Difference between revisions of "User:JuliaCat/test"
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m (→All 230 Stats: Hide Always Hide, For Information Only, and display priority info) |
m (→Stats Nav Test) |
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=== All 230 Stats === | === All 230 Stats === | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
− | + | <!-- Capacities don't really belong being merged with a long list of stats that diverge from pawn related info, but it is such a small list that it doesn't necessarily warrant its own nav --> | |
;[[Capacity|Capacities]] | ;[[Capacity|Capacities]] | ||
:[[Pain]] • [[Consciousness]] • [[Moving]] • [[Manipulation]] • [[Talking]] • [[Eating]] • [[Sight]] • [[Hearing]] • [[Breathing]] • [[Blood Filtration]] • [[Blood Pumping]] • [[Digestion]] | :[[Pain]] • [[Consciousness]] • [[Moving]] • [[Manipulation]] • [[Talking]] • [[Eating]] • [[Sight]] • [[Hearing]] • [[Breathing]] • [[Blood Filtration]] • [[Blood Pumping]] • [[Digestion]] | ||
− | ; | + | <!-- 242 StatDefs: 230 Stats, 12 Bases, 233 defNames --> |
− | :[[ | + | ;Basics - <small>Important</small><!--{1} 3 StatDefs |
+ | --> | ||
+ | :[[Honor Value]] {{RoyaltyIcon}}<!--{2508} | ||
+ | --> • [[Market Value]]<!--{ParentName="MarketValueBase", 2510} | ||
+ | --> • [[Market Value Ignoring Hitpoints]]<!--{ParentName="MarketValueBase", 2510, Always Hide} | ||
+ | --> | ||
− | ;Basics - <small>Important</small><!--{ | + | ;Basics - <small>Non Pawn Important</small><!--{2} 4 StatDefs |
− | :[[ | + | --> |
+ | :[[Nutrition]]<!--{3000} | ||
+ | --> • [[Medical Potency]]<!--{4000} | ||
+ | --> • [[Medical Tend Quality Maximum]]<!--{4010} | ||
+ | --> • [[Max Hit Points]]<!--{99997} | ||
+ | --> | ||
− | ;Basics - <small> | + | ;Basics - <small>Basics</small><!--{10} 9 StatDefs |
− | :[[ | + | --> |
+ | :[[Mass]]<!--{1500} | ||
+ | --> • [[Flammability]]<!--{3000} | ||
+ | --> • [[Psychic Sensitivity Factor]]<!--{3500} | ||
+ | --> • [[Psychic Sensitivity Offset]]<!--{3500} | ||
+ | --> • [[Neural Heat Limit Offset]]<!--{May Require Any Of: Royalty, Biotech; 3525} | ||
+ | --> • [[Neural Heat Recovery Rate Offset]]<!--{May Require Any Of: Royalty, Biotech; 3550} | ||
+ | --> • [[Slave Suppression Offset]] {{IdeologyIcon}}<!--{3600} | ||
+ | --> • [[Terror (Source)]] {{IdeologyIcon}}<!--{3600} | ||
+ | --> • [[Max Install Count]] {{BiotechIcon}}<!--{4020, For Information Only} | ||
+ | --> | ||
− | ;Basics - <small> | + | ;Basics - <small>[[Pawn]]</small><!--{11} 38 StatDefs |
− | :[[ | + | --> |
+ | :[[Fertility]] {{BiotechIcon}}<!--{-} | ||
+ | --> • [[Hemogen Gain Multiplier]] {{BiotechIcon}}<!--{-} | ||
+ | --> • [[Recreation Fall Rate]]<!--{-} | ||
+ | --> • [[Sleep Fall Rate]]<!--{-} | ||
+ | --> • [[Eating Speed]]<!--{1000} | ||
+ | --> • [[Foraged Food Amount]]<!--{1000} | ||
+ | --> • [[Raw Nutrition Multiplier]] {{BiotechIcon}}<!--{1001} | ||
+ | --> • [[Learning Rate Factor]] {{BiotechIcon}}<!--{1350} | ||
+ | --> • [[Minimum Handling Skill]]<!--{1500} | ||
+ | --> • [[Ideoligion Spread Chance]] {{IdeologyIcon}}<!--{1899} | ||
+ | --> • [[Global Certainty Loss Factor]] {{IdeologyIcon}}<!--{1900} | ||
+ | --> • [[Mental Break Threshold]]<!--{2000} | ||
+ | --> • [[Immunity Gain Speed]]<!--{2000} | ||
+ | --> • [[Pain Shock Threshold]]<!--{2000} | ||
+ | --> • [[Lifespan Factor]]<!--{2000} | ||
+ | --> • [[Minimum Comfortable Temperature]]<!--{2010} | ||
+ | --> • [[Maximum Comfortable Temperature]]<!--{2010} | ||
+ | --> • [[Cancer Rate Factor]] {{BiotechIcon}}<!--{2100} | ||
+ | --> • [[Injury Healing Factor]]<!--{2201} | ||
+ | --> • [[Caravan Riding Speed]]<!--{2203} | ||
+ | --> • [[Carrying Capacity]]<!--{2203} | ||
+ | --> • [[Filth Rate]]<!--{2205} | ||
+ | --> • [[Crawl Speed]]<!--{2499} | ||
+ | --> • [[Move Speed]]<!--{2500} | ||
+ | --> • [[Max Nutrition]]<!--{2501} | ||
+ | --> • [[Rest Rate Multiplier]]<!--{2501} | ||
+ | --> • [[Toxic Environment Resistance]]<!--{3450} | ||
+ | --> • [[Toxic Resistance]]<!--{3451} | ||
+ | --> • [[Animals Learning Factor]]<!--{3500} | ||
+ | --> • [[Global Learning Factor]]<!--{3500} | ||
+ | --> • [[Neural Heat Limit]]<!--{May Require Any Of: Royalty, Biotech; 3500} | ||
+ | --> • [[Psychic Sensitivity]]<!--{3500} | ||
+ | --> • [[Leather Amount]]<!--{3551} | ||
+ | --> • [[Meat Amount]]<!--{3552} | ||
+ | --> • [[Terror]] {{IdeologyIcon}}<!--{3600} | ||
+ | --> • [[Neural Heat Gain (Factor)]] {{RoyaltyIcon}}<!--{4000} | ||
+ | --> • [[Neural Heat Recovery Rate]]<!--{4000} | ||
+ | --> • [[Meditation Psyfocus Gain]]<!--{ParentName="MeditationFocusBase", May Require Any Of: Royalty, Biotech; 4010} | ||
+ | --> | ||
− | ;Basics - <small> | + | ;Basics - <small>Non Pawn</small><!--{12} 11 StatDefs |
− | :[[ | + | --> |
+ | :[[Construction Speed (Material Factor)]]<!--{2500} | ||
+ | --> • [[Deterioration Rate]]<!--{2500} | ||
+ | --> • [[Sell Price Multiplier]]<!--{2509} | ||
+ | --> • [[Beauty]]<!--{3000} | ||
+ | --> • [[Outdoor Beauty]]<!--{ParentName="Beauty", 3000} | ||
+ | --> • [[Cleanliness]]<!--{3000} | ||
+ | --> • [[Comfort]]<!--{3000} | ||
+ | --> • [[Work To Make]]<!--{3100} | ||
+ | --> • [[Food Poison Chance (Food Stat)]]<!--{4000} | ||
+ | --> • [[Shooting Accuracy (Turrets)]]<!--{4000} | ||
+ | --> • [[Style Dominance]] {{IdeologyIcon}}<!--{6000} | ||
+ | --> | ||
− | ; | + | ;[[Mechanoid]]<!--{13} 6 StatDefs |
− | :[[ | + | --> |
+ | :[[Bandwidth Cost]] {{BiotechIcon}}<!--{ParentName="MechStatBase", 2000} | ||
+ | --> • [[Energy Usage Multiplier]] {{BiotechIcon}}<!--{ParentName="MechStatBase", 2000} | ||
+ | --> • [[Wastepacks Per Recharge]] {{BiotechIcon}}<!--{ParentName="MechStatBase", 2000} | ||
+ | --> • [[Control Taking Time]] {{BiotechIcon}}<!--{ParentName="MechStatBase", 2010} | ||
+ | --> • [[Repair Energy Cost]] {{BiotechIcon}}<!--{ParentName="MechStatBase", 2020} | ||
+ | --> • [[EMP Resistance]]<!--{ParentName="MechStatBase", May Require Any Of: Biotech, Anomaly; 2030} | ||
+ | --> | ||
− | ;[[ | + | ;[[Meditation]]<!--{13} 2 StatDefs |
− | :[[ | + | --> |
+ | :[[Meditation Plant Growth Offset]] {{RoyaltyIcon}}<!--{4000} | ||
+ | --> • [[Meditation Psyfocus Bonus]]<!--{ParentName="MeditationFocusBase", 4010} | ||
+ | --> | ||
+ | |||
+ | ;[[Terrain]]<!--{13} 2 StatDefs | ||
+ | --> | ||
+ | :[[Cleaning Time Multiplier]]<!--{-} | ||
+ | --> • [[Filth Multiplier]]<!--{-} | ||
+ | --> | ||
− | ;[[ | + | ;[[Apparel]]<!--{30} 13 StatDefs |
− | + | --> | |
+ | :[[Armor - Material effect multiplier]]<!--{1, Always Hide} | ||
+ | --> • [[Insulation - Cold - Material effect multiplier]]<!--{2, Always Hide} | ||
+ | --> • [[Insulation - Heat - Material effect multiplier]]<!--{3, Always Hide} | ||
+ | --> • [[Equip Delay]]<!--{50} | ||
+ | --> • [[Effect Radius]]<!--{60} | ||
+ | --> • [[Jump Range]] {{RoyaltyIcon}}<!--{60} | ||
+ | --> • [[Shield Recharge Rate]]<!--{69} | ||
+ | --> • [[Shield Max Energy]]<!--{70} | ||
+ | --> • [[Insulation - Heat]]<!--{ParentName="InsulationBase", 89} | ||
+ | --> • [[Insulation - Cold]]<!--{ParentName="InsulationBase", 90} | ||
+ | --> • [[Armor - Heat]]<!--{ParentName="ArmorRatingBase", 98} | ||
+ | --> • [[Armor - Blunt]]<!--{ParentName="ArmorRatingBase", 99} | ||
+ | --> • [[Armor - Sharp]]<!--{ParentName="ArmorRatingBase", 100} | ||
+ | --> | ||
− | ;[[ | + | ;[[Weapon]] ([[Ranged weapons|Ranged]])<!--{44} 6 StatDefs |
− | :[[ | + | --> |
+ | :[[Damage Multiplier]]<!--{5105} | ||
+ | --> • [[Ranged Cooldown]]<!--{5106} | ||
+ | --> • [[Accuracy (Long)]]<!--{ParentName="AccuracyBase", 5107} | ||
+ | --> • [[Accuracy (Medium)]]<!--{ParentName="AccuracyBase", 5108} | ||
+ | --> • [[Accuracy (Short)]]<!--{ParentName="AccuracyBase", 5109} | ||
+ | --> • [[Accuracy (Close)]]<!--{ParentName="AccuracyBase", 5110} | ||
+ | --> | ||
− | ;[[ | + | ;[[Weapon]] ([[Melee weapons|Melee]])<!--{48} 3 StatDefs |
− | + | --> | |
+ | :[[Melee Damage Multiplier]]<!--{5008} | ||
+ | --> • [[Melee Weapon Average Armor Penetration]]<!--{5009, For Information Only} | ||
+ | --> • [[Melee Damage Per Second]]<!--{5010, For Information Only} | ||
+ | --> | ||
− | ;[[ | + | ;[[Building]]<!--{50} 20 StatDefs |
− | + | --> | |
+ | :[[Research Speed Factor]]<!--{1000} | ||
+ | --> • [[Max Power Output]]<!--{1000} | ||
+ | --> • [[Work Speed Factor (Gene Assembly)]] {{BiotechIcon}}<!--{1000} | ||
+ | --> • [[Medical Tend Quality Offset]]<!--{2000} | ||
+ | --> • [[Work Speed Factor]]<!--{3000} | ||
+ | --> • [[Work Efficiency Factor]]<!--{3000} | ||
+ | --> • [[Work To Build]]<!--{3101} | ||
+ | --> • [[Door Opening Speed]]<!--{3102} | ||
+ | --> • [[Rest Effectiveness]]<!--{4000} | ||
+ | --> • [[Immunity Gain Speed Factor]]<!--{4000} | ||
+ | --> • [[Recreation Power]]<!--{4010} | ||
+ | --> • [[Baby Play Power]] {{BiotechIcon}}<!--{4020} | ||
+ | --> • [[Biosculpter Pod Speed Factor]] {{IdeologyIcon}}<!--{4100} | ||
+ | --> • [[Surgery Success Chance Factor]]<!--{4100} | ||
+ | --> • [[Birth Quality Offset]] {{BiotechIcon}} <!--{4110} | ||
+ | --> • [[Genetic Complexity Increase]] {{BiotechIcon}}<!--{4200, Always Hide} | ||
+ | --> • [[Reading Bonus]]<!--{4200} | ||
+ | --> • [[Trap Spring Chance]]<!--{5000} | ||
+ | --> • [[Trap Melee Damage]]<!--{5001} | ||
+ | --> | ||
− | ;[[ | + | ;Ability<!--{60} 9 StatDefs |
− | + | --> | |
+ | :[[Detection Chance]]<!--{996} | ||
+ | --> • [[Goodwill Impact]]<!--{997} | ||
+ | --> • [[Effect Radius]]<!--{998} | ||
+ | --> • [[Duration]]<!--{999} | ||
+ | --> • [[Range]]<!--{1001} | ||
+ | --> • [[Psyfocus Cost]]<!--{1002} | ||
+ | --> • [[Neural Heat Gain]]<!--{1003} | ||
+ | --> • [[Casting Time]]<!--{1004} | ||
+ | --> • [[Psylink Level]]<!--{1005} | ||
+ | --> | ||
− | ;[[ | + | ;[[Stuff]] Stat Factors (Multipliers when made of this) <!--{74} 8 StatDefs |
− | :[[ | + | --> |
+ | :[[Melee Cooldown]]<!--{4504} | ||
+ | --> • [[Sharp Damage]]<!--{4505} | ||
+ | --> • [[Blunt Damage]]<!--{4506} | ||
+ | --> • [[Insulation - Heat (material factor)]]<!--{4506} | ||
+ | --> • [[Insulation - Cold (material factor)]]<!--{4507} | ||
+ | --> • [[Armor - Heat (material factor)]]<!--{4508} | ||
+ | --> • [[Armor - Blunt (material factor)]]<!--{4509} | ||
+ | --> • [[Armor - Sharp (material factor)]]<!--{4510} | ||
+ | --> | ||
− | ; | + | ;[[Mechanitor]] {{BiotechIcon}}<!--{105} 9 StatDefs |
− | :[[ | + | --> |
+ | :[[Mech Bandwidth]]<!--{ParentName="MechanitorStatBase", 2000} | ||
+ | --> • [[Mech Control Groups]]<!--{ParentName="MechanitorStatBase", 2000} | ||
+ | --> • [[Mech Gestation Speed]]<!--{ParentName="MechanitorStatBase", 2000} | ||
+ | --> • [[Mech Remote Repair Distance]]<!--{ParentName="MechanitorStatBase", 2000} | ||
+ | --> • [[Mech Remote Shield Distance]]<!--{ParentName="MechanitorStatBase", 2000} | ||
+ | --> • [[Mech Remote Shield Energy]]<!--{ParentName="MechanitorStatBase", 2000} | ||
+ | --> • [[Mech Repair Speed]]<!--{ParentName="MechanitorStatBase", 2000} | ||
+ | --> • [[Subcore Encoding Speed]]<!--{ParentName="MechanitorStatBase", 2000} | ||
+ | --> • [[Mech Work Speed Offset]]<!--{5000} | ||
+ | --> | ||
− | ;[[ | + | ;[[Pawn]] - <small>Combat</small><!--{110} 31 StatDefs |
− | :[[ | + | --> |
+ | :[[Stagger Time Multiplier]]<!--{1200} | ||
+ | --> • [[Ranged Cooldown Multiplier]]<!--{1205} | ||
+ | --> • [[Aiming Time]]<!--{4040} | ||
+ | --> • [[Pawn Trap Spring Chance]]<!--{4047} | ||
+ | --> • [[Incoming Damage Multiplier]]<!--{4048} | ||
+ | --> • [[Accuracy Factor (Long)]]<!--{ParentName="ShootingAccuracyFactorBase", 4046} | ||
+ | --> • [[Accuracy Factor (Medium)]]<!--{ParentName="ShootingAccuracyFactorBase", 4047} | ||
+ | --> • [[Accuracy Factor (Short)]]<!--{ParentName="ShootingAccuracyFactorBase", 4048} | ||
+ | --> • [[Accuracy Factor (Close)]]<!--{ParentName="ShootingAccuracyFactorBase", 4049} | ||
+ | --> • [[Shooting Accuracy (People)]]<!--{4050} | ||
+ | --> • [[Mortar Miss Radius Multiplier]]<!--{4060} | ||
+ | --> • [[Melee Armor Penetration]]<!--{4100, For Information Only} | ||
+ | --> • [[Melee Dodge Chance]]<!--{4100} | ||
+ | --> • [[Melee Hit Chance]]<!--{4100} | ||
+ | --> • [[Melee Door Damage Factor]] {{BiotechIcon}}<!--{5000} | ||
+ | --> • [[Melee DPS]]<!--{5100, For Information Only} | ||
+ | --> • [[Melee Damage Factor]]<!--{5200} | ||
+ | --> • [[Melee Cooldown]]<!--{5201} | ||
+ | --> • [[Shooting Accuracy Multiplier (Child)]] {{BiotechIcon}}<!--{-, Always Hide} | ||
+ | --> • [[Melee Dodge Chance Indoors Dark]] {{IdeologyIcon}}<!--{ParentName="DarknessCombat", -, Always Hide} | ||
+ | --> • [[Melee Dodge Chance Indoors Lit]] {{IdeologyIcon}}<!--{ParentName="DarknessCombat", -, Always Hide} | ||
+ | --> • [[Melee Dodge Chance Outdoors Night]] {{IdeologyIcon}}<!--{ParentName="DarknessCombat", -, Always Hide} | ||
+ | --> • [[Melee Dodge Chance Outdoors Day]] {{IdeologyIcon}}<!--{ParentName="DarknessCombat", -, Always Hide} | ||
+ | --> • [[Melee Hit Chance Indoors Dark]] {{IdeologyIcon}}<!--{ParentName="DarknessCombat", -, Always Hide} | ||
+ | --> • [[Melee Hit Chance Indoors Lit]] {{IdeologyIcon}}<!--{ParentName="DarknessCombat", -, Always Hide} | ||
+ | --> • [[Melee Hit Chance Outdoors Dark]] {{IdeologyIcon}}<!--{ParentName="DarknessCombat", -, Always Hide} | ||
+ | --> • [[Melee Hit Chance Outdoors Lit]] {{IdeologyIcon}}<!--{ParentName="DarknessCombat", -, Always Hide} | ||
+ | --> • [[Shooting Accuracy Indoors Dark]] {{IdeologyIcon}}<!--{ParentName="DarknessCombat", -, Always Hide} | ||
+ | --> • [[Shooting Accuracy Indoors Lit]] {{IdeologyIcon}}<!--{ParentName="DarknessCombat", -, Always Hide} | ||
+ | --> • [[Shooting Accuracy Outdoors Dark]] {{IdeologyIcon}}<!--{ParentName="DarknessCombat", -, Always Hide} | ||
+ | --> • [[Shooting Accuracy Outdoors Lit]] {{IdeologyIcon}}<!--{ParentName="DarknessCombat", -, Always Hide} | ||
+ | --> | ||
− | ;[[ | + | ;[[Pawn]] - <small>Social</small><!--{120} 13 StatDefs |
− | + | --> | |
+ | :[[Suppression Power]] {{IdeologyIcon}}<!--{-} | ||
+ | --> • [[Bond Chance Factor]]<!--{1890} | ||
+ | --> • [[Train Animal Chance]]<!--{1900} | ||
+ | --> • [[Conversion Power]] {{IdeologyIcon}}<!--{1901} | ||
+ | --> • [[Tame Animal Chance]]<!--{1901} | ||
+ | --> • [[Arrest Success Chance]]<!--{2000} | ||
+ | --> • [[Pawn Beauty]]<!--{2000} | ||
+ | --> • [[Social Impact]]<!--{2000} | ||
+ | --> • [[Slave Suppression Fall Rate]] {{IdeologyIcon}}<!--{2200} | ||
+ | --> • [[Drug Sell Price Improvement]]<!--{2560} | ||
+ | --> • [[Animal Products Price Improvement]] {{IdeologyIcon}}<!--{2570} | ||
+ | --> • [[Trade Price Improvement]]<!--{2599} | ||
+ | --> • [[Negotiation Ability]]<!--{2600} | ||
+ | --> | ||
− | ;[[Pawn]] - <small> | + | ;[[Pawn]] - <small>Misc</small><!--{130} 2 StatDefs |
− | :[[ | + | --> |
+ | :[[Growth Vat Occupant Speed]] {{BiotechIcon}}<!--{1850} | ||
+ | --> • [[Biosculpter Occupant Speed]] {{IdeologyIcon}}<!--{1900} | ||
+ | --> | ||
− | ;[[Pawn]] - <small> | + | ;[[Pawn]] - <small>Work</small><!--{140} 36 StatDefs |
− | :[[Suppression | + | --> |
+ | :[[Pruning Speed]] {{IdeologyIcon}}<!--{-} | ||
+ | --> • [[Activity Suppression Speed]] {{AnomalyIcon}}<!--{209} | ||
+ | --> • [[Study Efficiency]] {{AnomalyIcon}}<!--{210} | ||
+ | --> • [[Entity Study Rate]] {{AnomalyIcon}}<!--{ParentName="IntellectualSkillBase", 211} | ||
+ | --> • [[Cleaning Speed Multiplier]]<!--{2500} | ||
+ | --> • [[Butchery Speed]]<!--{ParentName="ButcherySpeedBase", 4500} | ||
+ | --> • [[Mechanoid Shredding Speed]]<!--{ParentName="ButcherySpeedBase", 4500} | ||
+ | --> • [[Hunting Stealth]]<!--{4500} | ||
+ | --> • [[Research Speed]]<!--{ParentName="IntellectualSkillBase", 4500} | ||
+ | --> • [[Smelting Speed]]<!--{4500} | ||
+ | --> • [[Smoothing Speed]]<!--{4500} | ||
+ | --> • [[Animal Gather Speed]]<!--{4501} | ||
+ | --> • [[Animal Gather Yield]]<!--{4502} | ||
+ | --> • [[Hacking Speed]] {{IdeologyIcon}}<!--{4510} | ||
+ | --> • [[Drug Cooking Speed]]<!--{4510} | ||
+ | --> • [[Drug Synthesis Speed]]<!--{4511} | ||
+ | --> • [[Butchery Efficiency]]<!--{ParentName="ButcheryEfficiencyBase", 4520} | ||
+ | --> • [[Mechanoid Shredding Efficiency]]<!--{ParentName="ButcheryEfficiencyBase", 4520} | ||
+ | --> • [[Cooking Speed]]<!--{4541} | ||
+ | --> • [[Food Poison Chance (Chance to poison a meal)]]<!--{4542} | ||
+ | --> • [[Plant Work Speed]]<!--{4550} | ||
+ | --> • [[Plant Harvest Yield]]<!--{4551} | ||
+ | --> • [[Drug Crop Harvest Yield]]<!--{4552} | ||
+ | --> • [[Reading Speed]]<!--{4600} | ||
+ | --> • [[Repair Success Chance]]<!--{4600} | ||
+ | --> • [[Construct Success Chance]]<!--{4601} | ||
+ | --> • [[Construction Speed]]<!--{4602} | ||
+ | --> • [[Medical Tend Speed]]<!--{4650} | ||
+ | --> • [[Medical Tend Quality]]<!--{4651} | ||
+ | --> • [[Medical Operation Speed]]<!--{4652} | ||
+ | --> • [[Medical Surgery Success Chance]]<!--{4653} | ||
+ | --> • [[Mining Speed]]<!--{4900} | ||
+ | --> • [[Deep Drilling Speed]]<!--{4901} | ||
+ | --> • [[Mining Yield]]<!--{4902} | ||
+ | --> • [[General Labor Speed]]<!--{4999} | ||
+ | --> • [[Global Work Speed]]<!--{5000} | ||
+ | --> | ||
− | ;[[ | + | ;[[Psychic rituals|Psychic Ritual]] {{AnomalyIcon}}<!--{500} 2 StatDefs |
− | :[[ | + | --> |
+ | :[[Psychic Ritual Quality]]<!--{-} | ||
+ | --> • [[Psychic Ritual Quality Offset]]<!--{-} | ||
+ | --> | ||
− | ;[[ | + | ;[[Containment]] {{AnomalyIcon}}<!--{600} 3 StatDefs |
− | + | --> | |
+ | :[[Cold Containment Bonus]]<!--{-} | ||
+ | --> • [[Containment Strength]]<!--{-} | ||
+ | --> • [[Minimum Containment Strength]]<!--{9999} | ||
+ | --> | ||
− | ; | + | ;Hidden<!--{-} Not a game defined category, 1 StatDef |
− | :[[ | + | --> |
+ | :[[Bed Hunger Rate Multiplier]]<!--{-, Always Hide} | ||
+ | --> | ||
− | |||
− | |||
</div> | </div> | ||
</div> | </div> |
Revision as of 18:06, 16 September 2024
Collapse
All 230 Stats
- Capacities
- Pain • Consciousness • Moving • Manipulation • Talking • Eating • Sight • Hearing • Breathing • Blood Filtration • Blood Pumping • Digestion
- Basics - Important
- Honor Value
• Market Value • Market Value Ignoring Hitpoints
- Basics - Non Pawn Important
- Nutrition • Medical Potency • Medical Tend Quality Maximum • Max Hit Points
- Basics - Basics
- Mass • Flammability • Psychic Sensitivity Factor • Psychic Sensitivity Offset • Neural Heat Limit Offset • Neural Heat Recovery Rate Offset • Slave Suppression Offset
• Terror (Source)
• Max Install Count
- Basics - Pawn
- Fertility
• Hemogen Gain Multiplier
• Recreation Fall Rate • Sleep Fall Rate • Eating Speed • Foraged Food Amount • Raw Nutrition Multiplier
• Learning Rate Factor
• Minimum Handling Skill • Ideoligion Spread Chance
• Global Certainty Loss Factor
• Mental Break Threshold • Immunity Gain Speed • Pain Shock Threshold • Lifespan Factor • Minimum Comfortable Temperature • Maximum Comfortable Temperature • Cancer Rate Factor
• Injury Healing Factor • Caravan Riding Speed • Carrying Capacity • Filth Rate • Crawl Speed • Move Speed • Max Nutrition • Rest Rate Multiplier • Toxic Environment Resistance • Toxic Resistance • Animals Learning Factor • Global Learning Factor • Neural Heat Limit • Psychic Sensitivity • Leather Amount • Meat Amount • Terror
• Neural Heat Gain (Factor)
• Neural Heat Recovery Rate • Meditation Psyfocus Gain
- Basics - Non Pawn
- Construction Speed (Material Factor) • Deterioration Rate • Sell Price Multiplier • Beauty • Outdoor Beauty • Cleanliness • Comfort • Work To Make • Food Poison Chance (Food Stat) • Shooting Accuracy (Turrets) • Style Dominance
- Mechanoid
- Bandwidth Cost
• Energy Usage Multiplier
• Wastepacks Per Recharge
• Control Taking Time
• Repair Energy Cost
• EMP Resistance
- Apparel
- Armor - Material effect multiplier • Insulation - Cold - Material effect multiplier • Insulation - Heat - Material effect multiplier • Equip Delay • Effect Radius • Jump Range
• Shield Recharge Rate • Shield Max Energy • Insulation - Heat • Insulation - Cold • Armor - Heat • Armor - Blunt • Armor - Sharp
- Weapon (Ranged)
- Damage Multiplier • Ranged Cooldown • Accuracy (Long) • Accuracy (Medium) • Accuracy (Short) • Accuracy (Close)
- Weapon (Melee)
- Melee Damage Multiplier • Melee Weapon Average Armor Penetration • Melee Damage Per Second
- Building
- Research Speed Factor • Max Power Output • Work Speed Factor (Gene Assembly)
• Medical Tend Quality Offset • Work Speed Factor • Work Efficiency Factor • Work To Build • Door Opening Speed • Rest Effectiveness • Immunity Gain Speed Factor • Recreation Power • Baby Play Power
• Biosculpter Pod Speed Factor
• Surgery Success Chance Factor • Birth Quality Offset
• Genetic Complexity Increase
• Reading Bonus • Trap Spring Chance • Trap Melee Damage
- Ability
- Detection Chance • Goodwill Impact • Effect Radius • Duration • Range • Psyfocus Cost • Neural Heat Gain • Casting Time • Psylink Level
- Stuff Stat Factors (Multipliers when made of this)
- Melee Cooldown • Sharp Damage • Blunt Damage • Insulation - Heat (material factor) • Insulation - Cold (material factor) • Armor - Heat (material factor) • Armor - Blunt (material factor) • Armor - Sharp (material factor)
- Mechanitor
- Mech Bandwidth • Mech Control Groups • Mech Gestation Speed • Mech Remote Repair Distance • Mech Remote Shield Distance • Mech Remote Shield Energy • Mech Repair Speed • Subcore Encoding Speed • Mech Work Speed Offset
- Pawn - Combat
- Stagger Time Multiplier • Ranged Cooldown Multiplier • Aiming Time • Pawn Trap Spring Chance • Incoming Damage Multiplier • Accuracy Factor (Long) • Accuracy Factor (Medium) • Accuracy Factor (Short) • Accuracy Factor (Close) • Shooting Accuracy (People) • Mortar Miss Radius Multiplier • Melee Armor Penetration • Melee Dodge Chance • Melee Hit Chance • Melee Door Damage Factor
• Melee DPS • Melee Damage Factor • Melee Cooldown • Shooting Accuracy Multiplier (Child)
• Melee Dodge Chance Indoors Dark
• Melee Dodge Chance Indoors Lit
• Melee Dodge Chance Outdoors Night
• Melee Dodge Chance Outdoors Day
• Melee Hit Chance Indoors Dark
• Melee Hit Chance Indoors Lit
• Melee Hit Chance Outdoors Dark
• Melee Hit Chance Outdoors Lit
• Shooting Accuracy Indoors Dark
• Shooting Accuracy Indoors Lit
• Shooting Accuracy Outdoors Dark
• Shooting Accuracy Outdoors Lit
- Pawn - Social
- Suppression Power
• Bond Chance Factor • Train Animal Chance • Conversion Power
• Tame Animal Chance • Arrest Success Chance • Pawn Beauty • Social Impact • Slave Suppression Fall Rate
• Drug Sell Price Improvement • Animal Products Price Improvement
• Trade Price Improvement • Negotiation Ability
- Pawn - Work
- Pruning Speed
• Activity Suppression Speed
• Study Efficiency
• Entity Study Rate
• Cleaning Speed Multiplier • Butchery Speed • Mechanoid Shredding Speed • Hunting Stealth • Research Speed • Smelting Speed • Smoothing Speed • Animal Gather Speed • Animal Gather Yield • Hacking Speed
• Drug Cooking Speed • Drug Synthesis Speed • Butchery Efficiency • Mechanoid Shredding Efficiency • Cooking Speed • Food Poison Chance (Chance to poison a meal) • Plant Work Speed • Plant Harvest Yield • Drug Crop Harvest Yield • Reading Speed • Repair Success Chance • Construct Success Chance • Construction Speed • Medical Tend Speed • Medical Tend Quality • Medical Operation Speed • Medical Surgery Success Chance • Mining Speed • Deep Drilling Speed • Mining Yield • General Labor Speed • Global Work Speed
- Hidden
- Bed Hunger Rate Multiplier
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Stats Ask Query
- Basics - Important
- Basics - Non Pawn Important
- Basics
- Animals Learning Factor • Beauty (Stat) • Cancer Rate Factor • Caravan Riding Speed • Carrying Capacity • Cleanliness (Stat) • Comfort (Stat) • Construction Speed (Material Factor) • Crawl Speed • Deterioration Rate • Eating Speed • Fertility • Filth Rate • Flammability • Food Poison Chance (Food Stat) • Foraged Food Amount • Global Certainty Loss Factor • Global Learning Factor • Hemogen Gain Multiplier • Honor Value • Ideoligion Spread Chance • Immunity Gain Speed • Injury Healing Factor • Learning Rate Factor • Leather Amount • Lifespan Factor • Market Value • Market Value Ignoring Hitpoints • Mass • Max Hit Points • Max Install Count • Max Nutrition • Maximum Comfortable Temperature • Meat Amount • Medical Potency • Medical Tend Quality Maximum • Meditation Psyfocus Gain • Mental Break Threshold • Minimum Comfortable Temperature • Minimum Handling Skill • Move Speed • Neural Heat Gain (Factor) • Neural Heat Limit • Neural Heat Limit Offset • Neural Heat Recovery Rate • Neural Heat Recovery Rate Offset • Nutrition (Stat) • Outdoor Beauty • Pain Shock Threshold • Psychic Sensitivity... further results
- Basics - Pawn
- Animals Learning Factor • Cancer Rate Factor • Caravan Riding Speed • Carrying Capacity • Crawl Speed • Eating Speed • Fertility • Filth Rate • Foraged Food Amount • Global Certainty Loss Factor • Global Learning Factor • Hemogen Gain Multiplier • Ideoligion Spread Chance • Immunity Gain Speed • Injury Healing Factor • Learning Rate Factor • Leather Amount • Lifespan Factor • Max Nutrition • Maximum Comfortable Temperature • Meat Amount • Meditation Psyfocus Gain • Mental Break Threshold • Minimum Comfortable Temperature • Minimum Handling Skill • Move Speed • Neural Heat Gain (Factor) • Neural Heat Limit • Neural Heat Recovery Rate • Pain Shock Threshold • Psychic Sensitivity • Raw Nutrition Multiplier • Recreation Fall Rate • Rest Rate Multiplier • Sleep Fall Rate • Toxic Environment Resistance • Toxic Resistance
- Basics - Non Pawn
- Beauty (Stat) • Cleanliness (Stat) • Comfort (Stat) • Construction Speed (Material Factor) • Deterioration Rate • Food Poison Chance (Food Stat) • Outdoor Beauty • Sell Price Multiplier • Shooting Accuracy (Turrets) • Style Dominance • Work To Make
- Mechanoid
- Bandwidth Cost • Control Taking Time • EMP Resistance • Energy Usage Multiplier • Repair Energy Cost • Wastepacks Per Recharge
- Meditation
- Meditation Plant Growth Offset • Meditation Psyfocus Bonus
- Terrain
- Cleaning Time Multiplier • Filth Multiplier
- Apparel
- Armor - Blunt • Armor - Heat • Armor - Material Effect Multiplier • Armor - Sharp • Equip Delay • Insulation - Cold • Insulation - Cold - Material Effect Multiplier • Insulation - Heat • Insulation - Heat - Material Effect Multiplier • Jump Range • Pack Radius • Shield Max Energy • Shield Recharge Rate
- Weapon (Ranged)
- Accuracy (Close) • Accuracy (Long) • Accuracy (Medium) • Accuracy (Short) • Ranged Cooldown • Ranged Damage Multiplier
- Weapon (Melee)
- Melee Damage Multiplier
- Building
- Assembly Speed Factor • Baby Play Power • Biosculpter Pod Speed Factor • Birth Quality Offset • Building Size Category • Door Opening Speed • Genetic Complexity Increase • Immunity Gain Speed Factor • Max Power Output • Medical Tend Quality Offset • Reading Bonus • Recreation Power • Research Speed Factor • Rest Effectiveness • Surgery Success Chance Factor • Trap Melee Damage • Trap Spring Chance • Work Efficiency Factor • Work Speed Factor • Work To Build
- Ability
- Casting Time • Duration • Effect Radius • Goodwill Impact • Neural Heat Gain • Psyfocus Cost • Psylink Level • Range (Ability)
- Stuff Stat Factors (Multipliers when made of this)
- Armor - Blunt (Material Factor) • Armor - Heat (Material Factor) • Armor - Sharp (Material Factor) • Blunt Damage • Insulation - Cold (Material Factor) • Insulation - Heat (Material Factor) • Melee Cooldown • Sharp Damage
- Mechanitor
- Mech Bandwidth • Mech Control Groups • Mech Gestation Speed • Mech Remote Repair Distance • Mech Remote Shield Distance • Mech Remote Shield Energy • Mech Repair Speed • Mech Work Speed Offset • Subcore Encoding Speed
- Pawn - Combat
- Accuracy Factor (Close) • Accuracy Factor (Long) • Accuracy Factor (Medium) • Accuracy Factor (Short) • Aiming Time • Incoming Damage Multiplier • Melee Armor Penetration • Melee Cooldown (Pawn) • Melee DPS • Melee Damage Factor • Melee Dodge Chance • Melee Dodge Chance Indoors Dark • Melee Dodge Chance Indoors Lit • Melee Dodge Chance Outdoors Day • Melee Dodge Chance Outdoors Night • Melee Door Damage Factor • Melee Hit Chance • Melee Hit Chance Indoors Dark • Melee Hit Chance Indoors Lit • Melee Hit Chance Outdoors Dark • Melee Hit Chance Outdoors Lit • Mortar Miss Radius Multiplier • Pawn Trap Spring Chance • Ranged Cooldown Multiplier • Shooting Accuracy Indoors Dark • Shooting Accuracy Indoors Lit • Shooting Accuracy Multiplier (Child) • Shooting Accuracy Outdoors Dark • Shooting Accuracy Outdoors Lit • Stagger Time Multiplier
- Pawn - Social
- Animal Products Price Improvement • Arrest Success Chance • Beauty (Pawn) • Bond Chance Factor • Conversion Power • Drug Sell Price Improvement • Negotiation Ability • Slave Suppression Fall Rate • Social Impact • Suppression Power • Tame Animal Chance • Trade Price Improvement • Train Animal Chance
- Pawn - Misc
- Biosculpter Occupant Speed • Growth Vat Occupant Speed
- Pawn - Work
- Activity Suppression Speed • Animal Gather Speed • Animal Gather Yield • Butchery Efficiency • Butchery Speed • Cleaning Speed Multiplier • Construct Success Chance • Construction Speed • Cooking Speed • Deep Drilling Speed • Drug Cooking Speed • Drug Crop Harvest Yield • Drug Synthesis Speed • Entity Study Rate • Food Poison Chance • General Labor Speed • Global Work Speed • Hacking Speed • Hunting Stealth • Mechanoid Shredding Efficiency • Mechanoid Shredding Speed • Medical Operation Speed • Medical Surgery Success Chance • Medical Tend Quality • Medical Tend Speed • Mining Speed • Mining Yield • Plant Harvest Yield • Plant Work Speed • Pruning Speed • Reading Speed • Repair Success Chance • Research Speed • Shooting Accuracy • Smelting Speed • Smoothing Speed • Study Efficiency
- Psychic Ritual
- Psychic Ritual Quality • Psychic Ritual Quality Offset
- Containment
- Anomaly Knowledge • Base Escape Interval Mtb Days • Bioferrite Density • Cold Containment Bonus • Containment Factor • Containment Strength • Containment Strength • Gets Cold Containment Bonus • Knowledge Category • Minimum Containment Strength • Minimum Containment Strength • Minimum Monolith Level For Study • Requires Holding Platform • Requires Imprisonment • Studiable Frequency Ticks
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