [[Baby Play Power]] {{BiotechIcon}}<!--{4020} |
| + | --> • [[Biosculpter Pod Speed Factor]] {{IdeologyIcon}}<!--{4100} |
| + | --> • [[Surgery Success Chance Factor]]<!--{4100} |
| + | --> • [[Birth Quality Offset]] {{BiotechIcon}} <!--{4110} |
| + | --> • [[Genetic Complexity Increase]] {{BiotechIcon}}<!--{4200, Always Hide} |
| + | --> • [[Reading Bonus]]<!--{4200} |
| + | --> • [[Trap Spring Chance]]<!--{5000} |
| + | --> • [[Trap Melee Damage]]<!--{5001} |
| + | --> |
| + | |
| + | ;Ability<!--{60} 9 StatDefs |
| + | --> |
| + | :[[Detection Chance]]<!--{996} |
| + | --> • [[Goodwill Impact]]<!--{997} |
| + | --> • [[Effect Radius]]<!--{998} |
| + | --> • [[Duration]]<!--{999} |
| + | --> • [[Range]]<!--{1001} |
| + | --> • [[Psyfocus Cost]]<!--{1002} |
| + | --> • [[Neural Heat Gain]]<!--{1003} |
| + | --> • [[Casting Time]]<!--{1004} |
| + | --> • [[Psylink Level]]<!--{1005} |
| + | --> |
| + | |
| + | ;[[Stuff]] Stat Factors (Multipliers when made of this) <!--{74} 8 StatDefs |
| + | --> |
| + | :[[Melee Cooldown]]<!--{4504} |
| + | --> • [[Sharp Damage]]<!--{4505} |
| + | --> • [[Blunt Damage]]<!--{4506} |
| + | --> • [[Insulation - Heat (material factor)]]<!--{4506} |
| + | --> • [[Insulation - Cold (material factor)]]<!--{4507} |
| + | --> • [[Armor - Heat (material factor)]]<!--{4508} |
| + | --> • [[Armor - Blunt (material factor)]]<!--{4509} |
| + | --> • [[Armor - Sharp (material factor)]]<!--{4510} |
| + | --> |
| + | |
| + | ;[[Mechanitor]] {{BiotechIcon}}<!--{105} 9 StatDefs |
| + | --> |
| + | :[[Mech Bandwidth]]<!--{ParentName="MechanitorStatBase", 2000} |
| + | --> • [[Mech Control Groups]]<!--{ParentName="MechanitorStatBase", 2000} |
| + | --> • [[Mech Gestation Speed]]<!--{ParentName="MechanitorStatBase", 2000} |
| + | --> • [[Mech Remote Repair Distance]]<!--{ParentName="MechanitorStatBase", 2000} |
| + | --> • [[Mech Remote Shield Distance]]<!--{ParentName="MechanitorStatBase", 2000} |
| + | --> • [[Mech Remote Shield Energy]]<!--{ParentName="MechanitorStatBase", 2000} |
| + | --> • [[Mech Repair Speed]]<!--{ParentName="MechanitorStatBase", 2000} |
| + | --> • [[Subcore Encoding Speed]]<!--{ParentName="MechanitorStatBase", 2000} |
| + | --> • [[Mech Work Speed Offset]]<!--{5000} |
| + | --> |
| + | |
| + | ;[[Pawn]] - <small>Combat</small><!--{110} 31 StatDefs |
| + | --> |
| + | :[[Stagger Time Multiplier]]<!--{1200} |
| + | --> • [[Ranged Cooldown Multiplier]]<!--{1205} |
| + | --> • [[Aiming Time]]<!--{4040} |
| + | --> • [[Pawn Trap Spring Chance]]<!--{4047} |
| + | --> • [[Incoming Damage Multiplier]]<!--{4048} |
| + | --> • [[Accuracy Factor (Long)]]<!--{ParentName="ShootingAccuracyFactorBase", 4046} |
| + | --> • [[Accuracy Factor (Medium)]]<!--{ParentName="ShootingAccuracyFactorBase", 4047} |
| + | --> • [[Accuracy Factor (Short)]]<!--{ParentName="ShootingAccuracyFactorBase", 4048} |
| + | --> • [[Accuracy Factor (Close)]]<!--{ParentName="ShootingAccuracyFactorBase", 4049} |
| + | --> • [[Shooting Accuracy (People)]]<!--{4050} |
| + | --> • [[Mortar Miss Radius Multiplier]]<!--{4060} |
| + | --> • [[Melee Armor Penetration]]<!--{4100, For Information Only} |
| + | --> • [[Melee Dodge Chance]]<!--{4100} |
| + | --> • [[Melee Hit Chance]]<!--{4100} |
| + | --> • [[Melee Door Damage Factor]] {{BiotechIcon}}<!--{5000} |
| + | --> • [[Melee DPS]]<!--{5100, For Information Only} |
| + | --> • [[Melee Damage Factor]]<!--{5200} |
| + | --> • [[Melee Cooldown]]<!--{5201} |
| + | --> • [[Shooting Accuracy Multiplier (Child)]] {{BiotechIcon}}<!--{-, Always Hide} |
| + | --> • [[Melee Dodge Chance Indoors Dark]] {{IdeologyIcon}}<!--{ParentName="DarknessCombat", -, Always Hide} |
| + | --> • [[Melee Dodge Chance Indoors Lit]] {{IdeologyIcon}}<!--{ParentName="DarknessCombat", -, Always Hide} |
| + | --> • [[Melee Dodge Chance Outdoors Night]] {{IdeologyIcon}}<!--{ParentName="DarknessCombat", -, Always Hide} |
| + | --> • [[Melee Dodge Chance Outdoors Day]] {{IdeologyIcon}}<!--{ParentName="DarknessCombat", -, Always Hide} |
| + | --> • [[Melee Hit Chance Indoors Dark]] {{IdeologyIcon}}<!--{ParentName="DarknessCombat", -, Always Hide} |
| + | --> • [[Melee Hit Chance Indoors Lit]] {{IdeologyIcon}}<!--{ParentName="DarknessCombat", -, Always Hide} |
| + | --> • [[Melee Hit Chance Outdoors Dark]] {{IdeologyIcon}}<!--{ParentName="DarknessCombat", -, Always Hide} |
| + | --> • [[Melee Hit Chance Outdoors Lit]] {{IdeologyIcon}}<!--{ParentName="DarknessCombat", -, Always Hide} |
| + | --> • [[Shooting Accuracy Indoors Dark]] {{IdeologyIcon}}<!--{ParentName="DarknessCombat", -, Always Hide} |
| + | --> • [[Shooting Accuracy Indoors Lit]] {{IdeologyIcon}}<!--{ParentName="DarknessCombat", -, Always Hide} |
| + | --> • [[Shooting Accuracy Outdoors Dark]] {{IdeologyIcon}}<!--{ParentName="DarknessCombat", -, Always Hide} |
| + | --> • [[Shooting Accuracy Outdoors Lit]] {{IdeologyIcon}}<!--{ParentName="DarknessCombat", -, Always Hide} |
| + | --> |
| + | |
| + | ;[[Pawn]] - <small>Social</small><!--{120} 13 StatDefs |
| + | --> |
| + | :[[Suppression Power]] {{IdeologyIcon}}<!--{-} |
| + | --> • [[Bond Chance Factor]]<!--{1890} |
| + | --> • [[Train Animal Chance]]<!--{1900} |
| + | --> • [[Conversion Power]] {{IdeologyIcon}}<!--{1901} |
| + | --> • [[Tame Animal Chance]]<!--{1901} |
| + | --> • [[Arrest Success Chance]]<!--{2000} |
| + | --> • [[Pawn Beauty]]<!--{2000} |
| + | --> • [[Social Impact]]<!--{2000} |
| + | --> • [[Slave Suppression Fall Rate]] {{IdeologyIcon}}<!--{2200} |
| + | --> • [[Drug Sell Price Improvement]]<!--{2560} |
| + | --> • [[Animal Products Price Improvement]] {{IdeologyIcon}}<!--{2570} |
| + | --> • [[Trade Price Improvement]]<!--{2599} |
| + | --> • [[Negotiation Ability]]<!--{2600} |
| + | --> |
| + | |
| + | ;[[Pawn]] - <small>Misc</small><!--{130} 2 StatDefs |
| + | --> |
| + | :[[Growth Vat Occupant Speed]] {{BiotechIcon}}<!--{1850} |
| + | --> • [[Biosculpter Occupant Speed]] {{IdeologyIcon}}<!--{1900} |
| + | --> |
| + | |
| + | ;[[Pawn]] - <small>Work</small><!--{140} 36 StatDefs |
| + | --> |
| + | :[[Pruning Speed]] {{IdeologyIcon}}<!--{-} |
| + | --> • [[Activity Suppression Speed]] {{AnomalyIcon}}<!--{209} |
| + | --> • [[Study Efficiency]] {{AnomalyIcon}}<!--{210} |
| + | --> • [[Entity Study Rate]] {{AnomalyIcon}}<!--{ParentName="IntellectualSkillBase", 211} |
| + | --> • [[Cleaning Speed Multiplier]]<!--{2500} |
| + | --> • [[Butchery Speed]]<!--{ParentName="ButcherySpeedBase", 4500} |
| + | --> • [[Mechanoid Shredding Speed]]<!--{ParentName="ButcherySpeedBase", 4500} |
| + | --> • [[Hunting Stealth]]<!--{4500} |
| + | --> • [[Research Speed]]<!--{ParentName="IntellectualSkillBase", 4500} |
| + | --> • [[Smelting Speed]]<!--{4500} |
| + | --> • [[Smoothing Speed]]<!--{4500} |
| + | --> • [[Animal Gather Speed]]<!--{4501} |
| + | --> • [[Animal Gather Yield]]<!--{4502} |
| + | --> • [[Hacking Speed]] {{IdeologyIcon}}<!--{4510} |
| + | --> • [[Drug Cooking Speed]]<!--{4510} |
| + | --> • [[Drug Synthesis Speed]]<!--{4511} |
| + | --> • [[Butchery Efficiency]]<!--{ParentName="ButcheryEfficiencyBase", 4520} |
| + | --> • [[Mechanoid Shredding Efficiency]]<!--{ParentName="ButcheryEfficiencyBase", 4520} |
| + | --> • [[Cooking Speed]]<!--{4541} |
| + | --> • [[Food Poison Chance (Chance to poison a meal)]]<!--{4542} |
| + | --> • [[Plant Work Speed]]<!--{4550} |
| + | --> • [[Plant Harvest Yield]]<!--{4551} |
| + | --> • [[Drug Crop Harvest Yield]]<!--{4552} |
| + | --> • [[Reading Speed]]<!--{4600} |
| + | --> • [[Repair Success Chance]]<!--{4600} |
| + | --> • [[Construct Success Chance]]<!--{4601} |
| + | --> • [[Construction Speed]]<!--{4602} |
| + | --> • [[Medical Tend Speed]]<!--{4650} |
| + | --> • [[Medical Tend Quality]]<!--{4651} |
| + | --> • [[Medical Operation Speed]]<!--{4652} |
| + | --> • [[Medical Surgery Success Chance]]<!--{4653} |
| + | --> • [[Mining Speed]]<!--{4900} |
| + | --> • [[Deep Drilling Speed]]<!--{4901} |
| + | --> • [[Mining Yield]]<!--{4902} |
| + | --> • [[General Labor Speed]]<!--{4999} |
| + | --> • [[Global Work Speed]]<!--{5000} |
| + | --> |
| + | |
| + | ;[[Psychic rituals|Psychic Ritual]] {{AnomalyIcon}}<!--{500} 2 StatDefs |
| + | --> |
| + | :[[Psychic Ritual Quality]]<!--{-} |
| + | --> • [[Psychic Ritual Quality Offset]]<!--{-} |
| + | --> |
| + | |
| + | ;[[Containment]] {{AnomalyIcon}}<!--{600} 3 StatDefs |
| + | --> |
| + | :[[Cold Containment Bonus]]<!--{-} |
| + | --> • [[Containment Strength]]<!--{-} |
| + | --> • [[Minimum Containment Strength]]<!--{9999} |
| + | --> |
| + | |
| + | ;Hidden<!--{-} Not a game defined category, 1 StatDef |
| + | --> |
| + | :[[Bed Hunger Rate Multiplier]]<!--{-, Always Hide} |
| + | --> |
| + | |
| + | </div> |
| + | </div> |
| + | |
| + | <div class="mw-collapsible"> |
| + | |
| + | === Stats Ask Query === |
| + | <div class="mw-collapsible-content"> |
| + | ;Basics - <small>Important</small> |
| + | :{{#ask: |
| + | [[Category:Stats - Basics Important]] |
| + | | sep =  •  |
| + | }} |
| + | |
| + | ;Basics - <small>Non Pawn Important</small> |
| + | :{{#ask: |
| + | [[Category:Stats - Basics Non Pawn Important]] |
| + | | sep =  •  |
| + | }} |
| + | |
| + | ;Basics |
| + | :{{#ask: |
| + | [[Category:Stats - Basics]] |
| + | | sep =  •  |
| + | }} |
| + | |
| + | ;Basics - <small>Pawn</small> |
| + | :{{#ask: |
| + | [[Category:Stats - Pawn]] |
| + | | sep =  •  |
| + | }} |
| + | |
| + | ;Basics - <small>Non Pawn</small> |
| + | :{{#ask: |
| + | [[Category:Stats - Non Pawn]] |
| + | | sep =  •  |
| + | }} |
| + | |
| + | ;Mechanoid |
| + | :{{#ask: |
| + | [[Category:Stats - Mechanoid]] |
| + | | sep =  •  |
| + | }} |
| + | |
| + | ;Meditation |
| + | :{{#ask: |
| + | [[Category:Stats - Meditation]] |
| + | | sep =  •  |
| + | }} |
| + | |
| + | ;Terrain |
| + | :{{#ask: |
| + | [[Category:Stats - Terrain]] |
| + | | sep =  •  |
| + | }} |
| + | |
| + | ;Apparel |
| + | :{{#ask: |
| + | [[Category:Stats - Apparel]] |
| + | | sep =  •  |
| + | }} |
| + | |
| + | ;Weapon (Ranged) |
| + | :{{#ask: |
| + | [[Category:Stats - Weapon (Ranged)]] |
| + | | sep =  •  |
| + | }} |
| + | |
| + | ;Weapon (Melee) |
| + | :{{#ask: |
| + | [[Category:Stats - Weapon (Melee)]] |
| + | | sep =  •  |
| + | }} |
| + | |
| + | ;Building |
| + | :{{#ask: |
| + | [[Category:Stats - Building]] |
| + | | sep =  •  |
| + | }} |
| + | |
| + | ;Ability |
| + | :{{#ask: |
| + | [[Category:Stats - Ability]] |
| + | | sep =  •  |
| + | }} |
| + | |
| + | ;Stuff Stat Factors (Multipliers when made of this) |
| + | :{{#ask: |
| + | [[Category:Stats - Stuff Stat Factors]] |
| + | | sep =  •  |
| + | }} |
| + | |
| + | ;Mechanitor |
| + | :{{#ask: |
| + | [[Category:Stats - Mechanitor]] |
| + | | sep =  •  |
| + | }} |
| + | |
| + | ;Pawn - Combat |
| + | :{{#ask: |
| + | [[Category:Stats - Pawn Combat]] |
| + | | sep =  •  |
| + | }} |
| + | |
| + | ;Pawn - Social |
| + | :{{#ask: |
| + | [[Category:Stats - Pawn Social]] |
| + | | sep =  •  |
| + | }} |
| + | |
| + | ;Pawn - Misc |
| + | :{{#ask: |
| + | [[Category:Stats - Pawn Misc]] |
| + | | sep =  •  |
| + | }} |
| + | |
| + | ;Pawn - Work |
| + | :{{#ask: |
| + | [[Category:Stats - Pawn Work]] |
| + | | sep =  •  |
| + | }} |
| + | |
| + | ;Psychic Ritual |
| + | :{{#ask: |
| + | [[Category:Stats - Psychic Ritual]] |
| + | | sep =  •  |
| + | }} |
| + | |
| + | ;Containment |
| + | :{{#ask: |
| + | [[Category:Stats - Containment]] |
| + | | sep =  •  |
| + | }} |
| + | </div> |
| + | </div> |
| + | |
| + | <div class="mw-collapsible mw-collapsed"> |
| + | === Stats Nav === |
| + | <div class="mw-collapsible-content"> |
| + | |
| + | <div class="mw-collapsible"> |
| + | ==== normal ==== |
| + | <div class="mw-collapsible-content"> |
| + | {{Nav|stats}} |
| + | </div> |
| + | </div> |
| + | |
| + | <div class="mw-collapsible"> |
| + | ==== wide ==== |
| + | <div class="mw-collapsible-content"> |
| + | {{Nav|stats|wide}} |
| + | </div> |
| + | </div> |
| + | |
| + | </div> |
| + | </div> |
| + | |
| + | <div class="mw-collapsible mw-collapsed"> |
| + | |
| + | == Merged Stat Subpages == |
| + | <div class="mw-collapsible-content"> |
| + | {| id="Merged Stat Subpages Table" {{STDT|sortable}} |
| + | ! DefName<br />Label<br />Label For Full Stat List<br />Offset Label !! Description !! Category !! Parameters !! Complex<br />Parameters !! Display<br />Priority<br />In<br />Category |
| + | <!-- BasicsImportant --> |
| + | <!-- BasicsPawnImportant --> |
| + | <!-- BasicsNonPawnImportant --> |
| + | <!-- Basics --> |
| + | <!-- BasicsPawn --> |
| + | <!-- BasicsNonPawn --> |
| + | {{:Stat/Core Basics General}} |
| + | {{:Stat/Core Basics Special}} |
| + | <!-- AnimalProductivity --> |
| + | <!-- Terrain --> |
| + | <!-- Meditation --> |
| + | <!-- Mechanoid --> |
| + | <!-- Apparel --> |
| + | {{:Stat/Core Apparel}} |
| + | <!-- Implant --> |
| + | <!-- Drug --> |
| + | <!-- Weapon --> |
| + | <!-- Weapon_Ranged --> |
| + | {{:Stat/Core Weapons Ranged}} |
| + | <!-- Weapon_Melee --> |
| + | {{:Stat/Core Weapons Melee}} |
| + | <!-- Building --> |
| + | {{:Stat/Core Building Special}} |
| + | <!-- Ability --> |
| + | {{:Stat/Core Abilities}} |
| + | <!-- EquippedStatOffsets --> |
| + | <!-- StuffStatFactors --> |
| + | <!-- StuffStatOffsets --> |
| + | <!-- StuffOfEquipmentStatFactors --> |
| + | {{:Stat/Core Stuff}} |
| + | <!-- Surgery --> |
| + | <!-- CapacityEffects --> |
| + | <!-- Mechanitor --> |
| + | <!-- DrugAddiction --> |
| + | <!-- PawnCombat --> |
| + | {{:Stat/Core Pawns Combat}} |
| + | <!-- PawnSocial --> |
| + | {{:Stat/Core Pawns Social}} |
| + | <!-- PawnMisc --> |
| + | {{:Stat/Core Pawns General}} |
| + | <!-- PawnWork --> |
| + | {{:Stat/Core Pawns Work General}} |
| + | {{:Stat/Core Pawns Work Medical}} |
| + | {{:Stat/Core Pawns Work Recipes}} |
| + | <!-- Genetics --> |
| + | <!-- PsychicRituals --> |
| + | <!-- Containment --> |
| + | <!-- Serum --> |
| + | <!-- Source --> |
| + | |} |
| + | </div> |
| + | </div> |
| + | |
| + | <div class="mw-collapsible mw-collapsed"> |
| + | |
| + | == Stat Graphs == |
| + | <div class="mw-collapsible-content"> |
| + | === Cooking Speed === |
| + | * '''Post Process Curve:''' |
| + | ** '''Points:''' |
| + | *** (-20, 0.01) |
| + | *** (0, 0.4) |
| + | *** (20, 1.6) |
| + | {{Graph:Chart|width=400|height=200|xAxisTitle=Cooking Skill Points|yAxisTitle=Cooking Speed Multiplier|type=line|x=-20, 0, 20|y=0.01, 0.4, 1.6|interpolate=monotone|xGrid=|yGrid=}} |
| + | |
| + | === Market Value === |
| + | ==== Item Hit Points ==== |
| + | * '''Parts:''' |
| + | ** '''StatPart_Health:''' |
| + | *** '''Curve:''' |
| + | **** '''Points:''' |
| + | ***** (0.0, 0.0) |
| + | ***** (0.5, 0.1) |
| + | ***** (0.6, 0.5) |
| + | ***** (0.9, 1.0) |
| + | {{Graph:Chart|width=400|height=200|xAxisTitle=Hit Point Percentage|yAxisTitle=Sell Price Multiplier|type=line|x=0.0, 0.5, 0.6, 0.9|y=0.0, 0.1, 0.5, 1.0|interpolate=monotone|xGrid=|yGrid=}} |
| + | |
| + | ==== Pawn Age ==== |
| + | * '''Parts:''' |
| + | ** '''StatPart_Age:''' {{BiotechIcon}} |
| + | *** Use Biological Years: '''{{Good|true}}''' |
| + | *** Humanlike Only: '''{{Good|true}}''' |
| + | *** '''Curve:''' |
| + | **** '''Points:''' |
| + | ***** (3,0.5) |
| + | ***** (13,0.9) |
| + | ***** (18,1) |
| + | {{Graph:Chart|width=400|height=200|xAxisTitle=Age (Biological)|yAxisTitle=Sell Price Multiplier|type=line|x=3, 13, 18|y=0.5, 0.9, 1|xAxisMin=3|interpolate=monotone|xGrid=|yGrid=}} |
| + | |
| + | === Surgery Success Chance Factor === |
| + | * '''Parts:''' |
| + | ** '''StatPart_Glow:''' |
| + | *** '''Factor From Glow Curve:''' |
| + | **** '''Points:''' |
| + | ***** (0,0.75) |
| + | ***** (0.50,1.00) |
| + | {{Graph:Chart|width=400|height=200|xAxisTitle=Light Percentage|yAxisTitle=Surgery Success Chance Multiplier|type=line|x=0, 0.50|y=0.75, 1.00|yAxisMin=0.75|interpolate=monotone|xGrid=|yGrid=}} |
| + | |
| + | === Melee Hit Chance === |
| + | ==== Post Process Curve ==== |
| + | * '''Post Process Curve:''' |
| + | ** '''Points:''' |
| + | *** (-20, 0.05) |
| + | *** (-10, 0.10) |
| + | *** (0.0, 0.50) |
| + | *** (10, 0.80) |
| + | *** (20, 0.90) |
| + | *** (40, 0.96) |
| + | *** (60, 0.98) |
| + | {{Graph:Chart|width=400|height=200|xAxisTitle=Melee Skill Points|yAxisTitle=Melee Hit Chance Multiplier|type=line|x=-20, -10, 0.0, 10, 20, 40, 60|y=0.05, 0.10, 0.50, 0.80, 0.90, 0.96, 0.98|interpolate=monotone|xGrid=|yGrid=}} |
| + | |
| + | ==== Pawn Age ==== |
| + | * '''Parts:''' |
| + | ** '''StatPart_Age:''' {{BiotechIcon}} |
| + | *** Use Biological Years: '''{{Good|true}}''' |
| + | *** Humanlike Only: '''{{Good|true}}''' |
| + | *** '''Curve:''' |
| + | **** '''Points:''' |
| + | ***** (4,0.05) |
| + | ***** (12,0.8) |
| + | ***** (13,1) |
| + | {{Graph:Chart|width=400|height=200|xAxisTitle=Age (Biological)|yAxisTitle=Melee Hit Chance Multiplier|type=line|x=4, 12, 13|y=0.05, 0.8, 1|interpolate=monotone|xGrid=|yGrid=}} |
| + | |
| + | === Melee Dodge Chance === |
| + | * '''Post Process Curve:''' |
| + | ** '''Points:''' |
| + | *** (5, 0) |
| + | *** (20, 0.30) |
| + | *** (60, 0.50) |
| + | {{Graph:Chart|width=400|height=200|xAxisTitle=Melee Skill Points|yAxisTitle=Melee Dodge Chance Percentage|type=line|x=5, 20, 60|y=0, 0.30, 0.50|interpolate=monotone|xGrid=|yGrid=}} |
| + | |
| + | === Shooting Accuracy === |
| + | * '''Post Process Curve:''' |
| + | ** '''Points:''' |
| + | *** (-20, 0.70) |
| + | *** (-10, 0.80) |
| + | *** (-6, 0.83) |
| + | *** (-4, 0.85) |
| + | *** (-2, 0.87) |
| + | *** (0, 0.89) |
| + | *** (2, 0.93) |
| + | *** (4, 0.94) |
| + | *** (6, 0.95) |
| + | *** (8, 0.96) |
| + | *** (10, 0.97) |
| + | *** (12, 0.975) |
| + | *** (14, 0.98) |
| + | *** (16, 0.98333) |
| + | *** (18, 0.98666) |
| + | *** (20, 0.99) |
| + | *** (22, 0.9925) |
| + | *** (26, 0.995) |
| + | *** (30, 0.9965) |
| + | *** (40, 0.998) |
| + | *** (60, 0.999) |
| + | {{Graph:Chart|width=400|height=200|xAxisTitle=Shooting Skill Points|yAxisTitle=Shooting Accuracy Multiplier|type=line|x=-20, -10, -6, -4, -2, 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 26, 30, 40, 60|y=0.70, 0.80, 0.83, 0.85, 0.87, 0.89, 0.93, 0.94, 0.95, 0.96, 0.97, 0.975, 0.98, 0.98333, 0.98666, 0.99, 0.9925, 0.995, 0.9965, 0.998, 0.999|yAxisMin=0.70|interpolate=monotone|xGrid=|yGrid=}} |
| + | |
| + | === Aiming Time === |
| + | * '''Parts:''' |
| + | ** '''StatPart_Age:''' {{BiotechIcon}} |
| + | *** Use Biological Years: '''{{Good|true}}''' |
| + | *** Humanlike Only: '''{{Good|true}}''' |
| + | *** '''Curve:''' |
| + | **** '''Points:''' |
| + | ***** (4,1.8) |
| + | ***** (12,1.1) |
| + | ***** (13,1) |
| + | {{Graph:Chart|width=400|height=200|xAxisTitle=Age (Biological)|yAxisTitle=Aiming Time Multiplier|type=line|x=4, 12, 13|y=1.8, 1.1, 1|interpolate=monotone|xGrid=|yGrid=}} |
| + | |
| + | === Move Speed === |
| + | * '''Parts:''' |
| + | ** '''StatPart_Glow:''' |
| + | *** Humanlike Only: '''{{Good|true}}''' |
| + | *** '''Factor From Glow Curve:''' |
| + | **** '''Points:''' |
| + | ***** (0,0.80) |
| + | ***** (0.30,1.00) |
| + | {{Graph:Chart|width=400|height=200|xAxisTitle=Light Percentage|yAxisTitle=Move Speed Multiplier|type=line|x=0, 0.30|y=0.80, 1.00|interpolate=monotone|xGrid=|yGrid=}} |
| + | |
| + | === Immunity Gain Speed === |
| + | * '''Parts:''' |
| + | ** '''StatPart_Age:''' |
| + | *** '''Curve:''' |
| + | **** '''Points:''' |
| + | ***** (0.65,1) |
| + | ***** (0.8,0.95) |
| + | ***** (1.0,0.9) |
| + | ***** (1.2,0.8) |
| + | ***** (1.5,0.5) |
| + | {{Graph:Chart|width=400|height=200|xAxisTitle=Age / Life Expectancy (80 for Humans)|yAxisTitle= Immunity Gain Speed Multiplier|type=line|x=0.65, 0.8, 1.0, 1.2, 1.5|y=1, 0.95, 0.9, 0.8, 0.5|xAxisMin=0.65|interpolate=monotone|xGrid=|yGrid=}} |
| + | |
| + | === Meat Amount === |
| + | ==== Malnutrition ==== |
| + | * '''Parts:''' |
| + | ** '''StatPart_Malnutrition:''' |
| + | *** '''Curve:''' |
| + | **** '''Points:''' |
| + | ***** (0, 1) |
| + | ***** (1, 0.4) |
| + | {{Graph:Chart|width=400|height=200|xAxisTitle=Malnutrition Percentage|yAxisTitle=Meat Amount Multiplier|type=line|xType=number|x=0, 1|y=1, 0.4|interpolate=monotone|xGrid=|yGrid=}} |
| + | |
| + | ==== Post Process Curve ==== |
| + | * '''Post Process Curve:''' |
| + | ** '''Points:''' |
| + | *** (0,0) |
| + | *** (5,14) |
| + | *** (40,40) |
| + | *** (100000,100000) |
| + | {{Graph:Chart|width=400|height=200|xAxisTitle=Meat Amount Before Curve|yAxisTitle=Meat Amount After Curve|type=line|x=0, 5, 40, 100000|y=0, 14, 40, 100000|xAxisMax=100|yAxisMax=100|interpolate=monotone|xGrid=|yGrid=}} |
| + | |
| + | === Leather Amount === |
| + | * '''Post Process Curve:''' |
| + | ** '''Points:''' |
| + | *** (0,0) |
| + | *** (5,14) |
| + | *** (40,40) |
| + | *** (100000,100000) |
| + | {{Graph:Chart|width=400|height=200|xAxisTitle=Leather Amount Before Curve|yAxisTitle=Leather Amount After Curve|type=line|x=0, 5, 40, 100000|y=0, 14, 40, 100000|xAxisMax=100|yAxisMax=100|interpolate=monotone|xGrid=|yGrid=}} |
| + | |
| + | === Arrest Success Chance === |
| + | * '''Parts:''' |
| + | ** '''StatPart_Age:''' {{BiotechIcon}} |
| + | *** Use Biological Years: '''{{Good|true}}''' |
| + | *** Humanlike Only: '''{{Good|true}}''' |
| + | *** '''Curve:''' |
| + | **** '''Points:''' |
| + | ***** (3, 0.05) |
| + | ***** (13, 0.8) |
| + | ***** (18, 1) |
| + | {{Graph:Chart|width=400|height=200|xAxisTitle=Age (Biological)|yAxisTitle=Arrest Success Chance Multiplier|type=line|x=3, 13, 18|y=0.05, 0.8, 1|xAxisMin=3|interpolate=monotone|xGrid=|yGrid=}} |
| + | |
| + | === Global Work Speed === |
| + | ==== Light Level ==== |
| + | * '''Parts:''' |
| + | ** '''StatPart_Glow:''' |
| + | *** Humanlike Only: '''{{Good|true}}''' |
| + | *** '''Factor From Glow Curve:''' |
| + | **** '''Points:''' |
| + | ***** (0,0.80) |
| + | ***** (0.30,1.00) |
| + | {{Graph:Chart|width=400|height=200|xAxisTitle=Light Percentage|yAxisTitle=Global Work Speed Multiplier|type=line|x=0, 0.30|y=0.80, 1.00|interpolate=monotone|xGrid=|yGrid=}} |
| + | *** Ignore If Incapable Of Sight: '''{{Good|true}}''' |
| + | *** Ignore If Prefers Darkness: '''{{Good|true}}''' |
| + | |
| + | ==== Pawn Age ==== |
| + | ** '''StatPart_Age:''' {{BiotechIcon}} |
| + | *** Use Biological Years: '''{{Good|true}}''' |
| + | *** Humanlike Only: '''{{Good|true}}''' |
| + | *** '''Curve:''' |
| + | **** '''Points:''' |
| + | ***** (4,0.2) |
| + | ***** (12,0.8) |
| + | ***** (18,1) |
| + | {{Graph:Chart|width=400|height=200|xAxisTitle=Age (Biological)|yAxisTitle=Global Work Speed Multiplier|type=line|x=4, 12, 18|y=0.2, 0.8, 1|interpolate=monotone|xGrid=|yGrid=}} |
| + | |
| + | === Hunting Stealth === |
| + | * '''Post Process Curve:''' |
| + | ** '''Points:''' |
| + | *** (0.0, 0.0) |
| + | *** (0.1, 0.5) |
| + | *** (0.2, 0.75) |
| + | *** (0.5, 0.80) |
| + | *** (1.0, 0.90) |
| + | {{Graph:Chart|width=400|height=200|xAxisTitle=Hunting Stealth Before Curve|yAxisTitle=Hunting Stealth After Curve|type=line|x=0.0, 0.1, 0.2, 0.5, 1.0|y=0.0, 0.5, 0.75, 0.80, 0.90|interpolate=monotone|xGrid=|yGrid=}} |
| + | |
| + | === Reading Speed === |
| + | * '''Parts:''' |
| + | ** '''StatPart_Age:''' {{BiotechIcon}} |
| + | *** Use Biological Years: '''{{Good|true}}''' |
| + | *** Humanlike Only: '''{{Good|true}}''' |
| + | *** '''Curve:''' |
| + | **** '''Points:''' |
| + | ***** (3,0.05) |
| + | ***** (13,1) |
| + | {{Graph:Chart|width=400|height=200|xAxisTitle=Age (Biological)|yAxisTitle=Reading Speed Multiplier|type=line|x=3, 13|y=0.05, 1|interpolate=monotone|xGrid=|yGrid=}} |
| + | |
| + | === Medical Tend Quality === |
| + | * '''Post Process Curve:''' |
| + | ** '''Points:''' |
| + | *** (0, 0) |
| + | *** (1.0, 1.0) |
| + | *** (2.0, 1.5) |
| + | *** (4.0, 2.0) |
| + | {{Graph:Chart|width=400|height=200|xAxisTitle=Medical Tend Quality Before Curve|yAxisTitle=Medical Tend Quality After Curve|type=line|x=0, 1.0, 2.0, 4.0|y=0, 1.0, 1.5, 2.0|interpolate=monotone|xGrid=|yGrid=}} |
| + | |
| + | === Meditation Plant Growth Offset === |
| + | * '''Parts:''' |
| + | ** '''StatPart_ArtificialBuildingsNearbyOffset:''' |
| + | *** Radius: '''34.9''' |
| + | *** '''Curve:''' |
| + | **** '''Points:''' |
| + | ***** (0, 0.0) |
| + | ***** (5, -0.08) |
| + | ***** (10, -0.15) |
| + | ***** (50, -0.3) |
| + | {{Graph:Chart|width=400|height=200|xAxisTitle=Number of Nearby Artificial Buildings|yAxisTitle=Meditation Plant Growth Offset|type=line|x=0, 5, 10, 50|y=0.0, -0.08, -0.15, -0.3|yAxisMin=-0.3|interpolate=monotone|xGrid=|yGrid=}} |
| + | |
| + | === Slave Suppression Fall Rate === |
| + | * '''Parts:''' |
| + | ** '''StatPart_Terror''' |
| + | ** '''StatPart_GearStatOffset:''' |
| + | *** Apparel Stat: '''SlaveSuppressionOffset''' |
| + | *** Subtract: '''{{Good|true}}''' |
| + | ** '''StatPart_AgeOffset{{BiotechIcon}}:''' |
| + | *** Use Biological Years: '''{{Good|true}}''' |
| + | *** Humanlike Only: '''{{Good|true}}''' |
| + | *** '''Curve:''' |
| + | **** '''Points:''' |
| + | ***** (3, -0.5) |
| + | ***** (13, -0.3) |
| + | ***** (16, 0) |
| + | {{Graph:Chart|width=400|height=200|xAxisTitle=Age (Biological)|yAxisTitle=Slave Suppression Offset|type=line|x=3, 13, 16|y=-0.5, -0.3, 0|interpolate=monotone|xGrid=|yGrid=}} |
| + | |
| + | === Shooting Accuracy Multiplier (Child) === |
| + | * '''Parts:''' |
| + | ** '''StatPart_Age:''' |
| + | *** Use Biological Years: '''{{Good|true}}''' |
| + | *** Humanlike Only: '''{{Good|true}}''' |
| + | *** '''Curve:''' |
| + | **** '''Points:''' |
| + | ***** (4,0.95) |
| + | ***** (12,0.98) |
| + | ***** (13,1) |
| + | {{Graph:Chart|width=400|height=200|xAxisTitle=Age (Biological)|yAxisTitle=Shooting Accuracy Multiplier|type=line|x=4, 12, 13|y=0.95, 0.98, 1|interpolate=monotone|xGrid=|yGrid=}} |
| + | |
| + | === Fertility === |
| + | ==== Male ==== |
| + | * '''Parts:''' |
| + | ** '''StatPart_FertilityByGenderAge:''' |
| + | *** '''Male Fertility Age Factor:''' |
| + | **** '''Points:''' |
| + | ***** (14, 0) |
| + | ***** (18, 1) |
| + | ***** (50, 1) |
| + | ***** (90, 0) |
| + | {{Graph:Chart|width=400|height=200|xAxisTitle=Male Age (Biological)|yAxisTitle=Fertility Multiplier|type=line|yType=number|x=14, 18, 50, 90|y=0, 1, 1, 0|interpolate=monotone|xGrid=|yGrid=}} |
| + | |
| + | ==== Female ==== |
| + | ** '''Female Fertility Age Factor:''' |
| + | **** '''Points:''' |
| + | ***** (14, 0) |
| + | ***** (20, 1) |
| + | ***** (28, 1) |
| + | ***** (35, 0.5) |
| + | ***** (40, 0.1) |
| + | ***** (45, 0.02) |
| + | ***** (50, 0) |
| + | {{Graph:Chart|width=400|height=200|xAxisTitle=Female Age (Biological)|yAxisTitle=Fertility Multiplier|type=line|x=14, 20, 28, 35, 40, 45, 50|y=0, 1, 1, 0.5, 0.1, 0.02, 0|interpolate=monotone|xGrid=|yGrid=}} |
| + | </div> |
| + | </div> |
| + | |
| + | <div class="mw-collapsible mw-collapsed"> |
| + | |
| == Stat Categories == | | == Stat Categories == |
| <div class="mw-collapsible-content"> | | <div class="mw-collapsible-content"> |
− | {| id="Stat categories" {{STDT|sortable}} | + | {| id="Stat Categories" {{STDT|sortable}} |
− | ! DefName !! Label !! Display<br />Order !! Display<br />All By<br />Default | + | ! Def Name !! Label !! Display<br />Order !! Display<br />All By<br />Default !! # Of Stats !! Source |
| <!-- Core StatCategories --> | | <!-- Core StatCategories --> |
| <!--================ General ================--> | | <!--================ General ================--> |
Line 11: |
Line 1,202: |
| | 10 | | | 10 |
| | {{Good|true}} | | | {{Good|true}} |
| + | | 9 |
| + | | Core - General |
| |- | | |- |
| | BasicsImportant | | | BasicsImportant |
Line 16: |
Line 1,209: |
| | 1 | | | 1 |
| | {{Good|true}} | | | {{Good|true}} |
| + | | 3 |
| + | | Core - General |
| |- | | |- |
| | BasicsPawnImportant | | | BasicsPawnImportant |
Line 21: |
Line 1,216: |
| | 2 | | | 2 |
| | {{Bad|false}} | | | {{Bad|false}} |
| + | | 0 |
| + | | Core - General |
| |- | | |- |
| | BasicsNonPawnImportant | | | BasicsNonPawnImportant |
Line 26: |
Line 1,223: |
| | 2 | | | 2 |
| | {{Bad|false}} | | | {{Bad|false}} |
| + | | 4 |
| + | | Core - General |
| |- | | |- |
| | BasicsPawn | | | BasicsPawn |
Line 31: |
Line 1,230: |
| | 11 | | | 11 |
| | {{Bad|false}} | | | {{Bad|false}} |
| + | | 38 |
| + | | Core - General |
| |- | | |- |
| | BasicsNonPawn | | | BasicsNonPawn |
Line 36: |
Line 1,237: |
| | 12 | | | 12 |
| | {{Bad|false}} | | | {{Bad|false}} |
| + | | 11 |
| + | | Core - General |
| |- | | |- |
| | AnimalProductivity | | | AnimalProductivity |
Line 41: |
Line 1,244: |
| | 13 | | | 13 |
| | {{Bad|false}} | | | {{Bad|false}} |
| + | | 0 |
| + | | Core - General |
| |- | | |- |
| | Source | | | Source |
Line 46: |
Line 1,251: |
| | 999 | | | 999 |
| | {{Bad|false}} | | | {{Bad|false}} |
| + | | 0 |
| + | | Core - General |
| <!--================ Non-pawn ================--> | | <!--================ Non-pawn ================--> |
| |- | | |- |
Line 52: |
Line 1,259: |
| | 30 | | | 30 |
| | {{Bad|false}} | | | {{Bad|false}} |
| + | | 13 |
| + | | Core - Non-pawn |
| |- | | |- |
| | Implant | | | Implant |
Line 57: |
Line 1,266: |
| | 30 | | | 30 |
| | {{Bad|false}} | | | {{Bad|false}} |
| + | | 0 |
| + | | Core - Non-pawn |
| |- | | |- |
| | Weapon | | | Weapon |
Line 62: |
Line 1,273: |
| | 40 | | | 40 |
| | {{Bad|false}} | | | {{Bad|false}} |
| + | | 0 |
| + | | Core - Non-pawn |
| |- | | |- |
| | Weapon_Ranged | | | Weapon_Ranged |
Line 67: |
Line 1,280: |
| | 44 | | | 44 |
| | {{Bad|false}} | | | {{Bad|false}} |
| + | | 6 |
| + | | Core - Non-pawn |
| |- | | |- |
| | Weapon_Melee | | | Weapon_Melee |
Line 72: |
Line 1,287: |
| | 48 | | | 48 |
| | {{Bad|false}} | | | {{Bad|false}} |
| + | | 3 |
| + | | Core - Non-pawn |
| |- | | |- |
| | Building | | | Building |
Line 77: |
Line 1,294: |
| | 50 | | | 50 |
| | {{Bad|false}} | | | {{Bad|false}} |
| + | | 19 |
| + | | Core - Non-pawn |
| |- | | |- |
| | Ability | | | Ability |
Line 82: |
Line 1,301: |
| | 60 | | | 60 |
| | {{Bad|false}} | | | {{Bad|false}} |
| + | | 9 |
| + | | Core - Non-pawn |
| |- | | |- |
| | Drug | | | Drug |
Line 87: |
Line 1,308: |
| | 30 | | | 30 |
| | {{Bad|false}} | | | {{Bad|false}} |
| + | | 0 |
| + | | Core - Non-pawn |
| |- | | |- |
| | DrugAddiction | | | DrugAddiction |
Line 92: |
Line 1,315: |
| | 110 | | | 110 |
| | {{Bad|false}} | | | {{Bad|false}} |
| + | | 0 |
| + | | Core - Non-pawn |
| |- | | |- |
| | Terrain | | | Terrain |
Line 97: |
Line 1,322: |
| | 13 | | | 13 |
| | {{Bad|false}} | | | {{Bad|false}} |
| + | | 2 |
| + | | Core - Non-pawn |
| <!--=============== Virtual categories ==============--> | | <!--=============== Virtual categories ==============--> |
| |- | | |- |
Line 103: |
Line 1,330: |
| | 70 | | | 70 |
| | {{Bad|false}} | | | {{Bad|false}} |
| + | | 0 |
| + | | Core - Virtual category |
| |- | | |- |
| | StuffStatFactors | | | StuffStatFactors |
Line 108: |
Line 1,337: |
| | 74 | | | 74 |
| | {{Good|true}} | | | {{Good|true}} |
| + | | 8 |
| + | | Core - Virtual category |
| |- | | |- |
| | StuffStatOffsets | | | StuffStatOffsets |
Line 113: |
Line 1,344: |
| | 77 | | | 77 |
| | {{Good|true}} | | | {{Good|true}} |
| + | | 0 |
| + | | Core - Virtual category |
| |- | | |- |
| | StuffOfEquipmentStatFactors | | | StuffOfEquipmentStatFactors |
Line 118: |
Line 1,351: |
| | 80 | | | 80 |
| | {{Good|true}} | | | {{Good|true}} |
| + | | 0 |
| + | | Core - Virtual category |
| |- | | |- |
| | Surgery | | | Surgery |
Line 123: |
Line 1,358: |
| | 90 | | | 90 |
| | {{Good|true}} | | | {{Good|true}} |
| + | | 0 |
| + | | Core - Virtual category |
| |- | | |- |
| | CapacityEffects | | | CapacityEffects |
Line 128: |
Line 1,365: |
| | 100 | | | 100 |
| | {{Good|true}} | | | {{Good|true}} |
| + | | 0 |
| + | | Core - Virtual category |
| <!--================ Pawn ================--> | | <!--================ Pawn ================--> |
| |- | | |- |
Line 134: |
Line 1,373: |
| | 110 | | | 110 |
| | {{Bad|false}} | | | {{Bad|false}} |
| + | | 31 |
| + | | Core - Pawn |
| |- | | |- |
| | PawnSocial | | | PawnSocial |
Line 139: |
Line 1,380: |
| | 120 | | | 120 |
| | {{Bad|false}} | | | {{Bad|false}} |
| + | | 13 |
| + | | Core - Pawn |
| |- | | |- |
| | PawnMisc | | | PawnMisc |
Line 144: |
Line 1,387: |
| | 130 | | | 130 |
| | {{Bad|false}} | | | {{Bad|false}} |
| + | | 2 |
| + | | Core - Pawn |
| |- | | |- |
| | PawnWork | | | PawnWork |
Line 149: |
Line 1,394: |
| | 140 | | | 140 |
| | {{Bad|false}} | | | {{Bad|false}} |
| + | | 36 |
| + | | Core - Pawn |
| <!--================ Misc ================--> | | <!--================ Misc ================--> |
| |- | | |- |
Line 155: |
Line 1,402: |
| | 13 | | | 13 |
| | {{Good|true}} | | | {{Good|true}} |
| + | | 2 |
| + | | Core - Misc |
| |- | | |- |
| | Genetics | | | Genetics |
Line 160: |
Line 1,409: |
| | 200 | | | 200 |
| | {{Bad|false}} | | | {{Bad|false}} |
| + | | 0 |
| + | | Core - Misc |
| |- | | |- |
| | Mechanoid | | | Mechanoid |
Line 165: |
Line 1,416: |
| | 13 | | | 13 |
| | {{Good|true}} | | | {{Good|true}} |
| + | | 6 |
| + | | Core - Misc |
| <!-- Biotech StatCategories --> | | <!-- Biotech StatCategories --> |
| |- | | |- |
Line 171: |
Line 1,424: |
| | 105 | | | 105 |
| | {{Good|true}} | | | {{Good|true}} |
| + | | 9 |
| + | | Biotech |
| <!-- Anomaly Stats_PsychicRituals --> | | <!-- Anomaly Stats_PsychicRituals --> |
| |- | | |- |
Line 177: |
Line 1,432: |
| | 500 | | | 500 |
| | {{Bad|false}} | | | {{Bad|false}} |
| + | | 2 |
| + | | Anomaly |
| <!-- Anomaly Stats_Containment --> | | <!-- Anomaly Stats_Containment --> |
| |- | | |- |
Line 183: |
Line 1,440: |
| | 600 | | | 600 |
| | {{Bad|false}} | | | {{Bad|false}} |
| + | | 3 |
| + | | Anomaly |
| <!-- Anomaly Stats_Serum --> | | <!-- Anomaly Stats_Serum --> |
| |- | | |- |
Line 189: |
Line 1,448: |
| | 700 | | | 700 |
| | {{Bad|false}} | | | {{Bad|false}} |
| + | | 0 |
| + | | Anomaly |
| |} | | |} |
| </div> | | </div> |
| </div> | | </div> |
| | | |
− | <div class="mw-collapsible"> | + | <div class="mw-collapsible mw-collapsed"> |
| + | |
| == Stat Bases == | | == Stat Bases == |
| <div class="mw-collapsible-content"> | | <div class="mw-collapsible-content"> |
Line 408: |
Line 1,670: |
| </div> | | </div> |
| | | |
− | == Stats ==
| + | <div class="mw-collapsible mw-collapsed"> |
− | <div class="mw-collapsible-content"> | |
− | {| id="Stats" {{STDT|sortable}}
| |
− | ! ''DefName''<br />Label<br />''label For Full Stat List'' !! Description !! Category !! Parameters !! Complex<br />Paramaters !! Display<br />Priority<br />In<br />Category
| |
− | <!-- Core Stats_Pawns_WorkRecipes -->
| |
− | <!--<Defs>-->
| |
− | <!-- Dumb recipes - not affected by skill because there's no skill component -->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>SmeltingSpeed</defName>
| |
− | <label>smelting speed</label>
| |
− | | <description>The speed at which this person smelts things.\n\nSince smelting is dumb labor, smelting speed is not affected by any skill.</description>
| |
− | | <category>PawnWork</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|1}}</defaultBaseValue>
| |
− | <minValue>{{%|0.1}}</minValue>
| |
− | <toStringStyle>PercentZero</toStringStyle>
| |
− | |
| |
− | <statFactors>
| |
− | <li>[[Global Work Speed]]</li>
| |
− | </statFactors>
| |
− | <capacityFactors>
| |
− | <li>
| |
− | <capacity>[[Sight]]</capacity>
| |
− | <weight>{{%|0.3}}</weight>
| |
− | <max>{{%|1}}</max>
| |
− | </li>
| |
− | <li>
| |
− | <capacity>[[Manipulation]]</capacity>
| |
− | <weight>{{%|1}}</weight>
| |
− | </li>
| |
− | </capacityFactors>
| |
− | | <displayPriorityInCategory>4500</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | <!-- Standard-speed recipes - speed not affected by skill because there's no skill involved OR because the skill affects product quality instead of production speed -->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>GeneralLaborSpeed</defName>
| |
− | <label>general labor speed</label>
| |
− | | <description>The speed at which this person carries out general labor like making stone blocks, making chemfuel at a refinery, burning items, tailoring clothes, creating art, smithing armor and weapons or smelting slag. This stat applies both to activities that involve no skill, as well as those where the skill affects the quality of the product instead of the speed of production.</description>
| |
− | | <category>PawnWork</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|1}}</defaultBaseValue>
| |
− | <minValue>{{%|0.1}}</minValue>
| |
− | <toStringStyle>PercentZero</toStringStyle>
| |
− | |
| |
− | <statFactors>
| |
− | <li>[[Global Work Speed]]</li>
| |
− | </statFactors>
| |
− | <capacityFactors>
| |
− | <li>
| |
− | <capacity>[[Manipulation]]</capacity>
| |
− | <weight>{{%|1}}</weight>
| |
− | </li>
| |
− | <li>
| |
− | <capacity>[[Sight]]</capacity>
| |
− | <weight>{{%|0.5}}</weight>
| |
− | <max>{{%|1}}</max>
| |
− | </li>
| |
− | </capacityFactors>
| |
− | | <displayPriorityInCategory>4999</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | <!-- Production recipes - speed affected by skill because there is no output quality -->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>DrugSynthesisSpeed</defName>
| |
− | <label>drug synthesis speed</label>
| |
− | | <description>How fast this character synthesizes complex chemical drugs.</description>
| |
− | | <category>PawnWork</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|1}}</defaultBaseValue>
| |
− | <minValue>{{%|0.1}}</minValue>
| |
− | <toStringStyle>PercentZero</toStringStyle>
| |
− | <supressDisabledError>{{Good|true}}</supressDisabledError>
| |
− | <disableIfSkillDisabled>[[Skills#Crafting|Crafting]]</disableIfSkillDisabled>
| |
− | |
| |
− | <statFactors>
| |
− | <li>[[Global Work Speed]]</li>
| |
− | </statFactors>
| |
− | <skillNeedFactors>
| |
− | <li>SkillNeed_BaseBonus">
| |
− | <skill>[[Skills#Intellectual|Intellectual]]</skill>
| |
− | <baseValue>{{%|0.3}}</baseValue>
| |
− | <bonusPerLevel>{{%|0.0875}}</bonusPerLevel>
| |
− | <required>{{Bad|false}}</required>
| |
− | </li>
| |
− | </skillNeedFactors>
| |
− | <capacityFactors>
| |
− | <li>
| |
− | <capacity>[[Sight]]</capacity>
| |
− | <weight>{{%|0.6}}</weight>
| |
− | <max>{{%|1}}</max>
| |
− | </li>
| |
− | <li>
| |
− | <capacity>[[Manipulation]]</capacity>
| |
− | <weight>{{%|1}}</weight>
| |
− | </li>
| |
− | </capacityFactors>
| |
− | | <displayPriorityInCategory>4511</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>CookSpeed</defName>
| |
− | <label>cooking speed</label>
| |
− | | <description>The speed at which this person cooks meals.</description>
| |
− | | <category>PawnWork</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|0}}</defaultBaseValue>
| |
− | <noSkillOffset>20</noSkillOffset>
| |
− | <minValue>{{%|0.1}}</minValue>
| |
− | <toStringStyle>PercentZero</toStringStyle>
| |
− | <toStringStyleUnfinalized>FloatOne</toStringStyleUnfinalized>
| |
− | |
| |
− | <postProcessStatFactors>
| |
− | <li>[[Global Work Speed]]</li>
| |
− | </postProcessStatFactors>
| |
− | <skillNeedOffsets>
| |
− | <li>SkillNeed_BaseBonus">
| |
− | <skill>[[Skills#Cooking|Cooking]]</skill>
| |
− | <baseValue>{{%|0}}</baseValue>
| |
− | <bonusPerLevel>{{%|1}}</bonusPerLevel>
| |
− | </li>
| |
− | </skillNeedOffsets>
| |
− | <capacityOffsets>
| |
− | <li>
| |
− | <capacity>[[Sight]]</capacity>
| |
− | <scale>4</scale>
| |
− | <max>{{%|1.5}}</max>
| |
− | </li>
| |
− | <li>
| |
− | <capacity>[[Manipulation]]</capacity>
| |
− | <scale>16</scale>
| |
− | <max>{{%|1.5}}</max>
| |
− | </li>
| |
− | </capacityOffsets>
| |
− | <postProcessCurve>
| |
− | <points>
| |
− | <li>(-20, 0.01)</li>
| |
− | <li>(0, 0.4)</li>
| |
− | <li>(20, 1.6)</li>
| |
− | </points>
| |
− | </postProcessCurve>
| |
− | | <displayPriorityInCategory>4541</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>FoodPoisonChance</defName>
| |
− | <label>food poison chance</label>
| |
− | <labelForFullStatList>food poison chance (chance to poison a meal)</labelForFullStatList>
| |
− | | <description>The probability that this character will inadvertently poison a meal they cook.\n\nAnyone who eats a food-poisoned meal will be temporarily debilitated with pain, weakness, and vomiting.</description>
| |
− | | <category>PawnWork</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|1}}</defaultBaseValue>
| |
− | <minValue>{{%|0}}</minValue>
| |
− | <toStringStyle>PercentTwo</toStringStyle>
| |
− | |
| |
− | <skillNeedFactors>
| |
− | <li>SkillNeed_Direct">
| |
− | <skill>[[Skills#Cooking|Cooking]]</skill>
| |
− | <valuesPerLevel>
| |
− | <li>0.050</li>
| |
− | <li>0.040</li>
| |
− | <li>0.030</li>
| |
− | <li>0.020</li>
| |
− | <li>0.015</li>
| |
− | <li>0.010</li>
| |
− | <li>0.005</li>
| |
− | <li>0.0025</li>
| |
− | <li>0.0015</li>
| |
− | <li>0.001</li>
| |
− | <li>0.001</li>
| |
− | <li>0.001</li>
| |
− | <li>0.001</li>
| |
− | <li>0.001</li>
| |
− | <li>0.001</li>
| |
− | <li>0.001</li>
| |
− | <li>0.001</li>
| |
− | <li>0.001</li>
| |
− | <li>0.001</li>
| |
− | <li>0.001</li>
| |
− | </valuesPerLevel>
| |
− | </li>
| |
− | </skillNeedFactors>
| |
− | | <displayPriorityInCategory>4542</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>DrugCookingSpeed</defName>
| |
− | <label>drug cooking speed</label>
| |
− | | <description>The speed at which this person brews beer and tea, or makes simple drug products like smokeleaf joints.</description>
| |
− | | <category>PawnWork</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|1}}</defaultBaseValue>
| |
− | <minValue>{{%|0.1}}</minValue>
| |
− | <toStringStyle>PercentZero</toStringStyle>
| |
− | <supressDisabledError>{{Good|true}}</supressDisabledError>
| |
− | |
| |
− | <statFactors>
| |
− | <li>[[Global Work Speed]]</li>
| |
− | </statFactors>
| |
− | <skillNeedFactors>
| |
− | <li>SkillNeed_BaseBonus">
| |
− | <skill>[[Skills#Cooking|Cooking]]</skill>
| |
− | <baseValue>{{%|0.4}}</baseValue>
| |
− | <bonusPerLevel>{{%|0.06}}</bonusPerLevel>
| |
− | </li>
| |
− | </skillNeedFactors>
| |
− | <capacityFactors>
| |
− | <li>
| |
− | <capacity>[[Sight]]</capacity>
| |
− | <weight>{{%|0.3}}</weight>
| |
− | <max>{{%|1}}</max>
| |
− | </li>
| |
− | <li>
| |
− | <capacity>[[Manipulation]]</capacity>
| |
− | <weight>{{%|1}}</weight>
| |
− | </li>
| |
− | </capacityFactors>
| |
− | | <displayPriorityInCategory>4510</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!-- ParentName="ButcherySpeedBase" --><!--<StatDef>-->
| |
− | | <defName>ButcheryFleshSpeed</defName>
| |
− | <label>butchery speed</label>
| |
− | | <description>The speed at which this person butchers flesh creatures.</description>
| |
− | | -
| |
− | | -
| |
− | |
| |
− | <skillNeedFactors>
| |
− | <li>SkillNeed_BaseBonus">
| |
− | <skill>[[Skills#Cooking|Cooking]]</skill>
| |
− | <baseValue>{{%|0.4}}</baseValue>
| |
− | <bonusPerLevel>{{%|0.06}}</bonusPerLevel>
| |
− | </li>
| |
− | </skillNeedFactors>
| |
− | | -
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!-- ParentName="ButcherySpeedBase" --><!--<StatDef>-->
| |
− | | <defName>ButcheryMechanoidSpeed</defName>
| |
− | <label>mechanoid shredding speed</label>
| |
− | | <description>The speed at which this person can shred a mechanoid for resources.</description>
| |
− | | -
| |
− | | -
| |
− | |
| |
− | <skillNeedFactors>
| |
− | <li>SkillNeed_BaseBonus">
| |
− | <skill>[[Skills#Crafting|Crafting]]</skill>
| |
− | <baseValue>{{%|0.4}}</baseValue>
| |
− | <bonusPerLevel>{{%|0.06}}</bonusPerLevel>
| |
− | </li>
| |
− | </skillNeedFactors>
| |
− | | -
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!-- ParentName="ButcheryEfficiencyBase" --><!--<StatDef>-->
| |
− | | <defName>ButcheryFleshEfficiency</defName>
| |
− | <label>butchery efficiency</label>
| |
− | | <description>The amount of meat produced when butchering flesh creatures.\n\nThe actual amount is also related to the creature's size.</description>
| |
− | | -
| |
− | | -
| |
− | |
| |
− | <skillNeedFactors>
| |
− | <li>SkillNeed_BaseBonus">
| |
− | <skill>[[Skills#Cooking|Cooking]]</skill>
| |
− | <baseValue>{{%|0.75}}</baseValue>
| |
− | <bonusPerLevel>{{%|0.025}}</bonusPerLevel>
| |
− | </li>
| |
− | </skillNeedFactors>
| |
− | | -
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!-- ParentName="ButcheryEfficiencyBase" --><!--<StatDef>-->
| |
− | | <defName>ButcheryMechanoidEfficiency</defName>
| |
− | <label>mechanoid shredding efficiency</label>
| |
− | | <description>The amount of materials yielded when this person shreds a dead mechanoid for resources.\n\nThe actual amount is also related to the mechanoid's size.</description>
| |
− | | -
| |
− | | -
| |
− | |
| |
− | <skillNeedFactors>
| |
− | <li>SkillNeed_BaseBonus">
| |
− | <skill>[[Skills#Crafting|Crafting]]</skill>
| |
− | <baseValue>{{%|0.75}}</baseValue>
| |
− | <bonusPerLevel>{{%|0.025}}</bonusPerLevel>
| |
− | </li>
| |
− | </skillNeedFactors>
| |
− | | -
| |
− | <!--</StatDef>-->
| |
− | <!--</Defs>-->
| |
− | <!-- Core Stats_Abilities -->
| |
− | <!--<Defs>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>Ability_RequiredPsylink</defName>
| |
− | <label>psylink level</label>
| |
− | | <description>The minimum psylink level required to use this ability.</description>
| |
− | | <category>Ability</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|0}}</defaultBaseValue>
| |
− | <minValue>{{%|0}}</minValue>
| |
− | <hideAtValue>{{%|0}}</hideAtValue>
| |
− | <showIfUndefined>{{Bad|false}}</showIfUndefined>
| |
− | |
| |
− | <showIfModsLoaded><li>ludeon.rimworld.royalty</li></showIfModsLoaded>
| |
− | | <displayPriorityInCategory>1005</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>Ability_CastingTime</defName>
| |
− | <label>casting time</label>
| |
− | | <description>How long it takes to perform this ability.</description>
| |
− | | <category>Ability</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|1}}</defaultBaseValue>
| |
− | <minValue>{{%|0}}</minValue>
| |
− | <formatString>{0} s</formatString>
| |
− | <toStringStyle>FloatOne</toStringStyle>
| |
− | <showIfUndefined>{{Bad|false}}</showIfUndefined>
| |
− | |
| |
− | <showIfModsLoaded><li>ludeon.rimworld.royalty</li></showIfModsLoaded>
| |
− | | <displayPriorityInCategory>1004</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>Ability_EntropyGain</defName>
| |
− | <label>neural heat gain</label>
| |
− | | <description>How much neural heat will be added as a result of performing this ability.</description>
| |
− | | <category>Ability</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|5}}</defaultBaseValue>
| |
− | <minValue>{{%|0}}</minValue>
| |
− | <showIfUndefined>{{Bad|false}}</showIfUndefined>
| |
− | |
| |
− | <showIfModsLoaded><li>ludeon.rimworld.royalty</li></showIfModsLoaded>
| |
− | | <displayPriorityInCategory>1003</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>Ability_PsyfocusCost</defName>
| |
− | <label>psyfocus cost</label>
| |
− | | <description>How much psyfocus must be spent to perform this ability.</description>
| |
− | | <category>Ability</category>
| |
− | |
| |
− | <workerClass>StatWorker_PsyfocusCost</workerClass>
| |
− | <toStringStyle>PercentOne</toStringStyle>
| |
− | <defaultBaseValue>{{%|0}}</defaultBaseValue>
| |
− | <minValue>{{%|0}}</minValue>
| |
− | <showIfUndefined>{{Bad|false}}</showIfUndefined>
| |
− | |
| |
− | <showIfModsLoaded><li>ludeon.rimworld.royalty</li></showIfModsLoaded>
| |
− | | <displayPriorityInCategory>1002</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>Ability_Range</defName>
| |
− | <label>range</label>
| |
− | | <description>The maximum distance to a target of this ability, or to the center of the target location.</description>
| |
− | | <category>Ability</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|25}}</defaultBaseValue>
| |
− | <minValue>{{%|0}}</minValue>
| |
− | <hideAtValue>{{%|0}}</hideAtValue>
| |
− | <showIfUndefined>{{Bad|false}}</showIfUndefined>
| |
− | | -
| |
− | | <displayPriorityInCategory>1001</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>Ability_Duration</defName>
| |
− | <label>duration</label>
| |
− | | <description>How long the effects of this ability last.</description>
| |
− | | <category>Ability</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|0}}</defaultBaseValue>
| |
− | <minValue>{{%|0}}</minValue>
| |
− | <hideAtValue>{{%|0}}</hideAtValue>
| |
− | <formatString>{0} s</formatString>
| |
− | <showIfUndefined>{{Bad|false}}</showIfUndefined>
| |
− | | -
| |
− | | <displayPriorityInCategory>999</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>Ability_EffectRadius</defName>
| |
− | <label>effect radius</label>
| |
− | | <description>The radius of the area of effect of this ability.</description>
| |
− | | <category>Ability</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|0}}</defaultBaseValue>
| |
− | <minValue>{{%|0}}</minValue>
| |
− | <hideAtValue>{{%|0}}</hideAtValue>
| |
− | <showIfUndefined>{{Bad|false}}</showIfUndefined>
| |
− | | -
| |
− | | <displayPriorityInCategory>998</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>Ability_GoodwillImpact</defName>
| |
− | <label>goodwill impact</label>
| |
− | | <description>How casting this ability on someone will impact relations with their faction.</description>
| |
− | | <category>Ability</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|0}}</defaultBaseValue>
| |
− | <hideAtValue>{{%|0}}</hideAtValue>
| |
− | <showIfUndefined>{{Bad|false}}</showIfUndefined>
| |
− | | -
| |
− | | <displayPriorityInCategory>997</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>Ability_DetectChancePerEntropy</defName>
| |
− | <label>detection chance</label>
| |
− | | <description>The likelihood of this psychic power being detected when it is used.\n\nSome factions try to enforce laws which restrict some powers to those holding specific titles. When you use a power, there is a chance that the psychic signature will be detected at a distance, which leads to diplomatic consequences.</description>
| |
− | | <category>Ability</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|0}}</defaultBaseValue>
| |
− | <minValue>{{%|0}}</minValue>
| |
− | <showIfUndefined>{{Bad|false}}</showIfUndefined>
| |
− | <hideAtValue>{{%|0}}</hideAtValue>
| |
− | <toStringStyle>PercentZero</toStringStyle>
| |
− | |
| |
− | <showIfModsLoaded><li>ludeon.rimworld.royalty</li></showIfModsLoaded>
| |
− | <statFactors>
| |
− | <li>Ability_EntropyGain</li>
| |
− | </statFactors>
| |
− | | <displayPriorityInCategory>996</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | <!--</Defs>-->
| |
− | <!-- Core Stats_Apparel -->
| |
− | <!--<Defs>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>StuffEffectMultiplierArmor</defName>
| |
− | <label>Armor - Material effect multiplier</label>
| |
− | | -
| |
− | | <category>Apparel</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|0}}</defaultBaseValue>
| |
− | <minValue>{{%|0}}</minValue>
| |
− | <alwaysHide>{{Good|true}}</alwaysHide>
| |
− | | -
| |
− | | <displayPriorityInCategory>1</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>StuffEffectMultiplierInsulation_Cold</defName>
| |
− | <label>Insulation - Cold - Material effect multiplier</label>
| |
− | | -
| |
− | | <category>Apparel</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|0}}</defaultBaseValue>
| |
− | <minValue>{{%|0}}</minValue>
| |
− | <alwaysHide>{{Good|true}}</alwaysHide>
| |
− | | -
| |
− | | <displayPriorityInCategory>2</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>StuffEffectMultiplierInsulation_Heat</defName>
| |
− | <label>Insulation - Heat - Material effect multiplier</label>
| |
− | | -
| |
− | | <category>Apparel</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|0}}</defaultBaseValue>
| |
− | <minValue>{{%|0}}</minValue>
| |
− | <alwaysHide>{{Good|true}}</alwaysHide>
| |
− | | -
| |
− | | <displayPriorityInCategory>3</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!-- ParentName="ArmorRatingBase" --><!--<StatDef>-->
| |
− | | <defName>ArmorRating_Sharp</defName>
| |
− | <label>Armor - Sharp</label>
| |
− | <labelForFullStatList>Armor - Sharp (armor stat)</labelForFullStatList>
| |
− | | <description>The protection given against sharp damage like bullets, knife stabs, explosions, and animal bites.
| |
− | Upon taking damage, first this armor rating is reduced by the attack's armor penetration value.
| |
− | The remaining armor rating is then compared against a random number from 0 to 100.
| |
− | - If the random number is under half the armor rating, the damage deflects harmlessly.
| |
− | - If the random number is over half the armor rating, but not higher than the armor rating, the damage is reduced by half and changed to blunt.
| |
− | - If the random number is greater than the armor rating, the armor has no effect.
| |
− | For example, at 90% armor rating against an attack with 10% armor penetration, there is a 40% chance of deflecting the attack harmlessly, and a 40% chance of mitigating the damage.
| |
− | Each layer of armor is applied separately, from the outside in.</description>
| |
− | | -
| |
− | | -
| |
− | |
| |
− | <parts>
| |
− | <li>StatPart_Stuff">
| |
− | <priority>100</priority>
| |
− | <stuffPowerStat>StuffPower_Armor_Sharp</stuffPowerStat>
| |
− | <multiplierStat>StuffEffectMultiplierArmor</multiplierStat>
| |
− | </li>
| |
− | </parts>
| |
− | | <displayPriorityInCategory>100</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!-- ParentName="ArmorRatingBase" --><!--<StatDef>-->
| |
− | | <defName>ArmorRating_Blunt</defName>
| |
− | <label>Armor - Blunt</label>
| |
− | <labelForFullStatList>Armor - Blunt (armor stat)</labelForFullStatList>
| |
− | | <description>The protection given against blunt damage like fists, club impacts and rock falls.
| |
− | Upon taking damage, first this armor rating is reduced by the attack's armor penetration value.
| |
− | The remaining armor rating is then compared against a random number from 0 to 100.
| |
− | - If the random number is under half the armor rating, the damage deflects harmlessly.
| |
− | - If the random number is over half the armor rating, but not higher than the armor rating, the damage is reduced by half and changed to blunt.
| |
− | - If the random number is greater than the armor rating, the armor has no effect.
| |
− | For example, at 90% armor rating against an attack with 10% armor penetration, there is a 40% chance of deflecting the attack harmlessly, and a 40% chance of mitigating the damage.
| |
− | Each layer of armor is applied separately, from the outside in.</description>
| |
− | | -
| |
− | | -
| |
− | |
| |
− | <parts>
| |
− | <li>StatPart_Stuff">
| |
− | <priority>100</priority>
| |
− | <stuffPowerStat>StuffPower_Armor_Blunt</stuffPowerStat>
| |
− | <multiplierStat>StuffEffectMultiplierArmor</multiplierStat>
| |
− | </li>
| |
− | </parts>
| |
− | | <displayPriorityInCategory>99</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!-- ParentName="ArmorRatingBase" --><!--<StatDef>-->
| |
− | | <defName>ArmorRating_Heat</defName>
| |
− | <label>Armor - Heat</label>
| |
− | <labelForFullStatList>Armor - Heat (armor stat)</labelForFullStatList>
| |
− | | <description>The protection given against temperature-related damage like burns.
| |
− | Upon taking damage, first this armor rating is reduced by the attack's armor penetration value.
| |
− | The remaining armor rating is then compared against a random number from 0 to 100.
| |
− | - If the random number is under half the armor rating, the damage deflects harmlessly.
| |
− | - If the random number is over half the armor rating, but not higher than the armor rating, the damage is reduced by half and changed to blunt.
| |
− | - If the random number is greater than the armor rating, the armor has no effect.
| |
− | For example, at 90% armor rating against an attack with 10% armor penetration, there is a 40% chance of deflecting the attack harmlessly, and a 40% chance of mitigating the damage.
| |
− | Each layer of armor is applied separately, from the outside in.</description>
| |
− | | -
| |
− | | -
| |
− | |
| |
− | <parts>
| |
− | <li>StatPart_Stuff">
| |
− | <priority>100</priority>
| |
− | <stuffPowerStat>StuffPower_Armor_Heat</stuffPowerStat>
| |
− | <multiplierStat>StuffEffectMultiplierArmor</multiplierStat>
| |
− | </li>
| |
− | </parts>
| |
− | | <displayPriorityInCategory>98</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!-- ParentName="InsulationBase" --><!--<StatDef>-->
| |
− | | <defName>Insulation_Cold</defName>
| |
− | <label>Insulation - Cold</label>
| |
− | <labelForFullStatList>Insulation - Cold (armor stat)</labelForFullStatList>
| |
− | | <description>How much this apparel improves a wearer's minimum comfortable temperature.\n\nGreater values allow surviving in colder temperatures.</description>
| |
− | | -
| |
− | |
| |
− | <cacheable>{{Good|true}}</cacheable>
| |
− | |
| |
− | <parts>
| |
− | <li>StatPart_Stuff">
| |
− | <priority>100</priority>
| |
− | <stuffPowerStat>StuffPower_Insulation_Cold</stuffPowerStat>
| |
− | <multiplierStat>StuffEffectMultiplierInsulation_Cold</multiplierStat>
| |
− | </li>
| |
− | </parts>
| |
− | | <displayPriorityInCategory>90</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!-- ParentName="InsulationBase" --><!--<StatDef>-->
| |
− | | <defName>Insulation_Heat</defName>
| |
− | <label>Insulation - Heat</label>
| |
− | <labelForFullStatList>Insulation - Heat (armor stat)</labelForFullStatList>
| |
− | | <description>How much this apparel improves a wearer's maximum comfortable temperature.\n\nGreater values allow surviving in warmer temperatures.</description>
| |
− | | -
| |
− | | -
| |
− | |
| |
− | <parts>
| |
− | * StatPart_Stuff:
| |
− | <li>
| |
− | <priority>100</priority>
| |
− | <stuffPowerStat>StuffPower_Insulation_Heat</stuffPowerStat>
| |
− | <multiplierStat>StuffEffectMultiplierInsulation_Heat</multiplierStat>
| |
− | </li>
| |
− | </parts>
| |
− | | <displayPriorityInCategory>89</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>EnergyShieldEnergyMax</defName>
| |
− | <label>Shield max energy</label>
| |
− | | <description>The maximum energy a shield can have at one time.\n\nMore energy absorbs more damage.</description>
| |
− | | <category>Apparel</category>
| |
− | |
| |
− | <minValue>{{%|0}}</minValue>
| |
− | <toStringStyle>PercentZero</toStringStyle>
| |
− | <showIfUndefined>{{Bad|false}}</showIfUndefined>
| |
− | |
| |
− | <parts>
| |
− | <li>StatPart_Quality">
| |
− | <factorAwful>0.6</factorAwful>
| |
− | <factorPoor>0.8</factorPoor>
| |
− | <factorNormal>1</factorNormal>
| |
− | <factorGood>1.2</factorGood>
| |
− | <factorExcellent>1.4</factorExcellent>
| |
− | <factorMasterwork>1.7</factorMasterwork>
| |
− | <factorLegendary>2.1</factorLegendary>
| |
− | </li>
| |
− | </parts>
| |
− | | <displayPriorityInCategory>70</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>EnergyShieldRechargeRate</defName>
| |
− | <label>Shield recharge rate</label>
| |
− | | <description>The rate at which a shield gains energy as long as it is not broken.</description>
| |
− | | <category>Apparel</category>
| |
− | |
| |
− | <minValue>{{%|0}}</minValue>
| |
− | <defaultBaseValue>{{%|0.45}}</defaultBaseValue>
| |
− | <toStringStyle>PercentZero</toStringStyle>
| |
− | <formatString>{0}/s</formatString>
| |
− | <showIfUndefined>{{Bad|false}}</showIfUndefined>
| |
− | |
| |
− | <parts>
| |
− | <li>StatPart_Quality">
| |
− | <factorAwful>0.9</factorAwful>
| |
− | <factorPoor>0.95</factorPoor>
| |
− | <factorNormal>1</factorNormal>
| |
− | <factorGood>1.05</factorGood>
| |
− | <factorExcellent>1.1</factorExcellent>
| |
− | <factorMasterwork>1.2</factorMasterwork>
| |
− | <factorLegendary>1.3</factorLegendary>
| |
− | </li>
| |
− | </parts>
| |
− | | <displayPriorityInCategory>69</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>PackRadius</defName>
| |
− | <label>Effect radius</label>
| |
− | | <description>The area affected when this pack detonates.</description>
| |
− | | <category>Apparel</category>
| |
− | |
| |
− | <minValue>{{%|0}}</minValue>
| |
− | <toStringStyle>FloatOne</toStringStyle>
| |
− | <formatString>{0} c</formatString>
| |
− | <showIfUndefined>{{Bad|false}}</showIfUndefined>
| |
− | |
| |
− | <parts>
| |
− | <li>StatPart_Quality">
| |
− | <factorAwful>0.84</factorAwful>
| |
− | <factorPoor>0.92</factorPoor>
| |
− | <factorNormal>1</factorNormal>
| |
− | <factorGood>1.08</factorGood>
| |
− | <factorExcellent>1.16</factorExcellent>
| |
− | <factorMasterwork>1.3</factorMasterwork>
| |
− | <factorLegendary>1.5</factorLegendary>
| |
− | </li>
| |
− | </parts>
| |
− | | <displayPriorityInCategory>60</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>EquipDelay</defName>
| |
− | <label>equip delay</label>
| |
− | | <description>The time it takes to equip and unequip this item.</description>
| |
− | | <category>Apparel</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|1}}</defaultBaseValue>
| |
− | <minValue>{{%|0}}</minValue>
| |
− | <toStringStyle>FloatMaxOne</toStringStyle>
| |
− | <formatString>{0} s</formatString>
| |
− | <showOnPawns>{{Bad|false}}</showOnPawns>
| |
− | | -
| |
− | | <displayPriorityInCategory>50</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | <!--</Defs>-->
| |
− | <!-- Core Stats_Basics_General -->
| |
− | <!--<Defs>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>MaxHitPoints</defName>
| |
− | <label>max hit points</label>
| |
− | | <description>The maximum hit points of an object.\n\nThis represents how much damage it can take before being destroyed.</description>
| |
− | | <category>BasicsNonPawnImportant</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|100}}</defaultBaseValue>
| |
− | <minValue>{{%|1}}</minValue>
| |
− | <roundValue>{{Good|true}}</roundValue>
| |
− | <toStringStyle>Integer</toStringStyle>
| |
− | <roundToFiveOver>200</roundToFiveOver>
| |
− | <showNonAbstract>{{Good|true}}</showNonAbstract>
| |
− | <scenarioRandomizable>{{Good|true}}</scenarioRandomizable>
| |
− | <showOnPawns>{{Bad|false}}</showOnPawns>
| |
− | | -
| |
− | | <displayPriorityInCategory>99997</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>Mass</defName>
| |
− | <label>mass</label>
| |
− | | <description>The physical mass of an object.</description>
| |
− | | <category>Basics</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|1}}</defaultBaseValue>
| |
− | <minValue>{{%|0}}</minValue>
| |
− | <toStringStyle>FloatTwoOrThree</toStringStyle>
| |
− | <formatString>{0} kg</formatString>
| |
− | <minifiedThingInherits>{{Good|true}}</minifiedThingInherits>
| |
− | <showOnUnhaulables>{{Bad|false}}</showOnUnhaulables>
| |
− | |
| |
− | <parts>
| |
− | <li>StatPart_BodySize</li>
| |
− | <li>StatPart_NaturalNotMissingBodyPartsCoverage</li>
| |
− | <li>StatPart_GearAndInventoryMass</li>
| |
− | <li>StatPart_UnfinishedThingIngredientsMass</li>
| |
− | <li>StatPart_AddedBodyPartsMass</li>
| |
− | </parts>
| |
− | | <displayPriorityInCategory>1500</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!-- ParentName="MarketValueBase" --><!--<StatDef>-->
| |
− | | <defName>MarketValue</defName>
| |
− | <label>market value</label>
| |
− | | <description>The market value of an object.\n\nThe actual trade price will be adjusted by negotiation skill, relationship status, and other contextual factors.</description>
| |
− | | -
| |
− | | -
| |
− | |
| |
− | <parts>
| |
− | <li>StatPart_Health">
| |
− | <curve>
| |
− | <points>
| |
− | <li>(0.0, 0.0)</li>
| |
− | <li>(0.5, 0.1)</li>
| |
− | <li>(0.6, 0.5)</li>
| |
− | <li>(0.9, 1.0)</li>
| |
− | </points>
| |
− | </curve>
| |
− | </li>
| |
− | <li>StatPart_Age" MayRequire="Ludeon.RimWorld.Biotech">
| |
− | <useBiologicalYears>{{Good|true}}</useBiologicalYears>
| |
− | <humanlikeOnly>{{Good|true}}</humanlikeOnly>
| |
− | <curve>
| |
− | <points>
| |
− | <li>(3,0.5)</li>
| |
− | <li>(13,0.9)</li>
| |
− | <li>(18,1)</li>
| |
− | </points>
| |
− | </curve>
| |
− | </li>
| |
− | </parts>
| |
− | | -
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!-- ParentName="MarketValueBase" --><!--<StatDef>-->
| |
− | | <defName>MarketValueIgnoreHp</defName>
| |
− | <label>market value ignoring hitpoints</label>
| |
− | | -
| |
− | | -
| |
− | |
| |
− | <alwaysHide>{{Good|true}}</alwaysHide>
| |
− | | -
| |
− | | -
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>SellPriceFactor</defName>
| |
− | <label>sell price multiplier</label>
| |
− | | <description>A multiplier on the price at which you can sell items.</description>
| |
− | | <category>BasicsNonPawn</category>
| |
− | |
| |
− | <showIfUndefined>{{Bad|false}}</showIfUndefined>
| |
− | <defaultBaseValue>{{%|1}}</defaultBaseValue>
| |
− | <minValue>{{%|0}}</minValue>
| |
− | <toStringStyle>PercentZero</toStringStyle>
| |
− | <showOnUntradeables>{{Bad|false}}</showOnUntradeables>
| |
− | | -
| |
− | | <displayPriorityInCategory>2509</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>RoyalFavorValue</defName>
| |
− | <label>honor value</label>
| |
− | | <description>The amount of honor your trader will earn for giving this to a tribute collector.</description>
| |
− | | <category>BasicsImportant</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|0}}</defaultBaseValue>
| |
− | <minValue>{{%|0}}</minValue>
| |
− | <toStringStyle>FloatMaxThree</toStringStyle>
| |
− | <showIfUndefined>{{Bad|false}}</showIfUndefined>
| |
− | <showIfModsLoaded><li>ludeon.rimworld.royalty</li></showIfModsLoaded>
| |
− | | -
| |
− | | <displayPriorityInCategory>2508</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>Flammability</defName>
| |
− | <label>flammability</label>
| |
− | | <description>How easily an object catches fire and how quickly a fire will grow as it burns.</description>
| |
− | | <category>Basics</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|0}}</defaultBaseValue>
| |
− | <minValue>{{%|0}}</minValue>
| |
− | <!-- Normalize to: 1 is wood, 0 is stone, 2 is like dry wispy paper or volatile fuel.-->
| |
− | <maxValue>2</maxValue>
| |
− | <toStringStyle>PercentZero</toStringStyle>
| |
− | <scenarioRandomizable>{{Good|true}}</scenarioRandomizable>
| |
− | <minifiedThingInherits>{{Good|true}}</minifiedThingInherits>
| |
− | | -
| |
− | | <displayPriorityInCategory>3000</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>WorkToMake</defName>
| |
− | <label>work to make</label>
| |
− | | <description>The base amount of work it takes to make an item, once all materials are gathered.</description>
| |
− | | <category>BasicsNonPawn</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|1}}</defaultBaseValue>
| |
− | <minValue>{{%|0}}</minValue>
| |
− | <toStringStyle>WorkAmount</toStringStyle>
| |
− | <roundToFiveOver>300</roundToFiveOver>
| |
− | <showIfUndefined>{{Bad|false}}</showIfUndefined>
| |
− | <scenarioRandomizable>{{Good|true}}</scenarioRandomizable>
| |
− | | -
| |
− | | <displayPriorityInCategory>3100</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>DeteriorationRate</defName>
| |
− | <label>deterioration rate</label>
| |
− | | <description>The rate at which this item deteriorates when left outside, in average hit points per day.\n\nDeterioration rate is also affected by things like weather, roofs, toxic fallout, or being left in shallow water.</description>
| |
− | | <category>BasicsNonPawn</category>
| |
− | |
| |
− | <showIfUndefined>{{Bad|false}}</showIfUndefined>
| |
− | <defaultBaseValue>{{%|0}}</defaultBaseValue>
| |
− | <minValue>{{%|0}}</minValue>
| |
− | <toStringStyle>FloatTwo</toStringStyle>
| |
− | <formatString>{0} / day</formatString>
| |
− | <scenarioRandomizable>{{Good|true}}</scenarioRandomizable>
| |
− | |
| |
− | <parts>
| |
− | <li>StatPart_Quality">
| |
− | <factorAwful>2</factorAwful>
| |
− | <factorPoor>1.5</factorPoor>
| |
− | <factorNormal>1</factorNormal>
| |
− | <factorGood>0.8</factorGood>
| |
− | <factorExcellent>0.6</factorExcellent>
| |
− | <factorMasterwork>0.3</factorMasterwork>
| |
− | <factorLegendary>0.1</factorLegendary>
| |
− | </li>
| |
− | <li>StatPart_EnvironmentalEffects">
| |
− | <factorOffsetUnroofed>0.5</factorOffsetUnroofed>
| |
− | <factorOffsetOutdoors>0.5</factorOffsetOutdoors>
| |
− | <protectedByEdificeFactor>0</protectedByEdificeFactor>
| |
− | </li>
| |
− | <li>StatPart_Pollution" MayRequire="Ludeon.RimWorld.Biotech">
| |
− | <multiplier>1.5</multiplier>
| |
− | </li>
| |
− | <li>StatPart_NoxiousHaze" MayRequire="Ludeon.RimWorld.Biotech">
| |
− | <multiplier>3</multiplier>
| |
− | </li>
| |
− | <li>StatPart_ToxicFallout">
| |
− | <multiplier>3</multiplier>
| |
− | </li>
| |
− | <li>StatPart_NearHarbingerTree" MayRequire="Ludeon.RimWorld.Anomaly">
| |
− | <multiplier>2</multiplier>
| |
− | </li>
| |
− | <li>StatPart_ShamblerCorpse" MayRequire="Ludeon.RimWorld.Anomaly">
| |
− | <multiplier>5</multiplier>
| |
− | </li>
| |
− | </parts>
| |
− | | <displayPriorityInCategory>2500</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!-- Name="Beauty" --><!--<StatDef>-->
| |
− | | <defName>Beauty</defName>
| |
− | <label>beauty</label>
| |
− | | <description>How enjoyable an object is to look at.\n\nBeautiful objects fulfill characters' need for beauty.</description>
| |
− | | <category>BasicsNonPawn</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|0}}</defaultBaseValue>
| |
− | <minValue>{{%|-1000}}</minValue>
| |
− | <hideAtValue>{{%|0}}</hideAtValue>
| |
− | <roundValue>{{Good|true}}</roundValue>
| |
− | <toStringStyle>Integer</toStringStyle>
| |
− | <roundToFiveOver>100</roundToFiveOver>
| |
− | <applyFactorsIfNegative>{{Bad|false}}</applyFactorsIfNegative>
| |
− | |
| |
− | <parts>
| |
− | <li>StatPart_Quality">
| |
− | <factorAwful>-0.1</factorAwful>
| |
− | <factorPoor>0.5</factorPoor>
| |
− | <factorNormal>1</factorNormal>
| |
− | <factorGood>2</factorGood>
| |
− | <factorExcellent>3</factorExcellent>
| |
− | <factorMasterwork>5</factorMasterwork>
| |
− | <factorLegendary>8</factorLegendary>
| |
− | </li>
| |
− | <li>StatPart_ContentsBeauty</li>
| |
− | </parts>
| |
− | | <displayPriorityInCategory>3000</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!-- ParentName="Beauty" --><!--<StatDef>-->
| |
− | | <defName>BeautyOutdoors</defName>
| |
− | <label>outdoor beauty</label>
| |
− | | <description>How enjoyable something is to look at if it's outside.\n\nBeautiful objects fulfill peoples' need for beauty.</description>
| |
− | | -
| |
− | | -
| |
− | | -
| |
− | | -
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>Cleanliness</defName>
| |
− | <label>cleanliness</label>
| |
− | | <description>How much an object contributes to an area's cleanliness score.</description>
| |
− | | <category>BasicsNonPawn</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|0}}</defaultBaseValue>
| |
− | <maxValue>1000</maxValue>
| |
− | <minValue>{{%|-1000}}</minValue>
| |
− | <hideAtValue>{{%|0}}</hideAtValue>
| |
− | <toStringStyle>FloatOne</toStringStyle>
| |
− | <applyFactorsIfNegative>{{Bad|false}}</applyFactorsIfNegative>
| |
− | | -
| |
− | | <displayPriorityInCategory>3000</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>Comfort</defName>
| |
− | <label>comfort</label>
| |
− | | <description>How comfortable an object is to sit or lay on.\n\nUsing comfortable objects fulfills a character's need for comfort.</description>
| |
− | | <category>BasicsNonPawn</category>
| |
− | |
| |
− | <showIfUndefined>{{Bad|false}}</showIfUndefined>
| |
− | <defaultBaseValue>{{%|0}}</defaultBaseValue>
| |
− | <maxValue>1000</maxValue>
| |
− | <minValue>{{%|-1000}}</minValue>
| |
− | <toStringStyle>FloatTwo</toStringStyle>
| |
− | <applyFactorsIfNegative>{{Bad|false}}</applyFactorsIfNegative>
| |
− | |
| |
− | <parts>
| |
− | <li>StatPart_Quality">
| |
− | <factorAwful>0.76</factorAwful>
| |
− | <factorPoor>0.88</factorPoor>
| |
− | <factorNormal>1</factorNormal>
| |
− | <factorGood>1.12</factorGood>
| |
− | <factorExcellent>1.24</factorExcellent>
| |
− | <factorMasterwork>1.45</factorMasterwork>
| |
− | <factorLegendary>1.7</factorLegendary>
| |
− | </li>
| |
− | </parts>
| |
− | | <displayPriorityInCategory>3000</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>Nutrition</defName>
| |
− | <label>nutrition</label>
| |
− | | <description>How nutritious this food is.</description>
| |
− | | <category>BasicsNonPawnImportant</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|0}}</defaultBaseValue>
| |
− | <minValue>{{%|0}}</minValue>
| |
− | <showIfUndefined>{{Bad|false}}</showIfUndefined>
| |
− | <toStringStyle>FloatTwo</toStringStyle>
| |
− | |
| |
− | <parts>
| |
− | <li>StatPart_BodySize</li>
| |
− | <li>StatPart_NaturalNotMissingBodyPartsCoverage</li>
| |
− | <li>StatPart_PlantGrowthNutritionFactor</li>
| |
− | <li>StatPart_IsFlesh</li>
| |
− | <li>StatPart_IsCorpseFresh</li>
| |
− | </parts>
| |
− | | <displayPriorityInCategory>3000</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>FoodPoisonChanceFixedHuman</defName>
| |
− | <label>food poison chance</label>
| |
− | <labelForFullStatList>food poison chance (food stat)</labelForFullStatList>
| |
− | | <description>The chance this food will cause food poisoning.</description>
| |
− | | <category>BasicsNonPawn</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|0}}</defaultBaseValue>
| |
− | <minValue>{{%|0}}</minValue>
| |
− | <hideAtValue>{{%|0}}</hideAtValue>
| |
− | <toStringStyle>PercentZero</toStringStyle>
| |
− | |
| |
− | <parts>
| |
− | <li>StatPart_MaxChanceIfRotting</li>
| |
− | </parts>
| |
− | | <displayPriorityInCategory>4000</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>ShootingAccuracyTurret</defName>
| |
− | <label>shooting accuracy</label>
| |
− | <labelForFullStatList>shooting accuracy (turrets)</labelForFullStatList>
| |
− | | <description>Base chance to not miss per cell of shot distance.\n\nChance to hit is also affected by many other factors. A hit chance explanation for any shot can be seen by selecting a shooter and mousing over a target.</description>
| |
− | | <category>BasicsNonPawn</category>
| |
− | |
| |
− | <workerClass>StatWorker_ShootingAccuracy</workerClass>
| |
− | <defaultBaseValue>{{%|0.96}}</defaultBaseValue>
| |
− | <toStringStyle>PercentOne</toStringStyle>
| |
− | <toStringStyleUnfinalized>FloatOne</toStringStyleUnfinalized>
| |
− | <showIfUndefined>{{Bad|false}}</showIfUndefined>
| |
− | | -
| |
− | | <displayPriorityInCategory>4000</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | <!--</Defs>-->
| |
− | <!-- Core Stats_Basics_Special -->
| |
− | <!--<Defs>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>MedicalPotency</defName>
| |
− | <label>medical potency</label>
| |
− | | <description>How effective this is when used to tend wounds and diseases, or do surgery.\n\nHigher medical potency improves the quality of tending, and acts as a multiplier on the chance of success during surgery.\nMedical potency is just one factor in medical outcomes, among many others, including doctor ability, equipment, cleanliness, and luck.</description>
| |
− | | <category>BasicsNonPawnImportant</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|0.0}}</defaultBaseValue>
| |
− | <minValue>{{%|0.2}}</minValue>
| |
− | <toStringStyle>PercentZero</toStringStyle>
| |
− | <showIfUndefined>{{Bad|false}}</showIfUndefined>
| |
− | | -
| |
− | | <displayPriorityInCategory>4000</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>MedicalQualityMax</defName>
| |
− | <label>medical tend quality maximum</label>
| |
− | | <description>The maximum quality of medical tending that can be achieved while using this.\n\nBetter tend quality allows skilled doctors to treat wounds better, as well as more reliably.</description>
| |
− | | <category>BasicsNonPawnImportant</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|1.0}}</defaultBaseValue>
| |
− | <minValue>{{%|0.0}}</minValue>
| |
− | <toStringStyle>PercentZero</toStringStyle>
| |
− | <showIfUndefined>{{Bad|false}}</showIfUndefined>
| |
− | | -
| |
− | | <displayPriorityInCategory>4010</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>ConstructionSpeedFactor</defName>
| |
− | <label>construction speed</label>
| |
− | <labelForFullStatList>construction speed (material factor)</labelForFullStatList>
| |
− | | <description>The speed at which buildings made of this are constructed is multiplied by this value.\n\nSome materials, like stone, are slow to build from, while others, like wood, are fast.</description>
| |
− | | <category>BasicsNonPawn</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|1}}</defaultBaseValue>
| |
− | <minValue>{{%|0.1}}</minValue>
| |
− | <toStringStyle>PercentZero</toStringStyle>
| |
− | <hideAtValue>{{%|1}}</hideAtValue>
| |
− | | -
| |
− | | <displayPriorityInCategory>2500</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!-- ParentName="MeditationFocusBase" --><!--<StatDef>-->
| |
− | | <defName>MeditationFocusStrength</defName>
| |
− | <label>meditation psyfocus bonus</label>
| |
− | | <description>The amount of extra psyfocus someone gains by focusing on this object during meditation, in addition to their own base rate of meditation psyfocus gain.\n\nFor some objects, this number can change depending on the surroundings and the person doing the meditating.</description>
| |
− | <workerClass>StatWorker_PossibleCompOffsets</workerClass>
| |
− | | <category>Meditation</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|0}}</defaultBaseValue>
| |
− | <minValue>{{%|0.0}}</minValue>
| |
− | <showIfUndefined>{{Bad|false}}</showIfUndefined>
| |
− | <showZeroBaseValue>{{Good|true}}</showZeroBaseValue>
| |
− | | -
| |
− | | <displayPriorityInCategory>4010</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>PsychicSensitivityOffset</defName>
| |
− | <label>psychic sensitivity offset</label>
| |
− | | <description>An offset applied to the user's psychic sensitivity.</description>
| |
− | | <category>Basics</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|0}}</defaultBaseValue>
| |
− | <toStringStyle>PercentZero</toStringStyle>
| |
− | <showOnAnimals>{{Bad|false}}</showOnAnimals>
| |
− | <showIfUndefined>{{Bad|false}}</showIfUndefined>
| |
− | <showOnPawns>{{Bad|false}}</showOnPawns>
| |
− | <cacheable>{{Good|true}}</cacheable>
| |
− | |
| |
− | <parts>
| |
− | <li>StatPart_Quality">
| |
− | <factorAwful>0.5</factorAwful>
| |
− | <factorPoor>0.66</factorPoor>
| |
− | <factorNormal>0.83</factorNormal>
| |
− | <factorGood>1.0</factorGood>
| |
− | <factorExcellent>1.16</factorExcellent>
| |
− | <factorMasterwork>1.32</factorMasterwork>
| |
− | <factorLegendary>1.5</factorLegendary>
| |
− | <applyToNegativeValues>{{Good|true}}</applyToNegativeValues>
| |
− | </li>
| |
− | </parts>
| |
− | | <displayPriorityInCategory>3500</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>PsychicSensitivityFactor</defName>
| |
− | <label>psychic sensitivity factor</label>
| |
− | | <description>A factor applied to the user's psychic sensitivity.</description>
| |
− | | <category>Basics</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|1}}</defaultBaseValue>
| |
− | <hideAtValue>{{%|1}}</hideAtValue>
| |
− | <toStringStyle>PercentZero</toStringStyle>
| |
− | <showOnAnimals>{{Bad|false}}</showOnAnimals>
| |
− | <showIfUndefined>{{Bad|false}}</showIfUndefined>
| |
− | <showOnPawns>{{Bad|false}}</showOnPawns>
| |
− | | -
| |
− | | <displayPriorityInCategory>3500</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!-- MayRequireAnyOf="Ludeon.RimWorld.Royalty,Ludeon.RimWorld.Biotech" --> <!--<StatDef>-->
| |
− | | <defName>PsychicEntropyMaxOffset</defName>
| |
− | <label>neural heat limit offset</label>
| |
− | | <description>An offset applied to the user's neural heat limit.</description>
| |
− | | <category>Basics</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|0}}</defaultBaseValue>
| |
− | <hideAtValue>{{%|0}}</hideAtValue>
| |
− | <toStringStyle>FloatOne</toStringStyle>
| |
− | <showOnAnimals>{{Bad|false}}</showOnAnimals>
| |
− | <showIfUndefined>{{Bad|false}}</showIfUndefined>
| |
− | <showOnPawns>{{Bad|false}}</showOnPawns>
| |
− | |
| |
− | <showIfModsLoaded>
| |
− | <li>ludeon.rimworld.royalty</li>
| |
− | </showIfModsLoaded>
| |
− | <showIfModsLoadedAny>
| |
− | <li>ludeon.rimworld.royalty</li>
| |
− | <li>ludeon.rimworld.biotech</li>
| |
− | </showIfModsLoadedAny>
| |
− | | <displayPriorityInCategory>3525</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!-- MayRequireAnyOf="Ludeon.RimWorld.Royalty,Ludeon.RimWorld.Biotech" --> <!--<StatDef>-->
| |
− | | <defName>PsychicEntropyRecoveryRateOffset</defName>
| |
− | <label>neural heat recovery rate offset</label>
| |
− | | <description>An offset applied to the user's neural heat recovery rate.</description>
| |
− | | <category>Basics</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|0}}</defaultBaseValue>
| |
− | <hideAtValue>{{%|0}}</hideAtValue>
| |
− | <formatString>{0}/s</formatString>
| |
− | <toStringStyle>FloatTwo</toStringStyle>
| |
− | <showOnAnimals>{{Bad|false}}</showOnAnimals>
| |
− | <showIfUndefined>{{Bad|false}}</showIfUndefined>
| |
− | <showOnPawns>{{Bad|false}}</showOnPawns>
| |
− | |
| |
− | <showIfModsLoadedAny>
| |
− | <li>ludeon.rimworld.royalty</li>
| |
− | <li>ludeon.rimworld.biotech</li>
| |
− | </showIfModsLoadedAny>
| |
− | | <displayPriorityInCategory>3550</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>FilthMultiplier</defName>
| |
− | <label>filth multiplier</label>
| |
− | | <description>How susceptible this surface is to filth. If this is less than 100%, some of the filth deposited here will disappear on contact. This only applies to organic filth.</description>
| |
− | | <category>Terrain</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|1}}</defaultBaseValue>
| |
− | <minValue>{{%|0}}</minValue>
| |
− | <showOnPawns>{{Bad|false}}</showOnPawns>
| |
− | <toStringStyle>PercentZero</toStringStyle>
| |
− | | -
| |
− | | -
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>CleaningTimeFactor</defName>
| |
− | <label>cleaning time multiplier</label>
| |
− | | <description>A multiplier on how long it takes to clean filth from this surface.</description>
| |
− | | <category>Terrain</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|1}}</defaultBaseValue>
| |
− | <minValue>{{%|0.001}}</minValue>
| |
− | <showOnPawns>{{Bad|false}}</showOnPawns>
| |
− | <toStringStyle>PercentZero</toStringStyle>
| |
− | | -
| |
− | | -
| |
− | <!--</StatDef>-->
| |
− | <!--</Defs>-->
| |
− | <!-- Core Stats_Building_Special -->
| |
− | <!--<Defs>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>WorkToBuild</defName>
| |
− | <label>work to build</label>
| |
− | | <description>The base amount of work it takes to build a structure, once all materials are gathered.\n\nThe work required to deconstruct the structure is also based on this.</description>
| |
− | | <category>Building</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|1}}</defaultBaseValue>
| |
− | <minValue>{{%|0}}</minValue>
| |
− | <toStringStyle>WorkAmount</toStringStyle>
| |
− | <roundToFiveOver>300</roundToFiveOver>
| |
− | <showIfUndefined>{{Bad|false}}</showIfUndefined>
| |
− | <scenarioRandomizable>{{Good|true}}</scenarioRandomizable>
| |
− | | -
| |
− | | <displayPriorityInCategory>3101</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>DoorOpenSpeed</defName>
| |
− | <label>door opening speed</label>
| |
− | | <description>The speed at which the door opens when unpowered.\n\nSlow doors will slow down everyone who uses them.</description>
| |
− | | <category>Building</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|1}}</defaultBaseValue>
| |
− | <minValue>{{%|0.2}}</minValue>
| |
− | <toStringStyle>PercentZero</toStringStyle>
| |
− | | -
| |
− | | <displayPriorityInCategory>3102</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>BedRestEffectiveness</defName>
| |
− | <label>rest effectiveness</label>
| |
− | | <description>How fast people sleeping on this gain rest.</description>
| |
− | | <category>Building</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|0.0}}</defaultBaseValue>
| |
− | <minValue>{{%|0.4}}</minValue>
| |
− | <valueIfMissing>0.8</valueIfMissing>
| |
− | <toStringStyle>PercentZero</toStringStyle>
| |
− | <showIfUndefined>{{Bad|false}}</showIfUndefined>
| |
− | |
| |
− | <parts>
| |
− | <li>StatPart_Quality">
| |
− | <factorAwful>0.86</factorAwful>
| |
− | <factorPoor>0.92</factorPoor>
| |
− | <factorNormal>1</factorNormal>
| |
− | <factorGood>1.08</factorGood>
| |
− | <factorExcellent>1.14</factorExcellent>
| |
− | <factorMasterwork>1.25</factorMasterwork>
| |
− | <factorLegendary>1.6</factorLegendary>
| |
− | </li>
| |
− | </parts>
| |
− | | <displayPriorityInCategory>4000</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>TrapMeleeDamage</defName>
| |
− | <workerClass>StatWorker_MeleeDamageAmountTrap</workerClass>
| |
− | <label>trap melee damage</label>
| |
− | | <description>How much damage this trap does on average per hit. Each trap hits multiple times.\n\nThe actual damage in any instance will vary randomly.</description>
| |
− | | <category>Building</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|1}}</defaultBaseValue>
| |
− | <minValue>{{%|1}}</minValue>
| |
− | <toStringStyle>Integer</toStringStyle>
| |
− | <showIfUndefined>{{Bad|false}}</showIfUndefined>
| |
− | | -
| |
− | | <displayPriorityInCategory>5001</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>TrapSpringChance</defName>
| |
− | <label>trap spring chance</label>
| |
− | | <description>The likelihood that the trap will spring when an unaware creature passes over it.</description>
| |
− | | <category>Building</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|1}}</defaultBaseValue>
| |
− | <minValue>{{%|0}}</minValue>
| |
− | <toStringStyle>PercentZero</toStringStyle>
| |
− | <showIfUndefined>{{Bad|false}}</showIfUndefined>
| |
− | | -
| |
− | | <displayPriorityInCategory>5000</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>ResearchSpeedFactor</defName>
| |
− | <label>research speed factor</label>
| |
− | | <description>The speed at which people do research is multiplied by this value.</description>
| |
− | | <category>Building</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|1}}</defaultBaseValue>
| |
− | <minValue>{{%|0.25}}</minValue>
| |
− | <toStringStyle>PercentZero</toStringStyle>
| |
− | <showIfUndefined>{{Bad|false}}</showIfUndefined>
| |
− | |
| |
− | <parts>
| |
− | <li>StatPart_Outdoors">
| |
− | <factorIndoors>1.00</factorIndoors>
| |
− | <factorOutdoors>0.75</factorOutdoors>
| |
− | </li>
| |
− | <li>StatPart_WorkTableTemperature</li>
| |
− | <li>StatPart_RoomStat">
| |
− | <roomStat>ResearchSpeedFactor</roomStat>
| |
− | <customLabel>Room cleanliness</customLabel>
| |
− | </li>
| |
− | <li>StatPart_RoomStat">
| |
− | <roomStat>ReadingBonus</roomStat>
| |
− | <customLabel>Reading bonus</customLabel>
| |
− | </li>
| |
− | </parts>
| |
− | | <displayPriorityInCategory>1000</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>MedicalTendQualityOffset</defName>
| |
− | <label>medical tend quality offset</label>
| |
− | | <description>Medical tend quality is offset by this value.</description>
| |
− | | <category>Building</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|0}}</defaultBaseValue>
| |
− | <minValue>{{%|0}}</minValue>
| |
− | <toStringStyle>PercentZero</toStringStyle>
| |
− | <hideAtValue>{{%|0}}</hideAtValue>
| |
− | | -
| |
− | | <displayPriorityInCategory>2000</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>ImmunityGainSpeedFactor</defName>
| |
− | <label>immunity gain speed factor</label>
| |
− | | <description>Immunity gain speed is multiplied by this value.</description>
| |
− | | <category>Building</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|1}}</defaultBaseValue>
| |
− | <minValue>{{%|0.5}}</minValue>
| |
− | <toStringStyle>PercentZero</toStringStyle>
| |
− | <hideAtValue>{{%|1}}</hideAtValue>
| |
− | | -
| |
− | | <displayPriorityInCategory>4000</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>PowerPlantMaxPowerOuput</defName>
| |
− | <workerClass>StatWorker_MaxPowerOutput</workerClass>
| |
− | <label>max power output</label>
| |
− | | <description>The maximum power that this generator can output in ideal conditions.</description>
| |
− | | <category>Building</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|0}}</defaultBaseValue>
| |
− | <minValue>{{%|0}}</minValue>
| |
− | <toStringStyle>Integer</toStringStyle>
| |
− | <showOnNonPowerPlants>{{Bad|false}}</showOnNonPowerPlants>
| |
− | | -
| |
− | | <displayPriorityInCategory>1000</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>WorkTableWorkSpeedFactor</defName>
| |
− | <label>work speed factor</label>
| |
− | | <description>Work speed is multiplied by this value.</description>
| |
− | | <category>Building</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|1}}</defaultBaseValue>
| |
− | <minValue>{{%|0.1}}</minValue>
| |
− | <toStringStyle>PercentZero</toStringStyle>
| |
− | <showOnNonWorkTables>{{Bad|false}}</showOnNonWorkTables>
| |
− | |
| |
− | <parts>
| |
− | <li>StatPart_WorkTableUnpowered</li>
| |
− | <li>StatPart_WorkTableTemperature</li>
| |
− | <li>StatPart_WorkTableOutdoors</li>
| |
− | </parts>
| |
− | | <displayPriorityInCategory>3000</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>WorkTableEfficiencyFactor</defName>
| |
− | <label>work efficiency factor</label>
| |
− | | <description>Work efficiency is multiplied by this value.</description>
| |
− | | <category>Building</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|1}}</defaultBaseValue>
| |
− | <minValue>{{%|0.1}}</minValue>
| |
− | <toStringStyle>PercentZero</toStringStyle>
| |
− | <showOnNonWorkTables>{{Bad|false}}</showOnNonWorkTables>
| |
− | <hideAtValue>{{%|1}}</hideAtValue>
| |
− | | -
| |
− | | <displayPriorityInCategory>3000</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>JoyGainFactor</defName>
| |
− | <label>recreation power</label>
| |
− | | <description>How effectively this item entertains people and fulfills the need for recreation.</description>
| |
− | | <category>Building</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|1}}</defaultBaseValue>
| |
− | <minValue>{{%|0.3}}</minValue>
| |
− | <toStringStyle>PercentZero</toStringStyle>
| |
− | <showIfUndefined>{{Bad|false}}</showIfUndefined>
| |
− | |
| |
− | <parts>
| |
− | <li>StatPart_Quality">
| |
− | <factorAwful>0.76</factorAwful>
| |
− | <factorPoor>0.88</factorPoor>
| |
− | <factorNormal>1</factorNormal>
| |
− | <factorGood>1.12</factorGood>
| |
− | <factorExcellent>1.24</factorExcellent>
| |
− | <factorMasterwork>1.4</factorMasterwork>
| |
− | <factorLegendary>1.8</factorLegendary>
| |
− | </li>
| |
− | </parts>
| |
− | | <displayPriorityInCategory>4010</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>SurgerySuccessChanceFactor</defName>
| |
− | <label>surgery success chance factor</label>
| |
− | | <description>A multiplier to the chance that a surgery will succeed when performed here.\n\nSurgery success chances are also affected by many other factors, including the surgeon's ability and medicine used.</description>
| |
− | <workerClass>StatWorker_SurgerySuccessChanceFactor</workerClass>
| |
− | | <category>Building</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|1.00}}</defaultBaseValue>
| |
− | <minValue>{{%|0}}</minValue>
| |
− | <toStringStyle>PercentZero</toStringStyle>
| |
− | |
| |
− | <parts>
| |
− | <li>StatPart_RoomStat">
| |
− | <roomStat>SurgerySuccessChanceCleanlinessFactor</roomStat>
| |
− | <customLabel>Room cleanliness</customLabel>
| |
− | </li>
| |
− | <li>StatPart_Glow">
| |
− | <factorFromGlowCurve>
| |
− | <points>
| |
− | <li>(0,0.75)</li>
| |
− | <li>(0.50,1.00)</li>
| |
− | </points>
| |
− | </factorFromGlowCurve>
| |
− | <ignoreIfIncapableOfSight>{{Good|true}}</ignoreIfIncapableOfSight>
| |
− | <ignoreIfPrefersDarkness>{{Good|true}}</ignoreIfPrefersDarkness>
| |
− | </li>
| |
− | <li>StatPart_Outdoors">
| |
− | <factorIndoors>1</factorIndoors>
| |
− | <factorOutdoors>0.85</factorOutdoors>
| |
− | </li>
| |
− | <li>StatPart_Quality">
| |
− | <factorAwful>0.90</factorAwful>
| |
− | <factorPoor>0.95</factorPoor>
| |
− | <factorNormal>1</factorNormal>
| |
− | <factorGood>1.05</factorGood>
| |
− | <factorExcellent>1.1</factorExcellent>
| |
− | <factorMasterwork>1.15</factorMasterwork>
| |
− | <factorLegendary>1.3</factorLegendary>
| |
− | </li>
| |
− | </parts>
| |
− | | <displayPriorityInCategory>4100</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | <!-- This is only used to communicate information in the special stats page -->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>RoomReadingBonus</defName>
| |
− | <label>reading bonus</label>
| |
− | | <description>Provides a bonus to research speed, XP gained from reading, and recreation gained from reading in the same room as the bookcase. This is increased by placing more and higher quality books in the bookcase.</description>
| |
− | <workerClass>StatWorker_RoomReadingBonus</workerClass>
| |
− | | <category>Building</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|1}}</defaultBaseValue>
| |
− | <minValue>{{%|1}}</minValue>
| |
− | <toStringStyle>PercentZero</toStringStyle>
| |
− | |
| |
− | <parts>
| |
− | <li>StatPart_RoomStat">
| |
− | <roomStat>ReadingBonus</roomStat>
| |
− | <customLabel>Reading bonus</customLabel>
| |
− | </li>
| |
− | </parts>
| |
− | | <displayPriorityInCategory>4200</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | <!--</Defs>-->
| |
− | <!-- Core Stats_Pawns_Combat -->
| |
− | <!--<Defs>-->
| |
− | <!-- ================================== Melee =======================================-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>MeleeDPS</defName>
| |
− | <workerClass>StatWorker_MeleeDPS</workerClass>
| |
− | <label>melee DPS</label>
| |
− | | <description>Average damage per second in melee combat.\n\nThis stat ignores target defenses like dodging and armor.</description>
| |
− | | <category>PawnCombat</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|0}}</defaultBaseValue>
| |
− | <minValue>{{%|0}}</minValue>
| |
− | <toStringStyle>FloatTwo</toStringStyle>
| |
− | <forInformationOnly>{{Good|true}}</forInformationOnly>
| |
− | <showDevelopmentalStageFilter>Child, Adult</showDevelopmentalStageFilter>
| |
− | | -
| |
− | | <displayPriorityInCategory>5100</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>MeleeDamageFactor</defName>
| |
− | <label>melee damage factor</label>
| |
− | | <description>A multiplier on the amount of melee damage inflicted by this person.</description>
| |
− | | <category>PawnCombat</category>
| |
− | |
| |
− | <toStringStyle>PercentZero</toStringStyle>
| |
− | <defaultBaseValue>{{%|1}}</defaultBaseValue>
| |
− | <hideAtValue>{{%|1}}</hideAtValue>
| |
− | <minValue>{{%|0.0001}}</minValue>
| |
− | |
| |
− | <parts>
| |
− | * StatPart_ShamblerCrawling {{AnomalyIcon}}:
| |
− | <li>
| |
− | <factor>0.75</factor>
| |
− | </li>
| |
− | </parts>
| |
− | | <displayPriorityInCategory>5200</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>MeleeCooldownFactor</defName>
| |
− | <label>melee cooldown</label>
| |
− | | <description>A multiplier on the time this creature takes to recover after making a melee attack.</description>
| |
− | | <category>PawnCombat</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|1}}</defaultBaseValue>
| |
− | <minValue>{{%|0.05}}</minValue>
| |
− | <toStringStyle>PercentZero</toStringStyle>
| |
− | <showIfUndefined>{{Bad|false}}</showIfUndefined>
| |
− | | -
| |
− | | <displayPriorityInCategory>5201</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>MeleeArmorPenetration</defName>
| |
− | <workerClass>StatWorker_MeleeArmorPenetration</workerClass>
| |
− | <label>melee armor penetration</label>
| |
− | | <description>Average armor penetration of all attacks in melee combat.\n\nThis stat includes currently used weapon.</description>
| |
− | | <category>PawnCombat</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|0}}</defaultBaseValue>
| |
− | <minValue>{{%|0}}</minValue>
| |
− | <toStringStyle>PercentZero</toStringStyle>
| |
− | <forInformationOnly>{{Good|true}}</forInformationOnly>
| |
− | <showDevelopmentalStageFilter>Child, Adult</showDevelopmentalStageFilter>
| |
− | | -
| |
− | | <displayPriorityInCategory>4100</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>MeleeHitChance</defName>
| |
− | <label>melee hit chance</label>
| |
− | | <description>Chance to hit a target in melee.\n\nThe target can still dodge even if we would've hit.</description>
| |
− | | <category>PawnCombat</category>
| |
− | |
| |
− | <neverDisabled>{{Good|true}}</neverDisabled>
| |
− | <defaultBaseValue>{{%|0}}</defaultBaseValue>
| |
− | <minValue>{{%|0}}</minValue>
| |
− | <showOnPawns>{{Bad|false}}</showOnPawns>
| |
− | <toStringStyle>PercentZero</toStringStyle>
| |
− | <toStringStyleUnfinalized>FloatOne</toStringStyleUnfinalized>
| |
− | <finalizeEquippedStatOffset>{{Bad|false}}</finalizeEquippedStatOffset>
| |
− | <noSkillOffset>4</noSkillOffset>
| |
− | |
| |
− | <skillNeedOffsets>
| |
− | <li>SkillNeed_BaseBonus">
| |
− | <skill>[[Skills#Melee|Melee]]</skill>
| |
− | <baseValue>{{%|0}}</baseValue>
| |
− | <bonusPerLevel>{{%|1}}</bonusPerLevel>
| |
− | </li>
| |
− | </skillNeedOffsets>
| |
− | <capacityOffsets>
| |
− | <li>
| |
− | <capacity>[[Manipulation]]</capacity>
| |
− | <scale>12</scale>
| |
− | <max>{{%|1.5}}</max>
| |
− | </li>
| |
− | <li>
| |
− | <capacity>[[Sight]]</capacity>
| |
− | <scale>12</scale>
| |
− | <max>{{%|1.5}}</max>
| |
− | </li>
| |
− | </capacityOffsets>
| |
− | <postProcessCurve>
| |
− | <points>
| |
− | <li>(-20, 0.05)</li>
| |
− | <li>(-10, 0.10)</li>
| |
− | <li>(0.0, 0.50)</li>
| |
− | <li>(10, 0.80)</li>
| |
− | <li>(20, 0.90)</li>
| |
− | <li>(40, 0.96)</li>
| |
− | <li>(60, 0.98)</li>
| |
− | </points>
| |
− | </postProcessCurve>
| |
− | <parts>
| |
− | <li>StatPart_Age" MayRequire="Ludeon.RimWorld.Biotech">
| |
− | <useBiologicalYears>{{Good|true}}</useBiologicalYears>
| |
− | <humanlikeOnly>{{Good|true}}</humanlikeOnly>
| |
− | <curve>
| |
− | <points>
| |
− | <li>(4,0.05)</li>
| |
− | <li>(12,0.8)</li>
| |
− | <li>(13,1)</li>
| |
− | </points>
| |
− | </curve>
| |
− | </li>
| |
− | </parts>
| |
− | | <displayPriorityInCategory>4100</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>MeleeDodgeChance</defName>
| |
− | <label>melee dodge chance</label>
| |
− | | <description>Chance to dodge a melee attack that would've otherwise hit.\n\nCharacters will not dodge while aiming or firing a ranged weapon.</description>
| |
− | | <category>PawnCombat</category>
| |
− | |
| |
− | <neverDisabled>{{Good|true}}</neverDisabled>
| |
− | <defaultBaseValue>{{%|0}}</defaultBaseValue>
| |
− | <minValue>{{%|0}}</minValue>
| |
− | <toStringStyle>PercentZero</toStringStyle>
| |
− | <toStringStyleUnfinalized>FloatOne</toStringStyleUnfinalized>
| |
− | <noSkillOffset>0</noSkillOffset>
| |
− | <showDevelopmentalStageFilter>Child, Adult</showDevelopmentalStageFilter>
| |
− | |
| |
− | <skillNeedOffsets>
| |
− | <li>SkillNeed_BaseBonus">
| |
− | <skill>[[Skills#Melee|Melee]]</skill>
| |
− | <baseValue>{{%|0}}</baseValue>
| |
− | <bonusPerLevel>{{%|1}}</bonusPerLevel>
| |
− | </li>
| |
− | </skillNeedOffsets>
| |
− | <capacityOffsets>
| |
− | <li>
| |
− | <capacity>[[Moving]]</capacity>
| |
− | <scale>18</scale>
| |
− | </li>
| |
− | <li>
| |
− | <capacity>[[Sight]]</capacity>
| |
− | <scale>8</scale>
| |
− | <max>{{%|1.4}}</max>
| |
− | </li>
| |
− | </capacityOffsets>
| |
− | <postProcessCurve>
| |
− | <points>
| |
− | <li>(5, 0)</li>
| |
− | <li>(20, 0.30)</li>
| |
− | <li>(60, 0.50)</li>
| |
− | </points>
| |
− | </postProcessCurve>
| |
− | | <displayPriorityInCategory>4100</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | <!-- ================================== Shooting =======================================-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>RangedCooldownFactor</defName>
| |
− | <label>ranged cooldown multiplier</label>
| |
− | | <description>A multiplier on the cooldown between bursts when using a ranged weapon.</description>
| |
− | | <category>PawnCombat</category>
| |
− | |
| |
− | <toStringStyle>PercentZero</toStringStyle>
| |
− | <defaultBaseValue>{{%|1}}</defaultBaseValue>
| |
− | <minValue>{{%|0.01}}</minValue>
| |
− | <hideAtValue>{{%|1}}</hideAtValue>
| |
− | | -
| |
− | | <displayPriorityInCategory>1205</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>ShootingAccuracyPawn</defName>
| |
− | <label>shooting accuracy</label>
| |
− | <labelForFullStatList>shooting accuracy (people)</labelForFullStatList>
| |
− | | <description>Base chance to not miss per cell of shot distance.\n\nChance to hit is also affected by many other factors.\n\nA hit chance explanation for any shot can be seen by selecting a shooter and mousing over a target.</description>
| |
− | | <category>PawnCombat</category>
| |
− | |
| |
− | <workerClass>StatWorker_ShootingAccuracy</workerClass>
| |
− | <showOnAnimals>{{Bad|false}}</showOnAnimals>
| |
− | <showOnEntities>{{Bad|false}}</showOnEntities>
| |
− | <showDevelopmentalStageFilter>Child, Adult</showDevelopmentalStageFilter>
| |
− | <defaultBaseValue>{{%|0}}</defaultBaseValue>
| |
− | <minValue>{{%|0}}</minValue>
| |
− | <toStringStyle>PercentOne</toStringStyle>
| |
− | <toStringStyleUnfinalized>FloatOne</toStringStyleUnfinalized>
| |
− | <finalizeEquippedStatOffset>{{Bad|false}}</finalizeEquippedStatOffset>
| |
− | <noSkillOffset>8</noSkillOffset>
| |
− | |
| |
− | <skillNeedOffsets>
| |
− | <li>SkillNeed_BaseBonus">
| |
− | <skill>[[Skills#Shooting|Shooting]]</skill>
| |
− | <baseValue>{{%|0}}</baseValue>
| |
− | <bonusPerLevel>{{%|1}}</bonusPerLevel>
| |
− | </li>
| |
− | </skillNeedOffsets>
| |
− | <capacityOffsets>
| |
− | <li>
| |
− | <capacity>[[Sight]]</capacity>
| |
− | <scale>12</scale>
| |
− | <max>{{%|2}}</max>
| |
− | </li>
| |
− | <li>
| |
− | <capacity>[[Manipulation]]</capacity>
| |
− | <scale>8</scale>
| |
− | <max>{{%|1}}</max>
| |
− | </li>
| |
− | </capacityOffsets>
| |
− | <postProcessCurve>
| |
− | <points>
| |
− | <li>(-20, 0.70)</li>
| |
− | <li>(-10, 0.80)</li>
| |
− | <li>(-6, 0.83)</li>
| |
− | <li>(-4, 0.85)</li>
| |
− | <li>(-2, 0.87)</li>
| |
− | <li>(0, 0.89)</li>
| |
− | <li>(2, 0.93)</li>
| |
− | <li>(4, 0.94)</li>
| |
− | <li>(6, 0.95)</li>
| |
− | <li>(8, 0.96)</li>
| |
− | <li>(10, 0.97)</li>
| |
− | <li>(12, 0.975)</li>
| |
− | <li>(14, 0.98)</li>
| |
− | <li>(16, 0.98333)</li>
| |
− | <li>(18, 0.98666)</li>
| |
− | <li>(20, 0.99)</li>
| |
− | <li>(22, 0.9925)</li>
| |
− | <li>(26, 0.995)</li>
| |
− | <li>(30, 0.9965)</li>
| |
− | <li>(40, 0.998)</li>
| |
− | <li>(60, 0.999)</li>
| |
− | </points>
| |
− | </postProcessCurve>
| |
− | <postProcessStatFactors>
| |
− | <li MayRequire="Ludeon.RimWorld.Biotech">ShootingAccuracyChildFactor</li>
| |
− | </postProcessStatFactors>
| |
− | | <displayPriorityInCategory>4050</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!-- ParentName="ShootingAccuracyFactorBase" --><!--<StatDef>-->
| |
− | | <defName>ShootingAccuracyFactor_Touch</defName>
| |
− | <label>accuracy factor (close)</label>
| |
− | | <description>A multiplier on accuracy at a distance of 3 cells or less.</description>
| |
− | | -
| |
− | | -
| |
− | | -
| |
− | | <displayPriorityInCategory>4049</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!-- ParentName="ShootingAccuracyFactorBase" --><!--<StatDef>-->
| |
− | | <defName>ShootingAccuracyFactor_Short</defName>
| |
− | <label>accuracy factor (short)</label>
| |
− | | <description>A multiplier on accuracy at a distance of 12 cells.</description>
| |
− | | -
| |
− | | -
| |
− | | -
| |
− | | <displayPriorityInCategory>4048</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!-- ParentName="ShootingAccuracyFactorBase" --><!--<StatDef>-->
| |
− | | <defName>ShootingAccuracyFactor_Medium</defName>
| |
− | <label>accuracy factor (medium)</label>
| |
− | | <description>A multiplier on accuracy at a distance of 25 cells.</description>
| |
− | | -
| |
− | | -
| |
− | | -
| |
− | | <displayPriorityInCategory>4047</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!-- ParentName="ShootingAccuracyFactorBase" --><!--<StatDef>-->
| |
− | | <defName>ShootingAccuracyFactor_Long</defName>
| |
− | <label>accuracy factor (long)</label>
| |
− | | <description>A multiplier on accuracy at a distance of 40 cells or more.</description>
| |
− | | -
| |
− | | -
| |
− | | <displayPriorityInCategory>4046</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>AimingDelayFactor</defName>
| |
− | <label>aiming time</label>
| |
− | | <description>How long it takes to shoot after choosing a target.</description>
| |
− | | <category>PawnCombat</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|1}}</defaultBaseValue>
| |
− | <minValue>{{%|0.01}}</minValue>
| |
− | <toStringStyle>PercentZero</toStringStyle>
| |
− | <showOnAnimals>{{Bad|false}}</showOnAnimals>
| |
− | <showOnEntities>{{Bad|false}}</showOnEntities>
| |
− | <showDevelopmentalStageFilter>Child, Adult</showDevelopmentalStageFilter>
| |
− | |
| |
− | <parts>
| |
− | <li>StatPart_Age" MayRequire="Ludeon.RimWorld.Biotech">
| |
− | <useBiologicalYears>{{Good|true}}</useBiologicalYears>
| |
− | <humanlikeOnly>{{Good|true}}</humanlikeOnly>
| |
− | <curve>
| |
− | <points>
| |
− | <li>(4,1.8)</li>
| |
− | <li>(12,1.1)</li>
| |
− | <li>(13,1)</li>
| |
− | </points>
| |
− | </curve>
| |
− | </li>
| |
− | </parts>
| |
− | | <displayPriorityInCategory>4040</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>MortarMissRadiusFactor</defName>
| |
− | <label>Mortar miss radius multiplier</label>
| |
− | <labelForFullStatList>Mortar miss radius multiplier</labelForFullStatList>
| |
− | | <description>A multiplier on the miss radius of a mortar used by this person. Smaller numbers means more accurate mortar shells.</description>
| |
− | | <category>PawnCombat</category>
| |
− | |
| |
− | <showOnAnimals>{{Bad|false}}</showOnAnimals>
| |
− | <showOnMechanoids>{{Bad|false}}</showOnMechanoids>
| |
− | <showOnEntities>{{Bad|false}}</showOnEntities>
| |
− | <defaultBaseValue>{{%|1}}</defaultBaseValue>
| |
− | <minValue>{{%|0}}</minValue>
| |
− | <toStringStyle>PercentZero</toStringStyle>
| |
− | <toStringStyleUnfinalized>FloatOne</toStringStyleUnfinalized>
| |
− | <finalizeEquippedStatOffset>{{Bad|false}}</finalizeEquippedStatOffset>
| |
− | <noSkillOffset>0</noSkillOffset>
| |
− | |
| |
− | <skillNeedOffsets>
| |
− | <li>SkillNeed_BaseBonus">
| |
− | <skill>[[Skills#Shooting|Shooting]]</skill>
| |
− | <baseValue>{{%|0.2}}</baseValue>
| |
− | <bonusPerLevel>{{%|-0.025}}</bonusPerLevel>
| |
− | </li>
| |
− | </skillNeedOffsets>
| |
− | <capacityOffsets>
| |
− | <li>
| |
− | <capacity>[[Sight]]</capacity>
| |
− | <max>{{%|1}}</max>
| |
− | <scale>-1</scale>
| |
− | </li>
| |
− | <li>
| |
− | <capacity>[[Manipulation]]</capacity>
| |
− | <scale>-0.5</scale>
| |
− | </li>
| |
− | </capacityOffsets>
| |
− | | <displayPriorityInCategory>4060</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | <!-- ================================== Misc =======================================-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>PawnTrapSpringChance</defName>
| |
− | <label>trap spring chance</label>
| |
− | | <description>Chance to spring a trap the character is unaware of.</description>
| |
− | | <category>PawnCombat</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|1}}</defaultBaseValue>
| |
− | <minValue>{{%|0}}</minValue>
| |
− | <hideAtValue>{{%|1}}</hideAtValue>
| |
− | <toStringStyle>PercentZero</toStringStyle>
| |
− | <showIfUndefined>{{Bad|false}}</showIfUndefined>
| |
− | | -
| |
− | | <displayPriorityInCategory>4047</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>IncomingDamageFactor</defName>
| |
− | <label>incoming damage multiplier</label>
| |
− | | <description>A multiplier on all incoming damage.</description>
| |
− | | <category>PawnCombat</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|1}}</defaultBaseValue>
| |
− | <minValue>{{%|0}}</minValue>
| |
− | <hideAtValue>{{%|1}}</hideAtValue>
| |
− | <toStringStyle>PercentZero</toStringStyle>
| |
− | | -
| |
− | | <displayPriorityInCategory>4048</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>StaggerDurationFactor</defName>
| |
− | <label>stagger time multiplier</label>
| |
− | | <description>A multiplier on the duration of the stagger-slowdown that occurs when damage is taken.</description>
| |
− | | <category>PawnCombat</category>
| |
− | |
| |
− | <toStringStyle>PercentZero</toStringStyle>
| |
− | <defaultBaseValue>{{%|1}}</defaultBaseValue>
| |
− | <minValue>{{%|0}}</minValue>
| |
− | <hideAtValue>{{%|1}}</hideAtValue>
| |
− | | -
| |
− | | <displayPriorityInCategory>1200</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | <!--</Defs>-->
| |
− | <!-- Core Stats_Pawns_General -->
| |
− | <!--<Defs>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>MoveSpeed</defName>
| |
− | <label>move speed</label>
| |
− | | <description>Speed of movement in cells per second.</description>
| |
− | | <category>BasicsPawn</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|3.0}}</defaultBaseValue>
| |
− | <minValue>{{%|0.15}}</minValue>
| |
− | <toStringStyle>FloatTwo</toStringStyle>
| |
− | <formatString>{0} c/s</formatString>
| |
− | <scenarioRandomizable>{{Good|true}}</scenarioRandomizable>
| |
− | |
| |
− | <capacityFactors>
| |
− | <li>
| |
− | <capacity>[[Moving]]</capacity>
| |
− | <weight>{{%|1}}</weight>
| |
− | </li>
| |
− | </capacityFactors>
| |
− | <parts>
| |
− | <li>StatPart_Glow">
| |
− | <humanlikeOnly>{{Good|true}}</humanlikeOnly>
| |
− | <factorFromGlowCurve>
| |
− | <points>
| |
− | <li>(0,0.80)</li>
| |
− | <li>(0.30,1.00)</li>
| |
− | </points>
| |
− | </factorFromGlowCurve>
| |
− | <ignoreIfIncapableOfSight>{{Good|true}}</ignoreIfIncapableOfSight>
| |
− | <ignoreIfPrefersDarkness>{{Good|true}}</ignoreIfPrefersDarkness>
| |
− | </li>
| |
− | <li>StatPart_RevenantSpeed {{AnomalyIcon}}</li>
| |
− | </parts>
| |
− | | <displayPriorityInCategory>2500</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>CrawlSpeed</defName>
| |
− | <label>crawl speed</label>
| |
− | | <description>Speed of crawling in cells per second.</description>
| |
− | | <category>BasicsPawn</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|0.6}}</defaultBaseValue>
| |
− | <minValue>{{%|0}}</minValue>
| |
− | <toStringStyle>FloatTwo</toStringStyle>
| |
− | <showOnAnimals>{{Bad|false}}</showOnAnimals>
| |
− | <showOnMechanoids>{{Bad|false}}</showOnMechanoids>
| |
− | <showOnEntities>{{Bad|false}}</showOnEntities>
| |
− | <formatString>{0} c/s</formatString>
| |
− | |
| |
− | <capacityFactors>
| |
− | <li>
| |
− | <capacity>[[Manipulation]]</capacity>
| |
− | <weight>{{%|1}}</weight>
| |
− | </li>
| |
− | </capacityFactors>
| |
− | | <displayPriorityInCategory>2499</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>MentalBreakThreshold</defName>
| |
− | <label>mental break threshold</label>
| |
− | | <description>As long as someone's mood is below this level, they are in danger of having a mental break.\n\nThe severity of the mental break will depend on how far below the threshold they are.</description>
| |
− | | <category>BasicsPawn</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|0.35}}</defaultBaseValue>
| |
− | <minValue>{{%|0.01}}</minValue>
| |
− | <maxValue>0.50</maxValue>
| |
− | <toStringStyle>PercentZero</toStringStyle>
| |
− | <showOnAnimals>{{Bad|false}}</showOnAnimals>
| |
− | <showOnMechanoids>{{Bad|false}}</showOnMechanoids>
| |
− | <showOnEntities>{{Bad|false}}</showOnEntities>
| |
− | <scenarioRandomizable>{{Good|true}}</scenarioRandomizable>
| |
− | | -
| |
− | | <displayPriorityInCategory>2000</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>PsychicSensitivity</defName>
| |
− | <label>psychic sensitivity</label>
| |
− | | <description>More sensitive people suffer more from negative psychic effects, and benefit more from positive ones. Higher psychic sensitivity also increases neural heat limit.</description>
| |
− | | <category>BasicsPawn</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|1}}</defaultBaseValue>
| |
− | <toStringStyle>PercentZero</toStringStyle>
| |
− | <showOnAnimals>{{Bad|false}}</showOnAnimals>
| |
− | <minValue>{{%|0}}</minValue>
| |
− | <scenarioRandomizable>{{Good|true}}</scenarioRandomizable>
| |
− | <cacheable>{{Good|true}}</cacheable>
| |
− | |
| |
− | <parts>
| |
− | <li>StatPart_GearStatOffset">
| |
− | <apparelStat>PsychicSensitivityOffset</apparelStat>
| |
− | <includeWeapon>{{Good|true}}</includeWeapon>
| |
− | </li>
| |
− | <li>StatPart_GearStatFactor">
| |
− | <apparelStat>PsychicSensitivityFactor</apparelStat>
| |
− | <includeWeapon>{{Good|true}}</includeWeapon>
| |
− | </li>
| |
− | <li>StatPart_SightPsychicSensitivityOffset</li>
| |
− | <li>StatPart_BlindPsychicSensitivityOffset" MayRequire="Ludeon.RimWorld.Ideology</li>
| |
− | </parts>
| |
− | | <displayPriorityInCategory>3500</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>ToxicResistance</defName>
| |
− | <label>toxic resistance</label>
| |
− | | <description>How well this creature resists toxic buildup.</description>
| |
− | | <category>BasicsPawn</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|0}}</defaultBaseValue>
| |
− | <hideAtValue>{{%|0}}</hideAtValue>
| |
− | <maxValue>1</maxValue>
| |
− | <toStringStyle>PercentZero</toStringStyle>
| |
− | | -
| |
− | | <displayPriorityInCategory>3451</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>GlobalLearningFactor</defName>
| |
− | <label>global learning factor</label>
| |
− | | <description>A multiplier on the learning rate for all skills.</description>
| |
− | | <category>BasicsPawn</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|1.0}}</defaultBaseValue>
| |
− | <toStringStyle>PercentZero</toStringStyle>
| |
− | <showOnAnimals>{{Bad|false}}</showOnAnimals>
| |
− | <hideAtValue>{{%|1}}</hideAtValue>
| |
− | <minValue>{{%|0}}</minValue>
| |
− | <scenarioRandomizable>{{Good|true}}</scenarioRandomizable>
| |
− | | -
| |
− | | <displayPriorityInCategory>3500</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!--<StatDef>--> <!-- Hidden stat only used by facilities to control hunger rate of sleeping pawns -->
| |
− | | <defName>BedHungerRateFactor</defName>
| |
− | <label>bed hunger rate multiplier</label>
| |
− | | -
| |
− | | -
| |
− | |
| |
− | <alwaysHide>{{Good|true}}</alwaysHide>
| |
− | <minValue>{{%|0}}</minValue>
| |
− | <toStringStyle>PercentZero</toStringStyle>
| |
− | <defaultBaseValue>{{%|1.0}}</defaultBaseValue>
| |
− | | -
| |
− | | -
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>RestRateMultiplier</defName>
| |
− | <label>rest rate multiplier</label>
| |
− | | <description>A multiplier on how quickly a creature rests while sleeping.</description>
| |
− | | <category>BasicsPawn</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|1.0}}</defaultBaseValue>
| |
− | <toStringStyle>PercentZero</toStringStyle>
| |
− | <showOnAnimals>{{Bad|false}}</showOnAnimals>
| |
− | <hideAtValue>{{%|1}}</hideAtValue>
| |
− | <minValue>{{%|0.05}}</minValue>
| |
− | <scenarioRandomizable>{{Good|true}}</scenarioRandomizable>
| |
− | <showOnMechanoids>{{Bad|false}}</showOnMechanoids>
| |
− | |
| |
− | <capacityFactors>
| |
− | <li>
| |
− | <capacity>[[Blood Pumping]]</capacity>
| |
− | <weight>{{%|0.3}}</weight>
| |
− | </li>
| |
− | <li>
| |
− | <capacity>[[Metabolism]]</capacity>
| |
− | <weight>{{%|0.3}}</weight>
| |
− | </li>
| |
− | <li>
| |
− | <capacity>[[Breathing]]</capacity>
| |
− | <weight>{{%|0.3}}</weight>
| |
− | </li>
| |
− | </capacityFactors>
| |
− | | <displayPriorityInCategory>2501</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>EatingSpeed</defName>
| |
− | <label>eating speed</label>
| |
− | | <description>A multiplier on eating speed.</description>
| |
− | | <category>BasicsPawn</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|1}}</defaultBaseValue>
| |
− | <toStringStyle>PercentZero</toStringStyle>
| |
− | <hideAtValue>{{%|1}}</hideAtValue>
| |
− | <minValue>{{%|0.15}}</minValue>
| |
− | <showOnMechanoids>{{Bad|false}}</showOnMechanoids>
| |
− | <showOnEntities>{{Bad|false}}</showOnEntities>
| |
− | |
| |
− | <capacityFactors>
| |
− | <li>
| |
− | <capacity>[[Eating]]</capacity>
| |
− | <weight>{{%|0.95}}</weight>
| |
− | </li>
| |
− | <li>
| |
− | <capacity>[[Manipulation]]</capacity>
| |
− | <weight>{{%|0.3}}</weight>
| |
− | </li>
| |
− | </capacityFactors>
| |
− | | <displayPriorityInCategory>1000</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>ComfyTemperatureMin</defName>
| |
− | <label>min comfortable temperature</label>
| |
− | | <description>Below this temperature, characters will be unhappy.\n\nSignificantly below this temperature, they will develop hypothermia and frostbite and eventually die.</description>
| |
− | | <category>BasicsPawn</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|0}}</defaultBaseValue>
| |
− | <toStringStyle>Temperature</toStringStyle>
| |
− | <minValue>{{%|-2000}}</minValue>
| |
− | <maxValue>2000</maxValue>
| |
− | <scenarioRandomizable>{{Good|true}}</scenarioRandomizable>
| |
− | <cacheable>{{Good|true}}</cacheable>
| |
− | |
| |
− | <parts>
| |
− | <li>StatPart_GearStatOffset">
| |
− | <apparelStat>Insulation_Cold</apparelStat>
| |
− | <subtract>{{Good|true}}</subtract>
| |
− | </li>
| |
− | </parts>
| |
− | | <displayPriorityInCategory>2010</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>ComfyTemperatureMax</defName>
| |
− | <label>max comfortable temperature</label>
| |
− | | <description>Above this temperature, characters will be unhappy.\n\nSignificantly above this temperature, they will develop heatstroke and eventually die.</description>
| |
− | | <category>BasicsPawn</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|40}}</defaultBaseValue>
| |
− | <toStringStyle>Temperature</toStringStyle>
| |
− | <minValue>{{%|-2000}}</minValue>
| |
− | <maxValue>2000</maxValue>
| |
− | <scenarioRandomizable>{{Good|true}}</scenarioRandomizable>
| |
− | <cacheable>{{Good|true}}</cacheable>
| |
− | |
| |
− | <parts>
| |
− | <li>StatPart_GearStatOffset">
| |
− | <apparelStat>Insulation_Heat</apparelStat>
| |
− | </li>
| |
− | </parts>
| |
− | | <displayPriorityInCategory>2010</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>ImmunityGainSpeed</defName>
| |
− | <label>immunity gain speed</label>
| |
− | | <description>The speed at which this character gains immunity to diseases.\n\nIf this is too slow, the character will die from a disease before developing immunity.</description>
| |
− | | <category>BasicsPawn</category>
| |
− | |
| |
− | <showOnEntities>{{Bad|false}}</showOnEntities>
| |
− | <defaultBaseValue>{{%|1}}</defaultBaseValue>
| |
− | <minValue>{{%|0}}</minValue>
| |
− | <toStringStyle>PercentZero</toStringStyle>
| |
− | <scenarioRandomizable>{{Good|true}}</scenarioRandomizable>
| |
− | <showOnMechanoids>{{Bad|false}}</showOnMechanoids>
| |
− | |
| |
− | <capacityFactors>
| |
− | <li>
| |
− | <capacity>[[Blood Filtration]]</capacity>
| |
− | <weight>{{%|0.5}}</weight>
| |
− | </li>
| |
− | </capacityFactors>
| |
− | <parts>
| |
− | <li>StatPart_Food">
| |
− | <factorUrgentlyHungry>0.9</factorUrgentlyHungry>
| |
− | <factorStarving>0.7</factorStarving>
| |
− | </li>
| |
− | <li>StatPart_Rest">
| |
− | <factorTired>0.96</factorTired>
| |
− | <factorVeryTired>0.92</factorVeryTired>
| |
− | <factorExhausted>0.8</factorExhausted>
| |
− | </li>
| |
− | <li>StatPart_BedStat">
| |
− | <stat>ImmunityGainSpeedFactor</stat>
| |
− | </li>
| |
− | <li>StatPart_Resting">
| |
− | <factor>1.1</factor>
| |
− | </li>
| |
− | <li>StatPart_Age">
| |
− | <curve>
| |
− | <points>
| |
− | <li>(0.65,1)</li>
| |
− | <li>(0.8,0.95)</li>
| |
− | <li>(1.0,0.9)</li>
| |
− | <li>(1.2,0.8)</li>
| |
− | <li>(1.5,0.5)</li>
| |
− | </points>
| |
− | </curve>
| |
− | </li>
| |
− | </parts>
| |
− | | <displayPriorityInCategory>2000</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>InjuryHealingFactor</defName>
| |
− | <label>injury healing factor</label>
| |
− | | <description>The multiplier applied to a person's injury healing rate.</description>
| |
− | | <category>BasicsPawn</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|1.0}}</defaultBaseValue>
| |
− | <toStringStyle>PercentZero</toStringStyle>
| |
− | <minValue>{{%|0}}</minValue>
| |
− | <hideAtValue>{{%|1}}</hideAtValue>
| |
− | |
| |
− | <parts>
| |
− | * StatPart_Deathresting {{BiotechIcon}}
| |
− | <li>
| |
− | <factor>5</factor>
| |
− | </li>
| |
− | </parts>
| |
− | | <displayPriorityInCategory>2201</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>CarryingCapacity</defName>
| |
− | <label>carrying capacity</label>
| |
− | | <description>The amount of stuff this creature can carry in its hands, mouth, or other manipulators.\n\nThis is separate from the ability to carry cargo on long cross-world trips.</description>
| |
− | | <category>BasicsPawn</category>
| |
− | |
| |
− | <showOnEntities>{{Bad|false}}</showOnEntities>
| |
− | <defaultBaseValue>{{%|75}}</defaultBaseValue>
| |
− | <minValue>{{%|1}}</minValue>
| |
− | <toStringStyle>Integer</toStringStyle>
| |
− | |
| |
− | <parts>
| |
− | <li>StatPart_BodySize</li>
| |
− | </parts>
| |
− | <capacityFactors>
| |
− | <li>
| |
− | <capacity>[[Manipulation]]</capacity>
| |
− | <weight>{{%|1.0}}</weight>
| |
− | </li>
| |
− | </capacityFactors>
| |
− | | <displayPriorityInCategory>2203</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>MeatAmount</defName>
| |
− | <label>meat amount</label>
| |
− | | <description>The amount of meat yielded when butchering this creature. This value is reduced if the creature is not slaughtered cleanly, or if it is wounded when killed.</description>
| |
− | | <category>BasicsPawn</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|140}}</defaultBaseValue>
| |
− | <workerClass>StatWorker_MeatAmount</workerClass>
| |
− | <minValue>{{%|0}}</minValue>
| |
− | <showOnMechanoids>{{Bad|false}}</showOnMechanoids>
| |
− | <toStringStyle>Integer</toStringStyle>
| |
− | |
| |
− | <parts>
| |
− | <li>
| |
− | <li>StatPart_BodySize</li>
| |
− | <li>StatPart_NaturalNotMissingBodyPartsCoverage</li>
| |
− | <li>StatPart_NotCarefullySlaughtered"</li>
| |
− | <factor>0.66</factor>
| |
− | <li>StatPart_Difficulty_ButcherYield</li>
| |
− | <li>StatPart_Malnutrition</li>
| |
− | <curve>
| |
− | <points>
| |
− | <li>
| |
− | <loc>
| |
− | <x>0</x>
| |
− | <y>1</y>
| |
− | </loc>
| |
− | </li>
| |
− | <li>
| |
− | <loc>
| |
− | <x>1</x>
| |
− | <y>0.4</y>
| |
− | </loc>
| |
− | </li>
| |
− | </points>
| |
− | </curve>
| |
− | </li>
| |
− | </parts>
| |
− | <postProcessCurve>
| |
− | <points>
| |
− | <li>(0,0)</li>
| |
− | <li>(5,14)</li>
| |
− | <li>(40,40)</li>
| |
− | <li>(100000,100000)</li>
| |
− | </points>
| |
− | </postProcessCurve>
| |
− | | <displayPriorityInCategory>3552</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>LeatherAmount</defName>
| |
− | <label>leather amount</label>
| |
− | | <description>The amount of leather yielded when butchering this creature. This value is reduced if the creature is not slaughtered cleanly, or if it is wounded when killed.</description>
| |
− | | <category>BasicsPawn</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|0}}</defaultBaseValue>
| |
− | <workerClass>StatWorker_LeatherAmount</workerClass>
| |
− | <minValue>{{%|0}}</minValue>
| |
− | <toStringStyle>Integer</toStringStyle>
| |
− | <hideAtValue>{{%|0}}</hideAtValue>
| |
− | |
| |
− | <parts>
| |
− | <li>StatPart_BodySize</li>
| |
− | <li>StatPart_NaturalNotMissingBodyPartsCoverage</li>
| |
− | <li>StatPart_NotCarefullySlaughtered">
| |
− | <factor>0.66</factor>
| |
− | </li>
| |
− | </parts>
| |
− | <postProcessCurve>
| |
− | <points>
| |
− | <li>(0,0)</li>
| |
− | <li>(5,14)</li>
| |
− | <li>(40,40)</li>
| |
− | <li>(100000,100000)</li>
| |
− | </points>
| |
− | </postProcessCurve>
| |
− | | <displayPriorityInCategory>3551</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>MinimumHandlingSkill</defName>
| |
− | <workerClass>StatWorker_MinimumHandlingSkill</workerClass>
| |
− | <label>minimum handling skill</label>
| |
− | | <description>This creature cannot be tamed, trained, or commanded by anyone with less than this skill in animals.</description>
| |
− | | <category>BasicsPawn</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|0}}</defaultBaseValue>
| |
− | <minValue>{{%|0}}</minValue>
| |
− | <roundValue>{{Good|true}}</roundValue>
| |
− | <toStringStyle>Integer</toStringStyle>
| |
− | <showOnMechanoids>{{Bad|false}}</showOnMechanoids>
| |
− | <showOnEntities>{{Bad|false}}</showOnEntities>
| |
− | <showOnNonWildManHumanlikes>{{Bad|false}}</showOnNonWildManHumanlikes>
| |
− | |
| |
− | <parts>
| |
− | <li>StatPart_WildManOffset">
| |
− | <offset>7</offset>
| |
− | </li>
| |
− | </parts>
| |
− | | <displayPriorityInCategory>1500</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>PainShockThreshold</defName>
| |
− | <label>pain shock threshold</label>
| |
− | | <description>The pain level at which this creature is downed from pain.</description>
| |
− | | <category>BasicsPawn</category>
| |
− | |
| |
− | <minValue>{{%|0.01}}</minValue>
| |
− | <maxValue>0.99</maxValue>
| |
− | <defaultBaseValue>{{%|0.8}}</defaultBaseValue>
| |
− | <toStringStyle>PercentZero</toStringStyle>
| |
− | <showOnMechanoids>{{Bad|false}}</showOnMechanoids>
| |
− | | -
| |
− | | <displayPriorityInCategory>2000</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>ForagedNutritionPerDay</defName>
| |
− | <label>foraged food amount</label>
| |
− | | <description>The amount of nutrition this person will automatically forage per day while traveling by caravan.</description>
| |
− | | <category>BasicsPawn</category>
| |
− | |
| |
− | <minValue>{{%|0}}</minValue>
| |
− | <defaultBaseValue>{{%|0}}</defaultBaseValue>
| |
− | <toStringStyle>FloatMaxTwo</toStringStyle>
| |
− | <showOnAnimals>{{Bad|false}}</showOnAnimals>
| |
− | <showOnMechanoids>{{Bad|false}}</showOnMechanoids>
| |
− | <showOnEntities>{{Bad|false}}</showOnEntities>
| |
− | |
| |
− | <skillNeedOffsets>
| |
− | <li>SkillNeed_BaseBonus">
| |
− | <skill>[[Skills#Plants|Plants]]</skill>
| |
− | <baseValue>{{%|0}}</baseValue>
| |
− | <bonusPerLevel>{{%|0.09}}</bonusPerLevel>
| |
− | </li>
| |
− | </skillNeedOffsets>
| |
− | <capacityFactors>
| |
− | <li>
| |
− | <capacity>[[Manipulation]]</capacity>
| |
− | <weight>{{%|0.5}}</weight>
| |
− | <max>{{%|1}}</max>
| |
− | </li>
| |
− | <li>
| |
− | <capacity>[[Sight]]</capacity>
| |
− | <weight>{{%|0.9}}</weight>
| |
− | </li>
| |
− | </capacityFactors>
| |
− | | <displayPriorityInCategory>1000</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>FilthRate</defName>
| |
− | <label>filth rate</label>
| |
− | | <description>How much filth this creature produces.\n\nIt's best to keep filth-producing animals outdoors or on straw matting where their filth won't be a problem.</description>
| |
− | | <category>BasicsPawn</category>
| |
− | |
| |
− | <showOnMechanoids>{{Bad|false}}</showOnMechanoids>
| |
− | <showOnEntities>{{Bad|false}}</showOnEntities>
| |
− | <defaultBaseValue>{{%|1}}</defaultBaseValue>
| |
− | <minValue>{{%|0}}</minValue>
| |
− | <toStringStyle>FloatOne</toStringStyle>
| |
− | | -
| |
− | | <displayPriorityInCategory>2205</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>AnimalsLearningFactor</defName>
| |
− | <label>animals learning factor</label>
| |
− | | <description>A multiplier on the learning rate for animals skill.</description>
| |
− | | <category>BasicsPawn</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|1.0}}</defaultBaseValue>
| |
− | <toStringStyle>PercentZero</toStringStyle>
| |
− | <showOnAnimals>{{Bad|false}}</showOnAnimals>
| |
− | <hideAtValue>{{%|1}}</hideAtValue>
| |
− | <minValue>{{%|0}}</minValue>
| |
− | <scenarioRandomizable>{{Good|true}}</scenarioRandomizable>
| |
− | | -
| |
− | | <displayPriorityInCategory>3500</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>CaravanRidingSpeedFactor</defName>
| |
− | <label>caravan riding speed</label>
| |
− | | <description>The multiplier applied to a person's movement speed when they ride this animal as part of a caravan. Animals can only be ridden in caravans.</description>
| |
− | <workerClass>StatWorker_CaravanRidingSpeedFactor</workerClass>
| |
− | | <category>BasicsPawn</category>
| |
− | |
| |
− | <showIfUndefined>{{Bad|false}}</showIfUndefined>
| |
− | <defaultBaseValue>{{%|1.0}}</defaultBaseValue>
| |
− | <toStringStyle>PercentZero</toStringStyle>
| |
− | <minValue>{{%|1}}</minValue>
| |
− | | -
| |
− | | <displayPriorityInCategory>2203</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>MaxNutrition</defName>
| |
− | <label>max nutrition</label>
| |
− | | <description>The amount of nutrition needed to completely fill this creature's stomach.</description>
| |
− | <defaultBaseValue>{{%|1}}</defaultBaseValue>
| |
− | <hideAtValue>{{%|1}}</hideAtValue>
| |
− | <minValue>{{%|0.01}}</minValue>
| |
− | | <category>BasicsPawn</category>
| |
− | |
| |
− | <toStringStyle>FloatMaxTwo</toStringStyle>
| |
− | <showOnMechanoids>{{Bad|false}}</showOnMechanoids>
| |
− | <showOnEntities>{{Bad|false}}</showOnEntities>
| |
− | <cacheable>{{Good|true}}</cacheable>
| |
− | |
| |
− | <parts>
| |
− | <li>StatPart_BodySize</li>
| |
− | <li>StatPart_LifeStageMaxFood</li>
| |
− | </parts>
| |
− | | <displayPriorityInCategory>2501</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>LifespanFactor</defName>
| |
− | <label>lifespan factor</label>
| |
− | | <description>Lifespan factor alters the effective lifespan of a creature by shortening or lengthening the time until they develop age-related diseases. A lifespan factor over 100% delays disease onset and increases overall lifespan, while a lifespan factor under 100% speeds up disease onset and reduces lifespan.</description>
| |
− | | <category>BasicsPawn</category>
| |
− | |
| |
− | <toStringStyle>PercentZero</toStringStyle>
| |
− | <defaultBaseValue>{{%|1}}</defaultBaseValue>
| |
− | <hideAtValue>{{%|1}}</hideAtValue>
| |
− | <minValue>{{%|0.01}}</minValue>
| |
− | <showOnAnimals>{{Bad|false}}</showOnAnimals>
| |
− | <showOnMechanoids>{{Bad|false}}</showOnMechanoids>
| |
− | | -
| |
− | | <displayPriorityInCategory>2000</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!-- ParentName="MeditationFocusBase" MayRequireAnyOf="Ludeon.RimWorld.Royalty,Ludeon.RimWorld.Biotech" --><!--<StatDef>-->
| |
− | | <defName>MeditationFocusGain</defName>
| |
− | <label>meditation psyfocus gain</label>
| |
− | | <description>The amount of psyfocus a person gains per day of meditation, ignoring bonuses from focus objects.</description>
| |
− | | <category>BasicsPawn</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|0.5}}</defaultBaseValue>
| |
− | <minValue>{{%|0}}</minValue>
| |
− | <showOnAnimals>{{Bad|false}}</showOnAnimals>
| |
− | <showOnMechanoids>{{Bad|false}}</showOnMechanoids>
| |
− | <showOnEntities>{{Bad|false}}</showOnEntities>
| |
− | |
| |
− | <showIfModsLoadedAny>
| |
− | <li>ludeon.rimworld.biotech</li>
| |
− | </showIfModsLoadedAny>
| |
− | | <displayPriorityInCategory>4010</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!-- MayRequireAnyOf="Ludeon.RimWorld.Royalty,Ludeon.RimWorld.Biotech" --> <!--<StatDef>-->
| |
− | | <defName>PsychicEntropyMax</defName>
| |
− | <label>neural heat limit</label>
| |
− | | <description>The maximum amount of neural heat individual can tolerate safely.</description>
| |
− | | <category>BasicsPawn</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|30}}</defaultBaseValue>
| |
− | <minValue>{{%|0}}</minValue>
| |
− | <hideAtValue>{{%|0}}</hideAtValue>
| |
− | <toStringStyle>FloatOne</toStringStyle>
| |
− | <showOnAnimals>{{Bad|false}}</showOnAnimals>
| |
− | <showOnMechanoids>{{Bad|false}}</showOnMechanoids>
| |
− | <scenarioRandomizable>{{Good|true}}</scenarioRandomizable>
| |
− | |
| |
− | <showIfModsLoaded><li>ludeon.rimworld.royalty</li></showIfModsLoaded>
| |
− | <showIfHediffsPresent><li>PsychicAmplifier</li></showIfHediffsPresent>
| |
− | <showIfModsLoadedAny>
| |
− | <li>ludeon.rimworld.royalty</li>
| |
− | <li>ludeon.rimworld.biotech</li>
| |
− | </showIfModsLoadedAny>
| |
− | <statFactors>
| |
− | <li>PsychicSensitivity</li>
| |
− | </statFactors>
| |
− | <parts>
| |
− | <li>StatPart_GearStatOffset" MayRequireAnyOf="Ludeon.RimWorld.Royalty,Ludeon.RimWorld.Biotech">
| |
− | <apparelStat>PsychicEntropyMaxOffset</apparelStat>
| |
− | <includeWeapon>{{Good|true}}</includeWeapon>
| |
− | </li>
| |
− | </parts>
| |
− | | <displayPriorityInCategory>3500</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!-- MayRequireAnyOf="Ludeon.RimWorld.Royalty,Ludeon.RimWorld.Biotech" --> <!--<StatDef>-->
| |
− | | <defName>PsychicEntropyRecoveryRate</defName>
| |
− | <label>neural heat recovery rate</label>
| |
− | | <description>The rate at which this person reduces neural heat.</description>
| |
− | | <category>BasicsPawn</category>
| |
− | |
| |
− | <minValue>{{%|0}}</minValue>
| |
− | <hideAtValue>{{%|0}}</hideAtValue>
| |
− | <defaultBaseValue>{{%|0.54}}</defaultBaseValue>
| |
− | <toStringStyle>FloatTwo</toStringStyle>
| |
− | <formatString>{0}/s</formatString>
| |
− | <showOnAnimals>{{Bad|false}}</showOnAnimals>
| |
− | <showOnMechanoids>{{Bad|false}}</showOnMechanoids>
| |
− | |
| |
− | <showIfModsLoaded><li>ludeon.rimworld.royalty</li></showIfModsLoaded>
| |
− | <showIfHediffsPresent><li>PsychicAmplifier</li></showIfHediffsPresent>
| |
− | <showIfModsLoadedAny>
| |
− | <li>ludeon.rimworld.royalty</li>
| |
− | <li>ludeon.rimworld.biotech</li>
| |
− | </showIfModsLoadedAny>
| |
− | <parts>
| |
− | <li>StatPart_Pain">
| |
− | <factor>3</factor>
| |
− | </li>
| |
− | <li>StatPart_GearStatOffset" MayRequireAnyOf="Ludeon.RimWorld.Royalty,Ludeon.RimWorld.Biotech">
| |
− | <apparelStat>PsychicEntropyRecoveryRateOffset</apparelStat>
| |
− | <includeWeapon>{{Good|true}}</includeWeapon>
| |
− | </li>
| |
− | </parts>
| |
− | | <displayPriorityInCategory>4000</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>ToxicEnvironmentResistance</defName>
| |
− | <label>toxic environment resistance</label>
| |
− | | <description>How resistant this creature is to the effects of environmental toxins. This protects against toxic fallout and rot stink exposure, but not against direct attacks with venom or injected poison.</description>
| |
− | | <category>BasicsPawn</category>
| |
− | |
| |
− | <toStringStyle>PercentZero</toStringStyle>
| |
− | <defaultBaseValue>{{%|0}}</defaultBaseValue>
| |
− | <minValue>{{%|0}}</minValue>
| |
− | <maxValue>1</maxValue>
| |
− | | -
| |
− | | <displayPriorityInCategory>3450</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>RestFallRateFactor</defName>
| |
− | <label>sleep fall rate</label>
| |
− | | <description>A multiplier on the speed that a person's sleep need falls.</description>
| |
− | | <category>BasicsPawn</category>
| |
− | |
| |
− | <toStringStyle>PercentZero</toStringStyle>
| |
− | <defaultBaseValue>{{%|1}}</defaultBaseValue>
| |
− | <hideAtValue>{{%|1}}</hideAtValue>
| |
− | <minValue>{{%|0.0001}}</minValue>
| |
− | <showOnAnimals>{{Bad|false}}</showOnAnimals>
| |
− | | -
| |
− | | -
| |
− | <!--</StatDef>-->
| |
− | |-id="" <!-- ParentName="MechStatBase" MayRequireAnyOf="Ludeon.RimWorld.Biotech,Ludeon.RimWorld.Anomaly" --><!--<StatDef>-->
| |
− | | <defName>EMPResistance</defName>
| |
− | <label>EMP resistance</label>
| |
− | | <description>This mechanoid has special shielding and shock-dissipation filaments that reduce the effect of EMP damage by this percentage. This reduces the duration of stuns caused by EMP.</description>
| |
− | | -
| |
− | |
| |
− | <defaultBaseValue>{{%|0}}</defaultBaseValue>
| |
− | <minValue>{{%|0}}</minValue>
| |
− | <toStringStyle>PercentZero</toStringStyle>
| |
− | <showIfUndefined>{{Bad|false}}</showIfUndefined>
| |
− | | -
| |
− | | <displayPriorityInCategory>2030</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>JoyFallRateFactor</defName>
| |
− | <label>recreation fall rate</label>
| |
− | | <description>A multiplier on the speed that a person's recreation need falls.</description>
| |
− | | <category>BasicsPawn</category>
| |
− | |
| |
− | <toStringStyle>PercentZero</toStringStyle>
| |
− | <defaultBaseValue>{{%|1}}</defaultBaseValue>
| |
− | <hideAtValue>{{%|1}}</hideAtValue>
| |
− | <minValue>{{%|0.0001}}</minValue>
| |
− | <showOnAnimals>{{Bad|false}}</showOnAnimals>
| |
− | | -
| |
− | | -
| |
− | <!--</StatDef>-->
| |
− | <!--</Defs>-->
| |
− | <!-- Core Stats_Pawns_Social -->
| |
− | <!--<Defs>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>NegotiationAbility</defName>
| |
− | <label>negotiation ability</label>
| |
− | | <description>How effective this person is as a negotiator.\n\nThis affects the speed of prisoner recruitment, impact on faction relations when giving gifts, and the outcome of peace talks.</description>
| |
− | | <category>PawnSocial</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|1}}</defaultBaseValue>
| |
− | <minValue>{{%|0.4}}</minValue>
| |
− | <toStringStyle>PercentTwo</toStringStyle>
| |
− | |
| |
− | <skillNeedFactors>
| |
− | <li>SkillNeed_BaseBonus">
| |
− | <skill>[[Skills#Social|Social]]</skill>
| |
− | <baseValue>{{%|0.4}}</baseValue>
| |
− | <bonusPerLevel>{{%|0.075}}</bonusPerLevel>
| |
− | </li>
| |
− | </skillNeedFactors>
| |
− | <capacityFactors>
| |
− | <li>
| |
− | <capacity>[[Talking]]</capacity>
| |
− | <weight>{{%|0.9}}</weight>
| |
− | <allowedDefect>0.05</allowedDefect>
| |
− | <max>{{%|1}}</max>
| |
− | </li>
| |
− | <li>
| |
− | <capacity>[[Hearing]]</capacity>
| |
− | <weight>{{%|0.9}}</weight>
| |
− | <allowedDefect>0.20</allowedDefect>
| |
− | <max>{{%|1}}</max>
| |
− | </li>
| |
− | </capacityFactors>
| |
− | | <displayPriorityInCategory>2600</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>PawnBeauty</defName>
| |
− | <label>beauty</label>
| |
− | | <description>How physically attractive this person is. This affects social interactions.</description>
| |
− | | <category>PawnSocial</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|0}}</defaultBaseValue>
| |
− | <toStringStyle>FloatOne</toStringStyle>
| |
− | | -
| |
− | | <displayPriorityInCategory>2000</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>ArrestSuccessChance</defName>
| |
− | <label>Arrest success chance</label>
| |
− | | <description>How effective this person is in arresting people. This affects chance that this person will be able to arrest someone without resistance.</description>
| |
− | | <category>PawnSocial</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|1}}</defaultBaseValue>
| |
− | <minValue>{{%|0.6}}</minValue>
| |
− | <maxValue>1</maxValue>
| |
− | <valueIfMissing>0.4</valueIfMissing>
| |
− | <toStringStyle>PercentTwo</toStringStyle>
| |
− | |
| |
− | <skillNeedFactors>
| |
− | <li>SkillNeed_BaseBonus">
| |
− | <skill>[[Skills#Social|Social]]</skill>
| |
− | <baseValue>{{%|0.6}}</baseValue>
| |
− | <bonusPerLevel>{{%|0.075}}</bonusPerLevel>
| |
− | </li>
| |
− | </skillNeedFactors>
| |
− | <capacityFactors>
| |
− | <li>
| |
− | <capacity>[[Manipulation]]</capacity>
| |
− | <weight>{{%|0.9}}</weight>
| |
− | <allowedDefect>0.05</allowedDefect>
| |
− | <max>{{%|1}}</max>
| |
− | </li>
| |
− | </capacityFactors>
| |
− | <parts>
| |
− | <li>StatPart_Age" MayRequire="Ludeon.RimWorld.Biotech">
| |
− | <useBiologicalYears>{{Good|true}}</useBiologicalYears>
| |
− | <humanlikeOnly>{{Good|true}}</humanlikeOnly>
| |
− | <curve>
| |
− | <points>
| |
− | <li>(3, 0.05)</li>
| |
− | <li>(13, 0.8)</li>
| |
− | <li>(18, 1)</li>
| |
− | </points>
| |
− | </curve>
| |
− | </li>
| |
− | </parts>
| |
− | | <displayPriorityInCategory>2000</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>TradePriceImprovement</defName>
| |
− | <label>trade price improvement</label>
| |
− | | <description>When this person acts as a trade negotiator, buy and sell prices are improved by this percentage.</description>
| |
− | | <category>PawnSocial</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|1}}</defaultBaseValue>
| |
− | <minValue>{{%|0}}</minValue>
| |
− | <maxValue>0.395</maxValue>
| |
− | <displayMaxWhenAboveOrEqual>{{Good|true}}</displayMaxWhenAboveOrEqual>
| |
− | <toStringStyle>PercentTwo</toStringStyle>
| |
− | |
| |
− | <skillNeedFactors>
| |
− | <li>SkillNeed_BaseBonus">
| |
− | <skill>[[Skills#Social|Social]]</skill>
| |
− | <baseValue>{{%|0}}</baseValue>
| |
− | <bonusPerLevel>{{%|0.015}}</bonusPerLevel>
| |
− | </li>
| |
− | </skillNeedFactors>
| |
− | <capacityFactors>
| |
− | <li>
| |
− | <capacity>[[Talking]]</capacity>
| |
− | <weight>{{%|0.9}}</weight>
| |
− | <allowedDefect>0.05</allowedDefect>
| |
− | <max>{{%|1}}</max>
| |
− | </li>
| |
− | <li>
| |
− | <capacity>[[Hearing]]</capacity>
| |
− | <weight>{{%|0.9}}</weight>
| |
− | <allowedDefect>0.20</allowedDefect>
| |
− | <max>{{%|1}}</max>
| |
− | </li>
| |
− | </capacityFactors>
| |
− | <parts>
| |
− | <li>StatPart_PlayerFactionLeader">
| |
− | <offset>0.02</offset>
| |
− | </li>
| |
− | </parts>
| |
− | | <displayPriorityInCategory>2599</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>DrugSellPriceImprovement</defName>
| |
− | <label>drug sell price improvement</label>
| |
− | | <description>When this person sells non-medical drugs, prices are improved by this percentage.</description>
| |
− | | <category>PawnSocial</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|0}}</defaultBaseValue>
| |
− | <hideAtValue>{{%|0}}</hideAtValue>
| |
− | <toStringStyle>PercentTwo</toStringStyle>
| |
− | <disableIfSkillDisabled>[[Skills#Social|Social]]</disableIfSkillDisabled>
| |
− | | -
| |
− | | <displayPriorityInCategory>2560</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>SocialImpact</defName>
| |
− | <label>social impact</label>
| |
− | | <description>A multiplier on how much other people are affected by this person's social interactions.</description>
| |
− | | <category>PawnSocial</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|1}}</defaultBaseValue>
| |
− | <minValue>{{%|0.2}}</minValue>
| |
− | <toStringStyle>PercentTwo</toStringStyle>
| |
− | <neverDisabled>{{Good|true}}</neverDisabled>
| |
− | |
| |
− | <skillNeedFactors>
| |
− | <li>SkillNeed_BaseBonus">
| |
− | <skill>[[Skills#Social|Social]]</skill>
| |
− | <baseValue>{{%|0.82}}</baseValue>
| |
− | <bonusPerLevel>{{%|0.0275}}</bonusPerLevel>
| |
− | </li>
| |
− | </skillNeedFactors>
| |
− | <capacityFactors>
| |
− | <li>
| |
− | <capacity>[[Talking]]</capacity>
| |
− | <weight>{{%|0.9}}</weight>
| |
− | <allowedDefect>0.05</allowedDefect>
| |
− | <max>{{%|1}}</max>
| |
− | </li>
| |
− | <li>
| |
− | <capacity>[[Hearing]]</capacity>
| |
− | <weight>{{%|0.3}}</weight>
| |
− | <allowedDefect>0.05</allowedDefect>
| |
− | <max>{{%|1}}</max>
| |
− | </li>
| |
− | </capacityFactors>
| |
− | | <displayPriorityInCategory>2000</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | <!--============ Animal ============-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>TameAnimalChance</defName>
| |
− | <label>tame animal chance</label>
| |
− | | <description>The base chance this person will successfully tame an animal on any given attempt.\n\nThe actual chance is also affected by the animal's wildness.\nFailed tame attempt can induce animal attacks, especially for more vicious animals.</description>
| |
− | | <category>PawnSocial</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|1}}</defaultBaseValue>
| |
− | <minValue>{{%|0.01}}</minValue>
| |
− | <toStringStyle>PercentTwo</toStringStyle>
| |
− | <scenarioRandomizable>{{Good|true}}</scenarioRandomizable>
| |
− | |
| |
− | <skillNeedFactors>
| |
− | <li>SkillNeed_BaseBonus">
| |
− | <skill>[[Skills#Animals|Animals]]</skill>
| |
− | <baseValue>{{%|0.04}}</baseValue>
| |
− | <bonusPerLevel>{{%|0.03}}</bonusPerLevel>
| |
− | </li>
| |
− | </skillNeedFactors>
| |
− | <capacityFactors>
| |
− | <li>
| |
− | <capacity>[[Talking]]</capacity>
| |
− | <weight>{{%|0.9}}</weight>
| |
− | <allowedDefect>0.20</allowedDefect>
| |
− | <max>{{%|1}}</max>
| |
− | </li>
| |
− | <li>
| |
− | <capacity>[[Hearing]]</capacity>
| |
− | <weight>{{%|0.3}}</weight>
| |
− | <allowedDefect>0.05</allowedDefect>
| |
− | <max>{{%|1}}</max>
| |
− | </li>
| |
− | <li>
| |
− | <capacity>[[Manipulation]]</capacity>
| |
− | <weight>{{%|0.5}}</weight>
| |
− | <allowedDefect>0.20</allowedDefect>
| |
− | <max>{{%|1}}</max>
| |
− | </li>
| |
− | </capacityFactors>
| |
− | | <displayPriorityInCategory>1901</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>TrainAnimalChance</defName>
| |
− | <label>train animal chance</label>
| |
− | | <description>The base chance this person will make progress training an animal on a given attempt.\n\nThe actual chance for a given attempt will also depend on the animal's wildness, whether it is bonded with the trainer, and so on.</description>
| |
− | | <category>PawnSocial</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|1.0}}</defaultBaseValue>
| |
− | <minValue>{{%|0.01}}</minValue>
| |
− | <toStringStyle>PercentTwo</toStringStyle>
| |
− | <scenarioRandomizable>{{Good|true}}</scenarioRandomizable>
| |
− | |
| |
− | <skillNeedFactors>
| |
− | <li>SkillNeed_BaseBonus">
| |
− | <skill>[[Skills#Animals|Animals]]</skill>
| |
− | <baseValue>{{%|0.10}}</baseValue>
| |
− | <bonusPerLevel>{{%|0.05}}</bonusPerLevel>
| |
− | </li>
| |
− | </skillNeedFactors>
| |
− | <capacityFactors>
| |
− | <li>
| |
− | <capacity>[[Talking]]</capacity>
| |
− | <weight>{{%|0.7}}</weight>
| |
− | <allowedDefect>0.20</allowedDefect>
| |
− | <max>{{%|1}}</max>
| |
− | </li>
| |
− | <li>
| |
− | <capacity>[[Hearing]]</capacity>
| |
− | <weight>{{%|0.3}}</weight>
| |
− | <allowedDefect>0.05</allowedDefect>
| |
− | <max>{{%|1}}</max>
| |
− | </li>
| |
− | <li>
| |
− | <capacity>[[Manipulation]]</capacity>
| |
− | <weight>{{%|0.5}}</weight>
| |
− | <allowedDefect>0.20</allowedDefect>
| |
− | <max>{{%|1}}</max>
| |
− | </li>
| |
− | </capacityFactors>
| |
− | | <displayPriorityInCategory>1900</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>BondAnimalChanceFactor</defName>
| |
− | <label>bond chance factor</label>
| |
− | | <description>A multiplier on the chance to bond with an animal when interacting with it.</description>
| |
− | | <category>PawnSocial</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|1}}</defaultBaseValue>
| |
− | <minValue>{{%|0}}</minValue>
| |
− | <hideAtValue>{{%|1}}</hideAtValue>
| |
− | <toStringStyle>PercentTwo</toStringStyle>
| |
− | | -
| |
− | | <displayPriorityInCategory>1890</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | <!--</Defs>-->
| |
− | <!-- Core Stats_Pawns_WorkGeneral -->
| |
− | <!--<Defs>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>[[Global Work Speed]]</defName>
| |
− | <label>global work speed</label>
| |
− | | <description>A multiplier on a character's speed at doing any kind of work.</description>
| |
− | | <category>PawnWork</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|1}}</defaultBaseValue>
| |
− | <minValue>{{%|0.3}}</minValue>
| |
− | <toStringStyle>PercentZero</toStringStyle>
| |
− | <scenarioRandomizable>{{Good|true}}</scenarioRandomizable>
| |
− | <showOnPlayerMechanoids>{{Good|true}}</showOnPlayerMechanoids>
| |
− | |
| |
− | <parts>
| |
− | <li>StatPart_Glow">
| |
− | <humanlikeOnly>{{Good|true}}</humanlikeOnly>
| |
− | <factorFromGlowCurve>
| |
− | <points>
| |
− | <li>(0,0.80)</li>
| |
− | <li>(0.30,1.00)</li>
| |
− | </points>
| |
− | </factorFromGlowCurve>
| |
− | <ignoreIfIncapableOfSight>{{Good|true}}</ignoreIfIncapableOfSight>
| |
− | <ignoreIfPrefersDarkness>{{Good|true}}</ignoreIfPrefersDarkness>
| |
− | </li>
| |
− | <li>StatPart_Slave" MayRequire="Ludeon.RimWorld.Ideology">
| |
− | <factor>0.85</factor>
| |
− | </li>
| |
− | <li>StatPart_OverseerStatOffset" MayRequire="Ludeon.RimWorld.Biotech">
| |
− | <stat>WorkSpeedGlobalOffsetMech</stat>
| |
− | <label>Offset from mechanitor</label>
| |
− | </li>
| |
− | <li>StatPart_Age" MayRequire="Ludeon.RimWorld.Biotech">
| |
− | <useBiologicalYears>{{Good|true}}</useBiologicalYears>
| |
− | <humanlikeOnly>{{Good|true}}</humanlikeOnly>
| |
− | <curve>
| |
− | <points>
| |
− | <li>(4,0.2)</li>
| |
− | <li>(12,0.8)</li>
| |
− | <li>(18,1)</li>
| |
− | </points>
| |
− | </curve>
| |
− | </li>
| |
− | </parts>
| |
− | | <displayPriorityInCategory>5000</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>MiningSpeed</defName>
| |
− | <label>mining speed</label>
| |
− | | <description>A speed at which this person mines away walls.</description>
| |
− | | <category>PawnWork</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|1}}</defaultBaseValue>
| |
− | <minValue>{{%|0.1}}</minValue>
| |
− | <toStringStyle>PercentZero</toStringStyle>
| |
− | <scenarioRandomizable>{{Good|true}}</scenarioRandomizable>
| |
− | |
| |
− | <statFactors>
| |
− | <li>[[Global Work Speed]]</li>
| |
− | </statFactors>
| |
− | <skillNeedFactors>
| |
− | <li>SkillNeed_BaseBonus">
| |
− | <skill>[[Skills#Mining|Mining]]</skill>
| |
− | <baseValue>{{%|0.04}}</baseValue>
| |
− | <bonusPerLevel>{{%|0.12}}</bonusPerLevel>
| |
− | </li>
| |
− | </skillNeedFactors>
| |
− | <capacityFactors>
| |
− | <li>
| |
− | <capacity>[[Manipulation]]</capacity>
| |
− | <weight>{{%|1}}</weight>
| |
− | </li>
| |
− | <li>
| |
− | <capacity>[[Sight]]</capacity>
| |
− | <weight>{{%|0.5}}</weight>
| |
− | <max>{{%|1}}</max>
| |
− | </li>
| |
− | </capacityFactors>
| |
− | | <displayPriorityInCategory>4900</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>DeepDrillingSpeed</defName>
| |
− | <label>deep drilling speed</label>
| |
− | | <description>A speed at which this person uses a deep drill to extract underground resources.</description>
| |
− | | <category>PawnWork</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|1}}</defaultBaseValue>
| |
− | <minValue>{{%|0.1}}</minValue>
| |
− | <toStringStyle>PercentZero</toStringStyle>
| |
− | <scenarioRandomizable>{{Good|true}}</scenarioRandomizable>
| |
− | |
| |
− | <statFactors>
| |
− | <li>[[Global Work Speed]]</li>
| |
− | </statFactors>
| |
− | <skillNeedFactors>
| |
− | <li>SkillNeed_BaseBonus">
| |
− | <skill>[[Skills#Mining|Mining]]</skill>
| |
− | <baseValue>{{%|0.04}}</baseValue>
| |
− | <bonusPerLevel>{{%|0.12}}</bonusPerLevel>
| |
− | </li>
| |
− | </skillNeedFactors>
| |
− | <capacityFactors>
| |
− | <li>
| |
− | <capacity>[[Manipulation]]</capacity>
| |
− | <weight>{{%|1}}</weight>
| |
− | </li>
| |
− | <li>
| |
− | <capacity>[[Sight]]</capacity>
| |
− | <weight>{{%|0.5}}</weight>
| |
− | <max>{{%|1}}</max>
| |
− | </li>
| |
− | </capacityFactors>
| |
− | | <displayPriorityInCategory>4901</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>MiningYield</defName>
| |
− | <label>mining yield</label>
| |
− | | <description>The percentage of mined resources a miner will produce.\n\nThis applies to both wall mining and deep drill mining.\nThis doesn't affect the production rate of rock chunks from deep drills.</description>
| |
− | | <category>PawnWork</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|1}}</defaultBaseValue>
| |
− | <minValue>{{%|0}}</minValue>
| |
− | <maxValue>1.25</maxValue>
| |
− | <toStringStyle>PercentZero</toStringStyle>
| |
− | |
| |
− | <skillNeedFactors>
| |
− | <li>SkillNeed_Direct">
| |
− | <skill>[[Skills#Mining|Mining]]</skill>
| |
− | <valuesPerLevel>
| |
− | <li>0.6</li>
| |
− | <li>0.7</li>
| |
− | <li>0.8</li>
| |
− | <li>0.85</li>
| |
− | <li>0.9</li>
| |
− | <li>0.925</li>
| |
− | <li>0.95</li>
| |
− | <li>0.975</li>
| |
− | <li>1</li>
| |
− | <li>1.01</li>
| |
− | <li>1.02</li>
| |
− | <li>1.03</li>
| |
− | <li>1.04</li>
| |
− | <li>1.05</li>
| |
− | <li>1.06</li>
| |
− | <li>1.07</li>
| |
− | <li>1.08</li>
| |
− | <li>1.09</li>
| |
− | <li>1.10</li>
| |
− | <li>1.12</li>
| |
− | <li>1.13</li>
| |
− | </valuesPerLevel>
| |
− | </li>
| |
− | </skillNeedFactors>
| |
− | <capacityFactors>
| |
− | <li>
| |
− | <capacity>[[Manipulation]]</capacity>
| |
− | <weight>{{%|0.3}}</weight>
| |
− | <max>{{%|1}}</max>
| |
− | </li>
| |
− | <li>
| |
− | <capacity>[[Sight]]</capacity>
| |
− | <weight>{{%|0.2}}</weight>
| |
− | <max>{{%|1}}</max>
| |
− | </li>
| |
− | </capacityFactors>
| |
− | | <displayPriorityInCategory>4902</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>SmoothingSpeed</defName>
| |
− | <label>smoothing speed</label>
| |
− | | <description>A multiplier on the speed at which this person smooths rough stone floors and walls.</description>
| |
− | | <category>PawnWork</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|1}}</defaultBaseValue>
| |
− | <minValue>{{%|0.1}}</minValue>
| |
− | <toStringStyle>PercentZero</toStringStyle>
| |
− | |
| |
− | <statFactors>
| |
− | <li>[[Global Work Speed]]</li>
| |
− | </statFactors>
| |
− | <skillNeedFactors>
| |
− | <li>SkillNeed_BaseBonus">
| |
− | <skill>[[Skills#Construction|Construction]]</skill>
| |
− | <baseValue>{{%|0.3}}</baseValue>
| |
− | <bonusPerLevel>{{%|0.0875}}</bonusPerLevel>
| |
− | </li>
| |
− | </skillNeedFactors>
| |
− | <capacityFactors>
| |
− | <li>
| |
− | <capacity>[[Manipulation]]</capacity>
| |
− | <weight>{{%|1}}</weight>
| |
− | </li>
| |
− | <li>
| |
− | <capacity>[[Sight]]</capacity>
| |
− | <weight>{{%|0.3}}</weight>
| |
− | <max>{{%|1}}</max>
| |
− | </li>
| |
− | </capacityFactors>
| |
− | | <displayPriorityInCategory>4500</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!-- ParentName="IntellectualSkillBase" --><!--<StatDef>-->
| |
− | | <defName>ResearchSpeed</defName>
| |
− | <label>research speed</label>
| |
− | | <description>How fast this person performs research and how quickly they can find things using scanning equipment.</description>
| |
− | | -
| |
− | |
| |
− | <minValue>{{%|0.1}}</minValue>
| |
− | | -
| |
− | | <displayPriorityInCategory>4500</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>AnimalGatherSpeed</defName>
| |
− | <label>animal gather speed</label>
| |
− | | <description>The speed at which this person milks, shears, and otherwise gathers resources from animals.</description>
| |
− | | <category>PawnWork</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|1}}</defaultBaseValue>
| |
− | <minValue>{{%|0.1}}</minValue>
| |
− | <toStringStyle>PercentZero</toStringStyle>
| |
− | |
| |
− | <statFactors>
| |
− | <li>[[Global Work Speed]]</li>
| |
− | </statFactors>
| |
− | <skillNeedFactors>
| |
− | <li>SkillNeed_BaseBonus">
| |
− | <skill>[[Skills#Animals|Animals]]</skill>
| |
− | <baseValue>{{%|0.04}}</baseValue>
| |
− | <bonusPerLevel>{{%|0.12}}</bonusPerLevel>
| |
− | </li>
| |
− | </skillNeedFactors>
| |
− | <capacityFactors>
| |
− | <li>
| |
− | <capacity>[[Manipulation]]</capacity>
| |
− | <weight>{{%|1}}</weight>
| |
− | </li>
| |
− | <li>
| |
− | <capacity>[[Sight]]</capacity>
| |
− | <weight>{{%|0.5}}</weight>
| |
− | <max>{{%|1}}</max>
| |
− | </li>
| |
− | </capacityFactors>
| |
− | | <displayPriorityInCategory>4501</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>AnimalGatherYield</defName>
| |
− | <label>animal gather yield</label>
| |
− | | <description>The percentage yield someone receives when they shear, milk, or otherwise gather resources from a living animal.\n\nHigher percentages reduce the chance of wasting the product.</description>
| |
− | | <category>PawnWork</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|1}}</defaultBaseValue>
| |
− | <minValue>{{%|0}}</minValue>
| |
− | <toStringStyle>PercentZero</toStringStyle>
| |
− | |
| |
− | <skillNeedFactors>
| |
− | <li>SkillNeed_Direct">
| |
− | <skill>[[Skills#Animals|Animals]]</skill>
| |
− | <valuesPerLevel>
| |
− | <li>0.6</li>
| |
− | <li>0.7</li>
| |
− | <li>0.75</li>
| |
− | <li>0.8</li>
| |
− | <li>0.85</li>
| |
− | <li>0.90</li>
| |
− | <li>0.95</li>
| |
− | <li>0.975</li>
| |
− | <li>1</li>
| |
− | <li>1.01</li>
| |
− | <li>1.02</li>
| |
− | <li>1.03</li>
| |
− | <li>1.04</li>
| |
− | <li>1.05</li>
| |
− | <li>1.06</li>
| |
− | <li>1.07</li>
| |
− | <li>1.08</li>
| |
− | <li>1.09</li>
| |
− | <li>1.10</li>
| |
− | <li>1.12</li>
| |
− | <li>1.13</li>
| |
− | </valuesPerLevel>
| |
− | </li>
| |
− | </skillNeedFactors>
| |
− | <capacityFactors>
| |
− | <li>
| |
− | <capacity>[[Manipulation]]</capacity>
| |
− | <weight>{{%|0.3}}</weight>
| |
− | </li>
| |
− | <li>
| |
− | <capacity>[[Sight]]</capacity>
| |
− | <weight>{{%|0.2}}</weight>
| |
− | <max>{{%|1}}</max>
| |
− | </li>
| |
− | </capacityFactors>
| |
− | | <displayPriorityInCategory>4502</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>PlantWorkSpeed</defName>
| |
− | <label>plant work speed</label>
| |
− | | <description>The speed at which this person sows and harvests plants.</description>
| |
− | | <category>PawnWork</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|1}}</defaultBaseValue>
| |
− | <minValue>{{%|0.1}}</minValue>
| |
− | <toStringStyle>PercentZero</toStringStyle>
| |
− | <neverDisabled>{{Good|true}}</neverDisabled>
| |
− | |
| |
− | <statFactors>
| |
− | <li>[[Global Work Speed]]</li>
| |
− | </statFactors>
| |
− | <skillNeedFactors>
| |
− | <li>SkillNeed_BaseBonus">
| |
− | <skill>[[Skills#Plants|Plants]]</skill>
| |
− | <baseValue>{{%|0.08}}</baseValue>
| |
− | <bonusPerLevel>{{%|0.115}}</bonusPerLevel>
| |
− | </li>
| |
− | </skillNeedFactors>
| |
− | <capacityFactors>
| |
− | <li>
| |
− | <capacity>[[Manipulation]]</capacity>
| |
− | <weight>{{%|1}}</weight>
| |
− | </li>
| |
− | <li>
| |
− | <capacity>[[Sight]]</capacity>
| |
− | <weight>{{%|0.3}}</weight>
| |
− | <max>{{%|1}}</max>
| |
− | </li>
| |
− | </capacityFactors>
| |
− | <showOnPawnKind>
| |
− | <li MayRequire="Ludeon.RimWorld.Biotech">Mech_Agrihand</li>
| |
− | </showOnPawnKind>
| |
− | | <displayPriorityInCategory>4550</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>PlantHarvestYield</defName>
| |
− | <label>plant harvest yield</label>
| |
− | | <description>The yield this person gets when harvesting plants.\n\nLow yields give a chance that this person will accidentally waste the harvest.</description>
| |
− | | <category>PawnWork</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|1}}</defaultBaseValue>
| |
− | <minValue>{{%|0}}</minValue>
| |
− | <maxValue>1.5</maxValue>
| |
− | <toStringStyle>PercentZero</toStringStyle>
| |
− | <neverDisabled>{{Good|true}}</neverDisabled>
| |
− | <scenarioRandomizable>{{Good|true}}</scenarioRandomizable>
| |
− | |
| |
− | <skillNeedFactors>
| |
− | <li>SkillNeed_Direct">
| |
− | <skill>[[Skills#Plants|Plants]]</skill>
| |
− | <valuesPerLevel>
| |
− | <li>0.6</li>
| |
− | <li>0.7</li>
| |
− | <li>0.75</li>
| |
− | <li>0.8</li>
| |
− | <li>0.85</li>
| |
− | <li>0.90</li>
| |
− | <li>0.95</li>
| |
− | <li>0.975</li>
| |
− | <li>1</li>
| |
− | <li>1.01</li>
| |
− | <li>1.02</li>
| |
− | <li>1.03</li>
| |
− | <li>1.04</li>
| |
− | <li>1.05</li>
| |
− | <li>1.06</li>
| |
− | <li>1.07</li>
| |
− | <li>1.08</li>
| |
− | <li>1.09</li>
| |
− | <li>1.10</li>
| |
− | <li>1.12</li>
| |
− | <li>1.13</li>
| |
− | </valuesPerLevel>
| |
− | </li>
| |
− | </skillNeedFactors>
| |
− | <capacityFactors>
| |
− | <li>
| |
− | <capacity>[[Manipulation]]</capacity>
| |
− | <weight>{{%|0.3}}</weight>
| |
− | </li>
| |
− | <li>
| |
− | <capacity>[[Sight]]</capacity>
| |
− | <weight>{{%|0.2}}</weight>
| |
− | <max>{{%|1}}</max>
| |
− | </li>
| |
− | </capacityFactors>
| |
− | | <displayPriorityInCategory>4551</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>DrugHarvestYield</defName>
| |
− | <label>drug crop harvest yield</label>
| |
− | | <description>The yield this person gets when harvesting drug crops.\n\nLow yields give a chance that this person will accidentally waste the harvest. High yields increase the yield from each plant.</description>
| |
− | | <category>PawnWork</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|1}}</defaultBaseValue>
| |
− | <minValue>{{%|0}}</minValue>
| |
− | <maxValue>1.5</maxValue>
| |
− | <toStringStyle>PercentZero</toStringStyle>
| |
− | <neverDisabled>{{Good|true}}</neverDisabled>
| |
− | <scenarioRandomizable>{{Good|true}}</scenarioRandomizable>
| |
− | |
| |
− | <statFactors>
| |
− | <li>PlantHarvestYield</li>
| |
− | </statFactors>
| |
− | | <displayPriorityInCategory>4552</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>HuntingStealth</defName>
| |
− | <label>hunting stealth</label>
| |
− | | <description>This stat reduces the chance of hunted animals attacking the hunter.\n\nA 0% score means no reduction.\nA 100% score means animals never attack.</description>
| |
− | | <category>PawnWork</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|1}}</defaultBaseValue>
| |
− | <minValue>{{%|0}}</minValue>
| |
− | <toStringStyle>PercentZero</toStringStyle>
| |
− | <neverDisabled>{{Good|true}}</neverDisabled>
| |
− | |
| |
− | <skillNeedFactors>
| |
− | <li>SkillNeed_BaseBonus">
| |
− | <skill>[[Skills#Shooting|Shooting]]</skill>
| |
− | <baseValue>{{%|0}}</baseValue>
| |
− | <bonusPerLevel>{{%|0.05}}</bonusPerLevel>
| |
− | </li>
| |
− | <li>SkillNeed_BaseBonus">
| |
− | <skill>[[Skills#Animals|Animals]]</skill>
| |
− | <baseValue>{{%|0}}</baseValue>
| |
− | <bonusPerLevel>{{%|0.05}}</bonusPerLevel>
| |
− | </li>
| |
− | </skillNeedFactors>
| |
− | <capacityFactors>
| |
− | <li>
| |
− | <capacity>[[Moving]]</capacity>
| |
− | <weight>{{%|1}}</weight>
| |
− | </li>
| |
− | </capacityFactors>
| |
− | <postProcessCurve>
| |
− | <points>
| |
− | <li>(0.0, 0.0)</li>
| |
− | <li>(0.1, 0.5)</li>
| |
− | <li>(0.2, 0.75)</li>
| |
− | <li>(0.5, 0.80)</li>
| |
− | <li>(1.0, 0.90)</li>
| |
− | </points>
| |
− | </postProcessCurve>
| |
− | | <displayPriorityInCategory>4500</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>ConstructionSpeed</defName>
| |
− | <label>construction speed</label>
| |
− | | <description>The speed at which this person constructs and repairs buildings.</description>
| |
− | | <category>PawnWork</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|1}}</defaultBaseValue>
| |
− | <minValue>{{%|0.1}}</minValue>
| |
− | <toStringStyle>PercentZero</toStringStyle>
| |
− | <scenarioRandomizable>{{Good|true}}</scenarioRandomizable>
| |
− | |
| |
− | <statFactors>
| |
− | <li>[[Global Work Speed]]</li>
| |
− | </statFactors>
| |
− | <skillNeedFactors>
| |
− | <li>SkillNeed_BaseBonus">
| |
− | <skill>[[Skills#Construction|Construction]]</skill>
| |
− | <baseValue>{{%|0.3}}</baseValue>
| |
− | <bonusPerLevel>{{%|0.0875}}</bonusPerLevel>
| |
− | </li>
| |
− | </skillNeedFactors>
| |
− | <capacityFactors>
| |
− | <li>
| |
− | <capacity>[[Manipulation]]</capacity>
| |
− | <weight>{{%|1}}</weight>
| |
− | </li>
| |
− | <li>
| |
− | <capacity>[[Sight]]</capacity>
| |
− | <weight>{{%|0.2}}</weight>
| |
− | <max>{{%|1}}</max>
| |
− | </li>
| |
− | </capacityFactors>
| |
− | <showOnPawnKind>
| |
− | <li MayRequire="Ludeon.RimWorld.Biotech">Mech_Constructoid</li>
| |
− | </showOnPawnKind>
| |
− | | <displayPriorityInCategory>4602</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>ConstructSuccessChance</defName>
| |
− | <label>construct success chance</label>
| |
− | | <description>The chance that this person will succeed in constructing something.\nFailing means wasting time and resources.</description>
| |
− | | <category>PawnWork</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|1}}</defaultBaseValue>
| |
− | <minValue>{{%|0}}</minValue>
| |
− | <maxValue>1</maxValue>
| |
− | <toStringStyle>PercentZero</toStringStyle>
| |
− | <scenarioRandomizable>{{Good|true}}</scenarioRandomizable>
| |
− | |
| |
− | <skillNeedFactors>
| |
− | <li>SkillNeed_Direct">
| |
− | <skill>[[Skills#Construction|Construction]]</skill>
| |
− | <valuesPerLevel>
| |
− | <li>0.75</li>
| |
− | <li>0.80</li>
| |
− | <li>0.85</li>
| |
− | <li>0.875</li>
| |
− | <li>0.90</li>
| |
− | <li>0.925</li>
| |
− | <li>0.95</li>
| |
− | <li>0.975</li>
| |
− | <li>1</li>
| |
− | <li>1.01</li>
| |
− | <li>1.02</li>
| |
− | <li>1.03</li>
| |
− | <li>1.04</li>
| |
− | <li>1.05</li>
| |
− | <li>1.06</li>
| |
− | <li>1.07</li>
| |
− | <li>1.08</li>
| |
− | <li>1.09</li>
| |
− | <li>1.10</li>
| |
− | <li>1.12</li>
| |
− | <li>1.13</li>
| |
− | </valuesPerLevel>
| |
− | </li>
| |
− | </skillNeedFactors>
| |
− | <capacityFactors>
| |
− | <li>
| |
− | <capacity>[[Manipulation]]</capacity>
| |
− | <weight>{{%|0.3}}</weight>
| |
− | </li>
| |
− | <li>
| |
− | <capacity>[[Sight]]</capacity>
| |
− | <weight>{{%|0.2}}</weight>
| |
− | <max>{{%|1}}</max>
| |
− | </li>
| |
− | </capacityFactors>
| |
− | | <displayPriorityInCategory>4601</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>FixBrokenDownBuildingSuccessChance</defName>
| |
− | <label>repair success chance</label>
| |
− | | <description>The chance that this person will successfully repair a broken down building using a component.\n\nFailing means wasting time and resources.\nNote that this only applies to repairing breakdowns, which is different from repairing damage.</description>
| |
− | | <category>PawnWork</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|1}}</defaultBaseValue>
| |
− | <minValue>{{%|0}}</minValue>
| |
− | <maxValue>1</maxValue>
| |
− | <toStringStyle>PercentZero</toStringStyle>
| |
− | |
| |
− | <skillNeedFactors>
| |
− | <li>SkillNeed_Direct">
| |
− | <skill>[[Skills#Construction|Construction]]</skill>
| |
− | <valuesPerLevel>
| |
− | <li>0.75</li>
| |
− | <li>0.80</li>
| |
− | <li>0.85</li>
| |
− | <li>0.875</li>
| |
− | <li>0.90</li>
| |
− | <li>0.925</li>
| |
− | <li>0.95</li>
| |
− | <li>0.975</li>
| |
− | <li>1</li>
| |
− | <li>1.01</li>
| |
− | <li>1.02</li>
| |
− | <li>1.03</li>
| |
− | <li>1.04</li>
| |
− | <li>1.05</li>
| |
− | <li>1.06</li>
| |
− | <li>1.07</li>
| |
− | <li>1.08</li>
| |
− | <li>1.09</li>
| |
− | <li>1.10</li>
| |
− | <li>1.12</li>
| |
− | <li>1.13</li>
| |
− | </valuesPerLevel>
| |
− | </li>
| |
− | </skillNeedFactors>
| |
− | <capacityFactors>
| |
− | <li>
| |
− | <capacity>[[Manipulation]]</capacity>
| |
− | <weight>{{%|0.3}}</weight>
| |
− | </li>
| |
− | <li>
| |
− | <capacity>[[Sight]]</capacity>
| |
− | <weight>{{%|0.2}}</weight>
| |
− | <max>{{%|1}}</max>
| |
− | </li>
| |
− | </capacityFactors>
| |
− | | <displayPriorityInCategory>4600</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>CleaningSpeed</defName>
| |
− | <label>cleaning speed multiplier</label>
| |
− | | <description>A multiplier on how fast this cleans up filth from the ground.</description>
| |
− | | <category>PawnWork</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|1}}</defaultBaseValue>
| |
− | <hideAtValue>{{%|1}}</hideAtValue>
| |
− | <minValue>{{%|0.1}}</minValue>
| |
− | <showDevelopmentalStageFilter>Child, Adult</showDevelopmentalStageFilter>
| |
− | <showOnPlayerMechanoids>{{Good|true}}</showOnPlayerMechanoids>
| |
− | <toStringStyle>PercentZero</toStringStyle>
| |
− | |
| |
− | <showOnPawnKind>
| |
− | <li MayRequire="Ludeon.RimWorld.Biotech">Mech_Cleansweeper</li>
| |
− | </showOnPawnKind>
| |
− | | <displayPriorityInCategory>2500</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>ReadingSpeed</defName>
| |
− | <label>reading speed</label>
| |
− | | <description>A multiplier on how fast this person can read.</description>
| |
− | | <category>PawnWork</category>
| |
− | |
| |
− | <showDevelopmentalStageFilter>Child, Adult</showDevelopmentalStageFilter>
| |
− | <defaultBaseValue>{{%|0.8}}</defaultBaseValue>
| |
− | <minValue>{{%|0.1}}</minValue>
| |
− | <toStringStyle>PercentZero</toStringStyle>
| |
− | |
| |
− | <skillNeedFactors>
| |
− | <li>SkillNeed_BaseBonus">
| |
− | <skill>[[Skills#Intellectual|Intellectual]]</skill>
| |
− | <baseValue>{{%|1}}</baseValue>
| |
− | <required>{{Bad|false}}</required>
| |
− | <bonusPerLevel>{{%|0.02}}</bonusPerLevel>
| |
− | </li>
| |
− | </skillNeedFactors>
| |
− | <capacityFactors>
| |
− | <li>
| |
− | <capacity>[[Consciousness]]</capacity>
| |
− | <weight>{{%|1}}</weight>
| |
− | </li>
| |
− | <li>
| |
− | <capacity>[[Sight]]</capacity>
| |
− | <weight>{{%|1}}</weight>
| |
− | <max>{{%|1}}</max>
| |
− | </li>
| |
− | </capacityFactors>
| |
− | <parts>
| |
− | <li>StatPart_Age" MayRequire="Ludeon.RimWorld.Biotech">
| |
− | <useBiologicalYears>{{Good|true}}</useBiologicalYears>
| |
− | <humanlikeOnly>{{Good|true}}</humanlikeOnly>
| |
− | <curve>
| |
− | <points>
| |
− | <li>(3,0.05)</li>
| |
− | <li>(13,1)</li>
| |
− | </points>
| |
− | </curve>
| |
− | </li>
| |
− | </parts>
| |
− | | <displayPriorityInCategory>4600</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | <!--</Defs>-->
| |
− | <!-- Core Stats_Pawns_WorkMedical -->
| |
− | <!--<Defs>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>MedicalTendSpeed</defName>
| |
− | <label>medical tend speed</label>
| |
− | | <description>Speed at which the character tends to wounds and illnesses.</description>
| |
− | | <category>PawnWork</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|1}}</defaultBaseValue>
| |
− | <minValue>{{%|0.1}}</minValue>
| |
− | <toStringStyle>PercentZero</toStringStyle>
| |
− | <neverDisabled>{{Good|true}}</neverDisabled> <!-- NPCs incapable of doctoring can self-tend -->
| |
− | <scenarioRandomizable>{{Good|true}}</scenarioRandomizable>
| |
− | |
| |
− | <statFactors>
| |
− | <li>[[Global Work Speed]]</li>
| |
− | </statFactors>
| |
− | <skillNeedFactors>
| |
− | <li>SkillNeed_BaseBonus">
| |
− | <skill>[[Skills#Medicine|Medicine]]</skill>
| |
− | <baseValue>{{%|0.4}}</baseValue>
| |
− | <bonusPerLevel>{{%|0.06}}</bonusPerLevel>
| |
− | </li>
| |
− | </skillNeedFactors>
| |
− | <capacityFactors>
| |
− | <li>
| |
− | <capacity>[[Sight]]</capacity>
| |
− | <weight>{{%|0.8}}</weight>
| |
− | <max>{{%|1.3}}</max>
| |
− | </li>
| |
− | <li>
| |
− | <capacity>[[Manipulation]]</capacity>
| |
− | <weight>{{%|1}}</weight>
| |
− | </li>
| |
− | </capacityFactors>
| |
− | | <displayPriorityInCategory>4650</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>MedicalTendQuality</defName>
| |
− | <label>medical tend quality</label>
| |
− | | <description>The base quality of tending given when tending wounds and illnesses.\n\nThe actual tend quality will also be affected by factors like medicine used, facilities, luck, and so on.</description>
| |
− | | <category>PawnWork</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|1}}</defaultBaseValue>
| |
− | <minValue>{{%|0}}</minValue>
| |
− | <toStringStyle>PercentZero</toStringStyle>
| |
− | <neverDisabled>{{Good|true}}</neverDisabled> <!-- NPCs incapable of doctoring can self-tend -->
| |
− | |
| |
− | <skillNeedFactors>
| |
− | <li>SkillNeed_BaseBonus">
| |
− | <skill>[[Skills#Medicine|Medicine]]</skill>
| |
− | <baseValue>{{%|0.20}}</baseValue>
| |
− | <bonusPerLevel>{{%|0.10}}</bonusPerLevel>
| |
− | </li>
| |
− | </skillNeedFactors>
| |
− | <capacityFactors>
| |
− | <li>
| |
− | <capacity>[[Sight]]</capacity>
| |
− | <weight>{{%|0.7}}</weight>
| |
− | <max>{{%|1.4}}</max>
| |
− | </li>
| |
− | <li>
| |
− | <capacity>[[Manipulation]]</capacity>
| |
− | <weight>{{%|1}}</weight>
| |
− | <max>{{%|1.4}}</max>
| |
− | </li>
| |
− | </capacityFactors>
| |
− | <postProcessCurve>
| |
− | <points>
| |
− | <li>(0, 0)</li>
| |
− | <li>(1.0, 1.0)</li>
| |
− | <li>(2.0, 1.5)</li>
| |
− | <li>(4.0, 2.0)</li>
| |
− | </points>
| |
− | </postProcessCurve>
| |
− | | <displayPriorityInCategory>4651</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>MedicalOperationSpeed</defName>
| |
− | <label>medical operation speed</label>
| |
− | | <description>The speed at which the character performs medical operations.</description>
| |
− | | <category>PawnWork</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|1}}</defaultBaseValue>
| |
− | <minValue>{{%|0.1}}</minValue>
| |
− | <toStringStyle>PercentZero</toStringStyle>
| |
− | |
| |
− | <statFactors>
| |
− | <li>[[Global Work Speed]]</li>
| |
− | </statFactors>
| |
− | <skillNeedFactors>
| |
− | <li>SkillNeed_BaseBonus">
| |
− | <skill>[[Skills#Medicine|Medicine]]</skill>
| |
− | <baseValue>{{%|0.4}}</baseValue>
| |
− | <bonusPerLevel>{{%|0.06}}</bonusPerLevel>
| |
− | </li>
| |
− | </skillNeedFactors>
| |
− | <capacityFactors>
| |
− | <li>
| |
− | <capacity>[[Sight]]</capacity>
| |
− | <weight>{{%|0.7}}</weight>
| |
− | <max>{{%|1}}</max>
| |
− | </li>
| |
− | <li>
| |
− | <capacity>[[Manipulation]]</capacity>
| |
− | <weight>{{%|1}}</weight>
| |
− | </li>
| |
− | </capacityFactors>
| |
− | | <displayPriorityInCategory>4652</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>MedicalSurgerySuccessChance</defName>
| |
− | <label>medical surgery success chance</label>
| |
− | | <description>The base chance that a character will succeed when performing a medical operation.\n\nThe actual success chance is also affected by factors like facilities, room cleanliness, medicine used, the difficulty of the surgery, and inspirations.\n\nNo matter how high this stat is, there is always a small chance of failure on any operation.</description>
| |
− | | <category>PawnWork</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|1.00}}</defaultBaseValue>
| |
− | <minValue>{{%|0.01}}</minValue>
| |
− | <toStringStyle>PercentZero</toStringStyle>
| |
− | <scenarioRandomizable>{{Good|true}}</scenarioRandomizable>
| |
− | |
| |
− | <skillNeedFactors>
| |
− | <li>SkillNeed_Direct">
| |
− | <skill>[[Skills#Medicine|Medicine]]</skill>
| |
− | <valuesPerLevel>
| |
− | <li>0.10</li>
| |
− | <li>0.20</li>
| |
− | <li>0.30</li>
| |
− | <li>0.40</li>
| |
− | <li>0.50</li>
| |
− | <li>0.60</li>
| |
− | <li>0.70</li>
| |
− | <li>0.75</li>
| |
− | <li>0.80</li>
| |
− | <li>0.85</li>
| |
− | <li>0.90</li>
| |
− | <li>0.92</li>
| |
− | <li>0.94</li>
| |
− | <li>0.96</li>
| |
− | <li>0.98</li>
| |
− | <li>1.00</li>
| |
− | <li>1.02</li>
| |
− | <li>1.04</li>
| |
− | <li>1.06</li>
| |
− | <li>1.08</li>
| |
− | <li>1.10</li>
| |
− | </valuesPerLevel>
| |
− | </li>
| |
− | </skillNeedFactors>
| |
− | <capacityFactors>
| |
− | <li>
| |
− | <capacity>[[Sight]]</capacity>
| |
− | <weight>{{%|0.4}}</weight>
| |
− | <max>{{%|1}}</max>
| |
− | </li>
| |
− | <li>
| |
− | <capacity>[[Manipulation]]</capacity>
| |
− | <weight>{{%|1}}</weight>
| |
− | </li>
| |
− | </capacityFactors>
| |
− | | <displayPriorityInCategory>4653</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | <!--</Defs>-->
| |
− | <!-- Core Stats_Stuff -->
| |
− | <!--<Defs>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>StuffPower_Armor_Sharp</defName>
| |
− | <label>Armor - Sharp</label>
| |
− | <labelForFullStatList>Armor - Sharp (material factor)</labelForFullStatList>
| |
− | | <description>Armor against sharp damage like bullets, knife stabs, and animal bites.</description>
| |
− | | <category>StuffStatFactors</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|0}}</defaultBaseValue>
| |
− | <minValue>{{%|0}}</minValue>
| |
− | <toStringStyle>PercentZero</toStringStyle>
| |
− | <showIfUndefined>{{Bad|false}}</showIfUndefined>
| |
− | | -
| |
− | | <displayPriorityInCategory>4510</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>StuffPower_Armor_Blunt</defName>
| |
− | <label>Armor - Blunt</label>
| |
− | <labelForFullStatList>Armor - Blunt (material factor)</labelForFullStatList>
| |
− | | <description>Armor against blunt damage like club impacts, rock falls, and explosions.</description>
| |
− | | <category>StuffStatFactors</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|0}}</defaultBaseValue>
| |
− | <minValue>{{%|0}}</minValue>
| |
− | <toStringStyle>PercentZero</toStringStyle>
| |
− | <showIfUndefined>{{Bad|false}}</showIfUndefined>
| |
− | | -
| |
− | | <displayPriorityInCategory>4509</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>StuffPower_Armor_Heat</defName>
| |
− | <label>Armor - Heat</label>
| |
− | <labelForFullStatList>Armor - Heat (material factor)</labelForFullStatList>
| |
− | | <description>Armor against temperature-related damage like burns.</description>
| |
− | | <category>StuffStatFactors</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|0}}</defaultBaseValue>
| |
− | <minValue>{{%|0}}</minValue>
| |
− | <toStringStyle>PercentZero</toStringStyle>
| |
− | <showIfUndefined>{{Bad|false}}</showIfUndefined>
| |
− | | -
| |
− | | <displayPriorityInCategory>4508</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>StuffPower_Insulation_Cold</defName>
| |
− | <label>Insulation - Cold</label>
| |
− | <labelForFullStatList>Insulation - Cold (material factor)</labelForFullStatList>
| |
− | | <description>How much an apparel made of this material improves a wearer's minimum comfortable temperature when worn.</description>
| |
− | | <category>StuffStatFactors</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|0}}</defaultBaseValue>
| |
− | <hideAtValue>{{%|0}}</hideAtValue>
| |
− | <toStringStyle>TemperatureOffset</toStringStyle>
| |
− | | -
| |
− | | <displayPriorityInCategory>4507</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>StuffPower_Insulation_Heat</defName>
| |
− | <label>Insulation - Heat</label>
| |
− | <labelForFullStatList>Insulation - Heat (material factor)</labelForFullStatList>
| |
− | | <description>How much an apparel made of this material improves a wearer's maximum comfortable temperature when worn.</description>
| |
− | | <category>StuffStatFactors</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|0}}</defaultBaseValue>
| |
− | <hideAtValue>{{%|0}}</hideAtValue>
| |
− | <toStringStyle>TemperatureOffset</toStringStyle>
| |
− | | -
| |
− | | <displayPriorityInCategory>4506</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | <!--</Defs>-->
| |
− | <!-- Core Stats_Weapons_Melee -->
| |
− | <!--<Defs>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>MeleeWeapon_AverageDPS</defName>
| |
− | <workerClass>StatWorker_MeleeAverageDPS</workerClass>
| |
− | <label>melee damage per second</label>
| |
− | | <description>Average damage dealt per second in melee combat, if all attacks hit.</description>
| |
− | | <category>Weapon_Melee</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|1}}</defaultBaseValue>
| |
− | <minValue>{{%|0}}</minValue>
| |
− | <toStringStyle>FloatTwo</toStringStyle>
| |
− | <forInformationOnly>{{Good|true}}</forInformationOnly>
| |
− | | -
| |
− | | <displayPriorityInCategory>5010</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>MeleeWeapon_AverageArmorPenetration</defName>
| |
− | <workerClass>StatWorker_MeleeAverageArmorPenetration</workerClass>
| |
− | <label>melee armor penetration</label>
| |
− | | <description>Average armor penetration in melee combat.</description>
| |
− | | <category>Weapon_Melee</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|0}}</defaultBaseValue>
| |
− | <minValue>{{%|0}}</minValue>
| |
− | <toStringStyle>PercentZero</toStringStyle>
| |
− | <forInformationOnly>{{Good|true}}</forInformationOnly>
| |
− | | -
| |
− | | <displayPriorityInCategory>5009</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>MeleeWeapon_DamageMultiplier</defName>
| |
− | <label>melee damage multiplier</label>
| |
− | | <description>A damage multiplier applied to melee combat.</description>
| |
− | | <category>Weapon_Melee</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|1}}</defaultBaseValue>
| |
− | <minValue>{{%|0}}</minValue>
| |
− | <toStringStyle>PercentZero</toStringStyle>
| |
− | <showIfUndefined>{{Bad|false}}</showIfUndefined>
| |
− | <scenarioRandomizable>{{Good|true}}</scenarioRandomizable>
| |
− | |
| |
− | <parts>
| |
− | <li>StatPart_Quality">
| |
− | <factorAwful>0.8</factorAwful>
| |
− | <factorPoor>0.9</factorPoor>
| |
− | <factorNormal>1</factorNormal>
| |
− | <factorGood>1.1</factorGood>
| |
− | <factorExcellent>1.2</factorExcellent>
| |
− | <factorMasterwork>1.45</factorMasterwork>
| |
− | <factorLegendary>1.65</factorLegendary>
| |
− | </li>
| |
− | </parts>
| |
− | | <displayPriorityInCategory>5008</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | <!-- Damage multipliers should be stats on stuffs only-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>MeleeWeapon_CooldownMultiplier</defName>
| |
− | <label>melee cooldown</label>
| |
− | | <description>A multiplier on attack delay for weapons made of this material.</description>
| |
− | | <category>StuffStatFactors</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|1}}</defaultBaseValue>
| |
− | <minValue>{{%|0.05}}</minValue>
| |
− | <toStringStyle>PercentZero</toStringStyle>
| |
− | <showIfUndefined>{{Bad|false}}</showIfUndefined>
| |
− | | -
| |
− | | <displayPriorityInCategory>4504</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>SharpDamageMultiplier</defName>
| |
− | <label>sharp damage</label>
| |
− | | <description>A multiplier on damage from sharp-type attacks for weapons made of this material.</description>
| |
− | | <category>StuffStatFactors</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|1}}</defaultBaseValue>
| |
− | <minValue>{{%|0.05}}</minValue>
| |
− | <toStringStyle>PercentZero</toStringStyle>
| |
− | <showIfUndefined>{{Bad|false}}</showIfUndefined>
| |
− | | -
| |
− | | <displayPriorityInCategory>4505</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>BluntDamageMultiplier</defName>
| |
− | <label>blunt damage</label>
| |
− | | <description>A multiplier on damage from blunt-type attacks for weapons made of this material.</description>
| |
− | | <category>StuffStatFactors</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|1}}</defaultBaseValue>
| |
− | <minValue>{{%|0.05}}</minValue>
| |
− | <toStringStyle>PercentZero</toStringStyle>
| |
− | <showIfUndefined>{{Bad|false}}</showIfUndefined>
| |
− | | -
| |
− | | <displayPriorityInCategory>4506</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | <!--</Defs>-->
| |
− | <!-- Core Stats_Weapons_Ranged -->
| |
− | <!--<Defs>-->
| |
− | |- id="" <!-- ParentName="AccuracyBase" --><!--<StatDef>-->
| |
− | | <defName>AccuracyTouch</defName>
| |
− | <label>Accuracy (close)</label>
| |
− | | <description>The weapon's accuracy at a distance of 3 cells or less.\n\nAn actual shot's chance to hit will also be affected by other factors.</description>
| |
− | | -
| |
− | | -
| |
− | | -
| |
− | | <displayPriorityInCategory>5110</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!-- ParentName="AccuracyBase" --><!--<StatDef>-->
| |
− | | <defName>AccuracyShort</defName>
| |
− | <label>Accuracy (short)</label>
| |
− | | <description>The weapon's accuracy at a distance of 12 cells.\n\nAn actual shot's chance to hit will also be affected by other factors.</description>
| |
− | | -
| |
− | | -
| |
− | | -
| |
− | | <displayPriorityInCategory>5109</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!-- ParentName="AccuracyBase" --><!--<StatDef>-->
| |
− | | <defName>AccuracyMedium</defName>
| |
− | <label>Accuracy (medium)</label>
| |
− | | <description>The weapon's accuracy at a distance of 25 cells.\n\nAn actual shot's chance to hit will also be affected by other factors.</description>
| |
− | | -
| |
− | | -
| |
− | | -
| |
− | | <displayPriorityInCategory>5108</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!-- ParentName="AccuracyBase" --><!--<StatDef>-->
| |
− | | <defName>AccuracyLong</defName>
| |
− | <label>Accuracy (long)</label>
| |
− | | <description>The weapon's accuracy at a distance of 40 cells or more.\n\nAn actual shot's chance to hit will also be affected by other factors.</description>
| |
− | | -
| |
− | | -
| |
− | | -
| |
− | | <displayPriorityInCategory>5107</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>RangedWeapon_Cooldown</defName>
| |
− | <label>ranged cooldown</label>
| |
− | | <description>How long it takes to recover after firing this weapon.</description>
| |
− | | <category>Weapon_Ranged</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|1}}</defaultBaseValue>
| |
− | <minValue>{{%|0.01}}</minValue>
| |
− | <toStringStyle>FloatTwo</toStringStyle>
| |
− | <formatString>{0} s</formatString>
| |
− | <showIfUndefined>{{Bad|false}}</showIfUndefined>
| |
− | <scenarioRandomizable>{{Good|true}}</scenarioRandomizable>
| |
− | | -
| |
− | | <displayPriorityInCategory>5106</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>RangedWeapon_DamageMultiplier</defName>
| |
− | <label>damage multiplier</label>
| |
− | | <description>A damage multiplier applied to projectiles fired from this weapon.</description>
| |
− | | <category>Weapon_Ranged</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|1}}</defaultBaseValue>
| |
− | <minValue>{{%|0}}</minValue>
| |
− | <toStringStyle>PercentZero</toStringStyle>
| |
− | <showIfUndefined>{{Bad|false}}</showIfUndefined>
| |
− | <scenarioRandomizable>{{Good|true}}</scenarioRandomizable>
| |
− | |
| |
− | <parts>
| |
− | <li>StatPart_Quality">
| |
− | <factorAwful>0.9</factorAwful>
| |
− | <factorPoor>1</factorPoor>
| |
− | <factorNormal>1</factorNormal>
| |
− | <factorGood>1</factorGood>
| |
− | <factorExcellent>1</factorExcellent>
| |
− | <factorMasterwork>1.25</factorMasterwork>
| |
− | <factorLegendary>1.5</factorLegendary>
| |
− | </li>
| |
− | </parts>
| |
− | | <displayPriorityInCategory>5105</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | <!--</Defs>-->
| |
− | <!-- Royalty Stats_Apparel -->
| |
− | <!--<Defs>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>JumpRange</defName>
| |
− | <label>Jump range</label>
| |
− | | <description>The maximum jump distance.</description>
| |
− | | <category>Apparel</category>
| |
− | |
| |
− | <minValue>{{%|0}}</minValue>
| |
− | <toStringStyle>FloatOne</toStringStyle>
| |
− | <formatString>{0} c</formatString>
| |
− | <showIfUndefined>{{Bad|false}}</showIfUndefined>
| |
− | |
| |
− | <parts>
| |
− | <li>StatPart_Quality">
| |
− | <factorAwful>0.75</factorAwful>
| |
− | <factorPoor>0.9</factorPoor>
| |
− | <factorNormal>1</factorNormal>
| |
− | <factorGood>1.06</factorGood>
| |
− | <factorExcellent>1.13</factorExcellent>
| |
− | <factorMasterwork>1.19</factorMasterwork>
| |
− | <factorLegendary>1.25</factorLegendary>
| |
− | </li>
| |
− | </parts>
| |
− | | <displayPriorityInCategory>60</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | <!--</Defs>-->
| |
− | <!-- Royalty Stats_Basics_Special -->
| |
− | <!--<Defs>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>MeditationPlantGrowthOffset</defName>
| |
− | <label>meditation plant growth offset</label>
| |
− | | <description>An offset applied to the growth rate of plants, like anima grass, from meditation. This value can change based on the number of artificial buildings nearby.</description>
| |
− | | <category>Meditation</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|0}}</defaultBaseValue>
| |
− | <showIfUndefined>{{Bad|false}}</showIfUndefined>
| |
− | <showZeroBaseValue>{{Bad|false}}</showZeroBaseValue>
| |
− | <showOnDefaultValue>{{Bad|false}}</showOnDefaultValue>
| |
− | <toStringStyle>PercentZero</toStringStyle>
| |
− | |
| |
− | <parts>
| |
− | <li>StatPart_ArtificialBuildingsNearbyOffset">
| |
− | <radius>34.9</radius>
| |
− | <curve>
| |
− | <points>
| |
− | <li>(0, 0.0)</li>
| |
− | <li>(5, -0.08)</li>
| |
− | <li>(10, -0.15)</li>
| |
− | <li>(50, -0.3)</li>
| |
− | </points>
| |
− | </curve>
| |
− | </li>
| |
− | </parts>
| |
− | | <displayPriorityInCategory>4000</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | <!--</Defs>-->
| |
− | <!-- Royalty Stats_Pawns_General -->
| |
− | <!--<Defs>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>PsychicEntropyGain</defName>
| |
− | <label>neural heat gain</label>
| |
− | | <description>A multiplier on neural heat gained from any source.</description>
| |
− | | <category>BasicsPawn</category>
| |
− | |
| |
− | <minValue>{{%|0}}</minValue>
| |
− | <hideAtValue>{{%|1}}</hideAtValue>
| |
− | <defaultBaseValue>{{%|1}}</defaultBaseValue>
| |
− | <toStringStyle>PercentZero</toStringStyle>
| |
− | <showOnAnimals>{{Bad|false}}</showOnAnimals>
| |
− | <showOnMechanoids>{{Bad|false}}</showOnMechanoids>
| |
− | |
| |
− | <showIfModsLoaded><li>ludeon.rimworld.royalty</li></showIfModsLoaded>
| |
− | | <displayPriorityInCategory>4000</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | <!--</Defs>-->
| |
− | <!-- Ideology Stats_Basics_Special -->
| |
− | <!--<Defs>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>SlaveSuppressionOffset</defName>
| |
− | <label>slave suppression offset</label>
| |
− | | <description>An offset applied to the wearer's slave suppression. Higher values suppress slaves longer, while lower values make slaves rebel more often.</description>
| |
− | | <category>Basics</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|0}}</defaultBaseValue>
| |
− | <hideAtValue>{{%|0}}</hideAtValue>
| |
− | <toStringStyle>PercentZero</toStringStyle>
| |
− | <showOnAnimals>{{Bad|false}}</showOnAnimals>
| |
− | <showIfUndefined>{{Bad|false}}</showIfUndefined>
| |
− | <showOnPawns>{{Bad|false}}</showOnPawns>
| |
− | | -
| |
− | | <displayPriorityInCategory>3600</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>TerrorSource</defName>
| |
− | <label>terror</label>
| |
− | | <description>The intensity of terror this object induces when viewed.</description>
| |
− | | <category>Basics</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|0}}</defaultBaseValue>
| |
− | <hideAtValue>{{%|0}}</hideAtValue>
| |
− | <toStringStyle>Integer</toStringStyle>
| |
− | <formatString>{0}%</formatString>
| |
− | <showOnPawns>{{Bad|false}}</showOnPawns>
| |
− | <showIfUndefined>{{Bad|false}}</showIfUndefined>
| |
− | |
| |
− | <parts>
| |
− | <li>StatPart_Quality_Offset">
| |
− | <offsetAwful>3</offsetAwful>
| |
− | <offsetPoor>6</offsetPoor>
| |
− | <offsetNormal>10</offsetNormal>
| |
− | <offsetGood>15</offsetGood>
| |
− | <offsetExcellent>20</offsetExcellent>
| |
− | <offsetMasterwork>30</offsetMasterwork>
| |
− | <offsetLegendary>40</offsetLegendary>
| |
− | <thingDefs>
| |
− | <li>SculptureTerror</li>
| |
− | </thingDefs>
| |
− | </li>
| |
− | <li>StatPart_CorpseCasket">
| |
− | <offsetOccupied>25</offsetOccupied>
| |
− | <thingDefs>
| |
− | <li>GibbetCage</li>
| |
− | </thingDefs>
| |
− | </li>
| |
− | </parts>
| |
− | | <displayPriorityInCategory>3600</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | <!--</Defs>-->
| |
− | <!-- Ideology Stats_Buildings_Special -->
| |
− | <!--<Defs>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>BiosculpterPodSpeedFactor</defName>
| |
− | <label>biosculpter pod speed factor</label>
| |
− | | <description>A multiplier on the speed of a biosculpter pod. This is affected by the cleanliness of the room - a cleaner room will result in a quicker biosculpting cycle.</description>
| |
− | | <category>Building</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|1}}</defaultBaseValue>
| |
− | <showIfUndefined>{{Bad|false}}</showIfUndefined>
| |
− | <minValue>{{%|0}}</minValue>
| |
− | <toStringStyle>PercentZero</toStringStyle>
| |
− | |
| |
− | <parts>
| |
− | <li>StatPart_RoomStat">
| |
− | <roomStat>BiosculpterPodSpeedFactor</roomStat>
| |
− | <customLabel>Room cleanliness</customLabel>
| |
− | </li>
| |
− | </parts>
| |
− | | <displayPriorityInCategory>4100</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | <!--</Defs>-->
| |
− | <!-- Ideology Stats_Misc -->
| |
− | <!--<Defs>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>StyleDominance</defName>
| |
− | <label>style dominance</label>
| |
− | | <description>How much this object contributes to overall style dominance in an area.</description>
| |
− | | <category>BasicsNonPawn</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|0}}</defaultBaseValue>
| |
− | <minValue>{{%|0}}</minValue>
| |
− | <toStringStyle>FloatMaxThree</toStringStyle>
| |
− | <hideAtValue>{{%|0}}</hideAtValue>
| |
− | <hideInClassicMode>{{Good|true}}</hideInClassicMode>
| |
− | |
| |
− | <parts>
| |
− | <li>StatPart_HasRelic">
| |
− | <offset>40</offset>
| |
− | </li>
| |
− | </parts>
| |
− | | <displayPriorityInCategory>6000</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | <!--</Defs>-->
| |
− | <!-- Ideology Stats_Pawns_General -->
| |
− | <!--<Defs>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>Terror</defName>
| |
− | <workerClass>StatWorker_Terror</workerClass>
| |
− | <label>terror</label>
| |
− | | <description>The intensity of terror this person is experiencing.</description>
| |
− | | <category>BasicsPawn</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|0}}</defaultBaseValue>
| |
− | <hideAtValue>{{%|0}}</hideAtValue>
| |
− | <maxValue>100</maxValue>
| |
− | <toStringStyle>PercentZero</toStringStyle>
| |
− | <showOnPawns>{{Bad|false}}</showOnPawns>
| |
− | <showIfUndefined>{{Bad|false}}</showIfUndefined>
| |
− | | -
| |
− | | <displayPriorityInCategory>3600</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | <!--</Defs>-->
| |
− | <!-- Ideology Stats_Pawns_Ideo -->
| |
− | <!--<Defs>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>ConversionPower</defName>
| |
− | <label>conversion power</label>
| |
− | | <description>How effective this person is at converting others to their own ideoligion. When this person attempts to convert someone else, this value multiplies the amount of certainty the other person loses.</description>
| |
− | | <category>PawnSocial</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|1}}</defaultBaseValue>
| |
− | <minValue>{{%|0.4}}</minValue>
| |
− | <toStringStyle>PercentTwo</toStringStyle>
| |
− | |
| |
− | <skillNeedFactors>
| |
− | <li>SkillNeed_BaseBonus">
| |
− | <skill>[[Skills#Social|Social]]</skill>
| |
− | <baseValue>{{%|0.3}}</baseValue>
| |
− | <bonusPerLevel>{{%|0.0875}}</bonusPerLevel>
| |
− | </li>
| |
− | </skillNeedFactors>
| |
− | <parts>
| |
− | <li>StatPart_RoleConversionPower</li>
| |
− | </parts>
| |
− | <capacityFactors>
| |
− | <li>
| |
− | <capacity>[[Talking]]</capacity>
| |
− | <weight>{{%|0.9}}</weight>
| |
− | <allowedDefect>0.05</allowedDefect>
| |
− | <max>{{%|1}}</max>
| |
− | </li>
| |
− | <li>
| |
− | <capacity>[[Hearing]]</capacity>
| |
− | <weight>{{%|0.9}}</weight>
| |
− | <allowedDefect>0.20</allowedDefect>
| |
− | <max>{{%|1}}</max>
| |
− | </li>
| |
− | </capacityFactors>
| |
− | | <displayPriorityInCategory>1901</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>CertaintyLossFactor</defName>
| |
− | <label>global certainty loss factor</label>
| |
− | | <description>A multiplier on how much certainty this person loses when someone else tries to convert them away from their ideoligion.</description>
| |
− | | <category>BasicsPawn</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|1}}</defaultBaseValue>
| |
− | <hideAtValue>{{%|1}}</hideAtValue>
| |
− | <toStringStyle>PercentZero</toStringStyle>
| |
− | <showOnAnimals>{{Bad|false}}</showOnAnimals>
| |
− | <showOnMechanoids>{{Bad|false}}</showOnMechanoids>
| |
− | <scenarioRandomizable>{{Good|true}}</scenarioRandomizable>
| |
− | | -
| |
− | | <displayPriorityInCategory>1900</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>SocialIdeoSpreadFrequencyFactor</defName>
| |
− | <label>ideoligion spread chance</label>
| |
− | | <description>A multiplier on the chance that this person will try to convert other people to their own ideoligion.</description>
| |
− | | <category>BasicsPawn</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|1}}</defaultBaseValue>
| |
− | <hideAtValue>{{%|1}}</hideAtValue>
| |
− | <toStringStyle>PercentZero</toStringStyle>
| |
− | <showOnAnimals>{{Bad|false}}</showOnAnimals>
| |
− | <showOnMechanoids>{{Bad|false}}</showOnMechanoids>
| |
− | <scenarioRandomizable>{{Good|true}}</scenarioRandomizable>
| |
− | | -
| |
− | | <displayPriorityInCategory>1899</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | <!-- Darkness combat -->
| |
− | <!-- Darkness combat - shooting accuracy -->
| |
− | |- id="" <!-- ParentName="DarknessCombat" --><!--<StatDef>-->
| |
− | | <defName>ShootingAccuracyOutdoorsDarkOffset</defName>
| |
− | <label>shooting accuracy outdoors dark</label>
| |
− | | <description>An offset on shooting accuracy if the target is outdoors at night.</description>
| |
− | | -
| |
− | | -
| |
− | | -
| |
− | | -
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!-- ParentName="DarknessCombat" --><!--<StatDef>-->
| |
− | | <defName>ShootingAccuracyOutdoorsLitOffset</defName>
| |
− | <label>shooting accuracy outdoors lit</label>
| |
− | | <description>An offset on shooting accuracy if the target is outdoors during the day.</description>
| |
− | | -
| |
− | | -
| |
− | | -
| |
− | | -
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!-- ParentName="DarknessCombat" --><!--<StatDef>-->
| |
− | | <defName>ShootingAccuracyIndoorsDarkOffset</defName>
| |
− | <label>shooting accuracy indoors dark</label>
| |
− | | <description>An offset on shooting accuracy if the target is indoors in the dark.</description>
| |
− | | -
| |
− | | -
| |
− | | -
| |
− | | -
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!-- ParentName="DarknessCombat" --><!--<StatDef>-->
| |
− | | <defName>ShootingAccuracyIndoorsLitOffset</defName>
| |
− | <label>shooting accuracy indoors lit</label>
| |
− | | <description>An offset on shooting accuracy if the target is indoors and lit.</description>
| |
− | | -
| |
− | | -
| |
− | | -
| |
− | | -
| |
− | <!--</StatDef>-->
| |
− | <!-- Darkness combat - melee hit chance -->
| |
− | |- id="" <!-- ParentName="DarknessCombat" --><!--<StatDef>-->
| |
− | | <defName>MeleeHitChanceOutdoorsDarkOffset</defName>
| |
− | <label>melee hit chance outdoors dark</label>
| |
− | | <description>An offset on melee hit chance if the target is outdoors at night.</description>
| |
− | | -
| |
− | | -
| |
− | | -
| |
− | | -
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!-- ParentName="DarknessCombat" --><!--<StatDef>-->
| |
− | | <defName>MeleeHitChanceOutdoorsLitOffset</defName>
| |
− | <label>melee hit chance outdoors lit</label>
| |
− | | <description>An offset on melee hit chance if the target is outdoors during the day.</description>
| |
− | | -
| |
− | | -
| |
− | | -
| |
− | | -
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!-- ParentName="DarknessCombat" --><!--<StatDef>-->
| |
− | | <defName>MeleeHitChanceIndoorsDarkOffset</defName>
| |
− | <label>melee hit chance indoors dark</label>
| |
− | | <description>An offset on melee hit chance if the target is indoors in the dark.</description>
| |
− | | -
| |
− | | -
| |
− | | -
| |
− | | -
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!-- ParentName="DarknessCombat" --><!--<StatDef>-->
| |
− | | <defName>MeleeHitChanceIndoorsLitOffset</defName>
| |
− | <label>melee hit chance indoors lit</label>
| |
− | | <description>An offset on melee hit chance if the target is indoors and lit.</description>
| |
− | | -
| |
− | | -
| |
− | | -
| |
− | | -
| |
− | <!--</StatDef>-->
| |
− | <!-- Darkness combat - melee dodge chance -->
| |
− | |- id="" <!-- ParentName="DarknessCombat" --><!--<StatDef>-->
| |
− | | <defName>MeleeDodgeChanceOutdoorsDarkOffset</defName>
| |
− | <label>melee dodge chance outdoors night</label>
| |
− | | <description>An offset on melee dodge chance if the target is outdoors at night.</description>
| |
− | | -
| |
− | | -
| |
− | | -
| |
− | | -
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!-- ParentName="DarknessCombat" --><!--<StatDef>-->
| |
− | | <defName>MeleeDodgeChanceOutdoorsLitOffset</defName>
| |
− | <label>melee dodge chance outdoors day</label>
| |
− | | <description>An offset on melee dodge chance if the target is outdoors during the day.</description>
| |
− | | -
| |
− | | -
| |
− | | -
| |
− | | -
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!-- ParentName="DarknessCombat" --><!--<StatDef>-->
| |
− | | <defName>MeleeDodgeChanceIndoorsDarkOffset</defName>
| |
− | <label>melee dodge chance indoors dark</label>
| |
− | | <description>An offset on melee dodge chance if the target is indoors in the dark.</description>
| |
− | | -
| |
− | | -
| |
− | | -
| |
− | | -
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!-- ParentName="DarknessCombat" --><!--<StatDef>-->
| |
− | | <defName>MeleeDodgeChanceIndoorsLitOffset</defName>
| |
− | <label>melee dodge chance indoors lit</label>
| |
− | | <description>An offset on melee dodge chance if the target is indoors and lit.</description>
| |
− | | -
| |
− | | -
| |
− | | -
| |
− | | -
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>BiosculpterOccupantSpeed</defName>
| |
− | <label>biosculpter occupant speed</label>
| |
− | | <description>A multiplier on how quickly this person will complete a biosculpter pod cycle.</description>
| |
− | | <category>PawnMisc</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|1}}</defaultBaseValue>
| |
− | <hideAtValue>{{%|1}}</hideAtValue>
| |
− | <toStringStyle>PercentZero</toStringStyle>
| |
− | <showOnAnimals>{{Bad|false}}</showOnAnimals>
| |
− | <showOnMechanoids>{{Bad|false}}</showOnMechanoids>
| |
− | <scenarioRandomizable>{{Good|true}}</scenarioRandomizable>
| |
− | |
| |
− | <parts>
| |
− | <li>StatPart_BiosculptingSpeedFactor</li>
| |
− | </parts>
| |
− | | <displayPriorityInCategory>1900</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | <!--</Defs>-->
| |
− | <!-- Ideology Stats_Pawns_Social -->
| |
− | <!--<Defs>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>SlaveSuppressionFallRate</defName>
| |
− | <workerClass>StatWorker_SuppressionFallRate</workerClass>
| |
− | <label>slave suppression fall rate</label>
| |
− | | <description>The rate at which slave suppression falls.</description>
| |
− | | <category>PawnSocial</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|0}}</defaultBaseValue>
| |
− | <hideAtValue>{{%|0}}</hideAtValue>
| |
− | <minValue>{{%|0}}</minValue>
| |
− | <toStringStyle>PercentZero</toStringStyle>
| |
− | <formatString>{0} per day</formatString>
| |
− | <formatStringUnfinalized>{0} per day</formatStringUnfinalized>
| |
− | <showOnAnimals>{{Bad|false}}</showOnAnimals>
| |
− | <showOnMechanoids>{{Bad|false}}</showOnMechanoids>
| |
− | <showOnSlavesOnly>{{Good|true}}</showOnSlavesOnly>
| |
− | <scenarioRandomizable>{{Good|true}}</scenarioRandomizable>
| |
− | |
| |
− | <parts>
| |
− | <li>StatPart_Terror</li>
| |
− | <li>StatPart_GearStatOffset">
| |
− | <apparelStat>SlaveSuppressionOffset</apparelStat>
| |
− | <subtract>{{Good|true}}</subtract>
| |
− | </li>
| |
− | <li>StatPart_AgeOffset" MayRequire="Ludeon.RimWorld.Biotech">
| |
− | <useBiologicalYears>{{Good|true}}</useBiologicalYears>
| |
− | <humanlikeOnly>{{Good|true}}</humanlikeOnly>
| |
− | <curve>
| |
− | <points>
| |
− | <li>(3, -0.5)</li>
| |
− | <li>(13, -0.3)</li>
| |
− | <li>(16, 0)</li>
| |
− | </points>
| |
− | </curve>
| |
− | </li>
| |
− | </parts>
| |
− | | <displayPriorityInCategory>2200</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>AnimalProductsSellImprovement</defName>
| |
− | <label>animal products price improvement</label>
| |
− | | <description>When this person sells meat, leather, or wool, prices are improved by this percentage.</description>
| |
− | | <category>PawnSocial</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|0}}</defaultBaseValue>
| |
− | <hideAtValue>{{%|0}}</hideAtValue>
| |
− | <toStringStyle>PercentTwo</toStringStyle>
| |
− | <disableIfSkillDisabled>[[Skills#Social|Social]]</disableIfSkillDisabled>
| |
− | | -
| |
− | | <displayPriorityInCategory>2570</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | <!--</Defs>-->
| |
− | <!-- Ideology Stats_Pawns_WorkGeneral -->
| |
− | <!--<Defs>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>SuppressionPower</defName>
| |
− | <label>suppression power</label>
| |
− | | <description>A multiplier on a warden's ability to suppress slaves.</description>
| |
− | | <category>PawnSocial</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|1}}</defaultBaseValue>
| |
− | <minValue>{{%|0.05}}</minValue>
| |
− | <maxValue>1</maxValue>
| |
− | <toStringStyle>PercentZero</toStringStyle>
| |
− | |
| |
− | <skillNeedFactors>
| |
− | <li>SkillNeed_BaseBonus">
| |
− | <skill>[[Skills#Social|Social]]</skill>
| |
− | <baseValue>{{%|0.05}}</baseValue>
| |
− | <bonusPerLevel>{{%|0.0225}}</bonusPerLevel>
| |
− | </li>
| |
− | </skillNeedFactors>
| |
− | | -
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>HackingSpeed</defName>
| |
− | <label>hacking speed</label>
| |
− | | <description>How fast this person can hack into computer terminals.</description>
| |
− | | <category>PawnWork</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|1}}</defaultBaseValue>
| |
− | <minValue>{{%|0.1}}</minValue>
| |
− | <toStringStyle>PercentZero</toStringStyle>
| |
− | <scenarioRandomizable>{{Good|true}}</scenarioRandomizable>
| |
− | |
| |
− | <statFactors>
| |
− | <li>[[Global Work Speed]]</li>
| |
− | </statFactors>
| |
− | <skillNeedFactors>
| |
− | <li>SkillNeed_BaseBonus">
| |
− | <skill>[[Skills#Intellectual|Intellectual]]</skill>
| |
− | <baseValue>{{%|0.75}}</baseValue>
| |
− | <bonusPerLevel>{{%|0.025}}</bonusPerLevel>
| |
− | </li>
| |
− | </skillNeedFactors>
| |
− | <capacityFactors>
| |
− | <li>
| |
− | <capacity>[[Manipulation]]</capacity>
| |
− | <weight>{{%|0.5}}</weight>
| |
− | <max>{{%|1.1}}</max>
| |
− | </li>
| |
− | <li>
| |
− | <capacity>[[Sight]]</capacity>
| |
− | <weight>{{%|0.5}}</weight>
| |
− | <max>{{%|1.1}}</max>
| |
− | </li>
| |
− | </capacityFactors>
| |
− | | <displayPriorityInCategory>4510</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>PruningSpeed</defName>
| |
− | <label>pruning speed</label>
| |
− | | <description>A multiplier on how fast this person can prune a Gauranlen tree to maintain their connection with it.\n\nPruning is more of a contemplative psychic task than a physical one, so health factors like vision are unimportant here.</description>
| |
− | | <category>PawnWork</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|1}}</defaultBaseValue>
| |
− | <minValue>{{%|0.1}}</minValue>
| |
− | <toStringStyle>PercentZero</toStringStyle>
| |
− | |
| |
− | <statFactors>
| |
− | <li>[[Global Work Speed]]</li>
| |
− | </statFactors>
| |
− | <skillNeedFactors>
| |
− | <li>SkillNeed_Direct">
| |
− | <skill>[[Skills#Plants|Plants]]</skill>
| |
− | <valuesPerLevel>
| |
− | <li>0.92</li>
| |
− | <li>0.93</li>
| |
− | <li>0.94</li>
| |
− | <li>0.95</li>
| |
− | <li>0.96</li>
| |
− | <li>0.97</li>
| |
− | <li>0.98</li>
| |
− | <li>0.99</li>
| |
− | <li>1</li>
| |
− | <li>1.01</li>
| |
− | <li>1.02</li>
| |
− | <li>1.03</li>
| |
− | <li>1.04</li>
| |
− | <li>1.05</li>
| |
− | <li>1.06</li>
| |
− | <li>1.07</li>
| |
− | <li>1.08</li>
| |
− | <li>1.09</li>
| |
− | <li>1.10</li>
| |
− | <li>1.11</li>
| |
− | <li>1.12</li>
| |
− | </valuesPerLevel>
| |
− | </li>
| |
− | </skillNeedFactors>
| |
− | | -
| |
− | <!--</StatDef>-->
| |
− | <!--</Defs>-->
| |
− | <!-- Biotech Stats_Buildings_Special -->
| |
− | <!--<Defs>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>BabyPlayGainFactor</defName>
| |
− | <label>baby play power</label>
| |
− | | <description>How effectively this object can be used to fulfill a baby's need for play.</description>
| |
− | | <category>Building</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|1}}</defaultBaseValue>
| |
− | <minValue>{{%|0.3}}</minValue>
| |
− | <toStringStyle>PercentZero</toStringStyle>
| |
− | <showIfUndefined>{{Bad|false}}</showIfUndefined>
| |
− | | -
| |
− | | <displayPriorityInCategory>4020</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>GeneticComplexityIncrease</defName>
| |
− | <label>genetic complexity increase</label>
| |
− | | <description>When placed near a gene assembler, this building increases the maximum genetic complexity that can be assembled at once.</description>
| |
− | | <category>Building</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|0}}</defaultBaseValue>
| |
− | <minValue>{{%|0}}</minValue>
| |
− | <showOnDefaultValue>{{Bad|false}}</showOnDefaultValue>
| |
− | <showIfUndefined>{{Bad|false}}</showIfUndefined>
| |
− | <showOnPawns>{{Bad|false}}</showOnPawns>
| |
− | <toStringNumberSense>Offset</toStringNumberSense>
| |
− | <alwaysHide>{{Good|true}}</alwaysHide>
| |
− | | -
| |
− | | <displayPriorityInCategory>4200</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | <!-- Similar to ResearchSpeedFactor -->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>AssemblySpeedFactor</defName>
| |
− | <label>work speed factor</label>
| |
− | | <description>The speed at which people assemble genes here is multiplied by this value.</description>
| |
− | | <category>Building</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|1}}</defaultBaseValue>
| |
− | <minValue>{{%|0.25}}</minValue>
| |
− | <toStringStyle>PercentZero</toStringStyle>
| |
− | <showIfUndefined>{{Bad|false}}</showIfUndefined>
| |
− | |
| |
− | <parts>
| |
− | <li>StatPart_Outdoors">
| |
− | <factorIndoors>1.00</factorIndoors>
| |
− | <factorOutdoors>0.75</factorOutdoors>
| |
− | </li>
| |
− | <li>StatPart_RoomStat">
| |
− | <roomStat>AssemblySpeedFactor</roomStat>
| |
− | <customLabel>Room cleanliness</customLabel>
| |
− | </li>
| |
− | </parts>
| |
− | | <displayPriorityInCategory>1000</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>BirthRitualQualityOffset</defName>
| |
− | <label>birth quality offset</label>
| |
− | | <description>This alters the quality of a birth when this is used as a birth place. Birth quality affects the chance of the baby being born healthy.</description>
| |
− | | <category>Building</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|0}}</defaultBaseValue>
| |
− | <hideAtValue>{{%|0}}</hideAtValue>
| |
− | <minValue>{{%|0}}</minValue>
| |
− | <toStringStyle>FloatOne</toStringStyle>
| |
− | | -
| |
− | | <displayPriorityInCategory>4110</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | <!--</Defs>-->
| |
− | <!-- Biotech Stats_Misc -->
| |
− | <!--<Defs>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>MaxInstallCount</defName>
| |
− | <label>max install count</label>
| |
− | | <description>How many times this can be installed. Each additional installation increases or upgrades the base effect.</description>
| |
− | | <category>Basics</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|0}}</defaultBaseValue>
| |
− | <minValue>{{%|0}}</minValue>
| |
− | <toStringStyle>Integer</toStringStyle>
| |
− | <hideAtValue>{{%|0}}</hideAtValue>
| |
− | <forInformationOnly>{{Good|true}}</forInformationOnly>
| |
− | | -
| |
− | | <displayPriorityInCategory>4020</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | <!--</Defs>-->
| |
− | <!-- Biotech Stats_Pawns_Combat -->
| |
− | <!--<Defs>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>MeleeDoorDamageFactor</defName>
| |
− | <label>melee door damage factor</label>
| |
− | | <description>A special multiplier on the amount of melee damage inflicted on doors.</description>
| |
− | | <category>PawnCombat</category>
| |
− | |
| |
− | <toStringStyle>PercentZero</toStringStyle>
| |
− | <defaultBaseValue>{{%|1}}</defaultBaseValue>
| |
− | <hideAtValue>{{%|1}}</hideAtValue>
| |
− | <minValue>{{%|0}}</minValue>
| |
− | <showOnAnimals>{{Bad|false}}</showOnAnimals>
| |
− | <showOnHumanlikes>{{Bad|false}}</showOnHumanlikes>
| |
− | <showOnMechanoids>{{Good|true}}</showOnMechanoids>
| |
− | | -
| |
− | | <displayPriorityInCategory>5000</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>ShootingAccuracyChildFactor</defName>
| |
− | <label>shooting accuracy multiplier</label>
| |
− | | -
| |
− | | <category>PawnCombat</category>
| |
− | |
| |
− | <toStringStyle>PercentZero</toStringStyle>
| |
− | <defaultBaseValue>{{%|1}}</defaultBaseValue>
| |
− | <showDevelopmentalStageFilter>Child</showDevelopmentalStageFilter>
| |
− | <alwaysHide>{{Good|true}}</alwaysHide>
| |
− | |
| |
− | <parts>
| |
− | <li>StatPart_Age">
| |
− | <useBiologicalYears>{{Good|true}}</useBiologicalYears>
| |
− | <humanlikeOnly>{{Good|true}}</humanlikeOnly>
| |
− | <curve>
| |
− | <points>
| |
− | <li>(4,0.95)</li>
| |
− | <li>(12,0.98)</li>
| |
− | <li>(13,1)</li>
| |
− | </points>
| |
− | </curve>
| |
− | </li>
| |
− | </parts>
| |
− | | -
| |
− | <!--</StatDef>-->
| |
− | <!--</Defs>-->
| |
− | <!-- Biotech Stats_Pawns_General -->
| |
− | <!--<Defs>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>Fertility</defName>
| |
− | <label>fertility</label>
| |
− | | <description>Fertility affects the chance of a pregnancy occurring. Pregnancy chance is dependent on the fertility of both partners. This also affects the chance of successfully implanting an embryo in a surrogate.</description>
| |
− | | <category>BasicsPawn</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|1}}</defaultBaseValue>
| |
− | <minValue>{{%|0}}</minValue>
| |
− | <toStringStyle>PercentZero</toStringStyle>
| |
− | <showOnHumanlikes>{{Good|true}}</showOnHumanlikes>
| |
− | <showOnAnimals>{{Bad|false}}</showOnAnimals>
| |
− | <showOnMechanoids>{{Bad|false}}</showOnMechanoids>
| |
− | <showOnEntities>{{Bad|false}}</showOnEntities>
| |
− | <showDevelopmentalStageFilter>Adult</showDevelopmentalStageFilter>
| |
− | |
| |
− | <parts>
| |
− | * StatPart_FertilityByGenderAge
| |
− | <li>
| |
− | <maleFertilityAgeFactor>
| |
− | <points>
| |
− | <li>(14, 0)</li>
| |
− | <li>(18, 1)</li>
| |
− | <li>(50, 1)</li>
| |
− | <li>(90, 0)</li>
| |
− | </points>
| |
− | </maleFertilityAgeFactor>
| |
− | <femaleFertilityAgeFactor>
| |
− | <points>
| |
− | <li>(14, 0)</li>
| |
− | <li>(20, 1)</li>
| |
− | <li>(28, 1)</li>
| |
− | <li>(35, 0.5)</li>
| |
− | <li>(40, 0.1)</li>
| |
− | <li>(45, 0.02)</li>
| |
− | <li>(50, 0)</li>
| |
− | </points>
| |
− | </femaleFertilityAgeFactor>
| |
− | </li>
| |
− | * StatPart_FertilityByHediffs
| |
− | </parts>
| |
− | | -
| |
− | <!--</StatDef>-->
| |
− | <!-- Mechanitor -->
| |
− | |- id="" <!-- ParentName="MechanitorStatBase" --><!--<StatDef>-->
| |
− | | <defName>MechBandwidth</defName>
| |
− | <label>mech bandwidth</label>
| |
− | | <description>How much bandwidth a mechanitor has. More bandwidth allows a mechanitor to produce and control more mechs at the same time.\n\nLosing bandwidth means losing control of mechs, leaving them without an overseer. Such mechs can eventually become feral if not re-dominated.</description>
| |
− | | -
| |
− | | -
| |
− | | -
| |
− | | -
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!-- ParentName="MechanitorStatBase" --><!--<StatDef>-->
| |
− | | <defName>MechControlGroups</defName>
| |
− | <label>mech control groups</label>
| |
− | | <description>How many control groups this mechanitor can direct independently. Each control group can be given its own separate orders.</description>
| |
− | | -
| |
− | | -
| |
− | | -
| |
− | | -
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!-- ParentName="MechanitorStatBase" --><!--<StatDef>-->
| |
− | | <defName>MechRemoteRepairDistance</defName>
| |
− | <label>mech remote repair distance</label>
| |
− | | <description>How far away a mech can be during remote repair.</description>
| |
− | | -
| |
− | | <showIfUndefined>{{Bad|false}}</showIfUndefined>
| |
− | | -
| |
− | | -
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!-- ParentName="MechanitorStatBase" --><!--<StatDef>-->
| |
− | | <defName>MechRemoteShieldDistance</defName>
| |
− | <label>mech remote shield distance</label>
| |
− | | <description>The maximum range at which a mechanitor can place a shield on a mechanoid.</description>
| |
− | | -
| |
− | | <showIfUndefined>{{Bad|false}}</showIfUndefined>
| |
− | | -
| |
− | | -
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!-- ParentName="MechanitorStatBase" --><!--<StatDef>-->
| |
− | | <defName>MechRemoteShieldEnergy</defName>
| |
− | <label>mech remote shield energy</label>
| |
− | | <description>The energy a remote shield will have when created by a mechanitor.</description>
| |
− | | -
| |
− | | <showIfUndefined>{{Bad|false}}</showIfUndefined>
| |
− | | -
| |
− | | -
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!-- ParentName="MechanitorStatBase" --><!--<StatDef>-->
| |
− | | <defName>MechFormingSpeed</defName>
| |
− | <label>mech gestation speed</label>
| |
− | | <description>A multiplier on the speed at which this mechanitor can form new mechanoids at a gestator.</description>
| |
− | | -
| |
− | |
| |
− | <defaultBaseValue>{{%|1}}</defaultBaseValue>
| |
− | <minValue>{{%|0.1}}</minValue>
| |
− | <toStringStyle>PercentZero</toStringStyle>
| |
− | |
| |
− | <skillNeedFactors>
| |
− | <li>SkillNeed_BaseBonus">
| |
− | <skill>[[Skills#Crafting|Crafting]]</skill>
| |
− | <baseValue>{{%|0.75}}</baseValue>
| |
− | <bonusPerLevel>{{%|0.025}}</bonusPerLevel>
| |
− | </li>
| |
− | </skillNeedFactors>
| |
− | | -
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!-- ParentName="MechanitorStatBase" --><!--<StatDef>-->
| |
− | | <defName>MechRepairSpeed</defName>
| |
− | <label>mech repair speed</label>
| |
− | | <description>A multiplier on how fast a mechanitor can repair mechanoids.</description>
| |
− | | -
| |
− | |
| |
− | <defaultBaseValue>{{%|1}}</defaultBaseValue>
| |
− | <toStringStyle>PercentZero</toStringStyle>
| |
− | |
| |
− | <skillNeedFactors>
| |
− | <li>SkillNeed_BaseBonus">
| |
− | <skill>[[Skills#Crafting|Crafting]]</skill>
| |
− | <baseValue>{{%|0.8}}</baseValue>
| |
− | <bonusPerLevel>{{%|0.1}}</bonusPerLevel>
| |
− | </li>
| |
− | </skillNeedFactors>
| |
− | | -
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!-- ParentName="MechanitorStatBase" --><!--<StatDef>-->
| |
− | | <defName>SubcoreEncodingSpeed</defName>
| |
− | <label>subcore encoding speed</label>
| |
− | | <description>A multiplier on how fast a mechanitor can create subcores.</description>
| |
− | | -
| |
− | |
| |
− | <defaultBaseValue>{{%|1}}</defaultBaseValue>
| |
− | <toStringStyle>PercentZero</toStringStyle>
| |
− | |
| |
− | <skillNeedFactors>
| |
− | <li>SkillNeed_BaseBonus">
| |
− | <skill>[[Skills#Crafting|Crafting]]</skill>
| |
− | <baseValue>{{%|0.75}}</baseValue>
| |
− | <bonusPerLevel>{{%|0.1}}</bonusPerLevel>
| |
− | </li>
| |
− | </skillNeedFactors>
| |
− | | -
| |
− | <!--</StatDef>-->
| |
− | <!-- Mech -->
| |
− | |- id="" <!-- ParentName="MechStatBase" --><!--<StatDef>-->
| |
− | | <defName>BandwidthCost</defName>
| |
− | <label>bandwidth cost</label>
| |
− | | <description>How much bandwidth this mech consumes when under mechanitor control.</description>
| |
− | | -
| |
− | |
| |
− | <defaultBaseValue>{{%|0}}</defaultBaseValue>
| |
− | <minValue>{{%|0}}</minValue>
| |
− | <showIfUndefined>{{Bad|false}}</showIfUndefined>
| |
− | | -
| |
− | | <displayPriorityInCategory>2000</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!-- ParentName="MechStatBase" --><!--<StatDef>-->
| |
− | | <defName>ControlTakingTime</defName>
| |
− | <label>control taking time</label>
| |
− | | <description>How many seconds it will take for a mechanitor to take control of this mech.</description>
| |
− | | -
| |
− | |
| |
− | <defaultBaseValue>{{%|12}}</defaultBaseValue>
| |
− | <minValue>{{%|0}}</minValue>
| |
− | <toStringStyle>Integer</toStringStyle>
| |
− | <formatString>{0}s</formatString>
| |
− | <showIfUndefined>{{Bad|false}}</showIfUndefined>
| |
− | | -
| |
− | | <displayPriorityInCategory>2010</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!-- ParentName="MechStatBase" --><!--<StatDef>-->
| |
− | | <defName>MechEnergyUsageFactor</defName>
| |
− | <label>energy usage multiplier</label>
| |
− | | <description>A multiplier on how fast a mechanoid consumes its energy reserves while operating.</description>
| |
− | | -
| |
− | |
| |
− | <defaultBaseValue>{{%|1}}</defaultBaseValue>
| |
− | <minValue>{{%|0}}</minValue>
| |
− | <toStringStyle>PercentZero</toStringStyle>
| |
− | <scenarioRandomizable>{{Good|true}}</scenarioRandomizable>
| |
− | <showIfUndefined>{{Bad|false}}</showIfUndefined>
| |
− | | -
| |
− | | <displayPriorityInCategory>2000</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!-- ParentName="MechStatBase" --><!--<StatDef>-->
| |
− | | <defName>WastepacksPerRecharge</defName>
| |
− | <label>wastepacks per recharge</label>
| |
− | | <description>How many toxic wastepacks this mechanoid will generate at a mech recharger when going from 0 to 100% energy. Larger mechanoids will generally create more toxic wastepacks.</description>
| |
− | | -
| |
− | |
| |
− | <defaultBaseValue>{{%|5}}</defaultBaseValue>
| |
− | <minValue>{{%|0}}</minValue>
| |
− | <showIfUndefined>{{Bad|false}}</showIfUndefined>
| |
− | |
| |
− | <postProcessStatFactors>
| |
− | <li>BandwidthCost</li>
| |
− | </postProcessStatFactors>
| |
− | <parts>
| |
− | <li>StatPart_Hyperlinks">
| |
− | <thingDefs>
| |
− | <li>Wastepack</li>
| |
− | </thingDefs>
| |
− | </li>
| |
− | </parts>
| |
− | | <displayPriorityInCategory>2000</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!-- ParentName="MechStatBase" --><!--<StatDef>-->
| |
− | | <defName>MechEnergyLossPerHP</defName>
| |
− | <label>repair energy cost</label>
| |
− | | <description>The amount of energy that this mechanoid loses for every 100 damage repaired.</description>
| |
− | | -
| |
− | |
| |
− | <workerClass>StatWorker_MechEnergyLossPerHP</workerClass>
| |
− | <defaultBaseValue>{{%|0.333}}</defaultBaseValue>
| |
− | <minValue>{{%|0}}</minValue>
| |
− | <toStringStyle>Integer</toStringStyle>
| |
− | <showIfUndefined>{{Bad|false}}</showIfUndefined>
| |
− | | -
| |
− | | <displayPriorityInCategory>2020</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | <!-- Genes -->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>HemogenGainFactor</defName>
| |
− | <label>hemogen gain multiplier</label>
| |
− | | <description>A multiplier on the amount of hemogen gained.</description>
| |
− | | <category>BasicsPawn</category>
| |
− | |
| |
− | <toStringStyle>PercentZero</toStringStyle>
| |
− | <defaultBaseValue>{{%|1}}</defaultBaseValue>
| |
− | <hideAtValue>{{%|1}}</hideAtValue>
| |
− | | -
| |
− | | -
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>RawNutritionFactor</defName>
| |
− | <label>raw nutrition multiplier</label>
| |
− | | <description>A multiplier on how nutritious raw food is for this person. Note that since meals usually have more nutrition than their raw ingredients, a boost to this stat may only mean the person gets the same nutrition from raw food as if it were cooked.</description>
| |
− | | <category>BasicsPawn</category>
| |
− | |
| |
− | <toStringStyle>PercentZero</toStringStyle>
| |
− | <defaultBaseValue>{{%|1}}</defaultBaseValue>
| |
− | <hideAtValue>{{%|1}}</hideAtValue>
| |
− | <minValue>{{%|0.0001}}</minValue>
| |
− | | -
| |
− | | <displayPriorityInCategory>1001</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>CancerRate</defName>
| |
− | <label>cancer rate factor</label>
| |
− | | <description>A multiplier on how likely this person is to develop cancer in any given time frame.</description>
| |
− | | <category>BasicsPawn</category>
| |
− | |
| |
− | <toStringStyle>PercentZero</toStringStyle>
| |
− | <defaultBaseValue>{{%|1}}</defaultBaseValue>
| |
− | <hideAtValue>{{%|1}}</hideAtValue>
| |
− | <minValue>{{%|0.01}}</minValue>
| |
− | <showOnAnimals>{{Bad|false}}</showOnAnimals>
| |
− | <showOnMechanoids>{{Bad|false}}</showOnMechanoids>
| |
− | | -
| |
− | | <displayPriorityInCategory>2100</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>LearningRateFactor</defName>
| |
− | <label>learning rate factor</label>
| |
− | | <description>A multiplier on how quickly a child's learning need is fulfilled by learning activities.</description>
| |
− | | <category>BasicsPawn</category>
| |
− | |
| |
− | <toStringStyle>PercentZero</toStringStyle>
| |
− | <defaultBaseValue>{{%|1}}</defaultBaseValue>
| |
− | <hideAtValue>{{%|1}}</hideAtValue>
| |
− | <minValue>{{%|0.01}}</minValue>
| |
− | <showOnAnimals>{{Bad|false}}</showOnAnimals>
| |
− | <showOnMechanoids>{{Bad|false}}</showOnMechanoids>
| |
− | <showDevelopmentalStageFilter>Child</showDevelopmentalStageFilter>
| |
− | | -
| |
− | | <displayPriorityInCategory>1350</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>GrowthVatOccupantSpeed</defName>
| |
− | <label>growth vat occupant speed</label>
| |
− | | <description>A multiplier on how quickly this person will grow when in a growth vat.</description>
| |
− | | <category>PawnMisc</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|1}}</defaultBaseValue>
| |
− | <hideAtValue>{{%|1}}</hideAtValue>
| |
− | <toStringStyle>PercentZero</toStringStyle>
| |
− | <showOnAnimals>{{Bad|false}}</showOnAnimals>
| |
− | <showOnMechanoids>{{Bad|false}}</showOnMechanoids>
| |
− | <scenarioRandomizable>{{Good|true}}</scenarioRandomizable>
| |
− | <cacheable>{{Good|true}}</cacheable>
| |
− | |
| |
− | <parts>
| |
− | <li>StatPart_GrowthVatSpeedFactor</li>
| |
− | </parts>
| |
− | | <displayPriorityInCategory>1850</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | <!--</Defs>-->
| |
− | <!-- Biotech Stats_Pawns_WorkGeneral -->
| |
− | <!--<Defs>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>WorkSpeedGlobalOffsetMech</defName>
| |
− | <label>mech work speed offset</label>
| |
− | | <description>A work speed offset applied to a mechanitor's mechs.</description>
| |
− | | <category>Mechanitor</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|0}}</defaultBaseValue>
| |
− | <minValue>{{%|0}}</minValue>
| |
− | <hideAtValue>{{%|0}}</hideAtValue>
| |
− | <toStringStyle>PercentZero</toStringStyle>
| |
− | <scenarioRandomizable>{{Good|true}}</scenarioRandomizable>
| |
− | <showOnMechanoids>{{Bad|false}}</showOnMechanoids>
| |
− | <showOnAnimals>{{Bad|false}}</showOnAnimals>
| |
− | | -
| |
− | | <displayPriorityInCategory>5000</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | <!--</Defs>-->
| |
− | <!-- Anomaly Stats_Containment -->
| |
− | <!--<Defs>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>ContainmentStrength</defName>
| |
− | <label>containment strength</label>
| |
− | | <description>How securely this can contain an entity. This is improved by stronger walls and doors, more light, fewer other entities in the room, and special containment devices. Some entities are easier to contain in cold temperatures.</description>
| |
− | | <category>Containment</category>
| |
− | |
| |
− | <workerClass>StatWorker_ContainmentStrength</workerClass>
| |
− | <offsetLabel>containment offset</offsetLabel>
| |
− | <showOnDefaultValue>{{Good|true}}</showOnDefaultValue>
| |
− | <defaultBaseValue>{{%|0}}</defaultBaseValue>
| |
− | <minValue>{{%|0}}</minValue>
| |
− | <toStringStyle>FloatOne</toStringStyle>
| |
− | | -
| |
− | | -
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>MinimumContainmentStrength</defName>
| |
− | <label>min containment strength</label>
| |
− | | <description>The containment strength needed to contain this entity properly. An entity in a chamber below its minimum containment strength will have a very high chance to escape.</description>
| |
− | | <category>Containment</category>
| |
− | |
| |
− | <workerClass>StatWorker_MinimumContainmentStrength</workerClass>
| |
− | <overridesHideStats>{{Good|true}}</overridesHideStats>
| |
− | <showOnDefaultValue>{{Bad|false}}</showOnDefaultValue>
| |
− | <defaultBaseValue>{{%|0}}</defaultBaseValue>
| |
− | <toStringStyle>FloatOne</toStringStyle>
| |
− | | -
| |
− | | <displayPriorityInCategory>9999</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>ColdContainmentBonus</defName>
| |
− | <label>cold containment bonus</label>
| |
− | | <description>This entity is less likely to escape if kept in a very cold room.</description>
| |
− | | <category>Containment</category>
| |
− | |
| |
− | <workerClass>StatWorker_ColdContainmentBonus</workerClass>
| |
− | <overridesHideStats>{{Good|true}}</overridesHideStats>
| |
− | <defaultBaseValue>{{%|0}}</defaultBaseValue>
| |
− | <toStringStyle>PercentZero</toStringStyle>
| |
− | | -
| |
− | | -
| |
− | <!--</StatDef>-->
| |
− | <!--</Defs>-->
| |
− | <!-- Anomaly Stats_Pawns_Misc -->
| |
− | <!--<Defs>-->
| |
− | |- id="" <!-- ParentName="IntellectualSkillBase" --><!--<StatDef>-->
| |
− | | <defName>EntityStudyRate</defName>
| |
− | <label>entity study rate</label>
| |
− | | <description>The rate at which this person generates knowledge from studying unnatural entities.</description>
| |
− | | -
| |
− | |
| |
− | <showOnDefaultValue>{{Bad|false}}</showOnDefaultValue>
| |
− | <minValue>{{%|0.001}}</minValue>
| |
− | <showOnAnimals>{{Bad|false}}</showOnAnimals>
| |
− | <showOnMechanoids>{{Bad|false}}</showOnMechanoids>
| |
− | <scenarioRandomizable>{{Good|true}}</scenarioRandomizable>
| |
− | | -
| |
− | | <displayPriorityInCategory>211</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>StudyEfficiency</defName>
| |
− | <label>study efficiency</label>
| |
− | | <description>A multiplier on how much knowledge a person gets when studying unnatural entities.</description>
| |
− | | <category>PawnWork</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|1}}</defaultBaseValue>
| |
− | <showOnDefaultValue>{{Bad|false}}</showOnDefaultValue>
| |
− | <toStringStyle>PercentZero</toStringStyle>
| |
− | <minValue>{{%|0.001}}</minValue>
| |
− | <showOnAnimals>{{Bad|false}}</showOnAnimals>
| |
− | <showOnMechanoids>{{Bad|false}}</showOnMechanoids>
| |
− | <showDevelopmentalStageFilter>Child, Adult</showDevelopmentalStageFilter>
| |
− | | -
| |
− | | <displayPriorityInCategory>210</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>ActivitySuppressionRate</defName>
| |
− | <label>activity suppression speed</label>
| |
− | | <description>The speed at which this person can suppress unnatural entities. A higher speed means they take less time to suppress each entity.</description>
| |
− | | <category>PawnWork</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|0.065}}</defaultBaseValue>
| |
− | <showOnDefaultValue>{{Bad|false}}</showOnDefaultValue>
| |
− | <toStringStyle>PercentOne</toStringStyle>
| |
− | <formatString>{0} per hour</formatString>
| |
− | <minValue>{{%|0}}</minValue>
| |
− | <showOnAnimals>{{Bad|false}}</showOnAnimals>
| |
− | <showOnMechanoids>{{Bad|false}}</showOnMechanoids>
| |
− | <showDevelopmentalStageFilter>Adult</showDevelopmentalStageFilter>
| |
− | |
| |
− | <skillNeedOffsets>
| |
− | <li>SkillNeed_BaseBonus">
| |
− | <skill>[[Skills#Intellectual|Intellectual]]</skill>
| |
− | <baseValue>{{%|-0.015}}</baseValue>
| |
− | <bonusPerLevel>{{%|0.0075}}</bonusPerLevel>
| |
− | <required>{{Bad|false}}</required>
| |
− | </li>
| |
− | <li>SkillNeed_BaseBonus">
| |
− | <skill>[[Skills#Social|Social]]</skill>
| |
− | <baseValue>{{%|-0.015}}</baseValue>
| |
− | <bonusPerLevel>{{%|0.0075}}</bonusPerLevel>
| |
− | <required>{{Bad|false}}</required>
| |
− | </li>
| |
− | </skillNeedOffsets>
| |
− | <statFactors>
| |
− | <li>PsychicSensitivity</li>
| |
− | </statFactors>
| |
− | | <displayPriorityInCategory>209</displayPriorityInCategory>
| |
− | <!--</StatDef>-->
| |
− | <!--</Defs>-->
| |
− | <!-- Anomaly Stats_PsychicRituals -->
| |
− | <!--<Defs>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>PsychicRitualQuality</defName>
| |
− | <label>psychic ritual quality</label>
| |
− | | <description>How much nearby buildings improve quality of psychic rituals performed here.</description>
| |
− | | <category>PsychicRituals</category>
| |
− | |
| |
− | <showOnDefaultValue>{{Bad|false}}</showOnDefaultValue>
| |
− | <defaultBaseValue>{{%|0}}</defaultBaseValue>
| |
− | <toStringStyle>PercentZero</toStringStyle>
| |
− | | -
| |
− | | -
| |
− | <!--</StatDef>-->
| |
− | |- id="" <!--<StatDef>-->
| |
− | | <defName>PsychicRitualQualityOffset</defName>
| |
− | <label>psychic ritual quality offset</label>
| |
− | | <description>An offset applied to psychic ritual quality when this person participates. The total quality offset is divided by the total number of participants.</description>
| |
− | | <category>PsychicRituals</category>
| |
− | |
| |
− | <defaultBaseValue>{{%|0}}</defaultBaseValue>
| |
− | <showOnDefaultValue>{{Bad|false}}</showOnDefaultValue>
| |
− | <toStringStyle>PercentZero</toStringStyle>
| |
− | | -
| |
− | | -
| |
− | <!--</StatDef>-->
| |
− | |}
| |
− | <!--</Defs>-->
| |
− | |}
| |
− | </div>
| |
− | </div>
| |
− | | |
| == List of Stats by defName == | | == List of Stats by defName == |
| <div class="mw-collapsible-content"> | | <div class="mw-collapsible-content"> |
Line 5,582: |
Line 1,906: |
| </div> | | </div> |
| | | |
− | <div class="mw-collapsible"> | + | <div class="mw-collapsible mw-collapsed"> |
| == Stat Statistics == | | == Stat Statistics == |
| <div class="mw-collapsible-content"> | | <div class="mw-collapsible-content"> |