Mech Repair Speed
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This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: 1) Corresponding Property 2) Two-way links. |
Mech Repair Speed is a stat: A multiplier on how fast a mechanitor can repair mechanoids. Its minimum allowed value is 0%. Its default value is 100%.
Offsets
Level | Offset |
---|---|
1 | +33% |
2 | +66% |
3 | +100% |
4 | +133% |
5 | +166% |
6 | +200% |
- ↑ See Repair probe (Implant)
Factors
- Skill Needs
- Crafting: 80% plus 10% per skill level.
Explanation
This stat is only shown on mechanitors (i.e. they have an installed mechlink). It is affected by Crafting Skill level and the Repair probe implant. It is effectively limited to a maximum of 840%: A mechanitor with a level 6 repair probe (+200%) and a crafting skill of 20 (×280%).
Mech Repair Speed is calculated as:
Mech Repair Speed = (Default Base Value + Hediff Offset) × (0.8 + (Crafting Skill Level × 0.1) )
The max would be calculated as:
(1 + 2) × (0.8 + (20 × 0.1) )
3 × (0.8 + 2)
3 × 2.8
8.4
Which would be 840%.
Stat Def Data
Def Name Label Label For Full Stat List Offset Label Attributes |
Description | Category | Parameters | Complex Parameters |
Display Priority In Category |
---|---|---|---|---|---|
|
A multiplier on how fast a mechanitor can repair mechanoids. |
|
|
|
2000 |
Version history
- Biotech (DLC) Release - Added.