Leather Amount

From RimWorld Wiki
Revision as of 19:42, 6 September 2024 by JuliaCat (talk | contribs) (Stat Category)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Leather Amount is a stat: The amount of leather yielded when butchering this creature. This value is reduced if the creature is not slaughtered cleanly, or if it is wounded when killed. Its default value is 40.

The actual amount gained from butchering is also affected by Butchery Efficiency.

Factors[edit]

The base value of Leather Amount is 40. This is multiplied by the following factors:

There are certain exceptions to this:

  • Humans have a base value of 75 and a body size of 1. So they yield 75 × 1 = 75 human leather.
  • Geese have a base value of 36 and a body size of 0.6. Considering the post-processing curve they yield 36 × 0.6 = 22 → 26 birdskin.
  • Megascarabs, megaspiders, spelopedes, chickens, ducks, and dryads have no leather yield.

Post-Process Curve[edit]

Leather Amount is then affected by a post-process curve with points:

  • (0,0)
  • (5,14)
  • (40,40)
  • (100000,100000)
Leather Amount by Body Size