Difference between revisions of "Melee Hit Chance"
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+ | {{stub|reason= [[Children#Stats]] - not just what is there, but how it applies in the order of operations. }} | ||
{{Stat | {{Stat | ||
− | | default base value = | + | | default base value = 0 |
− | | min value = 0 | + | | min value = 0 |
| to string style = PercentZero | | to string style = PercentZero | ||
− | | description = | + | | description = Chance to hit a target in melee. The target can still dodge even if we would've hit. |
− | }} | + | | category = PawnCombat |
+ | }}<ref>See MeleeHitChance in ''Rimworld/Data/Core/Defs/Stats/Stats_Pawns_Combat.xml''</ref> | ||
− | === | + | == Calculation == |
− | * [[Skills#Melee|Melee]] skill | + | === Base score === |
− | * [[ | + | The base score starts at 0 and is affected by the following things: |
− | * [[ | + | * [[Skills#Melee|Melee]][[Skill::Melee| ]] skill: {{+|1}} per level. For pawns without skills (e.g. animals): {{+|4}} |
− | + | * [[Sight]]: [[Sight Importance::12|12x]] importance, no allowed defect. [[Sight Limit::1.5|150%]] limit | |
− | + | ** <code>offset = 12 x ((IF ''sight'' < 150% THEN ''sight'' ELSE 150%) - 100%)</code> e.g. {{+|6}} at 150% sight. | |
− | + | * [[Manipulation]]: [[Manipulation Importance::12|12x]] importance, no allowed defect. [[Manipulation Limit::1.5|150%]] limit | |
+ | ** <code>offset = 12 x ((IF ''manipulation'' < 150% THEN ''manipulation'' ELSE 150%) - 100%)</code> e.g. {{+|3}} at 125% manipulation. | ||
+ | * [[Brawler]] trait: {{+|4}} | ||
+ | * [[Ideoligion#Melee specialist|Melee specialist role]] {{IdeologyIcon}}: {{+|7}} | ||
+ | * [[Ideoligion#Melee specialist|Melee specialist's Beserk Trance]] {{IdeologyIcon}}: {{+|8}} | ||
+ | * [[Ideoligion#Leaders|Leader's Combat Command]] {{IdeologyIcon}}: {{+|3}} | ||
+ | * [[Mechlord suit]] {{BiotechIcon}}: {{--|0.5}} | ||
+ | * [[Mechlord helmet]] {{BiotechIcon}}: {{--|0.5}} | ||
+ | |||
+ | === Post-processing curve === | ||
+ | The ''melee hit chance'' is then calculated with the following ''post-processing curve''. As you can see increasing the ''base score'' has diminishing returns. | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! Base score to Melee hit chance | ||
+ | |- | ||
+ | | {{Graph:Chart | ||
+ | | width = 300 | ||
+ | | height = 300 | ||
+ | | type = line | ||
+ | | xAxisTitle = Base score | ||
+ | | yAxisTitle = Melee hit chance | ||
+ | | x = -20, -10, 0, 10, 20, 40, 60 | ||
+ | | y = 0.05, 0.1, 0.5, 0.8, 0.9, 0.96, 0.98 | ||
+ | | yAxisFormat = % | ||
+ | | yAxisMax = 1 | ||
+ | | xGrid = 10 | ||
+ | | yGrid = 0.1 | ||
+ | }} | ||
+ | |} | ||
+ | |||
+ | === External offset === | ||
+ | The [[combat in darkness]] precept {{IdeologyIcon}} offsets the ''melee hit chance'' based on the [[light|light level]] of the ''targeted'' pawn (not the attacking pawn!) by {{--|10}} (lit) to {{+|10}} (dark){{Check Tag|Details needed|Exact formula unclear. Probably linear from -10 at 0% light to +10% at 100% light.}}. Other than that the light level has no effect on the ''melee hit chance''. | ||
+ | |||
+ | == Examples == | ||
+ | === Melee skill and brawlers === | ||
+ | Assuming no other offsets to the ''base score'', the [[Skills#Melee|melee]] skill and the [[brawler]] trait results in the following ''melee hit chance'': | ||
+ | |||
+ | {| {{STDT| c_12 text-center}} | ||
+ | ! colspan="6" style="text-align: center;" | '''Melee hit chance''' | ||
+ | |- | ||
+ | ! Skill Level | ||
+ | ! Standard | ||
+ | ! Brawler | ||
+ | ! Skill Level | ||
+ | ! Standard | ||
+ | ! Brawler | ||
+ | |- | ||
+ | ! 0 | ||
+ | | {{%|{{Melee Hit Chance/curve|0}} }} || {{%|{{Melee Hit Chance/curve|0+4}} }} | ||
+ | ! - | ||
+ | | - || - | ||
+ | |- | ||
+ | ! 1 | ||
+ | | {{%|{{Melee Hit Chance/curve|1}} }} || {{%|{{Melee Hit Chance/curve|1+4}} }} | ||
+ | ! 11 | ||
+ | | {{%|{{Melee Hit Chance/curve|11}} }} || {{%|{{Melee Hit Chance/curve|11+4}} }} | ||
+ | |- | ||
+ | ! 2 | ||
+ | | {{%|{{Melee Hit Chance/curve|2}} }} || {{%|{{Melee Hit Chance/curve|2+4}} }} | ||
+ | ! 12 | ||
+ | | {{%|{{Melee Hit Chance/curve|12}} }} || {{%|{{Melee Hit Chance/curve|12+4}} }} | ||
+ | |- | ||
+ | ! 3 | ||
+ | | {{%|{{Melee Hit Chance/curve|3}} }} || {{%|{{Melee Hit Chance/curve|3}} }} | ||
+ | ! 13 | ||
+ | | {{%|{{Melee Hit Chance/curve|13}} }} || {{%|{{Melee Hit Chance/curve|13+4}} }} | ||
+ | |- | ||
+ | ! 4 | ||
+ | | {{%|{{Melee Hit Chance/curve|4}} }} || {{%|{{Melee Hit Chance/curve|4+4}} }} | ||
+ | ! 14 | ||
+ | | {{%|{{Melee Hit Chance/curve|14}} }} || {{%|{{Melee Hit Chance/curve|14+4}} }} | ||
+ | |- | ||
+ | ! 5 | ||
+ | | {{%|{{Melee Hit Chance/curve|5}} }} || {{%|{{Melee Hit Chance/curve|5+4}} }} | ||
+ | ! 15 | ||
+ | | {{%|{{Melee Hit Chance/curve|15}} }} || {{%|{{Melee Hit Chance/curve|15+4}} }} | ||
+ | |- | ||
+ | ! 6 | ||
+ | | {{%|{{Melee Hit Chance/curve|6}} }} || {{%|{{Melee Hit Chance/curve|6+4}} }} | ||
+ | ! 16 | ||
+ | | {{%|{{Melee Hit Chance/curve|16}} }} || {{%|{{Melee Hit Chance/curve|16+4}} }} | ||
+ | |- | ||
+ | ! 7 | ||
+ | | {{%|{{Melee Hit Chance/curve|7}} }} || {{%|{{Melee Hit Chance/curve|7+4}} }} | ||
+ | ! 17 | ||
+ | | {{%|{{Melee Hit Chance/curve|17}} }} || {{%|{{Melee Hit Chance/curve|17+4}} }} | ||
+ | |- | ||
+ | ! 8 | ||
+ | | {{%|{{Melee Hit Chance/curve|8}} }} || {{%|{{Melee Hit Chance/curve|8+4}} }} | ||
+ | ! 18 | ||
+ | | {{%|{{Melee Hit Chance/curve|18}} }} || {{%|{{Melee Hit Chance/curve|18+4}} }} | ||
+ | |- | ||
+ | ! 9 | ||
+ | | {{%|{{Melee Hit Chance/curve|9}} }} || {{%|{{Melee Hit Chance/curve|9+4}} }} | ||
+ | ! 19 | ||
+ | | {{%|{{Melee Hit Chance/curve|19}} }} || {{%|{{Melee Hit Chance/curve|19+4}} }} | ||
+ | |- | ||
+ | ! 10 | ||
+ | | {{%|{{Melee Hit Chance/curve|10}} }} || {{%|{{Melee Hit Chance/curve|10+4}} }} | ||
+ | ! 20 | ||
+ | | {{%|{{Melee Hit Chance/curve|20}} }} || {{%|{{Melee Hit Chance/curve|20+4}} }} | ||
+ | |} | ||
+ | |||
+ | === Detailed post-processing curve === | ||
+ | {| class="wikitable" | ||
+ | ! Base score !! Post-Processed<br/>Melee Hit Chance || Increase From<br/>Previous Value | ||
+ | |- | ||
+ | | -20 || {{%|{{Melee Hit Chance/curve|-20}}|1}} || - | ||
+ | |- | ||
+ | | -19 || {{%|{{Melee Hit Chance/curve|-19}}|1}} || {{%|{{Melee Hit Chance/curve|-19}} - {{Melee Hit Chance/curve|-20}}|1}} | ||
+ | |- | ||
+ | | -18 || {{%|{{Melee Hit Chance/curve|-18}}|1}} || {{%|{{Melee Hit Chance/curve|-18}} - {{Melee Hit Chance/curve|-19}}|1}} | ||
+ | |- | ||
+ | | -17 || {{%|{{Melee Hit Chance/curve|-17}}|1}} || {{%|{{Melee Hit Chance/curve|-17}} - {{Melee Hit Chance/curve|-18}}|1}} | ||
+ | |- | ||
+ | | -16 || {{%|{{Melee Hit Chance/curve|-16}}|1}} || {{%|{{Melee Hit Chance/curve|-16}} - {{Melee Hit Chance/curve|-17}}|1}} | ||
+ | |- | ||
+ | | -15 || {{%|{{Melee Hit Chance/curve|-15}}|1}} || {{%|{{Melee Hit Chance/curve|-15}} - {{Melee Hit Chance/curve|-16}}|1}} | ||
+ | |- | ||
+ | | -14 || {{%|{{Melee Hit Chance/curve|-14}}|1}} || {{%|{{Melee Hit Chance/curve|-14}} - {{Melee Hit Chance/curve|-15}}|1}} | ||
+ | |- | ||
+ | | -13 || {{%|{{Melee Hit Chance/curve|-13}}|1}} || {{%|{{Melee Hit Chance/curve|-13}} - {{Melee Hit Chance/curve|-14}}|1}} | ||
+ | |- | ||
+ | | -12 || {{%|{{Melee Hit Chance/curve|-12}}|1}} || {{%|{{Melee Hit Chance/curve|-12}} - {{Melee Hit Chance/curve|-13}}|1}} | ||
+ | |- | ||
+ | | -11 || {{%|{{Melee Hit Chance/curve|-11}}|1}} || {{%|{{Melee Hit Chance/curve|-11}} - {{Melee Hit Chance/curve|-12}}|1}} | ||
+ | |- | ||
+ | | -10 || {{%|{{Melee Hit Chance/curve|-10}}|1}} || {{%|{{Melee Hit Chance/curve|-10}} - {{Melee Hit Chance/curve|-11}}|1}} | ||
+ | |- | ||
+ | | -9 || {{%|{{Melee Hit Chance/curve|-9}}|1}} || {{%|{{Melee Hit Chance/curve|-9}} - {{Melee Hit Chance/curve|-10}}|1}} | ||
+ | |- | ||
+ | | -8 || {{%|{{Melee Hit Chance/curve|-8}}|1}} || {{%|{{Melee Hit Chance/curve|-8}} - {{Melee Hit Chance/curve|-9}}|1}} | ||
+ | |- | ||
+ | | -7 || {{%|{{Melee Hit Chance/curve|-7}}|1}} || {{%|{{Melee Hit Chance/curve|-7}} - {{Melee Hit Chance/curve|-8}}|1}} | ||
+ | |- | ||
+ | | -6 || {{%|{{Melee Hit Chance/curve|-6}}|1}} || {{%|{{Melee Hit Chance/curve|-6}} - {{Melee Hit Chance/curve|-7}}|1}} | ||
+ | |- | ||
+ | | -5 || {{%|{{Melee Hit Chance/curve|-5}}|1}} || {{%|{{Melee Hit Chance/curve|-5}} - {{Melee Hit Chance/curve|-6}}|1}} | ||
+ | |- | ||
+ | | -4 || {{%|{{Melee Hit Chance/curve|-4}}|1}} || {{%|{{Melee Hit Chance/curve|-4}} - {{Melee Hit Chance/curve|-5}}|1}} | ||
+ | |- | ||
+ | | -3 || {{%|{{Melee Hit Chance/curve|-3}}|1}} || {{%|{{Melee Hit Chance/curve|-3}} - {{Melee Hit Chance/curve|-4}}|1}} | ||
+ | |- | ||
+ | | -2 || {{%|{{Melee Hit Chance/curve|-2}}|1}} || {{%|{{Melee Hit Chance/curve|-2}} - {{Melee Hit Chance/curve|-3}}|1}} | ||
+ | |- | ||
+ | | -1 || {{%|{{Melee Hit Chance/curve|-1}}|1}} || {{%|{{Melee Hit Chance/curve|-1}} - {{Melee Hit Chance/curve|-2}}|1}} | ||
+ | |- | ||
+ | | 0 || {{%|{{Melee Hit Chance/curve|0}}|1}} || {{%|{{Melee Hit Chance/curve|0}} - {{Melee Hit Chance/curve|-1}}|1}} | ||
+ | |- | ||
+ | | 1 || {{%|{{Melee Hit Chance/curve|1}}|1}} || {{%|{{Melee Hit Chance/curve|1}} - {{Melee Hit Chance/curve|0}}|1}} | ||
+ | |- | ||
+ | | 2 || {{%|{{Melee Hit Chance/curve|2}}|1}} || {{%|{{Melee Hit Chance/curve|2}} - {{Melee Hit Chance/curve|1}}|1}} | ||
+ | |- | ||
+ | | 3 || {{%|{{Melee Hit Chance/curve|3}}|1}} || {{%|{{Melee Hit Chance/curve|3}} - {{Melee Hit Chance/curve|2}}|1}} | ||
+ | |- | ||
+ | | 4 || {{%|{{Melee Hit Chance/curve|4}}|1}} || {{%|{{Melee Hit Chance/curve|4}} - {{Melee Hit Chance/curve|3}}|1}} | ||
+ | |- | ||
+ | | 5 || {{%|{{Melee Hit Chance/curve|5}}|1}} || {{%|{{Melee Hit Chance/curve|5}} - {{Melee Hit Chance/curve|4}}|1}} | ||
+ | |- | ||
+ | | 6 || {{%|{{Melee Hit Chance/curve|6}}|1}} || {{%|{{Melee Hit Chance/curve|6}} - {{Melee Hit Chance/curve|5}}|1}} | ||
+ | |- | ||
+ | | 7 || {{%|{{Melee Hit Chance/curve|7}}|1}} || {{%|{{Melee Hit Chance/curve|7}} - {{Melee Hit Chance/curve|6}}|1}} | ||
+ | |- | ||
+ | | 8 || {{%|{{Melee Hit Chance/curve|8}}|1}} || {{%|{{Melee Hit Chance/curve|8}} - {{Melee Hit Chance/curve|7}}|1}} | ||
+ | |- | ||
+ | | 9 || {{%|{{Melee Hit Chance/curve|9}}|1}} || {{%|{{Melee Hit Chance/curve|9}} - {{Melee Hit Chance/curve|8}}|1}} | ||
+ | |- | ||
+ | | 10 || {{%|{{Melee Hit Chance/curve|10}}|1}} || {{%|{{Melee Hit Chance/curve|10}} - {{Melee Hit Chance/curve|9}}|1}} | ||
+ | |- | ||
+ | | 11 || {{%|{{Melee Hit Chance/curve|11}}|1}} || {{%|{{Melee Hit Chance/curve|11}} - {{Melee Hit Chance/curve|10}}|1}} | ||
+ | |- | ||
+ | | 12 || {{%|{{Melee Hit Chance/curve|12}}|1}} || {{%|{{Melee Hit Chance/curve|12}} - {{Melee Hit Chance/curve|11}}|1}} | ||
+ | |- | ||
+ | | 13 || {{%|{{Melee Hit Chance/curve|13}}|1}} || {{%|{{Melee Hit Chance/curve|13}} - {{Melee Hit Chance/curve|12}}|1}} | ||
+ | |- | ||
+ | | 14 || {{%|{{Melee Hit Chance/curve|14}}|1}} || {{%|{{Melee Hit Chance/curve|14}} - {{Melee Hit Chance/curve|13}}|1}} | ||
+ | |- | ||
+ | | 15 || {{%|{{Melee Hit Chance/curve|15}}|1}} || {{%|{{Melee Hit Chance/curve|15}} - {{Melee Hit Chance/curve|14}}|1}} | ||
+ | |- | ||
+ | | 16 || {{%|{{Melee Hit Chance/curve|16}}|1}} || {{%|{{Melee Hit Chance/curve|16}} - {{Melee Hit Chance/curve|15}}|1}} | ||
+ | |- | ||
+ | | 17 || {{%|{{Melee Hit Chance/curve|17}}|1}} || {{%|{{Melee Hit Chance/curve|17}} - {{Melee Hit Chance/curve|16}}|1}} | ||
+ | |- | ||
+ | | 18 || {{%|{{Melee Hit Chance/curve|18}}|1}} || {{%|{{Melee Hit Chance/curve|18}} - {{Melee Hit Chance/curve|17}}|1}} | ||
+ | |- | ||
+ | | 19 || {{%|{{Melee Hit Chance/curve|19}}|1}} || {{%|{{Melee Hit Chance/curve|19}} - {{Melee Hit Chance/curve|18}}|1}} | ||
+ | |- | ||
+ | | 20 || {{%|{{Melee Hit Chance/curve|20}}|1}} || {{%|{{Melee Hit Chance/curve|20}} - {{Melee Hit Chance/curve|19}}|1}} | ||
+ | |- | ||
+ | | 21 || {{%|{{Melee Hit Chance/curve|21}}|1}} || {{%|{{Melee Hit Chance/curve|21}} - {{Melee Hit Chance/curve|20}}|1}} | ||
+ | |- | ||
+ | | 22 || {{%|{{Melee Hit Chance/curve|22}}|1}} || {{%|{{Melee Hit Chance/curve|22}} - {{Melee Hit Chance/curve|21}}|1}} | ||
+ | |- | ||
+ | | 23 || {{%|{{Melee Hit Chance/curve|23}}|1}} || {{%|{{Melee Hit Chance/curve|23}} - {{Melee Hit Chance/curve|22}}|1}} | ||
+ | |- | ||
+ | | 24 || {{%|{{Melee Hit Chance/curve|24}}|1}} || {{%|{{Melee Hit Chance/curve|24}} - {{Melee Hit Chance/curve|23}}|1}} | ||
+ | |- | ||
+ | | 25 || {{%|{{Melee Hit Chance/curve|25}}|1}} || {{%|{{Melee Hit Chance/curve|25}} - {{Melee Hit Chance/curve|24}}|1}} | ||
+ | |- | ||
+ | | 26 || {{%|{{Melee Hit Chance/curve|26}}|1}} || {{%|{{Melee Hit Chance/curve|26}} - {{Melee Hit Chance/curve|25}}|1}} | ||
+ | |- | ||
+ | | 27 || {{%|{{Melee Hit Chance/curve|27}}|1}} || {{%|{{Melee Hit Chance/curve|27}} - {{Melee Hit Chance/curve|26}}|1}} | ||
+ | |- | ||
+ | | 28 || {{%|{{Melee Hit Chance/curve|28}}|1}} || {{%|{{Melee Hit Chance/curve|28}} - {{Melee Hit Chance/curve|27}}|1}} | ||
+ | |- | ||
+ | | 29 || {{%|{{Melee Hit Chance/curve|29}}|1}} || {{%|{{Melee Hit Chance/curve|29}} - {{Melee Hit Chance/curve|28}}|1}} | ||
+ | |- | ||
+ | | 30 || {{%|{{Melee Hit Chance/curve|30}}|1}} || {{%|{{Melee Hit Chance/curve|30}} - {{Melee Hit Chance/curve|29}}|1}} | ||
+ | |- | ||
+ | | 31 || {{%|{{Melee Hit Chance/curve|31}}|1}} || {{%|{{Melee Hit Chance/curve|31}} - {{Melee Hit Chance/curve|30}}|1}} | ||
+ | |- | ||
+ | | 32 || {{%|{{Melee Hit Chance/curve|32}}|1}} || {{%|{{Melee Hit Chance/curve|32}} - {{Melee Hit Chance/curve|31}}|1}} | ||
+ | |- | ||
+ | | 33 || {{%|{{Melee Hit Chance/curve|33}}|1}} || {{%|{{Melee Hit Chance/curve|33}} - {{Melee Hit Chance/curve|32}}|1}} | ||
+ | |- | ||
+ | | 34 || {{%|{{Melee Hit Chance/curve|34}}|1}} || {{%|{{Melee Hit Chance/curve|34}} - {{Melee Hit Chance/curve|33}}|1}} | ||
+ | |- | ||
+ | | 35 || {{%|{{Melee Hit Chance/curve|35}}|1}} || {{%|{{Melee Hit Chance/curve|35}} - {{Melee Hit Chance/curve|34}}|1}} | ||
+ | |- | ||
+ | | 36 || {{%|{{Melee Hit Chance/curve|36}}|1}} || {{%|{{Melee Hit Chance/curve|36}} - {{Melee Hit Chance/curve|35}}|1}} | ||
+ | |- | ||
+ | | 37 || {{%|{{Melee Hit Chance/curve|37}}|1}} || {{%|{{Melee Hit Chance/curve|37}} - {{Melee Hit Chance/curve|36}}|1}} | ||
+ | |- | ||
+ | | 38 || {{%|{{Melee Hit Chance/curve|38}}|1}} || {{%|{{Melee Hit Chance/curve|38}} - {{Melee Hit Chance/curve|37}}|1}} | ||
+ | |- | ||
+ | | 39 || {{%|{{Melee Hit Chance/curve|39}}|1}} || {{%|{{Melee Hit Chance/curve|39}} - {{Melee Hit Chance/curve|38}}|1}} | ||
+ | |- | ||
+ | | 40 || {{%|{{Melee Hit Chance/curve|40}}|1}} || {{%|{{Melee Hit Chance/curve|40}} - {{Melee Hit Chance/curve|39}}|1}} | ||
+ | |- | ||
+ | | 41 || {{%|{{Melee Hit Chance/curve|41}}|1}} || {{%|{{Melee Hit Chance/curve|41}} - {{Melee Hit Chance/curve|40}}|1}} | ||
+ | |- | ||
+ | | 42 || {{%|{{Melee Hit Chance/curve|42}}|1}} || {{%|{{Melee Hit Chance/curve|42}} - {{Melee Hit Chance/curve|41}}|1}} | ||
+ | |- | ||
+ | | 43 || {{%|{{Melee Hit Chance/curve|43}}|1}} || {{%|{{Melee Hit Chance/curve|43}} - {{Melee Hit Chance/curve|42}}|1}} | ||
+ | |- | ||
+ | | 44 || {{%|{{Melee Hit Chance/curve|44}}|1}} || {{%|{{Melee Hit Chance/curve|44}} - {{Melee Hit Chance/curve|43}}|1}} | ||
+ | |- | ||
+ | | 45 || {{%|{{Melee Hit Chance/curve|45}}|1}} || {{%|{{Melee Hit Chance/curve|45}} - {{Melee Hit Chance/curve|44}}|1}} | ||
+ | |- | ||
+ | | 46 || {{%|{{Melee Hit Chance/curve|46}}|1}} || {{%|{{Melee Hit Chance/curve|46}} - {{Melee Hit Chance/curve|45}}|1}} | ||
+ | |- | ||
+ | | 47 || {{%|{{Melee Hit Chance/curve|47}}|1}} || {{%|{{Melee Hit Chance/curve|47}} - {{Melee Hit Chance/curve|46}}|1}} | ||
+ | |- | ||
+ | | 48 || {{%|{{Melee Hit Chance/curve|48}}|1}} || {{%|{{Melee Hit Chance/curve|48}} - {{Melee Hit Chance/curve|47}}|1}} | ||
+ | |- | ||
+ | | 49 || {{%|{{Melee Hit Chance/curve|49}}|1}} || {{%|{{Melee Hit Chance/curve|49}} - {{Melee Hit Chance/curve|48}}|1}} | ||
+ | |- | ||
+ | | 50 || {{%|{{Melee Hit Chance/curve|50}}|1}} || {{%|{{Melee Hit Chance/curve|50}} - {{Melee Hit Chance/curve|49}}|1}} | ||
+ | |- | ||
+ | | 51 || {{%|{{Melee Hit Chance/curve|51}}|1}} || {{%|{{Melee Hit Chance/curve|51}} - {{Melee Hit Chance/curve|50}}|1}} | ||
+ | |- | ||
+ | | 52 || {{%|{{Melee Hit Chance/curve|52}}|1}} || {{%|{{Melee Hit Chance/curve|52}} - {{Melee Hit Chance/curve|51}}|1}} | ||
+ | |- | ||
+ | | 53 || {{%|{{Melee Hit Chance/curve|53}}|1}} || {{%|{{Melee Hit Chance/curve|53}} - {{Melee Hit Chance/curve|52}}|1}} | ||
+ | |- | ||
+ | | 54 || {{%|{{Melee Hit Chance/curve|54}}|1}} || {{%|{{Melee Hit Chance/curve|54}} - {{Melee Hit Chance/curve|53}}|1}} | ||
+ | |- | ||
+ | | 55 || {{%|{{Melee Hit Chance/curve|55}}|1}} || {{%|{{Melee Hit Chance/curve|55}} - {{Melee Hit Chance/curve|54}}|1}} | ||
+ | |- | ||
+ | | 56 || {{%|{{Melee Hit Chance/curve|56}}|1}} || {{%|{{Melee Hit Chance/curve|56}} - {{Melee Hit Chance/curve|55}}|1}} | ||
+ | |- | ||
+ | | 57 || {{%|{{Melee Hit Chance/curve|57}}|1}} || {{%|{{Melee Hit Chance/curve|57}} - {{Melee Hit Chance/curve|56}}|1}} | ||
+ | |- | ||
+ | | 58 || {{%|{{Melee Hit Chance/curve|58}}|1}} || {{%|{{Melee Hit Chance/curve|58}} - {{Melee Hit Chance/curve|57}}|1}} | ||
+ | |- | ||
+ | | 59 || {{%|{{Melee Hit Chance/curve|59}}|1}} || {{%|{{Melee Hit Chance/curve|59}} - {{Melee Hit Chance/curve|58}}|1}} | ||
+ | |- | ||
+ | | 60 || {{%|{{Melee Hit Chance/curve|60}}|1}} || {{%|{{Melee Hit Chance/curve|60}} - {{Melee Hit Chance/curve|59}}|1}} | ||
+ | |} | ||
+ | |||
+ | == Version history == | ||
+ | * [[Version/0.17.1546|0.17.1546]] - Removed post-process curve from melee hit chance so it uses the simple level-by-level tuning. It’ll be much harder to hit things now at low melee skills. Note: Default hit chance is 0.6 for pawns without skills. This equals the chance of a pawn with melee skill 6. (''This has been reverted again at some point.'') | ||
+ | |||
+ | == References == | ||
+ | <references/> | ||
+ | |||
+ | {{Nav|stats|wide}} | ||
+ | {{Verified|1.4.3704}} |
Latest revision as of 20:02, 6 September 2024
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Children#Stats - not just what is there, but how it applies in the order of operations.. |
Melee Hit Chance is a stat: Chance to hit a target in melee. The target can still dodge even if we would've hit. Its minimum allowed value is 0%. Its default value is 0%.[1]
Calculation[edit]
Base score[edit]
The base score starts at 0 and is affected by the following things:
- Melee skill: +1 per level. For pawns without skills (e.g. animals): +4
- Sight: 12x importance, no allowed defect. 150% limit
offset = 12 x ((IF sight < 150% THEN sight ELSE 150%) - 100%)
e.g. +6 at 150% sight.
- Manipulation: 12x importance, no allowed defect. 150% limit
offset = 12 x ((IF manipulation < 150% THEN manipulation ELSE 150%) - 100%)
e.g. +3 at 125% manipulation.
- Brawler trait: +4
- Melee specialist role : +7
- Melee specialist's Beserk Trance : +8
- Leader's Combat Command : +3
- Mechlord suit : −0.5
- Mechlord helmet : −0.5
Post-processing curve[edit]
The melee hit chance is then calculated with the following post-processing curve. As you can see increasing the base score has diminishing returns.
Base score to Melee hit chance |
---|
External offset[edit]
The combat in darkness precept offsets the melee hit chance based on the light level of the targeted pawn (not the attacking pawn!) by −10 (lit) to +10 (dark)[Details needed]. Other than that the light level has no effect on the melee hit chance.
Examples[edit]
Melee skill and brawlers[edit]
Assuming no other offsets to the base score, the melee skill and the brawler trait results in the following melee hit chance:
Melee hit chance | |||||
---|---|---|---|---|---|
Skill Level | Standard | Brawler | Skill Level | Standard | Brawler |
0 | 50% | 62% | - | - | - |
1 | 53% | 65% | 11 | 81% | 85% |
2 | 56% | 68% | 12 | 82% | 86% |
3 | 59% | 59% | 13 | 83% | 87% |
4 | 62% | 74% | 14 | 84% | 88% |
5 | 65% | 77% | 15 | 85% | 89% |
6 | 68% | 80% | 16 | 86% | 90% |
7 | 71% | 81% | 17 | 87% | 90.3% |
8 | 74% | 82% | 18 | 88% | 90.6% |
9 | 77% | 83% | 19 | 89% | 90.9% |
10 | 80% | 84% | 20 | 90% | 91.2% |
Detailed post-processing curve[edit]
Base score | Post-Processed Melee Hit Chance |
Increase From Previous Value |
---|---|---|
-20 | 5% | - |
-19 | 5.5% | 0.5% |
-18 | 6% | 0.5% |
-17 | 6.5% | 0.5% |
-16 | 7% | 0.5% |
-15 | 7.5% | 0.5% |
-14 | 8% | 0.5% |
-13 | 8.5% | 0.5% |
-12 | 9% | 0.5% |
-11 | 9.5% | 0.5% |
-10 | 10% | 0.5% |
-9 | 14% | 4% |
-8 | 18% | 4% |
-7 | 22% | 4% |
-6 | 26% | 4% |
-5 | 30% | 4% |
-4 | 34% | 4% |
-3 | 38% | 4% |
-2 | 42% | 4% |
-1 | 46% | 4% |
0 | 50% | 4% |
1 | 53% | 3% |
2 | 56% | 3% |
3 | 59% | 3% |
4 | 62% | 3% |
5 | 65% | 3% |
6 | 68% | 3% |
7 | 71% | 3% |
8 | 74% | 3% |
9 | 77% | 3% |
10 | 80% | 3% |
11 | 81% | 1% |
12 | 82% | 1% |
13 | 83% | 1% |
14 | 84% | 1% |
15 | 85% | 1% |
16 | 86% | 1% |
17 | 87% | 1% |
18 | 88% | 1% |
19 | 89% | 1% |
20 | 90% | 1% |
21 | 90.3% | 0.3% |
22 | 90.6% | 0.3% |
23 | 90.9% | 0.3% |
24 | 91.2% | 0.3% |
25 | 91.5% | 0.3% |
26 | 91.8% | 0.3% |
27 | 92.1% | 0.3% |
28 | 92.4% | 0.3% |
29 | 92.7% | 0.3% |
30 | 93% | 0.3% |
31 | 93.3% | 0.3% |
32 | 93.6% | 0.3% |
33 | 93.9% | 0.3% |
34 | 94.2% | 0.3% |
35 | 94.5% | 0.3% |
36 | 94.8% | 0.3% |
37 | 95.1% | 0.3% |
38 | 95.4% | 0.3% |
39 | 95.7% | 0.3% |
40 | 96% | 0.3% |
41 | 96.1% | 0.1% |
42 | 96.2% | 0.1% |
43 | 96.3% | 0.1% |
44 | 96.4% | 0.1% |
45 | 96.5% | 0.1% |
46 | 96.6% | 0.1% |
47 | 96.7% | 0.1% |
48 | 96.8% | 0.1% |
49 | 96.9% | 0.1% |
50 | 97% | 0.1% |
51 | 97.1% | 0.1% |
52 | 97.2% | 0.1% |
53 | 97.3% | 0.1% |
54 | 97.4% | 0.1% |
55 | 97.5% | 0.1% |
56 | 97.6% | 0.1% |
57 | 97.7% | 0.1% |
58 | 97.8% | 0.1% |
59 | 97.9% | 0.1% |
60 | 98% | 0.1% |
Version history[edit]
- 0.17.1546 - Removed post-process curve from melee hit chance so it uses the simple level-by-level tuning. It’ll be much harder to hit things now at low melee skills. Note: Default hit chance is 0.6 for pawns without skills. This equals the chance of a pawn with melee skill 6. (This has been reverted again at some point.)
References[edit]
- ↑ See MeleeHitChance in Rimworld/Data/Core/Defs/Stats/Stats_Pawns_Combat.xml