Difference between revisions of "Mech Remote Shield Energy"
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(Mech Remote Shield Energy Stat) |
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! 1 | ! 1 | ||
− | | 75 | + | | {{+|75}} |
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! 2 | ! 2 | ||
− | | 150 | + | | {{+|150}} |
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! 3 | ! 3 | ||
− | | 225 | + | | {{+|225}} |
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<references /> | <references /> |
Revision as of 22:31, 19 September 2024
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: 1) Convert shield energy to a relevant unit of damage capacity / hp 2) Corresponding Property 3) Two-way links. |
Mech Remote Shield Energy is a stat: The energy a remote shield will have when created by a mechanitor. Its minimum allowed value is 0. Its default value is 0.
See also: Mech Remote Shield Distance
Offsets
Level | Offset |
---|---|
1 | +75 |
2 | +150 |
3 | +225 |
- ↑ See Remote shielder (Item)
Explanation
This stat is only shown on mechanitors (i.e. they have an installed mechlink). Furthermore, it is only affected by the Remote shielder. The value is 0 by default and the final value is simply equal to the offset from the current level (installed count) of the Remote shielder. It represents the energy of the shield that can be applied to any mechanoid from the remote shield ability.
Stat Def Data
Def Name Label Label For Full Stat List Offset Label Attributes |
Description | Category | Parameters | Complex Parameters |
Display Priority In Category |
---|---|---|---|---|---|
|
The energy a remote shield will have when created by a mechanitor. |
|
|
- | 2000 |
Version history
- Biotech (DLC) Release - Added.