Difference between revisions of "Injury Healing Factor"
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(Injury Healing Factor Stat) |
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| default base value = 1 | | default base value = 1 | ||
| to string style = PercentZero | | to string style = PercentZero | ||
− | | description = The multiplier applied to a person's injury healing rate. | + | | description = The multiplier applied to a person's [[Injury#Healing_Rate|injury healing rate]]. |
| category = BasicsPawn | | category = BasicsPawn | ||
}} | }} |
Latest revision as of 23:19, 7 December 2024
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Injury Healing Factor is a stat: The multiplier applied to a person's injury healing rate. Its minimum allowed value is 0%. Its default value is 100%.
Factors[edit]
- Pawns
- Nociosphere: ×0%
- Hediffs
- Juggernaut serum: ×200%
- Genes
- Slow wound healing: ×50%
- Fast wound healing: ×200%
- Superfast wound healing: ×400%
- Stat Parts
- Deathresting[1]: ×500%
- ↑ Applies to a pawn when they have the Deathresting hediff: it isn't directly given by the hediff itself
Offsets[edit]
- Hediffs
- Preach health[1]: +25%
- ↑ Applied by the Preach health ability available to the Moral guide Role
Stat Def Data[edit]
Def Name Label Label For Full Stat List Offset Label Attributes |
Description | Category | Parameters | Complex Parameters |
Display Priority In Category |
---|---|---|---|---|---|
|
The multiplier applied to a person's injury healing rate. |
|
|
2201 |