Difference between revisions of "Medical Tend Quality"
Erik111erik (talk | contribs) (Added post processing table (still unsure about manipulation/sight factors, will test ingame)) |
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| description = The base quality of tending given when tending wounds and illnesses. | | description = The base quality of tending given when tending wounds and illnesses. | ||
− | + | Final Tend Quality: | |
+ | |||
+ | ( ( ( ( (Medical Tend Quality Stat from Doctor) * (Medical Potency) ) + ( Medical Tend Quality Offset from Bed ) ) * ( 0.7 if Self-Tend) ). Multiplied by a random + or - 25% and clamped to between 0% and the Maximum Tend Quality from the medicine used. | ||
+ | |||
+ | Standard bed is not a factor. Only hospital beds have a Medical Tend Quality offset. | ||
+ | |||
+ | Light is not a factor of Medical Tend Quality. Light is likely a factor of Medical Tend Speed and Surgery Success chance. | ||
+ | |||
+ | Cleanliness is not a factor of Medical Tend Quality. Cleanliness is a factor of Infection Chance. | ||
+ | |||
+ | Indoors is not a factor of Medical Tend Quality. Indoors is a factor of cleanliness and thus Infection Chance. | ||
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Higher tend quality will speed the recovery from [[injury]]. | Higher tend quality will speed the recovery from [[injury]]. | ||
+ | | category = PawnWork | ||
}} | }} | ||
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==Full Post-Processing Curve Table== | ==Full Post-Processing Curve Table== | ||
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{| class = "wikitable" width="180" style="text-align: center;" | {| class = "wikitable" width="180" style="text-align: center;" | ||
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| 4 | | 4 | ||
− | | {{#expr: ({{P|Skill Base Factor}} + 4*{{P|Skill Bonus Factor}})* 100 round 0}}.0% || | + | | {{#expr: ({{P|Skill Base Factor}} + 4*{{P|Skill Bonus Factor}})* 100 round 0}}.0% || 104% |
|- | |- | ||
| 5 | | 5 | ||
− | | {{#expr: ({{P|Skill Base Factor}} + 5*{{P|Skill Bonus Factor}})* 100 round 0}}.0% || | + | | {{#expr: ({{P|Skill Base Factor}} + 5*{{P|Skill Bonus Factor}})* 100 round 0}}.0% || 113% |
|- | |- | ||
| 6 | | 6 | ||
− | | {{#expr: ({{P|Skill Base Factor}} + 6*{{P|Skill Bonus Factor}})* 100 round 0}}.0% || | + | | {{#expr: ({{P|Skill Base Factor}} + 6*{{P|Skill Bonus Factor}})* 100 round 0}}.0% || 122% |
|- | |- | ||
| 7 | | 7 | ||
− | | {{#expr: ({{P|Skill Base Factor}} + 7*{{P|Skill Bonus Factor}})* 100 round 0}}.0% || | + | | {{#expr: ({{P|Skill Base Factor}} + 7*{{P|Skill Bonus Factor}})* 100 round 0}}.0% || 131% |
|- | |- | ||
| 8 | | 8 | ||
− | | {{#expr: ({{P|Skill Base Factor}} + 8*{{P|Skill Bonus Factor}})* 100 round 0}}.0% || | + | | {{#expr: ({{P|Skill Base Factor}} + 8*{{P|Skill Bonus Factor}})* 100 round 0}}.0% || 140% |
|- | |- | ||
| 9 | | 9 | ||
− | | 105.0% | + | | 105.0% || 149% |
|- | |- | ||
| 10 | | 10 | ||
− | | 110.0% | + | | 110.0% || 154% |
|- | |- | ||
| 11 | | 11 | ||
− | | 115.0% | + | | 115.0% || 158% |
|- | |- | ||
| 12 | | 12 | ||
− | | 120.0% | + | | 120.0% || 163% |
|- | |- | ||
| 13 | | 13 | ||
− | | 125.0% | + | | 125.0% || 167% |
|- | |- | ||
| 14 | | 14 | ||
− | | 130.0% | + | | 130.0% || 172% |
|- | |- | ||
| 15 | | 15 | ||
− | | 135.0% | + | | 135.0% || 176% |
|- | |- | ||
| 16 | | 16 | ||
− | | 140.0% | + | | 140.0% || 181% |
|- | |- | ||
| 17 | | 17 | ||
− | | 145.0% | + | | 145.0% || 185% |
|- | |- | ||
| 18 | | 18 | ||
− | | 150.0% | + | | 150.0% || 190% |
|- | |- | ||
| 19 | | 19 | ||
− | | 152.5% | + | | 152.5% || 194% |
|- | |- | ||
| 20 | | 20 | ||
− | | 155.0% | + | | 155.0% || 199% |
|} | |} | ||
− | |||
== Version history == | == Version history == |
Latest revision as of 20:24, 6 September 2024
Medical Tend Quality is a stat: The base quality of tending given when tending wounds and illnesses.
Final Tend Quality:
( ( ( ( (Medical Tend Quality Stat from Doctor) * (Medical Potency) ) + ( Medical Tend Quality Offset from Bed ) ) * ( 0.7 if Self-Tend) ). Multiplied by a random + or - 25% and clamped to between 0% and the Maximum Tend Quality from the medicine used.
Standard bed is not a factor. Only hospital beds have a Medical Tend Quality offset.
Light is not a factor of Medical Tend Quality. Light is likely a factor of Medical Tend Speed and Surgery Success chance.
Cleanliness is not a factor of Medical Tend Quality. Cleanliness is a factor of Infection Chance.
Indoors is not a factor of Medical Tend Quality. Indoors is a factor of cleanliness and thus Infection Chance.
Higher tend quality will speed the recovery from injury. Its default value is 100%.
Factors[edit]
- Medical: 20% plus 10% per skill level.
- Manipulation: 100% importance, 140% limit.
- Sight: 70% importance, 140% limit.
- Post process curve.
- (0,0)
- (1.0. 1.0)
- (2.0, 1.5)
- (4.0, 2.0)
Medical Tend Quality (with 1 = 100%) |
---|
Full Post-Processing Curve Table[edit]
Medical Skill Level |
Medical Tend Quality | Medical Tend Quality with 140% Manipulation and Sight |
---|---|---|
0 | 20.0% | 35.8% |
1 | 30.0% | 53.8% |
2 | 40.0% | 71.7% |
3 | 50.0% | 89.6% |
4 | 60.0% | 104% |
5 | 70.0% | 113% |
6 | 80.0% | 122% |
7 | 90.0% | 131% |
8 | 100.0% | 140% |
9 | 105.0% | 149% |
10 | 110.0% | 154% |
11 | 115.0% | 158% |
12 | 120.0% | 163% |
13 | 125.0% | 167% |
14 | 130.0% | 172% |
15 | 135.0% | 176% |
16 | 140.0% | 181% |
17 | 145.0% | 185% |
18 | 150.0% | 190% |
19 | 152.5% | 194% |
20 | 155.0% | 199% |
Version history[edit]
- 0.12.906 - Now affected by room stats