Pain

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Pain is a pawn capacity: How much pain a person feels.

Most biological creatures including colonists, raiders, and animals feel pain caused by injuries. A pawn's pain level ranges from 0% to 100% and is displayed on their Health tab's Overview. Pain levels are None, Little, Moderate, Severe, and Extreme.[Detail Needed] Even a little pain causes unhappy thoughts. Once pain passes 10%, it'll start to have an effect on consciousness. If a pawn's pain level meets or exceeds their Pain Shock Threshold they'll go into shock, unable to move. Pawns with the Wimp trait will be incapacitated with only minor pain of 20%.

Most pain is temporary, but scars and certain diseases can cause long-term pain. A painstopper implant or the Painblock psycast Content added by the Royalty DLC will get rid of all a colonist's pain and negate any pain-related mood penalties. Note that colonists with the Masochist trait get a mood bonus from pain instead of a penalty, so it's usually better to leave them alone.

Injuries to artificial parts do not cause any pain, so colonists with a lot of bionics will generally incur less pain during combat.

Formula

Pain for a given pawn is the sum of the pain from each individual injury, with two extra steps at the end:

  • pain = pain / healthFactor for pawns with a healthFactor other than 1.0 (like grizzly bears and other large animals). Humans have a healthFactor of 1.0, so this doesn't impact humans
  • pain = pain * painFactor from health conditions which alter pain. This includes pain-reducing drugs like flake and yayo as well as anesthetic used during operations

Pain from an individual injury is the product of the severity of the injury (the number of HP missing for things like cuts and burns) and the pain per severity for the injury type. For example:

  • 30 burn damage causes 30 damage × 0.01875 pain per severity = 56.25% pain
  • 30 cut damage causes 30 damage × 0.00625 pain per severity = 18.75% pain

For the complete table of pain vs damage, see Health Difficulties

Thresholds

Pain creates moodlets of different values at 4 stages depending on pain severity.

Level Required Pain % Mood Penalty Stat Penalty
Minor 1% -5 ?
Serious 15% -10 ?
Intense 40% -15 ?
Mind-shattering 80% -20 ?


0 to 12% pain = -0% Consciousness
13% pain = -1% Con
14 to 15% pain = -2% Con
16 to 18% pain = -3% Con
19 to 20% pain = -4% Con
21 to 22% pain = -5% Con
23 to 24% pain = -6% Con
25 to 26% pain = -7% Con
27 to 29% pain = -8% Con
30 to 31% pain = -9% Con
32 to 33% pain = -10% Con
34 to 35% pain = -11% Con
36 to 38% pain = -12% Con
39 to 40% pain = -13% Con
41 to 43% pain = -14% Con
44% pain = -15% Con
45 to 47% pain = -16% Con
48 to 49% pain = -17% Con
50 to 52% pain = -18% Con
53 to 54% pain = -19% Con
55 to 56% pain = -20% Con
57 to 58% pain = -21% Con
59 to 60% pain = -22% Con
61 to 63% pain = -23% Con
64 to 65% pain = -24% Con
66 to 67% pain = -25% Con
68 to 69% pain = -26% Con
70 to 71% pain = -27% Con
72 to 74% pain = -28% Con
75 to 77% pain = -29% Con
78% pain = -30% Con
79% pain = -31% Con
80% pain = Pawn Downed 81 to 83% pain = -32% Con
84 to 85% pain = -33% Con
86 to 88% pain = -34% Con
89% pain = -35% Con
90 to 92% pain = -36% Con
93 to 94% pain = -37% Con
95 to 96% pain = -38% Con
97 to 99% pain = -39% Con
100% pain = -40% Con

Factors

Pain factors

Offsets

Version history

  • 0.6.532 - Added. Pain level is tracked. A character in too much pain will become incapacitated.
  • 0.10.785 - Pain now creates unhappiness.