Difference between revisions of "Animal Gather Yield"

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{{Verified|1.3.3080}}{{Stat
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{{Stub|reason=Account for [[Ideoligion#Ranching]] precept inc effect but also order of operations}}
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{{Verified|1.3.3080}}
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{{Stat
 
| default base value = 1
 
| default base value = 1
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| min value = 0
 
| to string style = PercentZero
 
| to string style = PercentZero
 
| description = The percentage yield someone receives when they shear, milk, or otherwise gather resources from a living animal. Higher percentages reduce the chance of wasting the product.
 
| description = The percentage yield someone receives when they shear, milk, or otherwise gather resources from a living animal. Higher percentages reduce the chance of wasting the product.
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| category = PawnWork
 
}}
 
}}
  
'''Animal Gather Yield''' is capped at 100%.
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Animal Gather Yield is uncapped however it does not further increase the yield gathered from animals above 100%. {{Hover title|Version/1.5.4062|At the time of writing}}, the maximum possible value it can take in the core game is '''581.7%''' while the maximum usable value is '''513.8%'''. This is achieved with an animal skill of 20 ({{Good|113%}}), the [[Ideoligion#Ranching|Ranching]] precept ({{Good|x120%}}), and a [[Manipulation#Formula|maxed manipulation]] of either {{Good|429%}} with [[trauma savant]] which prevents animal handling, or {{Good|379%}} without.  
  
 
== Factors ==
 
== Factors ==
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* [[Manipulation]]: [[Manipulation Importance::0.3|30%]] importance, [[Manipulation Limit::-|No]] max
 
* [[Manipulation]]: [[Manipulation Importance::0.3|30%]] importance, [[Manipulation Limit::-|No]] max
 
* [[Sight]]: [[Sight Importance::0.2|20%]] importance, [[Sight Limit::1|100%]] limit
 
* [[Sight]]: [[Sight Importance::0.2|20%]] importance, [[Sight Limit::1|100%]] limit
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* [[Ideoligion#Ranching|Ranching]] precept multiplies efficiency by {{Good|x120%}}
  
=== Skilltable ===
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{{Stat Factors Table|l0=0.60|l1=0.70|l2=0.75|l3=0.80|l4=0.85|l5=0.90|l6=0.95|l7=0.975|l8=1.00|l9=1.01|l10=1.02|l11=1.03|l12=1.04|l13=1.05|l14=1.06|l15=1.07|l16=1.08|l17=1.09|l18=1.10|l19=1.12|l20=1.13}}
{| {{STDT| c_03 text-center}}
 
! Animals Skill !! Chance
 
|-
 
| 0 || 60%
 
|-
 
| 1 || 70%
 
|-
 
| 2 || 75%
 
|-
 
| 3 || 80%
 
|-
 
| 4 || 85%
 
|-
 
| 5 || 90%
 
|-
 
| 6 || 95%
 
|-
 
| 7 || 97.5%
 
|-
 
| 8 || 100%
 
|-
 
| 9 || 100% ''(101%)''{{ref label|Over100|A}}
 
|-
 
| 10 || 100% ''(102%)''{{ref label|Over100|A}}
 
|-
 
| 11 || 100% ''(103%)''{{ref label|Over100|A}}
 
|-
 
| 12 || 100% ''(104%)''{{ref label|Over100|A}}
 
|-
 
| 13 || 100% ''(105%)''{{ref label|Over100|A}}
 
|-
 
| 14 || 100% ''(106%)''{{ref label|Over100|A}}
 
|-
 
| 15 || 100% ''(107%)''{{ref label|Over100|A}}
 
|-
 
| 16 || 100% ''(108%)''{{ref label|Over100|A}}
 
|-
 
| 17 || 100% ''(109%)''{{ref label|Over100|A}}
 
|-
 
| 18 || 100% ''(110%)''{{ref label|Over100|A}}
 
|-
 
| 19 || 100% ''(112%)''{{ref label|Over100|A}}
 
|-
 
| 20 || 100% ''(113%)''{{ref label|Over100|A}}
 
|}
 
:{{note label|Over100|A}} Animal Gather Yield is capped at 100%, but the value added by increased animals skill continues to improve. This only becomes relevant when the pawn has impaired Sight or Manipulation as higher skill can make up the difference.
 
  
== Versionhistory ==
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== Version history ==
Was at some point renamed from Animal Product Yield
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* [[Version/0.17.1546|0.17.1546]] - Added as '''Animal Product Yield'''
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* ? - Renamed to '''Animal Gather Yield'''
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* [[Version/1.5.4062|1.5.4062]] - Cap removed.
  
{{nav|stats|wide}}
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{{Nav|stats|wide}}

Latest revision as of 20:20, 6 September 2024

Animal Gather Yield is a stat: The percentage yield someone receives when they shear, milk, or otherwise gather resources from a living animal. Higher percentages reduce the chance of wasting the product. Its minimum allowed value is 0%. Its default value is 100%.

Animal Gather Yield is uncapped however it does not further increase the yield gathered from animals above 100%. At the time of writing, the maximum possible value it can take in the core game is 581.7% while the maximum usable value is 513.8%. This is achieved with an animal skill of 20 (113%), the Ranching precept (×120%), and a maxed manipulation of either 429% with trauma savant which prevents animal handling, or 379% without.

Factors[edit]

Animals Skill Level Animal Gather Yield
100% Manipulation 125% Manipulation 150% Manipulation
0 60%64.5% 69%
1 70%75.25% 80.5%
2 75%80.62% 86.25%
3 80%86% 92%
4 85%91.38% 97.75%
5 90%96.75% 103.5%
6 95%102.13% 109.25%
7 97.5%104.81% 112.12%
8 100%107.5% 115%
9 101%108.58% 116.15%
10 102%109.65% 117.3%
11 103%110.73% 118.45%
12 104%111.8% 119.6%
13 105%112.88% 120.75%
14 106%113.95% 121.9%
15 107%115.03% 123.05%
16 108%116.1% 124.2%
17 109%117.18% 125.35%
18 110%118.25% 126.5%
19 112%120.4% 128.8%
20 113%121.47% 129.95%

Version history[edit]

  • 0.17.1546 - Added as Animal Product Yield
  • ? - Renamed to Animal Gather Yield
  • 1.5.4062 - Cap removed.