Melee DPS
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This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Thorough explanation of StatWorker_MeleeDPS and all of its contributing factors towards the calculated melee DPS. |
Melee DPS is a stat: Average damage per second in melee combat.
This stat ignores target defenses like dodging and armor. Its minimum allowed value is 0. Its default value is 0.
Factors
- Melee Damage
- Average of all attacks
- Melee Damage goes through a list of all available melee verbs, factors in their selection weights, base power, and pawn, stuff, and weapon multipliers (MeleeDamageFactor, SharpDamageMultiplier / BluntDamageMultiplier, and MeleeWeapon_DamageMultiplier)
- Average of all attacks
- Melee Hit Chance
- Melee Cooldown
- Average of all attacks
- Melee Cooldown goes through a list of all available melee verbs, factors in their selection weights, and stuff and pawn multipliers (MeleeWeapon_CooldownMultiplier and MeleeCooldownFactor)
- Average of all attacks
The basic string format is:
{0} ( {1} x {2} / {3} )
or
Melee DPS ( Average Melee Damage x Melee Hit Chance / Average Melee Cooldown )
Stat Def Data
Def Name Label Label For Full Stat List Offset Label Attributes |
Description | Category | Parameters | Complex Parameters |
Display Priority In Category |
---|---|---|---|---|---|
|
Average damage per second in melee combat. This stat ignores target defenses like dodging and armor. |
|
|
- | 5100 |