Mech Repair Speed

From RimWorld Wiki
Revision as of 21:30, 4 October 2024 by JuliaCat (talk | contribs) (Remaining Stat Template info, table of all possible values, and minor formatting)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Mech Repair Speed is a stat: A multiplier on how fast a mechanitor can repair mechanoids. Its minimum allowed value is 0%. Its default value is 100%.

Offsets[edit]

  • Level Offset
    1 +33%
    2 +66%
    3 +100%
    4 +133%
    5 +166%
    6 +200%
    1. See Repair probe Repair probe (Implant)

    Factors[edit]

    • Skill Needs
  • Repair
    Speed
    Crafting
    Level
    0 80%
    1 90%
    2 100%
    3 110%
    4 120%
    5 130%
    6 140%
    7 150%
    8 160%
    9 170%
    10 180%
    11 190%
    12 200%
    13 210%
    14 220%
    15 230%
    16 240%
    17 250%
    18 260%
    19 270%
    20 280%
  • Explanation[edit]

    This stat is only shown on mechanitors (i.e. they have an installed mechlink). It is affected by Crafting Skill level and the Repair probe implant. It is effectively limited to a maximum of 840%: A mechanitor with a level 6 repair probe (+200%) and a crafting skill of 20 (×280%).

    Mech Repair Speed is calculated as:

    Mech Repair Speed = (Default Base Value + Hediff Offset) × (0.8 + (Crafting Skill Level × 0.1) )

    The max would be calculated as:

    (1 + 2) × (0.8 + (20 × 0.1) )

    3 × (0.8 + 2)

    3 × 2.8

    8.4

    Which would be 840%.

    Possible values[edit]

    Here is a table of all possible Mech Repair Speeds considering crafting level and number of installed repair probes:

  • Crafting
    Level
    Repair Probes
    0 1 2 3 4 5 6
    0 80% 106.4% 132.8% 160% 186.4% 132.8% 240%
    1 90% 119.7% 149.4% 180% 209.7% 149.4% 270%
    2 100% 133% 166% 200% 233% 166% 300%
    3 110% 146.3% 182.6% 220% 256.3% 182.6% 330%
    4 120% 159.6% 199.2% 240% 279.6% 199.2% 360%
    5 130% 172.9% 215.8% 260% 302.9% 215.8% 390%
    6 140% 186.2% 232.4% 280% 326.2% 232.4% 420%
    7 150% 199.5% 249% 300% 349.5% 249% 450%
    8 160% 212.8% 265.6% 320% 372.8% 265.6% 480%
    9 170% 226.1% 282.2% 340% 396.1% 282.2% 510%
    10 180% 239.4% 298.8% 360% 419.4% 298.8% 540%
    11 190% 252.7% 315.4% 380% 442.7% 315.4% 570%
    12 200% 266% 332% 400% 466% 332% 600%
    13 210% 279.3% 348.6% 420% 489.3% 348.6% 630%
    14 220% 292.6% 365.2% 440% 512.6% 365.2% 660%
    15 230% 305.9% 381.8% 460% 535.9% 381.8% 690%
    16 240% 319.2% 398.4% 480% 559.2% 398.4% 720%
    17 250% 332.5% 415% 500% 582.5% 415% 750%
    18 260% 345.8% 431.6% 520% 605.8% 431.6% 780%
    19 270% 359.1% 448.2% 540% 629.1% 448.2% 810%
    20 280% 372.4% 464.8% 560% 652.4% 464.8% 840%
  • Stat Def Data[edit]

    Def Name
    Label
    Label For Full Stat List
    Offset Label
    Attributes
    Description Category Parameters Complex
    Parameters
    Display
    Priority
    In
    Category
    • Def Name:
      MechRepairSpeed
    • Label:
      mech repair speed
    A multiplier on how fast a mechanitor can repair mechanoids.
    • Display Order:
      105
    • Def Name:
      Mechanitor
    • Label:
      Mechanitor
    • Display All By Default:
      true
    • Worker Class: StatWorker_Mechanitor
    • Min Value: 0%
    • Show On Animals: false
    • Show On Humanlikes: true
    • Show On Mechanoids: false
    • Show If Undefined: true
    • Default Base Value: 100%
    • To String Style: PercentZero
    • Skill Need Factors:
      • SkillNeed_BaseBonus:
        • Skill: Crafting
        • Base Value: 80%
        • Bonus Per Level: +10%
    2000

    Version history[edit]