Difference between revisions of "Injury Healing Factor"

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(Injury Healing Factor Stat)
 
m
 
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| default base value = 1
 
| default base value = 1
 
| to string style = PercentZero
 
| to string style = PercentZero
| description = The multiplier applied to a person's injury healing rate.
+
| description = The multiplier applied to a person's [[Injury#Healing_Rate|injury healing rate]].
 
| category = BasicsPawn
 
| category = BasicsPawn
 
}}
 
}}

Latest revision as of 23:19, 7 December 2024

Injury Healing Factor is a stat: The multiplier applied to a person's injury healing rate. Its minimum allowed value is 0%. Its default value is 100%.

Factors[edit]

  1. Applies to a pawn when they have the Deathresting hediff: it isn't directly given by the hediff itself

Offsets[edit]

  1. Applied by the Preach health ability available to the Moral guide Role

Stat Def Data[edit]

Def Name
Label
Label For Full Stat List
Offset Label
Attributes
Description Category Parameters Complex
Parameters
Display
Priority
In
Category
  • Def Name:
    InjuryHealingFactor
  • Label:
    injury healing factor
The multiplier applied to a person's injury healing rate.
  • Display Order:
    11
  • Def Name:
    BasicsPawn
  • Label:
    Basics
  • Display All By Default:
    false
  • Default Base Value: 100%
  • To String Style: PercentZero
  • Min Value: 0%
  • Hide At Value: 100%
  • Parts:
    • StatPart_DeathrestingContent added by the Biotech DLC
      • Factor: ×500%
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