Hare
Hare
This small, solitary herbivore can swiftly hop away from danger.
Base Stats
- Type
- Animal
- Flammability
- 70%
Pawn Stats
- Combat Power
- 33
- Move Speed
- 6 c/s
- Health Scale
- 40% HP
- Body Size
- 0.2
- Mass - Baby
- 2.4 kg
- Mass - Juvenile
- 6 kg
- Mass - Adult
- 12 kg
- Carrying Capacity
- 15
- Filth Rate
- 1
- Hunger Rate
- 0.18 Nutrition/Day
- Diet
- herbivorous
- Life Expectancy
- 8 years
- Coastal Animal
- false
- Manhunter Chance
- 0%
- Manhunter Chance (Taming)
- 0%
- Trainable Intelligence
- None
- Wildness
- 75%
- Minimum Handling Skill
- 8
- Mate Interval
- 8 hours
- Maturity Age
- 0.222 years (13.3 days)
- Juvenile Age
- 0.1 years (6 days)
- Toxic Resistance
- 50%
- Toxic Environment Resistance
- 0%
- Comfortable Temp Range
- -30 °C – 40 °C (-22 °F – 104 °F)
Production
- Meat Yield
 31 hare meat 31 hare meat
- Leather Yield
 16 lightleather 16 lightleather
- Gestation Period
- 5.661 days
- Offspring Per Birth
- 1-2 (1.75 avg)
Melee Combat
- Attack 1
- Teeth
 3.4 dmg (Bite)
 5 % AP
 2 second cooldown
- Attack 2
- Head
 1.5 dmg (Blunt)
 2 % AP
 2 second cooldown
 0.2 chance factor
- Average DPS
- 1.054
Hares are a fast-moving cold-loving species found in temperate forests, temperate swamps, arid shrublands, boreal forests, cold bogs, tundra, glacial plains , grasslands
, grasslands ,  and lava fields
,  and lava fields . Not being a social creature they are seen foraging for plants alone. Their small bodies with limited health means that they are easily killed with one shot from a bolt-action rifle.
. Not being a social creature they are seen foraging for plants alone. Their small bodies with limited health means that they are easily killed with one shot from a bolt-action rifle.
They are effectively identical to the snowhare, only differing in habitat, comfortable temperature range, and color.
Acquisition[edit]
Hares can be found in temperate forests, temperate swamps, arid shrublands, boreal forests, cold bogs, tundra, glacial plains , grasslands
, grasslands ,  and lava fields
,  and lava fields . They can either be tamed by a handler or self-tame in a random event.
. They can either be tamed by a handler or self-tame in a random event.
Analysis[edit]
Although typically a "real world" hare is larger than a rabbit, RimWorld hares produce the same amount of meat and lightleather as squirrels and rats. Further, despite any real-world expectations of "rabbit fur" parkas, slaughtering hares produces only lightleather, which has poor beauty and value, and no particular insulation benefits. It is also one of the least protective textiles in the game, making a hare farm a poor prospect.
However, hares make great cannon fodder. They move quickly, reproduce rapidly, can graze on grass or other vegetables, and are not pen animals. You can't train rabbits to attack, but you can set an allowed area in the general direction of raiders. In comparison, rats are easier to tame, are worth less, and can dispose of corpses, but are slower and have slightly less health.
Training[edit]
This animal can be trained as follows:
|  Guard: |   | 
|---|---|
|  Attack: |   | 
|  Rescue: |   | 
|  Haul: |   | 
*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.
Health[edit]
The body part table is collapsed due to length. Expand to view.
Attack table
|  Hare | ||||||
|---|---|---|---|---|---|---|
| Attack (Damage type) | DPS[1] (Post Hit Chance)[2] | Dam. | Cool. | AP | Selection chance[3] | |
| Average | 1.7 (1.05) | - | - | 5% | - | |
| Teeth (Bite) | 1.7 (1.05) | 3.4 | 2s | 5% | 100% | |
| Head (Blunt) | 0.75 (0.47) | 1.5 | 2s | 2% | 0% | |
- ↑ Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
 It may also change depending on the stats and the melee verbs available to the pawn.
- ↑ Assuming a melee hit chance of 62%
- ↑ Chance for attack to be selected. It may change depending on the melee verbs available to the pawn.
Gallery[edit]
Trivia[edit]
Prior to the 1.3 changes to caravan speed calculation, large numbers of tamed hares could be used to increase the speed of any caravan they were a part of, as caravan speed was based on the average speed in the caravan. Being herbivores, they could freely graze while caravanning.
Version history[edit]
- 0.8.657 - Added
- Beta 19/ 1.0 - Nuzzle interval 120 -> 72










