Medical Tend Quality
Revision as of 16:58, 29 November 2022 by Erik111erik (talk | contribs) (→Full Post-Processing Curve Table)
Medical Tend Quality is a stat: The base quality of tending given when tending wounds and illnesses.
The actual tend quality will be affected by this stat but also factors like medicine used, facilities, room cleanliness, luck, and so on.
When self-tending, the tend quality is 70% of what it is when tending others.
Higher tend quality will speed the recovery from injury. Its default value is 100%.
Factors
- Medical: 20% plus 10% per skill level.
- Manipulation: 100% importance, 140% limit.
- Sight: 70% importance, 140% limit.
- Post process curve.
- (0,0)
- (1.0. 1.0)
- (2.0, 1.5)
- (4.0, 2.0)
Medical Tend Quality (with 1 = 100%) |
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Full Post-Processing Curve Table
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Unsure if post processing takes place after or before the effects of manipulation and sight are taken into account. Current numbers are with post processing after. |
Medical Skill Level |
Medical Tend Quality | Medical Tend Quality with 140% Manipulation and Sight |
---|---|---|
0 | 20.0% | 35.8% |
1 | 30.0% | 53.8% |
2 | 40.0% | 71.7% |
3 | 50.0% | 89.6% |
4 | 60.0% | 104% |
5 | 70.0% | 113% |
6 | 80.0% | 122% |
7 | 90.0% | 131% |
8 | 100.0% | 140% |
9 | 105.0% | 149% |
10 | 110.0% | 154% |
11 | 115.0% | 158% |
12 | 120.0% | 163% |
13 | 125.0% | 167% |
14 | 130.0% | 172% |
15 | 135.0% | 176% |
16 | 140.0% | 181% |
17 | 145.0% | 185% |
18 | 150.0% | 190% |
19 | 152.5% | 194% |
20 | 155.0% | 199% |
Version history
- 0.12.906 - Now affected by room stats