Melee Cooldown (Pawn)

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Revision as of 17:18, 19 October 2024 by JuliaCat (talk | contribs) (Melee Cooldown Multiplier for Pawns)
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Melee Cooldown (Pawn) is a stat: A multiplier on the time this creature takes to recover after making a melee attack. Its minimum allowed value is 5%. Its default value is 100%.

Values[edit]

Offsets[edit]

  • Hediffs:

Factors[edit]

Calculating Melee Cooldown[edit]

The base cooldown time of a melee attack is multiplied by Melee Cooldown (Stuff Multiplier) if applicable, and then multiplied by Melee Cooldown (Pawn):

Final Cooldown Time = Base Cooldown Time × Melee Cooldown (Stuff Multiplier) × Melee Cooldown (Pawn)

For hediffs, stat offsets are applied first and factors second. Although with the current usage of this stat, no instances of offsets and factors both applying at once would arise.

Stat Def Data[edit]

Def Name
Label
Label For Full Stat List
Offset Label
Attributes
Description Category Parameters Complex
Parameters
Display
Priority
In
Category
  • Def Name:
    MeleeCooldownFactor
  • Label:
    melee cooldown
A multiplier on the time this creature takes to recover after making a melee attack.
  • Display Order:
    110
  • Def Name:
    PawnCombat
  • Label:
    Combat
  • Display All By Default:
    false
  • Default Base Value: 100%
  • Min Value: 5%
  • To String Style: PercentZero
  • Show If Undefined: false
- 5201

Version history[edit]