Injury Healing Factor
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Injury Healing Factor is a stat: The multiplier applied to a person's injury healing rate. Its minimum allowed value is 0%. Its default value is 100%.
Offsets[edit]
Offsets are added before factors.
- Hediffs
- Preach health[1]:
+25%
- Preach health[1]:
- ↑ Applied by the Preach health ability available to the Moral guide Role
Factors[edit]
- Pawns
- Nociosphere:
×0%
- Nociosphere:
- Hediffs
- Juggernaut serum:
×200%
- Juggernaut serum:
- Genes:
- Slow wound healing: ×50%
- Fast wound healing: ×200%
- Superfast wound healing: ×400%
- Stat Parts
- Deathresting[1]:
×500%
- Deathresting[1]:
- ↑ Applies to a pawn when they have the Deathresting hediff: it isn't directly given by the hediff itself
Stat Def Data[edit]
| Def Name Label Label For Full Stat List Offset Label Attributes |
Description | Category | Parameters | Complex Parameters |
Display Priority In Category |
|---|---|---|---|---|---|
|
The multiplier applied to a person's injury healing rate. |
|
|
2201 |