Difference between revisions of "Toxic Resistance"

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(default to the toxic buildup available in Core)
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A pawn with 50% toxic resistance would take half the toxic buildup severity increase from any source as a pawn with 0% resistance, while a pawn with 100% resistance would take none at all.
 
A pawn with 50% toxic resistance would take half the toxic buildup severity increase from any source as a pawn with 0% resistance, while a pawn with 100% resistance would take none at all.
  
Thus, a pawn with a 50% toxic resistance would take half the toxic buildup severity increase from [[tox fallout]] or a [[cobra]]'s bite but would take all of the rot stink severity from corpses. A pawn with 50% [[Toxic Environment Resistance]] would instead take half the toxic buildup severity increase tox gas and half the rot stink severity, but would take all the toxic build-up from the bite.
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Thus, a pawn with a 50% toxic resistance would take half the toxic buildup severity increase from [[toxic fallout]] or a [[cobra]]'s bitem, but would take all of the [[rot stink]] severity from corpses. A pawn with 50% [[Toxic Environment Resistance]] would instead take half the toxic buildup severity increase tox gas and half the rot stink severity, but would take all the toxic build-up from the bite.
  
 
[[Human]]s have a base value of 0% resistance, [[animals]] of 50%, and [[insectoids]], [[mechanoids]], and [[dryads]]{{IdeologyIcon}} of 100%. Note that this is in addition to any toxic environment resistance they may have.  
 
[[Human]]s have a base value of 0% resistance, [[animals]] of 50%, and [[insectoids]], [[mechanoids]], and [[dryads]]{{IdeologyIcon}} of 100%. Note that this is in addition to any toxic environment resistance they may have.  

Revision as of 00:07, 5 December 2022

Toxic Resistance is a stat: How well this creature resists toxic buildup. Its minimum allowed value is 0%. Its default value is 0%.

A pawn with 50% toxic resistance would take half the toxic buildup severity increase from any source as a pawn with 0% resistance, while a pawn with 100% resistance would take none at all.

Thus, a pawn with a 50% toxic resistance would take half the toxic buildup severity increase from toxic fallout or a cobra's bitem, but would take all of the rot stink severity from corpses. A pawn with 50% Toxic Environment Resistance would instead take half the toxic buildup severity increase tox gas and half the rot stink severity, but would take all the toxic build-up from the bite.

Humans have a base value of 0% resistance, animals of 50%, and insectoids, mechanoids, and dryadsContent added by the Ideology DLC of 100%. Note that this is in addition to any toxic environment resistance they may have.

Factors

Offsets

Version history

  • 1.4.3523 - Reworked from Toxic Sensitivity to Toxic Resistance, inverting the relationship between build up and stat. Description changed from Multiplier on the impact of toxic buildup on this creature. to How well this creature resists toxic buildup.