Difference between revisions of "Medical Surgery Success Chance"

From RimWorld Wiki
Jump to navigation Jump to search
(Properties)
m (Pawn Work Stat Category)
 
(26 intermediate revisions by 8 users not shown)
Line 1: Line 1:
 
{{Stat
 
{{Stat
| default base value = 1.00
+
| default base value = 1
 
| to string style = PercentZero
 
| to string style = PercentZero
| description = The likelihood that a [[colonist]] will succeed when attempting to perform a [[Health#Operations|surgery]]. Failures can result in simple wasted time and [[medicine]], or catastrophic damage to the [[Menus#Patient|patient]].
+
| description = The likelihood that a [[colonist]] will succeed when attempting to perform a [[surgery]]. The actual success chance is also affected by factors like facilities, room [[cleanliness]], [[medicine]] used, the difficulty of the surgery, and [[inspiration]]s. No matter how high this stat is, there is always a small chance of failure on any operation.
}}
+
| category = PawnWork
 +
}} This chance is always at least 2%, even after all other factors have been applied.
  
===Factors===
+
As mentioned above, Medical Surgery Success Chance is the stat of a ''surgeon''. It is then multiplied by [[Surgery Success Chance Factor]] (stat of the [[bed]] and the bed's room), [[Medical Potency]] (stat of the [[medicine]] used), and the difficulty of the operation. See [[Doctoring#Operation Success Rate]] for full details.
  
* [[Skill::Medicine]]: See table.
+
== Factors ==
* Consciousness: [[Consciousness Importance::1|100%]] importance
+
* [[Skill::Medical| ]][[Skills#Medical|Medical]]: See table.
* Manipulation: [[Manipulation Importance::0.4|40%]] importance
+
* [[Manipulation]]: [[Manipulation Importance::1|100%]] importance, [[Manipulation Limit::-|No]] max
* Sight: [[Sight Importance::0.4|40%]] importance
+
* [[Sight]]: [[Sight Importance::1|100%]] importance, [[Sight Limit::1|100%]] max
* [[Global Work Speed]]
 
  
{| class="wikitable" style="text-align: center;"
+
{{Stat Factors Table|l0=0.05|l1=0.20|l2=0.30|l3=0.40|l4=0.50|l5=0.60|l6=0.70|l7=0.75|l8=0.80|l9=0.85|l10=0.90|l11=0.92|l12=0.94|l13=0.96|l14=0.98|l15=1.00|l16=1.02|l17=1.04|l18=1.06|l19=1.08|l20=1.10}}
|+ Surgery Success Chance by Skill Level
+
 
! Level !! Success Chance
+
{{Nav|stats|wide}}
|-
 
| 0 || 5%
 
|-
 
| 1 || 25%
 
|-
 
| 2 || 40%
 
|-
 
| 3 || 50%
 
|-
 
| 4 || 60%
 
|-
 
| 5 || 70%
 
|-
 
| 6 || 80%
 
|-
 
| 7 || 85%
 
|-
 
| 8 || 90%
 
|-
 
| 9 || 92%
 
|-
 
| 10 || 93%
 
|-
 
| 11 || 94%
 
|-
 
| 12 || 95%
 
|-
 
| 13 || 95.5%
 
|-
 
| 14 || 96%
 
|-
 
| 15 || 96.5%
 
|-
 
| 16 || 97%
 
|-
 
| 17 || 97.5%
 
|-
 
| 18 || 98%
 
|-
 
| 19 || 98.5%
 
|-
 
| 20 || 99%
 
|}
 

Latest revision as of 20:25, 6 September 2024

Medical Surgery Success Chance is a stat: The likelihood that a colonist will succeed when attempting to perform a surgery. The actual success chance is also affected by factors like facilities, room cleanliness, medicine used, the difficulty of the surgery, and inspirations. No matter how high this stat is, there is always a small chance of failure on any operation. Its default value is 100%. This chance is always at least 2%, even after all other factors have been applied.

As mentioned above, Medical Surgery Success Chance is the stat of a surgeon. It is then multiplied by Surgery Success Chance Factor (stat of the bed and the bed's room), Medical Potency (stat of the medicine used), and the difficulty of the operation. See Doctoring#Operation Success Rate for full details.

Factors[edit]

Medical Skill Level Medical Surgery Success Chance
100% Manipulation 125% Manipulation 150% Manipulation
0 5%6.25% 7.5%
1 20%25% 30%
2 30%37.5% 45%
3 40%50% 60%
4 50%62.5% 75%
5 60%75% 90%
6 70%87.5% 105%
7 75%93.75% 112.5%
8 80%100% 120%
9 85%106.25% 127.5%
10 90%112.5% 135%
11 92%115% 138%
12 94%117.5% 141%
13 96%120% 144%
14 98%122.5% 147%
15 100%125% 150%
16 102%127.5% 153%
17 104%130% 156%
18 106%132.5% 159%
19 108%135% 162%
20 110%137.5% 165%