Melee Cooldown (Pawn)
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This article is a stub. You can help RimWorld Wiki by expanding it. Reason: 1) Corresponding Property 2) Two-way links. |
See also: Melee Cooldown
Melee Cooldown (Pawn) is a stat: A multiplier on the time this creature takes to recover after making a melee attack. Its minimum allowed value is 5%. Its default value is 100%.
Values[edit]
Offsets[edit]
- Hediffs:
- Light exposure:
- (moderate): +125%
- (serious): +150%
- (extreme): +200%
- Light exposure:
Factors[edit]
- Hediffs:
- Shambler: ×150%
- Ghoul frenzy: ×70%
Calculating Melee Cooldown[edit]
The base cooldown time of a melee attack is multiplied by Melee Cooldown (Stuff Multiplier) if applicable, and then multiplied by Melee Cooldown (Pawn):
Final Cooldown Time = Base Cooldown Time × Melee Cooldown (Stuff Multiplier) × Melee Cooldown (Pawn)
For hediffs, stat offsets are applied first and factors second. Although with the current usage of this stat, no instances of offsets and factors both applying at once would arise.
Stat Def Data[edit]
Def Name Label Label For Full Stat List Offset Label Attributes |
Description | Category | Parameters | Complex Parameters |
Display Priority In Category |
---|---|---|---|---|---|
|
A multiplier on the time this creature takes to recover after making a melee attack. |
|
|
- | 5201 |
Version history[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: General Version history. |