Difference between revisions of "User:JuliaCat/test"

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m (→‎All 230 Stats: Hide Always Hide, For Information Only, and display priority info)
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=== All 230 Stats ===
 
=== All 230 Stats ===
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
+
<!-- Capacities don't really belong being merged with a long list of stats that diverge from pawn related info, but it is such a small list that it doesn't necessarily warrant its own nav -->
 
;[[Capacity|Capacities]]
 
;[[Capacity|Capacities]]
 
:[[Pain]] &bull; [[Consciousness]] &bull; [[Moving]] &bull; [[Manipulation]] &bull; [[Talking]] &bull; [[Eating]] &bull; [[Sight]] &bull; [[Hearing]] &bull; [[Breathing]] &bull; [[Blood Filtration]]  &bull; [[Blood Pumping]] &bull; [[Digestion]]
 
:[[Pain]] &bull; [[Consciousness]] &bull; [[Moving]] &bull; [[Manipulation]] &bull; [[Talking]] &bull; [[Eating]] &bull; [[Sight]] &bull; [[Hearing]] &bull; [[Breathing]] &bull; [[Blood Filtration]]  &bull; [[Blood Pumping]] &bull; [[Digestion]]
  
;Hidden
+
<!-- 242 StatDefs: 230 Stats, 12 Bases, 233 defNames -->
:[[Bed Hunger Rate Multiplier]]<!--{-, Always Hide}-->
+
;Basics - <small>Important</small><!--{1} 3 StatDefs
 +
-->
 +
:[[Honor Value]] {{RoyaltyIcon}}<!--{2508}
 +
--> &bull; [[Market Value]]<!--{ParentName="MarketValueBase", 2510}
 +
--> &bull; [[Market Value Ignoring Hitpoints]]<!--{ParentName="MarketValueBase", 2510, Always Hide}
 +
-->
  
;Basics - <small>Important</small><!--{1}-->
+
;Basics - <small>Non Pawn Important</small><!--{2} 4 StatDefs
:[[Honor Value]]<!--{2508}--> {{RoyaltyIcon}} &bull; [[Market Value]]<!--{2510}--> &bull; [[Market Value Ignoring Hitpoints]]<!--{2510, Always Hide}-->
+
-->
 +
:[[Nutrition]]<!--{3000}
 +
--> &bull; [[Medical Potency]]<!--{4000}
 +
--> &bull; [[Medical Tend Quality Maximum]]<!--{4010}
 +
--> &bull; [[Max Hit Points]]<!--{99997}
 +
-->
  
;Basics - <small>Non Pawn Important</small><!--{2}-->
+
;Basics - <small>Basics</small><!--{10} 9 StatDefs
:[[Nutrition]]<!--{3000}--> &bull; [[Medical Potency]]<!--{4000}--> &bull; [[Medical Tend Quality Maximum]]<!--{4010}--> &bull; [[Max Hit Points]]<!--{99997}-->
+
-->
 +
:[[Mass]]<!--{1500}
 +
--> &bull; [[Flammability]]<!--{3000}
 +
--> &bull; [[Psychic Sensitivity Factor]]<!--{3500}
 +
--> &bull; [[Psychic Sensitivity Offset]]<!--{3500}
 +
--> &bull; [[Neural Heat Limit Offset]]<!--{May Require Any Of: Royalty, Biotech; 3525}
 +
--> &bull; [[Neural Heat Recovery Rate Offset]]<!--{May Require Any Of: Royalty, Biotech; 3550}
 +
--> &bull; [[Slave Suppression Offset]] {{IdeologyIcon}}<!--{3600}
 +
--> &bull; [[Terror (Source)]] {{IdeologyIcon}}<!--{3600}
 +
--> &bull; [[Max Install Count]] {{BiotechIcon}}<!--{4020, For Information Only}
 +
-->
  
;Basics - <small>Basics</small><!--{10}-->
+
;Basics - <small>[[Pawn]]</small><!--{11} 38 StatDefs
:[[Mass]]<!--{1500}--> &bull; [[Flammability]]<!--{3000}--> &bull; [[Psychic Sensitivity Factor]]<!--{3500}--> &bull; [[Psychic Sensitivity Offset]]<!--{3500}--> &bull; [[Neural Heat Limit Offset]]<!--{3525}--> {{RoyaltyIcon}} {{BiotechIcon}} &bull; [[Neural Heat Recovery Rate Offset]]<!--{3550}--> {{RoyaltyIcon}} {{BiotechIcon}} &bull; [[Slave Suppression Offset]]<!--{3600}--> {{IdeologyIcon}} &bull; [[Terror (Source)]]<!--{3600}--> {{IdeologyIcon}} &bull; [[Max Install Count]]<!--{4020, For Information Only}--> {{BiotechIcon}}
+
-->
 +
:[[Fertility]] {{BiotechIcon}}<!--{-}
 +
--> &bull; [[Hemogen Gain Multiplier]] {{BiotechIcon}}<!--{-}
 +
--> &bull; [[Recreation Fall Rate]]<!--{-}
 +
--> &bull; [[Sleep Fall Rate]]<!--{-}
 +
--> &bull; [[Eating Speed]]<!--{1000}
 +
--> &bull; [[Foraged Food Amount]]<!--{1000}
 +
--> &bull; [[Raw Nutrition Multiplier]] {{BiotechIcon}}<!--{1001}
 +
--> &bull; [[Learning Rate Factor]] {{BiotechIcon}}<!--{1350}
 +
--> &bull; [[Minimum Handling Skill]]<!--{1500}
 +
--> &bull; [[Ideoligion Spread Chance]] {{IdeologyIcon}}<!--{1899}
 +
--> &bull; [[Global Certainty Loss Factor]] {{IdeologyIcon}}<!--{1900}
 +
--> &bull; [[Mental Break Threshold]]<!--{2000}
 +
--> &bull; [[Immunity Gain Speed]]<!--{2000}
 +
--> &bull; [[Pain Shock Threshold]]<!--{2000}
 +
--> &bull; [[Lifespan Factor]]<!--{2000}
 +
--> &bull; [[Minimum Comfortable Temperature]]<!--{2010}
 +
--> &bull; [[Maximum Comfortable Temperature]]<!--{2010}
 +
--> &bull; [[Cancer Rate Factor]] {{BiotechIcon}}<!--{2100}
 +
--> &bull; [[Injury Healing Factor]]<!--{2201}
 +
--> &bull; [[Caravan Riding Speed]]<!--{2203}
 +
--> &bull; [[Carrying Capacity]]<!--{2203}
 +
--> &bull; [[Filth Rate]]<!--{2205}
 +
--> &bull; [[Crawl Speed]]<!--{2499}
 +
--> &bull; [[Move Speed]]<!--{2500}
 +
--> &bull; [[Max Nutrition]]<!--{2501}
 +
--> &bull; [[Rest Rate Multiplier]]<!--{2501}
 +
--> &bull; [[Toxic Environment Resistance]]<!--{3450}
 +
--> &bull; [[Toxic Resistance]]<!--{3451}
 +
--> &bull; [[Animals Learning Factor]]<!--{3500}
 +
--> &bull; [[Global Learning Factor]]<!--{3500}
 +
--> &bull; [[Neural Heat Limit]]<!--{May Require Any Of: Royalty, Biotech; 3500}
 +
--> &bull; [[Psychic Sensitivity]]<!--{3500}
 +
--> &bull; [[Leather Amount]]<!--{3551}
 +
--> &bull; [[Meat Amount]]<!--{3552}
 +
--> &bull; [[Terror]] {{IdeologyIcon}}<!--{3600}
 +
--> &bull; [[Neural Heat Gain (Factor)]] {{RoyaltyIcon}}<!--{4000}
 +
--> &bull; [[Neural Heat Recovery Rate]]<!--{4000}
 +
--> &bull; [[Meditation Psyfocus Gain]]<!--{ParentName="MeditationFocusBase", May Require Any Of: Royalty, Biotech; 4010}
 +
-->
  
;Basics - <small>[[Pawn]]</small><!--{11}-->
+
;Basics - <small>Non Pawn</small><!--{12} 11 StatDefs
:[[Fertility]]<!--{-}--> {{BiotechIcon}} &bull; [[Hemogen Gain Multiplier]]<!--{-}--> {{BiotechIcon}} &bull; [[Recreation Fall Rate]]<!--{-}--> &bull; [[Sleep Fall Rate]]<!--{-}--> &bull; [[Eating Speed]]<!--{1000}--> &bull; [[Foraged Food Amount]]<!--{1000}--> &bull; [[Raw Nutrition Multiplier]]<!--{1001}--> {{BiotechIcon}} &bull; [[Learning Rate Factor]] {{BiotechIcon}}<!--{1350}--> {{BiotechIcon}} &bull; [[Minimum Handling Skill]]<!--{1500}--> &bull; [[Ideoligion Spread Chance]]<!--{1899}--> {{IdeologyIcon}} &bull; [[Global Certainty Loss Factor]]<!--{1900}--> {{IdeologyIcon}} &bull; [[Mental Break Threshold]]<!--{2000}--> &bull; [[Immunity Gain Speed]]<!--{2000}--> &bull; [[Pain Shock Threshold]]<!--{2000}--> &bull; [[Lifespan Factor]]<!--{2000}--> &bull; [[Maximum Comfortable Temperature]]<!--{2010}--> &bull; [[Minimum Comfortable Temperature]]<!--{2010}--> &bull; [[Cancer Rate Factor]]<!--{2100}--> {{BiotechIcon}} &bull; [[Injury Healing Factor]]<!--{2201}--> &bull; [[Caravan Riding Speed]]<!--{2203}--> &bull; [[Carrying Capacity]]<!--{2203}--> &bull; [[Filth Rate]]<!--{2205}--> &bull; [[Crawl Speed]]<!--{2499}--> &bull; [[Move Speed]]<!--{2500}--> &bull; [[Max Nutrition]]<!--{2501}--> &bull; [[Rest Rate Multiplier]]<!--{2501}--> &bull; [[Toxic Environment Resistance]]<!--{3450}--> &bull; [[Toxic Resistance]]<!--{3451}--> &bull; [[Animals Learning Factor]]<!--{3500}--> &bull; [[Global Learning Factor]]<!--{3500}--> &bull; [[Neural Heat Limit]]<!--{3500}--> &bull; [[Psychic Sensitivity]]<!--{3500}--> &bull; [[Leather Amount]]<!--{3551}--> &bull; [[Meat Amount]]<!--{3552}--> &bull; [[Terror]]<!--{3600}--> {{IdeologyIcon}} &bull; [[Neural Heat Gain]]<!--{4000}--> {{RoyaltyIcon}} &bull; [[Neural Heat Recovery Rate]]<!--{4000}--> &bull; [[Meditation Psyfocus Gain]]<!--{4010}-->
+
-->
 +
:[[Construction Speed (Material Factor)]]<!--{2500}
 +
--> &bull; [[Deterioration Rate]]<!--{2500}
 +
--> &bull; [[Sell Price Multiplier]]<!--{2509}
 +
--> &bull; [[Beauty]]<!--{3000}
 +
--> &bull; [[Outdoor Beauty]]<!--{ParentName="Beauty", 3000}
 +
--> &bull; [[Cleanliness]]<!--{3000}
 +
--> &bull; [[Comfort]]<!--{3000}
 +
--> &bull; [[Work To Make]]<!--{3100}
 +
--> &bull; [[Food Poison Chance (Food Stat)]]<!--{4000}
 +
--> &bull; [[Shooting Accuracy (Turrets)]]<!--{4000}
 +
--> &bull; [[Style Dominance]] {{IdeologyIcon}}<!--{6000}
 +
-->
  
;Basics - <small>Non Pawn</small><!--{12}-->
+
;[[Mechanoid]]<!--{13} 6 StatDefs
:[[Construction Speed (Material Factor)]]<!--{2500}--> &bull; [[Deterioration Rate]]<!--{2500}--> &bull; [[Sell Price Multiplier]]<!--{2509}--> &bull; [[Beauty]]<!--{3000}--> &bull; [[Outdoor Beauty]]<!--{3000}--> &bull; [[Cleanliness]]<!--{3000}--> &bull; [[Comfort]]<!--{3000}--> &bull; [[Work To Make]]<!--{3100}--> &bull; [[Food Poison Chance (Food Stat)]]<!--{4000}--> &bull; [[Shooting Accuracy (Turrets)]]<!--{4000}--> &bull; [[Style Dominance]]<!--{6000}--> {{IdeologyIcon}}
+
-->
 +
:[[Bandwidth Cost]] {{BiotechIcon}}<!--{ParentName="MechStatBase", 2000}
 +
--> &bull; [[Energy Usage Multiplier]] {{BiotechIcon}}<!--{ParentName="MechStatBase", 2000}
 +
--> &bull; [[Wastepacks Per Recharge]] {{BiotechIcon}}<!--{ParentName="MechStatBase", 2000}
 +
--> &bull; [[Control Taking Time]] {{BiotechIcon}}<!--{ParentName="MechStatBase", 2010}
 +
--> &bull; [[Repair Energy Cost]] {{BiotechIcon}}<!--{ParentName="MechStatBase", 2020}
 +
--> &bull; [[EMP Resistance]]<!--{ParentName="MechStatBase", May Require Any Of: Biotech, Anomaly; 2030}
 +
-->
  
;[[Mechanoid]] {{BiotechIcon}}<!--{13}-->
+
;[[Meditation]]<!--{13} 2 StatDefs
:[[Bandwidth Cost]]<!--{2000}--> &bull; [[Energy Usage Multiplier]]<!--{2000}--> &bull; [[Wastepacks Per Recharge]]<!--{2000}--> &bull; [[Control Taking Time]]<!--{2010}--> &bull; [[Repair Energy Cost]]<!--{2020}--> &bull; [[EMP Resistance]]<!--{2030}-->
+
-->
 +
:[[Meditation Plant Growth Offset]] {{RoyaltyIcon}}<!--{4000}
 +
--> &bull; [[Meditation Psyfocus Bonus]]<!--{ParentName="MeditationFocusBase", 4010}
 +
-->
 +
 +
;[[Terrain]]<!--{13} 2 StatDefs
 +
-->
 +
:[[Cleaning Time Multiplier]]<!--{-}
 +
--> &bull; [[Filth Multiplier]]<!--{-}
 +
-->
  
;[[Meditation]]<!--{13}-->
+
;[[Apparel]]<!--{30} 13 StatDefs
:[[Meditation Plant Growth Offset]]<!--{4000}--> {{RoyaltyIcon}} &bull; [[Meditation Psyfocus Bonus]]<!--{4010}-->
+
-->
 +
:[[Armor - Material effect multiplier]]<!--{1, Always Hide}
 +
--> &bull; [[Insulation - Cold - Material effect multiplier]]<!--{2, Always Hide}
 +
--> &bull; [[Insulation - Heat - Material effect multiplier]]<!--{3, Always Hide}
 +
--> &bull; [[Equip Delay]]<!--{50}
 +
--> &bull; [[Effect Radius]]<!--{60}
 +
--> &bull; [[Jump Range]] {{RoyaltyIcon}}<!--{60}
 +
--> &bull; [[Shield Recharge Rate]]<!--{69}
 +
--> &bull; [[Shield Max Energy]]<!--{70}
 +
--> &bull; [[Insulation - Heat]]<!--{ParentName="InsulationBase", 89}
 +
--> &bull; [[Insulation - Cold]]<!--{ParentName="InsulationBase", 90}
 +
--> &bull; [[Armor - Heat]]<!--{ParentName="ArmorRatingBase", 98}
 +
--> &bull; [[Armor - Blunt]]<!--{ParentName="ArmorRatingBase", 99}
 +
--> &bull; [[Armor - Sharp]]<!--{ParentName="ArmorRatingBase", 100}
 +
-->
  
;[[Terrain]]<!--{13}-->
+
;[[Weapon]] ([[Ranged weapons|Ranged]])<!--{44} 6 StatDefs
:[[Cleaning Time Multiplier]]<!--{-}--> &bull; [[Filth Multiplier]]<!--{-}-->
+
-->
 +
:[[Damage Multiplier]]<!--{5105}
 +
--> &bull; [[Ranged Cooldown]]<!--{5106}
 +
--> &bull; [[Accuracy (Long)]]<!--{ParentName="AccuracyBase", 5107}
 +
--> &bull; [[Accuracy (Medium)]]<!--{ParentName="AccuracyBase", 5108}
 +
--> &bull; [[Accuracy (Short)]]<!--{ParentName="AccuracyBase", 5109}
 +
--> &bull; [[Accuracy (Close)]]<!--{ParentName="AccuracyBase", 5110}
 +
-->
  
;[[Apparel]]<!--{30}-->
+
;[[Weapon]] ([[Melee weapons|Melee]])<!--{48} 3 StatDefs
:[[Armor - Material effect multiplier]]<!--{1, Always Hide}--> &bull; [[Insulation - Cold - Material effect multiplier]]<!--{2, Always Hide}--> &bull; [[Insulation - Heat - Material effect multiplier]]<!--{3, Always Hide}--> &bull; [[Equip Delay]]<!--{50}--> &bull; [[Effect Radius]]<!--{60}--> &bull; [[Jump Range]]<!--{60}--> {{RoyaltyIcon}} &bull; [[Shield Recharge Rate]]<!--{69}--> &bull; [[Shield Max Energy]]<!--{70}--> &bull; [[Insulation - Heat]]<!--{89}--> &bull; [[Insulation - Cold]]<!--{90}--> &bull; [[Armor - Heat]]<!--{98}--> &bull; [[Armor - Blunt]]<!--{99}--> &bull; [[Armor - Sharp]]<!--{100}-->
+
-->
 +
:[[Melee Damage Multiplier]]<!--{5008}
 +
--> &bull; [[Melee Weapon Average Armor Penetration]]<!--{5009, For Information Only}
 +
--> &bull; [[Melee Damage Per Second]]<!--{5010, For Information Only}
 +
-->
  
;[[Weapon]] ([[Ranged weapons|Ranged]])<!--{44}-->
+
;[[Building]]<!--{50} 20 StatDefs
:[[Damage Multiplier]]<!--{5105}--> &bull; [[Ranged Cooldown]]<!--{5106}--> &bull; [[Accuracy (Long)]]<!--{5107}--> &bull; [[Accuracy (Medium)]]<!--{5108}--> &bull; [[Accuracy (Short)]]<!--{5109}--> &bull; [[Accuracy (Close)]]<!--{5110}-->
+
-->
 +
:[[Research Speed Factor]]<!--{1000}
 +
--> &bull; [[Max Power Output]]<!--{1000}
 +
--> &bull; [[Work Speed Factor (Gene Assembly)]] {{BiotechIcon}}<!--{1000}
 +
--> &bull; [[Medical Tend Quality Offset]]<!--{2000}
 +
--> &bull; [[Work Speed Factor]]<!--{3000}
 +
--> &bull; [[Work Efficiency Factor]]<!--{3000}
 +
--> &bull; [[Work To Build]]<!--{3101}
 +
--> &bull; [[Door Opening Speed]]<!--{3102}
 +
--> &bull; [[Rest Effectiveness]]<!--{4000}
 +
--> &bull; [[Immunity Gain Speed Factor]]<!--{4000}
 +
--> &bull; [[Recreation Power]]<!--{4010}
 +
--> &bull; [[Baby Play Power]] {{BiotechIcon}}<!--{4020}
 +
--> &bull; [[Biosculpter Pod Speed Factor]] {{IdeologyIcon}}<!--{4100}
 +
--> &bull; [[Surgery Success Chance Factor]]<!--{4100}
 +
--> &bull; [[Birth Quality Offset]] {{BiotechIcon}} <!--{4110}
 +
--> &bull; [[Genetic Complexity Increase]] {{BiotechIcon}}<!--{4200, Always Hide}
 +
--> &bull; [[Reading Bonus]]<!--{4200}
 +
--> &bull; [[Trap Spring Chance]]<!--{5000}
 +
--> &bull; [[Trap Melee Damage]]<!--{5001}
 +
-->
  
;[[Weapon]] ([[Melee weapons|Melee]])<!--{48}-->
+
;Ability<!--{60} 9 StatDefs
:[[Melee Damage Multiplier]]<!--{5008}--> &bull; [[Melee Weapon Average Armor Penetration]]<!--{5009, For Information Only}--> &bull; [[Melee Damage Per Second]]<!--{5010, For Information Only}-->
+
-->
 +
:[[Detection Chance]]<!--{996}
 +
--> &bull; [[Goodwill Impact]]<!--{997}
 +
--> &bull; [[Effect Radius]]<!--{998}
 +
--> &bull; [[Duration]]<!--{999}
 +
--> &bull; [[Range]]<!--{1001}
 +
--> &bull; [[Psyfocus Cost]]<!--{1002}
 +
--> &bull; [[Neural Heat Gain]]<!--{1003}
 +
--> &bull; [[Casting Time]]<!--{1004}
 +
--> &bull; [[Psylink Level]]<!--{1005}
 +
-->
  
;[[Building]]<!--{50}-->
+
;[[Stuff]] Stat Factors (Multipliers when made of this) <!--{74} 8 StatDefs
:[[Research Speed Factor]]<!--{1000}--> &bull; [[Max Power Output]]<!--{1000}--> &bull; [[Work Speed Factor (Gene Assembly)]]<!--{1000}--> {{BiotechIcon}} &bull; [[Medical Tend Quality Offset]]<!--{2000}--> &bull; [[Work Speed Factor]]<!--{3000}--> &bull; [[Work Efficiency Factor]]<!--{3000}--> &bull; [[Work To Build]]<!--{3101}--> &bull; [[Door Opening Speed]]<!--{3102}--> &bull; [[Rest Effectiveness]]<!--{4000}--> &bull; [[Immunity Gain Speed Factor]]<!--{4000}--> &bull; [[Recreation Power]]<!--{4010}--> &bull; [[Baby Play Power]]<!--{4020}--> {{BiotechIcon}} &bull; [[Biosculpter Pod Speed Factor]]<!--{4100}--> {{IdeologyIcon}} &bull; [[Surgery Success Chance Factor]]<!--{4100}--> &bull; [[Birth Quality Offset]] <!--{4110}--> {{BiotechIcon}} &bull; [[Genetic Complexity Increase]]<!--{4200, Always Hide}--> {{BiotechIcon}} &bull; [[Reading Bonus]]<!--{4200}--> &bull; [[Genetic Complexity Increase]]<!--{4200, Always Hide}--> &bull; [[Trap Spring Chance]]<!--{5000}--> &bull; [[Trap Melee Damage]]<!--{5001}-->
+
-->
 +
:[[Melee Cooldown]]<!--{4504}
 +
--> &bull; [[Sharp Damage]]<!--{4505}
 +
--> &bull; [[Blunt Damage]]<!--{4506}
 +
--> &bull; [[Insulation - Heat (material factor)]]<!--{4506}
 +
--> &bull; [[Insulation - Cold (material factor)]]<!--{4507}
 +
--> &bull; [[Armor - Heat (material factor)]]<!--{4508}
 +
--> &bull; [[Armor - Blunt (material factor)]]<!--{4509}
 +
--> &bull; [[Armor - Sharp (material factor)]]<!--{4510}
 +
-->
  
;Ability<!--{60}-->
+
;[[Mechanitor]] {{BiotechIcon}}<!--{105} 9 StatDefs
:[[Detection Chance]]<!--{996}--> &bull; [[Goodwill Impact]]<!--{997}--> &bull; [[Effect Radius]]<!--{998}--> &bull; [[Duration]]<!--{999}--> &bull; [[Range]]<!--{1001}--> &bull; [[Psyfocus Cost]]<!--{1002}--> &bull; [[Neural Heat Gain]]<!--{1003}--> &bull; [[Casting Time]]<!--{1004}--> &bull; [[Psylink Level]]<!--{1005}-->
+
-->
 +
:[[Mech Bandwidth]]<!--{ParentName="MechanitorStatBase", 2000}
 +
--> &bull; [[Mech Control Groups]]<!--{ParentName="MechanitorStatBase", 2000}
 +
--> &bull; [[Mech Gestation Speed]]<!--{ParentName="MechanitorStatBase", 2000}
 +
--> &bull; [[Mech Remote Repair Distance]]<!--{ParentName="MechanitorStatBase", 2000}
 +
--> &bull; [[Mech Remote Shield Distance]]<!--{ParentName="MechanitorStatBase", 2000}
 +
--> &bull; [[Mech Remote Shield Energy]]<!--{ParentName="MechanitorStatBase", 2000}
 +
--> &bull; [[Mech Repair Speed]]<!--{ParentName="MechanitorStatBase", 2000}
 +
--> &bull; [[Subcore Encoding Speed]]<!--{ParentName="MechanitorStatBase", 2000}
 +
--> &bull; [[Mech Work Speed Offset]]<!--{5000}
 +
-->
  
;[[Stuff]] Stat Factors (Multipliers when made of this) <!--{74}-->
+
;[[Pawn]] - <small>Combat</small><!--{110} 31 StatDefs
:[[Melee Cooldown]]<!--{4504}--> &bull; [[Sharp Damage]]<!--{4505}--> &bull; [[Blunt Damage]]<!--{4506}--> &bull; [[Insulation - Heat (material factor)]]<!--{4506}--> &bull; [[Insulation - Cold (material factor)]]<!--{4507}--> &bull; [[Armor - Heat (material factor)]]<!--{4508}--> &bull; [[Armor - Blunt (material factor)]]<!--{4509}--> &bull; [[Armor - Sharp (material factor)]]<!--{4510}-->
+
-->
 +
:[[Stagger Time Multiplier]]<!--{1200}
 +
--> &bull; [[Ranged Cooldown Multiplier]]<!--{1205}
 +
--> &bull; [[Aiming Time]]<!--{4040}
 +
--> &bull; [[Pawn Trap Spring Chance]]<!--{4047}
 +
--> &bull; [[Incoming Damage Multiplier]]<!--{4048}
 +
--> &bull; [[Accuracy Factor (Long)]]<!--{ParentName="ShootingAccuracyFactorBase", 4046}
 +
--> &bull; [[Accuracy Factor (Medium)]]<!--{ParentName="ShootingAccuracyFactorBase", 4047}
 +
--> &bull; [[Accuracy Factor (Short)]]<!--{ParentName="ShootingAccuracyFactorBase", 4048}
 +
--> &bull; [[Accuracy Factor (Close)]]<!--{ParentName="ShootingAccuracyFactorBase", 4049}
 +
--> &bull; [[Shooting Accuracy (People)]]<!--{4050}
 +
--> &bull; [[Mortar Miss Radius Multiplier]]<!--{4060}
 +
--> &bull; [[Melee Armor Penetration]]<!--{4100, For Information Only}
 +
--> &bull; [[Melee Dodge Chance]]<!--{4100}
 +
--> &bull; [[Melee Hit Chance]]<!--{4100}
 +
--> &bull; [[Melee Door Damage Factor]] {{BiotechIcon}}<!--{5000}
 +
--> &bull; [[Melee DPS]]<!--{5100, For Information Only}
 +
--> &bull; [[Melee Damage Factor]]<!--{5200}
 +
--> &bull; [[Melee Cooldown]]<!--{5201}
 +
--> &bull; [[Shooting Accuracy Multiplier (Child)]] {{BiotechIcon}}<!--{-, Always Hide}
 +
--> &bull; [[Melee Dodge Chance Indoors Dark]] {{IdeologyIcon}}<!--{ParentName="DarknessCombat", -, Always Hide}
 +
--> &bull; [[Melee Dodge Chance Indoors Lit]] {{IdeologyIcon}}<!--{ParentName="DarknessCombat", -, Always Hide}
 +
--> &bull; [[Melee Dodge Chance Outdoors Night]] {{IdeologyIcon}}<!--{ParentName="DarknessCombat", -, Always Hide}
 +
--> &bull; [[Melee Dodge Chance Outdoors Day]] {{IdeologyIcon}}<!--{ParentName="DarknessCombat", -, Always Hide}
 +
--> &bull; [[Melee Hit Chance Indoors Dark]] {{IdeologyIcon}}<!--{ParentName="DarknessCombat", -, Always Hide}
 +
--> &bull; [[Melee Hit Chance Indoors Lit]] {{IdeologyIcon}}<!--{ParentName="DarknessCombat", -, Always Hide}
 +
--> &bull; [[Melee Hit Chance Outdoors Dark]] {{IdeologyIcon}}<!--{ParentName="DarknessCombat", -, Always Hide}
 +
--> &bull; [[Melee Hit Chance Outdoors Lit]] {{IdeologyIcon}}<!--{ParentName="DarknessCombat", -, Always Hide}
 +
--> &bull; [[Shooting Accuracy Indoors Dark]] {{IdeologyIcon}}<!--{ParentName="DarknessCombat", -, Always Hide}
 +
--> &bull; [[Shooting Accuracy Indoors Lit]] {{IdeologyIcon}}<!--{ParentName="DarknessCombat", -, Always Hide}
 +
--> &bull; [[Shooting Accuracy Outdoors Dark]] {{IdeologyIcon}}<!--{ParentName="DarknessCombat", -, Always Hide}
 +
--> &bull; [[Shooting Accuracy Outdoors Lit]] {{IdeologyIcon}}<!--{ParentName="DarknessCombat", -, Always Hide}
 +
-->
  
;[[Mechanitor]] {{BiotechIcon}}<!--{105}-->
+
;[[Pawn]] - <small>Social</small><!--{120} 13 StatDefs
:[[Mech Bandwidth]]<!--{2000}--> &bull; [[Mech Control Groups]]<!--{2000}--> &bull; [[Mech Gestation Speed]]<!--{2000}--> &bull; [[Mech Remote Repair Distance]]<!--{2000}--> &bull; [[Mech Remote Shield Distance]]<!--{2000}--> &bull; [[Mech Remote Shield Energy]]<!--{2000}--> &bull; [[Mech Repair Speed]]<!--{2000}--> &bull; [[Subcore Encoding Speed]]<!--{2000}--> &bull; [[Mech Work Speed Offset]]<!--{5000}-->
+
-->
 +
:[[Suppression Power]] {{IdeologyIcon}}<!--{-}
 +
--> &bull; [[Bond Chance Factor]]<!--{1890}
 +
--> &bull; [[Train Animal Chance]]<!--{1900}
 +
--> &bull; [[Conversion Power]] {{IdeologyIcon}}<!--{1901}
 +
--> &bull; [[Tame Animal Chance]]<!--{1901}
 +
--> &bull; [[Arrest Success Chance]]<!--{2000}
 +
--> &bull; [[Pawn Beauty]]<!--{2000}
 +
--> &bull; [[Social Impact]]<!--{2000}
 +
--> &bull; [[Slave Suppression Fall Rate]] {{IdeologyIcon}}<!--{2200}
 +
--> &bull; [[Drug Sell Price Improvement]]<!--{2560}
 +
--> &bull; [[Animal Products Price Improvement]] {{IdeologyIcon}}<!--{2570}
 +
--> &bull; [[Trade Price Improvement]]<!--{2599}
 +
--> &bull; [[Negotiation Ability]]<!--{2600}
 +
-->
  
;[[Pawn]] - <small>Combat</small><!--{110}-->
+
;[[Pawn]] - <small>Misc</small><!--{130} 2 StatDefs
:[[Stagger Time Multiplier]]<!--{1200}--> &bull; [[Ranged Cooldown Multiplier]]<!--{1205}--> &bull; [[Aiming Time]]<!--{4040}--> &bull; [[Accuracy Factor (Long)]]<!--{4046}--> &bull; [[Pawn Trap Spring Chance]]<!--{4047}--> &bull; [[Accuracy Factor (Medium)]]<!--{4047}--> &bull; [[Incoming Damage Multiplier]]<!--{4048}--> &bull; [[Accuracy Factor (Short)]]<!--{4048}--> &bull; [[Accuracy Factor (Close)]]<!--{4049}--> &bull; [[Shooting Accuracy (People)]]<!--{4050}--> &bull; [[Mortar Miss Radius Multiplier]]<!--{4060}--> &bull; [[Melee Armor Penetration]]<!--{4100, For Information Only}--> &bull; [[Melee Dodge Chance]]<!--{4100}--> &bull; [[Melee Hit Chance]]<!--{4100}--> &bull; [[Melee Door Damage Factor]]<!--{5000}--> {{BiotechIcon}} &bull; [[Melee DPS]]<!--{5100, For Information Only}--> &bull; [[Melee Damage Factor]]<!--{5200}--> &bull; [[Melee Cooldown]]<!--{5201}--> &bull; [[Melee Dodge Chance Indoors Dark]]<!--{-, Always Hide}--> {{IdeologyIcon}} &bull; [[Melee Dodge Chance Indoors Lit]]<!--{-, Always Hide}--> {{IdeologyIcon}} &bull; [[Melee Dodge Chance Outdoors Night]]<!--{-, Always Hide}--> {{IdeologyIcon}} &bull; [[Melee Dodge Chance Outdoors Day]]<!--{-, Always Hide}--> {{IdeologyIcon}} &bull; [[Melee Hit Chance Indoors Dark]]<!--{-, Always Hide}--> {{IdeologyIcon}} &bull; [[Melee Hit Chance Indoors Lit]]<!--{-, Always Hide}--> {{IdeologyIcon}} &bull; [[Melee Hit Chance Outdoors Dark]]<!--{-, Always Hide}--> {{IdeologyIcon}} &bull; [[Melee Hit Chance Outdoors Lit]]<!--{-, Always Hide}--> {{IdeologyIcon}} &bull; [[Shooting Accuracy Indoors Dark]]<!--{-, Always Hide}--> {{IdeologyIcon}} &bull; [[Shooting Accuracy Indoors Lit]]<!--{-, Always Hide}--> {{IdeologyIcon}} &bull; [[Shooting Accuracy Outdoors Dark]]<!--{-, Always Hide}--> {{IdeologyIcon}} &bull; [[Shooting Accuracy Outdoors Lit]]<!--{-, Always Hide}--> {{IdeologyIcon}} &bull; [[Shooting Accuracy Multiplier (Child)]]<!--{-, Always Hide}--> {{BiotechIcon}}
+
-->
 +
:[[Growth Vat Occupant Speed]] {{BiotechIcon}}<!--{1850}
 +
--> &bull; [[Biosculpter Occupant Speed]] {{IdeologyIcon}}<!--{1900}
 +
-->
  
;[[Pawn]] - <small>Social</small><!--{120}-->
+
;[[Pawn]] - <small>Work</small><!--{140} 36 StatDefs
:[[Suppression Power]]<!--{-}--> {{IdeologyIcon}} &bull; [[Bond Chance Factor]]<!--{1890}--> &bull; [[Train Animal Chance]]<!--{1900}--> &bull; [[Conversion Power]]<!--{1901}--> {{IdeologyIcon}} &bull; [[Tame Animal Chance]]<!--{1901}--> &bull; [[Arrest Success Chance]]<!--{2000}--> &bull; [[Pawn Beauty]]<!--{2000}--> &bull; [[Social Impact]]<!--{2000}--> &bull; [[Slave Suppression Fall Rate]]<!--{2200}--> {{IdeologyIcon}} &bull; [[Drug Sell Price Improvement]]<!--{2560}--> &bull; [[Animal Products Price Improvement]]<!--{2570}--> {{IdeologyIcon}} &bull; [[Trade Price Improvement]]<!--{2599}--> &bull; [[Negotiation Ability]]<!--{2600}-->
+
-->
 +
:[[Pruning Speed]] {{IdeologyIcon}}<!--{-}
 +
--> &bull; [[Activity Suppression Speed]] {{AnomalyIcon}}<!--{209}
 +
--> &bull; [[Study Efficiency]] {{AnomalyIcon}}<!--{210}
 +
--> &bull; [[Entity Study Rate]] {{AnomalyIcon}}<!--{ParentName="IntellectualSkillBase", 211}
 +
--> &bull; [[Cleaning Speed Multiplier]]<!--{2500}
 +
--> &bull; [[Butchery Speed]]<!--{ParentName="ButcherySpeedBase", 4500}
 +
--> &bull; [[Mechanoid Shredding Speed]]<!--{ParentName="ButcherySpeedBase", 4500}
 +
--> &bull; [[Hunting Stealth]]<!--{4500}
 +
--> &bull; [[Research Speed]]<!--{ParentName="IntellectualSkillBase", 4500}
 +
--> &bull; [[Smelting Speed]]<!--{4500}
 +
--> &bull; [[Smoothing Speed]]<!--{4500}
 +
--> &bull; [[Animal Gather Speed]]<!--{4501}
 +
--> &bull; [[Animal Gather Yield]]<!--{4502}
 +
--> &bull; [[Hacking Speed]] {{IdeologyIcon}}<!--{4510}
 +
--> &bull; [[Drug Cooking Speed]]<!--{4510}
 +
--> &bull; [[Drug Synthesis Speed]]<!--{4511}
 +
--> &bull; [[Butchery Efficiency]]<!--{ParentName="ButcheryEfficiencyBase", 4520}
 +
--> &bull; [[Mechanoid Shredding Efficiency]]<!--{ParentName="ButcheryEfficiencyBase", 4520}
 +
--> &bull; [[Cooking Speed]]<!--{4541}
 +
--> &bull; [[Food Poison Chance (Chance to poison a meal)]]<!--{4542}
 +
--> &bull; [[Plant Work Speed]]<!--{4550}
 +
--> &bull; [[Plant Harvest Yield]]<!--{4551}
 +
--> &bull; [[Drug Crop Harvest Yield]]<!--{4552}
 +
--> &bull; [[Reading Speed]]<!--{4600}
 +
--> &bull; [[Repair Success Chance]]<!--{4600}
 +
--> &bull; [[Construct Success Chance]]<!--{4601}
 +
--> &bull; [[Construction Speed]]<!--{4602}
 +
--> &bull; [[Medical Tend Speed]]<!--{4650}
 +
--> &bull; [[Medical Tend Quality]]<!--{4651}
 +
--> &bull; [[Medical Operation Speed]]<!--{4652}
 +
--> &bull; [[Medical Surgery Success Chance]]<!--{4653}
 +
--> &bull; [[Mining Speed]]<!--{4900}
 +
--> &bull; [[Deep Drilling Speed]]<!--{4901}
 +
--> &bull; [[Mining Yield]]<!--{4902}
 +
--> &bull; [[General Labor Speed]]<!--{4999}
 +
--> &bull; [[Global Work Speed]]<!--{5000}
 +
-->
  
;[[Pawn]] - <small>Misc</small><!--{130}-->
+
;[[Psychic rituals|Psychic Ritual]] {{AnomalyIcon}}<!--{500} 2 StatDefs
:[[Growth Vat Occupant Speed]]<!--{1850}--> {{BiotechIcon}} &bull; [[Biosculpter Occupant Speed]]<!--{1900}--> {{IdeologyIcon}}
+
-->
 +
:[[Psychic Ritual Quality]]<!--{-}
 +
--> &bull; [[Psychic Ritual Quality Offset]]<!--{-}
 +
-->
  
;[[Pawn]] - <small>Work</small><!--{140}-->
+
;[[Containment]] {{AnomalyIcon}}<!--{600} 3 StatDefs
:[[Pruning Speed]]<!--{-}--> {{IdeologyIcon}} &bull; [[Activity Suppression Speed]]<!--{209}--> {{AnomalyIcon}} &bull; [[Study Efficiency]]<!--{210}--> {{AnomalyIcon}} &bull; [[Entity Study Rate]]<!--{211}--> {{AnomalyIcon}} &bull; [[Cleaning Speed Multiplier]]<!--{2500}--> &bull; [[Butchery Speed]]<!--{4500}--> &bull; [[Mechanoid Shredding Speed]]<!--{4500}--> &bull; [[Hunting Stealth]]<!--{4500}--> &bull; [[Research Speed]]<!--{4500}--> &bull; [[Smelting Speed]]<!--{4500}--> &bull; [[Smoothing Speed]]<!--{4500}--> &bull; [[Animal Gather Speed]]<!--{4501}--> &bull; [[Animal Gather Yield]]<!--{4502}--> &bull; [[Drug Cooking Speed]]<!--{4510}--> &bull; [[Hacking Speed]]<!--{4510}--> {{IdeologyIcon}} &bull; [[Drug Synthesis Speed]]<!--{4511}--> &bull; [[Butchery Efficiency]]<!--{4520}--> &bull; [[Mechanoid Shredding Efficiency]]<!--{4520}--> &bull; [[Cooking Speed]]<!--{4541}--> &bull; [[Food Poison Chance (Chance to poison a meal)]]<!--{4542}--> &bull; [[Plant Work Speed]]<!--{4550}--> &bull; [[Plant Harvest Yield]]<!--{4551}--> &bull; [[Drug Crop Harvest Yield]]<!--{4552}--> &bull; [[Repair Success Chance]]<!--{4600}--> &bull; [[Reading Speed]]<!--{4600}--> &bull; [[Construct Success Chance]]<!--{4601}--> &bull; [[Construction Speed]]<!--{4602}--> &bull; [[Medical Tend Speed]]<!--{4650}--> &bull; [[Medical Tend Quality]]<!--{4651}--> &bull; [[Medical Operation Speed]]<!--{4652}--> &bull; [[Medical Surgery Success Chance]]<!--{4653}--> &bull; [[Mining Speed]]<!--{4900}--> &bull; [[Deep Drilling Speed]]<!--{4901}--> &bull; [[Mining Yield]]<!--{4902}--> &bull; [[General Labor Speed]]<!--{4999}--> &bull; [[Global Work Speed]]<!--{5000}-->
+
-->
 +
:[[Cold Containment Bonus]]<!--{-}
 +
--> &bull; [[Containment Strength]]<!--{-}
 +
--> &bull; [[Minimum Containment Strength]]<!--{9999}
 +
-->
  
;[[Psychic rituals|Psychic Ritual]] {{AnomalyIcon}}<!--{500}-->
+
;Hidden<!--{-} Not a game defined category, 1 StatDef
:[[Psychic Ritual Quality]]<!--{-}--> &bull; [[Psychic Ritual Quality Offset]]<!--{-}-->
+
-->
 +
:[[Bed Hunger Rate Multiplier]]<!--{-, Always Hide}
 +
-->
  
;[[Containment]] {{AnomalyIcon}}<!--{600}-->
 
:[[Cold Containment Bonus]]<!--{-}--> &bull; [[Containment Strength]]<!--{-}--> &bull; [[Minimum Containment Strength]]<!--{9999}-->
 
 
</div>
 
</div>
 
</div>
 
</div>

Revision as of 18:06, 16 September 2024

Stats Nav Test

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All 230 Stats

Capacities
PainConsciousnessMovingManipulationTalkingEatingSightHearingBreathingBlood Filtration  • Blood PumpingDigestion
Basics - Important
Honor Value Content added by the Royalty DLCMarket ValueMarket Value Ignoring Hitpoints
Basics - Non Pawn Important
NutritionMedical PotencyMedical Tend Quality MaximumMax Hit Points
Basics - Basics
MassFlammabilityPsychic Sensitivity FactorPsychic Sensitivity OffsetNeural Heat Limit OffsetNeural Heat Recovery Rate OffsetSlave Suppression Offset Content added by the Ideology DLCTerror (Source) Content added by the Ideology DLCMax Install Count Content added by the Biotech DLC
Basics - Pawn
Fertility Content added by the Biotech DLCHemogen Gain Multiplier Content added by the Biotech DLCRecreation Fall RateSleep Fall RateEating SpeedForaged Food AmountRaw Nutrition Multiplier Content added by the Biotech DLCLearning Rate Factor Content added by the Biotech DLCMinimum Handling SkillIdeoligion Spread Chance Content added by the Ideology DLCGlobal Certainty Loss Factor Content added by the Ideology DLCMental Break ThresholdImmunity Gain SpeedPain Shock ThresholdLifespan FactorMinimum Comfortable TemperatureMaximum Comfortable TemperatureCancer Rate Factor Content added by the Biotech DLCInjury Healing FactorCaravan Riding SpeedCarrying CapacityFilth RateCrawl SpeedMove SpeedMax NutritionRest Rate MultiplierToxic Environment ResistanceToxic ResistanceAnimals Learning FactorGlobal Learning FactorNeural Heat LimitPsychic SensitivityLeather AmountMeat AmountTerror Content added by the Ideology DLCNeural Heat Gain (Factor) Content added by the Royalty DLCNeural Heat Recovery RateMeditation Psyfocus Gain
Basics - Non Pawn
Construction Speed (Material Factor)Deterioration RateSell Price MultiplierBeautyOutdoor BeautyCleanlinessComfortWork To MakeFood Poison Chance (Food Stat)Shooting Accuracy (Turrets)Style Dominance Content added by the Ideology DLC
Mechanoid
Bandwidth Cost Content added by the Biotech DLCEnergy Usage Multiplier Content added by the Biotech DLCWastepacks Per Recharge Content added by the Biotech DLCControl Taking Time Content added by the Biotech DLCRepair Energy Cost Content added by the Biotech DLCEMP Resistance
Meditation
Meditation Plant Growth Offset Content added by the Royalty DLCMeditation Psyfocus Bonus
Terrain
Cleaning Time MultiplierFilth Multiplier
Apparel
Armor - Material effect multiplierInsulation - Cold - Material effect multiplierInsulation - Heat - Material effect multiplierEquip DelayEffect RadiusJump Range Content added by the Royalty DLCShield Recharge RateShield Max EnergyInsulation - HeatInsulation - ColdArmor - HeatArmor - BluntArmor - Sharp
Weapon (Ranged)
Damage MultiplierRanged CooldownAccuracy (Long)Accuracy (Medium)Accuracy (Short)Accuracy (Close)
Weapon (Melee)
Melee Damage MultiplierMelee Weapon Average Armor PenetrationMelee Damage Per Second
Building
Research Speed FactorMax Power OutputWork Speed Factor (Gene Assembly) Content added by the Biotech DLCMedical Tend Quality OffsetWork Speed FactorWork Efficiency FactorWork To BuildDoor Opening SpeedRest EffectivenessImmunity Gain Speed FactorRecreation PowerBaby Play Power Content added by the Biotech DLCBiosculpter Pod Speed Factor Content added by the Ideology DLCSurgery Success Chance FactorBirth Quality Offset Content added by the Biotech DLCGenetic Complexity Increase Content added by the Biotech DLCReading BonusTrap Spring ChanceTrap Melee Damage
Ability
Detection ChanceGoodwill ImpactEffect RadiusDurationRangePsyfocus CostNeural Heat GainCasting TimePsylink Level
Stuff Stat Factors (Multipliers when made of this)
Melee CooldownSharp DamageBlunt DamageInsulation - Heat (material factor)Insulation - Cold (material factor)Armor - Heat (material factor)Armor - Blunt (material factor)Armor - Sharp (material factor)
Mechanitor Content added by the Biotech DLC
Mech BandwidthMech Control GroupsMech Gestation SpeedMech Remote Repair DistanceMech Remote Shield DistanceMech Remote Shield EnergyMech Repair SpeedSubcore Encoding SpeedMech Work Speed Offset
Pawn - Combat
Stagger Time MultiplierRanged Cooldown MultiplierAiming TimePawn Trap Spring ChanceIncoming Damage MultiplierAccuracy Factor (Long)Accuracy Factor (Medium)Accuracy Factor (Short)Accuracy Factor (Close)Shooting Accuracy (People)Mortar Miss Radius MultiplierMelee Armor PenetrationMelee Dodge ChanceMelee Hit ChanceMelee Door Damage Factor Content added by the Biotech DLCMelee DPSMelee Damage FactorMelee CooldownShooting Accuracy Multiplier (Child) Content added by the Biotech DLCMelee Dodge Chance Indoors Dark Content added by the Ideology DLCMelee Dodge Chance Indoors Lit Content added by the Ideology DLCMelee Dodge Chance Outdoors Night Content added by the Ideology DLCMelee Dodge Chance Outdoors Day Content added by the Ideology DLCMelee Hit Chance Indoors Dark Content added by the Ideology DLCMelee Hit Chance Indoors Lit Content added by the Ideology DLCMelee Hit Chance Outdoors Dark Content added by the Ideology DLCMelee Hit Chance Outdoors Lit Content added by the Ideology DLCShooting Accuracy Indoors Dark Content added by the Ideology DLCShooting Accuracy Indoors Lit Content added by the Ideology DLCShooting Accuracy Outdoors Dark Content added by the Ideology DLCShooting Accuracy Outdoors Lit Content added by the Ideology DLC
Pawn - Social
Suppression Power Content added by the Ideology DLCBond Chance FactorTrain Animal ChanceConversion Power Content added by the Ideology DLCTame Animal ChanceArrest Success ChancePawn BeautySocial ImpactSlave Suppression Fall Rate Content added by the Ideology DLCDrug Sell Price ImprovementAnimal Products Price Improvement Content added by the Ideology DLCTrade Price ImprovementNegotiation Ability
Pawn - Misc
Growth Vat Occupant Speed Content added by the Biotech DLCBiosculpter Occupant Speed Content added by the Ideology DLC
Pawn - Work
Pruning Speed Content added by the Ideology DLCActivity Suppression Speed Content added by the Anomaly DLCStudy Efficiency Content added by the Anomaly DLCEntity Study Rate Content added by the Anomaly DLCCleaning Speed MultiplierButchery SpeedMechanoid Shredding SpeedHunting StealthResearch SpeedSmelting SpeedSmoothing SpeedAnimal Gather SpeedAnimal Gather YieldHacking Speed Content added by the Ideology DLCDrug Cooking SpeedDrug Synthesis SpeedButchery EfficiencyMechanoid Shredding EfficiencyCooking SpeedFood Poison Chance (Chance to poison a meal)Plant Work SpeedPlant Harvest YieldDrug Crop Harvest YieldReading SpeedRepair Success ChanceConstruct Success ChanceConstruction SpeedMedical Tend SpeedMedical Tend QualityMedical Operation SpeedMedical Surgery Success ChanceMining SpeedDeep Drilling SpeedMining YieldGeneral Labor SpeedGlobal Work Speed
Psychic Ritual Content added by the Anomaly DLC
Psychic Ritual QualityPsychic Ritual Quality Offset
Containment Content added by the Anomaly DLC
Cold Containment BonusContainment StrengthMinimum Containment Strength
Hidden
Bed Hunger Rate Multiplier
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Stats Ask Query

Basics - Important
Basics - Non Pawn Important
Basics
Animals Learning FactorBeauty (Stat)Cancer Rate FactorCaravan Riding SpeedCarrying CapacityCleanliness (Stat)Comfort (Stat)Construction Speed (Material Factor)Crawl SpeedDeterioration RateEating SpeedFertilityFilth RateFlammabilityFood Poison Chance (Food Stat)Foraged Food AmountGlobal Certainty Loss FactorGlobal Learning FactorHemogen Gain MultiplierHonor ValueIdeoligion Spread ChanceImmunity Gain SpeedInjury Healing FactorLearning Rate FactorLeather AmountLifespan FactorMarket ValueMarket Value Ignoring HitpointsMassMax Hit PointsMax Install CountMax NutritionMaximum Comfortable TemperatureMeat AmountMedical PotencyMedical Tend Quality MaximumMeditation Psyfocus GainMental Break ThresholdMinimum Comfortable TemperatureMinimum Handling SkillMove SpeedNeural Heat Gain (Factor)Neural Heat LimitNeural Heat Limit OffsetNeural Heat Recovery RateNeural Heat Recovery Rate OffsetNutrition (Stat)Outdoor BeautyPain Shock ThresholdPsychic Sensitivity... further results
Basics - Pawn
Animals Learning FactorCancer Rate FactorCaravan Riding SpeedCarrying CapacityCrawl SpeedEating SpeedFertilityFilth RateForaged Food AmountGlobal Certainty Loss FactorGlobal Learning FactorHemogen Gain MultiplierIdeoligion Spread ChanceImmunity Gain SpeedInjury Healing FactorLearning Rate FactorLeather AmountLifespan FactorMax NutritionMaximum Comfortable TemperatureMeat AmountMeditation Psyfocus GainMental Break ThresholdMinimum Comfortable TemperatureMinimum Handling SkillMove SpeedNeural Heat Gain (Factor)Neural Heat LimitNeural Heat Recovery RatePain Shock ThresholdPsychic SensitivityRaw Nutrition MultiplierRecreation Fall RateRest Rate MultiplierSleep Fall RateToxic Environment ResistanceToxic Resistance
Basics - Non Pawn
Beauty (Stat)Cleanliness (Stat)Comfort (Stat)Construction Speed (Material Factor)Deterioration RateFood Poison Chance (Food Stat)Outdoor BeautySell Price MultiplierShooting Accuracy (Turrets)Style DominanceWork To Make
Mechanoid
Bandwidth CostControl Taking TimeEMP ResistanceEnergy Usage MultiplierRepair Energy CostWastepacks Per Recharge
Meditation
Meditation Plant Growth OffsetMeditation Psyfocus Bonus
Terrain
Cleaning Time MultiplierFilth Multiplier
Apparel
Armor - BluntArmor - HeatArmor - Material Effect MultiplierArmor - SharpEquip DelayInsulation - ColdInsulation - Cold - Material Effect MultiplierInsulation - HeatInsulation - Heat - Material Effect MultiplierJump RangePack RadiusShield Max EnergyShield Recharge Rate
Weapon (Ranged)
Accuracy (Close)Accuracy (Long)Accuracy (Medium)Accuracy (Short)Ranged CooldownRanged Damage Multiplier
Weapon (Melee)
Melee Damage Multiplier
Building
Assembly Speed FactorBaby Play PowerBiosculpter Pod Speed FactorBirth Quality OffsetBuilding Size CategoryDoor Opening SpeedGenetic Complexity IncreaseImmunity Gain Speed FactorMax Power OutputMedical Tend Quality OffsetReading BonusRecreation PowerResearch Speed FactorRest EffectivenessSurgery Success Chance FactorTrap Melee DamageTrap Spring ChanceWork Efficiency FactorWork Speed FactorWork To Build
Ability
Casting TimeDurationEffect RadiusGoodwill ImpactNeural Heat GainPsyfocus CostPsylink LevelRange (Ability)
Stuff Stat Factors (Multipliers when made of this)
Armor - Blunt (Material Factor)Armor - Heat (Material Factor)Armor - Sharp (Material Factor)Blunt DamageInsulation - Cold (Material Factor)Insulation - Heat (Material Factor)Melee CooldownSharp Damage
Mechanitor
Mech BandwidthMech Control GroupsMech Gestation SpeedMech Remote Repair DistanceMech Remote Shield DistanceMech Remote Shield EnergyMech Repair SpeedMech Work Speed OffsetSubcore Encoding Speed
Pawn - Combat
Accuracy Factor (Close)Accuracy Factor (Long)Accuracy Factor (Medium)Accuracy Factor (Short)Aiming TimeIncoming Damage MultiplierMelee Armor PenetrationMelee Cooldown (Pawn)Melee DPSMelee Damage FactorMelee Dodge ChanceMelee Dodge Chance Indoors DarkMelee Dodge Chance Indoors LitMelee Dodge Chance Outdoors DayMelee Dodge Chance Outdoors NightMelee Door Damage FactorMelee Hit ChanceMelee Hit Chance Indoors DarkMelee Hit Chance Indoors LitMelee Hit Chance Outdoors DarkMelee Hit Chance Outdoors LitMortar Miss Radius MultiplierPawn Trap Spring ChanceRanged Cooldown MultiplierShooting Accuracy Indoors DarkShooting Accuracy Indoors LitShooting Accuracy Multiplier (Child)Shooting Accuracy Outdoors DarkShooting Accuracy Outdoors LitStagger Time Multiplier
Pawn - Social
Animal Products Price ImprovementArrest Success ChanceBeauty (Pawn)Bond Chance FactorConversion PowerDrug Sell Price ImprovementNegotiation AbilitySlave Suppression Fall RateSocial ImpactSuppression PowerTame Animal ChanceTrade Price ImprovementTrain Animal Chance
Pawn - Misc
Biosculpter Occupant SpeedGrowth Vat Occupant Speed
Pawn - Work
Activity Suppression SpeedAnimal Gather SpeedAnimal Gather YieldButchery EfficiencyButchery SpeedCleaning Speed MultiplierConstruct Success ChanceConstruction SpeedCooking SpeedDeep Drilling SpeedDrug Cooking SpeedDrug Crop Harvest YieldDrug Synthesis SpeedEntity Study RateFood Poison ChanceGeneral Labor SpeedGlobal Work SpeedHacking SpeedHunting StealthMechanoid Shredding EfficiencyMechanoid Shredding SpeedMedical Operation SpeedMedical Surgery Success ChanceMedical Tend QualityMedical Tend SpeedMining SpeedMining YieldPlant Harvest YieldPlant Work SpeedPruning SpeedReading SpeedRepair Success ChanceResearch SpeedShooting AccuracySmelting SpeedSmoothing SpeedStudy Efficiency
Psychic Ritual
Psychic Ritual QualityPsychic Ritual Quality Offset
Containment
Anomaly KnowledgeBase Escape Interval Mtb DaysBioferrite DensityCold Containment BonusContainment FactorContainment StrengthContainment StrengthGets Cold Containment BonusKnowledge CategoryMinimum Containment StrengthMinimum Containment StrengthMinimum Monolith Level For StudyRequires Holding PlatformRequires ImprisonmentStudiable Frequency Ticks

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