Difference between revisions of "Butchery Efficiency"

From RimWorld Wiki
Jump to navigation Jump to search
m (vs. 66%)
m (Pawn Work Stat Category)
 
(5 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{Verified|1.2.2900}}{{Stat
+
{{Stub|reason=Account for [[Ideoligion#Ranching]] precept inc effect but also order of operations}}
 +
{{Verified|1.2.2900}}
 +
{{Stat
 
| default base value = 1
 
| default base value = 1
| minValue = 0
+
| min value = 0
| maxValue = 1
+
| max value = 1.5
 
| to string style = PercentZero
 
| to string style = PercentZero
 
| description = The amount of meat produced when butchering flesh creatures. The actual amount is also related to the creature's size.
 
| description = The amount of meat produced when butchering flesh creatures. The actual amount is also related to the creature's size.
 +
| category = PawnWork
 
}}
 
}}
  
Butchery Efficiency acts as a multiplier to the butchered animal's [[Meat Amount]] and [[Leather Amount]], though it can never go over 100%. Note that even a completely unskilled cook can do better than the 66% recovery rate of animals that are killed by [[Animals#Slaughtering|other means]].  
+
Butchery Efficiency acts as a multiplier to the butchered animal's [[Meat Amount]] and [[Leather Amount]].
==Factors==
+
 
 +
== Factors ==
 
* [[Skills#Cooking|Cooking]][[Skill::Cooking| ]]: [[Skill Base Factor::0.75|75%]] plus [[Skill Bonus Factor::0.025|2.5%]] per skill level.
 
* [[Skills#Cooking|Cooking]][[Skill::Cooking| ]]: [[Skill Base Factor::0.75|75%]] plus [[Skill Bonus Factor::0.025|2.5%]] per skill level.
 
* [[Manipulation]]: [[Manipulation Importance::0.9|90%]] importance. [[Manipulation Limit::-|No]] max
 
* [[Manipulation]]: [[Manipulation Importance::0.9|90%]] importance. [[Manipulation Limit::-|No]] max
 
* [[Sight]]: [[Sight Importance::0.4|40%]] importance, [[Sight Limit::1|100%]]  max.
 
* [[Sight]]: [[Sight Importance::0.4|40%]] importance, [[Sight Limit::1|100%]]  max.
 +
* [[Ideoligion#Ranching|Ranching]] precept multiplies efficiency by {{Good|x120%}}
  
Butchering efficiency is capped at 100%.
+
Butchering efficiency is capped at 150%.
 
{{Stat Factors Table}}
 
{{Stat Factors Table}}
  
{{nav|stats|wide}}
+
== Version history ==
 +
* [[Version/1.5.4062|1.5.4062]] - Cap raised to 150%
 +
 
 +
{{Nav|stats|wide}}

Latest revision as of 20:21, 6 September 2024

Butchery Efficiency is a stat: The amount of meat produced when butchering flesh creatures. The actual amount is also related to the creature's size. Its minimum allowed value is 0%. Its maximum allowed value is 150%. Its default value is 100%.

Butchery Efficiency acts as a multiplier to the butchered animal's Meat Amount and Leather Amount.

Factors[edit]

Butchering efficiency is capped at 150%.

Cooking Skill Level Butchery Efficiency
100% Manipulation 125% Manipulation 150% Manipulation
0 75%91.88% 108.75%
1 77.5%94.94% 112.38%
2 80%98% 116%
3 82.5%101.06% 119.62%
4 85%104.13% 123.25%
5 87.5%107.19% 126.88%
6 90%110.25% 130.5%
7 92.5%113.31% 134.13%
8 95%116.38% 137.75%
9 97.5%119.44% 141.37%
10 100%122.5% 145%
11 102.5%125.56% 148.62%
12 105%128.63% 150%
13 107.5%131.69% 150%
14 110%134.75% 150%
15 112.5%137.81% 150%
16 115%140.88% 150%
17 117.5%143.94% 150%
18 120%147% 150%
19 122.5%150% 150%
20 125%150% 150%

Version history[edit]