Melee DPS

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Revision as of 22:14, 11 September 2024 by JuliaCat (talk | contribs) (Base StatDef info with rudimentary explanation on how the game calculates this stat)
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Melee DPS is a stat: Average damage per second in melee combat.

This stat ignores target defenses like dodging and armor. Its minimum allowed value is 0. Its default value is 0.

Factors

  • Melee Damage
    • Average of all attacks
      • Melee Damage goes through a list of all available melee verbs, factors in their selection weights, base power, and pawn, stuff, and weapon multipliers (MeleeDamageFactor, SharpDamageMultiplier / BluntDamageMultiplier, and MeleeWeapon_DamageMultiplier)
  • Melee Hit Chance
  • Melee Cooldown
    • Average of all attacks
      • Melee Cooldown goes through a list of all available melee verbs, factors in their selection weights, and stuff and pawn multipliers (MeleeWeapon_CooldownMultiplier and MeleeCooldownFactor)

The basic string format is:

{0} ( {1} x {2} / {3} )

or

Melee DPS ( Average Melee Damage x Melee Hit Chance / Average Melee Cooldown )

Stat Def Data

Def Name
Label
Label For Full Stat List
Offset Label
Attributes
Description Category Parameters Complex
Parameters
Display
Priority
In
Category
  • Def Name:
    MeleeDPS
  • Label:
    melee DPS
Average damage per second in melee combat.

This stat ignores target defenses like dodging and armor.
  • Display Order:
    110
  • Def Name:
    PawnCombat
  • Label:
    Combat
  • Display All By Default:
    false
  • Worker Class: StatWorker_MeleeDPS
  • Default Base Value: 0
  • Min Value: 0
  • To String Style: FloatTwo
  • For Information Only: true
  • Show Developmental Stage Filter: Child, Adult
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