Difference between revisions of "Injury Healing Factor"

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(Injury Healing Factor Stat)
 
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Line 4: Line 4:
 
| default base value = 1
 
| default base value = 1
 
| to string style = PercentZero
 
| to string style = PercentZero
| description = The multiplier applied to a person's injury healing rate.
+
| description = The multiplier applied to a person's [[Injury#Healing_Rate|injury healing rate]].
 
| category = BasicsPawn
 
| category = BasicsPawn
 
}}
 
}}

Revision as of 23:19, 7 December 2024

Injury Healing Factor is a stat: The multiplier applied to a person's injury healing rate. Its minimum allowed value is 0%. Its default value is 100%.

Factors

  1. Applies to a pawn when they have the Deathresting hediff: it isn't directly given by the hediff itself

Offsets

  1. Applied by the Preach health ability available to the Moral guide Role

Stat Def Data

Def Name
Label
Label For Full Stat List
Offset Label
Attributes
Description Category Parameters Complex
Parameters
Display
Priority
In
Category
  • Def Name:
    InjuryHealingFactor
  • Label:
    injury healing factor
The multiplier applied to a person's injury healing rate.
  • Display Order:
    11
  • Def Name:
    BasicsPawn
  • Label:
    Basics
  • Display All By Default:
    false
  • Default Base Value: 100%
  • To String Style: PercentZero
  • Min Value: 0%
  • Hide At Value: 100%
  • Parts:
    • StatPart_DeathrestingContent added by the Biotech DLC
      • Factor: ×500%
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