Difference between revisions of "Template:Nav/stats"
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(Created page with ";Capacities : Blood Filtration • Blood Pumping • Breathing • Consciousness • Eating • Hearing • Manipula...") |
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Line 1: | Line 1: | ||
;[[Capacity|Capacities]] | ;[[Capacity|Capacities]] | ||
− | : [[Blood Filtration]] • [[Blood Pumping]] • [[Breathing]] • [[Consciousness]] • | + | : [[Blood Filtration]] • [[Blood Pumping]] • [[Breathing]] • [[Consciousness]] •[[Eating]] • [[Hearing]] • [[Manipulation]] • [[Metabolism]] • [[Moving]] • [[Pain]] • [[Sight]] • [[Talking]] |
− | [[Eating]] • [[Hearing]] • [[Manipulation]] • [[Metabolism]] • [[Moving]] • [[Pain]] • [[Sight]] • [[Talking]] | ||
;[[Stat|Pawn Stats]] | ;[[Stat|Pawn Stats]] | ||
− | :[[Aiming Time]] • [[Animal Gather Speed]] • [[Animal Gather Yield]] • [[Arrest Success Chance]] • [[Beauty (Pawn)]] • [[Butchery Efficiency]] • [[Butchery Speed]] • [[Carrying Capacity]] • [[Construct Success Chance]] • [[Construction Speed]] • [[Cooking Speed]] • [[Deep Drilling Speed]] • [[Drug Cooking Speed]] • [[Drug Synthesis Speed]] • [[Eating Speed]] • [[Food Poison Chance]] • [[Foraged Food Amount]] • [[General Labor Speed]] • [[Global Learning Factor]] • [[Global Work Speed]] • [[Hunger Rate Multiplier]] • [[Hunting Stealth]] • [[Immunity Gain Speed]] • [[Incoming Damage Multiplier]] • [[Leather Amount]] • [[Maximum Comfortable Temperature]] • [[Meat Amount]] • [[Mechanoid Shredding Efficiency]] • [[Mechanoid Shredding Speed]] • [[Medical Operation Speed]] • [[Medical Surgery Success Chance]] • [[Medical Tend Quality]] • [[Medical Tend Speed]] • [[Melee Armor Penetration]] • [[Melee Dodge Chance]] • [[Melee DPS]] • [[Melee Hit Chance]] • [[Mental Break Threshold]] • [[Minimum Comfortable Temperature]] • [[Minimum Handling Skill]] • [[Mining Speed]] • [[Mining Yield]] • [[Move Speed]] • [[Negotiation Ability]] • [[Pain Shock Threshold]] • [[Plant Harvest Yield]] • [[Plant Work Speed]] • [[Psychic Sensitivity]] • [[Repair Success Chance]] • [[Research Speed]] • [[Rest Rate Multiplier]] • [[Shooting Accuracy]] • [[Smelting Speed]] • [[Smoothing Speed]] • [[Social Impact]] • [[Tame Animal Chance]] • [[Toxic Sensitivity]] • [[Trade Price Improvement]] • [[Train Animal Chance]] • [[Trap Spring Chance]] • [[Neural Heat Gain]] {{RoyaltyIcon}} • [[Neural Heat Limit]] {{RoyaltyIcon}} • [[Neural Heat Recovery Rate]] {{RoyaltyIcon}} • [[Meditation Focus Gain]] {{RoyaltyIcon}} | + | :[[Aiming Time]] • [[Animal Gather Speed]] • [[Animal Gather Yield]] • [[Arrest Success Chance]] • [[Beauty (Pawn)]] • [[Butchery Efficiency]] • [[Butchery Speed]] • [[Carrying Capacity]] • [[Construct Success Chance]] • [[Construction Speed]] • [[Cooking Speed]] • [[Deep Drilling Speed]] • [[Drug Cooking Speed]] • [[Drug Synthesis Speed]] • [[Eating Speed]] • [[Food Poison Chance]] • [[Foraged Food Amount]] • [[General Labor Speed]] • [[Global Learning Factor]] • [[Global Work Speed]] • [[Hunger Rate Multiplier]] • [[Hunting Stealth]] • [[Immunity Gain Speed]] • [[Incoming Damage Multiplier]] • [[Leather Amount]] • [[Maximum Comfortable Temperature]] • [[Meat Amount]] • [[Mechanoid Shredding Efficiency]] • [[Mechanoid Shredding Speed]] • [[Medical Operation Speed]] • [[Medical Surgery Success Chance]] • [[Medical Tend Quality]] • [[Medical Tend Speed]] • [[Melee Armor Penetration]] • [[Melee Dodge Chance]] • [[Melee DPS]] • [[Melee Hit Chance]]0l • [[Mental Break Threshold]] • [[Minimum Comfortable Temperature]] • [[Minimum Handling Skill]] • [[Mining Speed]] • [[Mining Yield]] • [[Move Speed]] • [[Negotiation Ability]] • [[Pain Shock Threshold]] • [[Plant Harvest Yield]] • [[Plant Work Speed]] • [[Psychic Sensitivity]] • [[Repair Success Chance]] • [[Research Speed]] • [[Rest Rate Multiplier]] • [[Shooting Accuracy]] • [[Smelting Speed]] • [[Smoothing Speed]] • [[Social Impact]] • [[Tame Animal Chance]] • [[Toxic Sensitivity]] • [[Trade Price Improvement]] • [[Train Animal Chance]] • [[Trap Spring Chance]] • [[Neural Heat Gain]] {{RoyaltyIcon}} • [[Neural Heat Limit]] {{RoyaltyIcon}} • [[Neural Heat Recovery Rate]] {{RoyaltyIcon}} • [[Meditation Focus Gain]] {{RoyaltyIcon}} |
<noinclude> | <noinclude> | ||
{{nav|materials|wide}} | {{nav|materials|wide}} | ||
{{nav/doc}} | {{nav/doc}} | ||
</noinclude> | </noinclude> |
Revision as of 04:27, 24 March 2021
- Capacities
- Blood Filtration • Blood Pumping • Breathing • Consciousness •Eating • Hearing • Manipulation • Metabolism • Moving • Pain • Sight • Talking
- Pawn Stats
- Aiming Time • Animal Gather Speed • Animal Gather Yield • Arrest Success Chance • Beauty (Pawn) • Butchery Efficiency • Butchery Speed • Carrying Capacity • Construct Success Chance • Construction Speed • Cooking Speed • Deep Drilling Speed • Drug Cooking Speed • Drug Synthesis Speed • Eating Speed • Food Poison Chance • Foraged Food Amount • General Labor Speed • Global Learning Factor • Global Work Speed • Hunger Rate Multiplier • Hunting Stealth • Immunity Gain Speed • Incoming Damage Multiplier • Leather Amount • Maximum Comfortable Temperature • Meat Amount • Mechanoid Shredding Efficiency • Mechanoid Shredding Speed • Medical Operation Speed • Medical Surgery Success Chance • Medical Tend Quality • Medical Tend Speed • Melee Armor Penetration • Melee Dodge Chance • Melee DPS • Melee Hit Chance0l • Mental Break Threshold • Minimum Comfortable Temperature • Minimum Handling Skill • Mining Speed • Mining Yield • Move Speed • Negotiation Ability • Pain Shock Threshold • Plant Harvest Yield • Plant Work Speed • Psychic Sensitivity • Repair Success Chance • Research Speed • Rest Rate Multiplier • Shooting Accuracy • Smelting Speed • Smoothing Speed • Social Impact • Tame Animal Chance • Toxic Sensitivity • Trade Price Improvement • Train Animal Chance • Trap Spring Chance • Neural Heat Gain • Neural Heat Limit • Neural Heat Recovery Rate • Meditation Focus Gain
Usage
Nav boxes are used for linking related things together, by having a handy box at the bottom of the page.
Here's how to use them properly:
{{nav|category|optional style}}
The category options are:
ai, animal, body parts, clothing, factions, floor, food, furniture, joy, main, materials, mechanoid, misc, order, plant, power, production, psycasts, security, ship, stats, status levels, structure, temperature, utility, weapons, zone
The only optional style available is
wide
Examples
{{nav|animal}}
{{nav|plant|wide}}
Links to the templates
Note that although looking similar Template:Nav/disease, Template:Nav/drugs, Template:Nav/guides and Template:Nav/questitems must be used with:
{{Nav/disease}} {{Nav/drugs}} {{Nav/guides}} {{Nav/questitems}}