Hare

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Hare

Hare

This small, solitary herbivore can swiftly hop away from danger.

Base Stats

Type
Animal
Market Value
50 Silver
Flammability
70%

Pawn Stats

Combat Power
33
Move Speed
6 c/s
Health Scale
40% HP
Body Size
0.2
Mass - Baby
2.4 kg
Mass - Juvenile
6 kg
Mass - Adult
12 kg
Carrying Capacity
15
Filth Rate
1
Hunger Rate
0.18 Nutrition/Day
Diet
herbivorous
Life Expectancy
8 years
Coastal Animal
false
Manhunter Chance
0%
Manhunter Chance (Taming)
0%
Trainable Intelligence
None
Wildness
75%
Minimum Handling Skill
8
Mate Interval
8 hours
Maturity Age
0.222 years (13.3 days)
Juvenile Age
0.1 years (6 days)
Toxic Resistance
50%
Toxic Environment Resistance
0%
Comfortable Temp Range
-30 °C – 40 °C (-22 °F – 104 °F)

Production

Meat Yield
Hare meat 31 hare meat
Leather Yield
Lightleather 16 lightleather
Gestation Period
5.661 days
Offspring Per Birth
1-2 (1.75 avg)

Melee Combat

Attack 1
Teeth
3.4 dmg (Bite)
5 % AP
2 second cooldown
Attack 2
Head
1.5 dmg (Blunt)
2 % AP
2 second cooldown
0.2 chance factor
Average DPS
1.054
Technical


Hares are a fast-moving cold-loving species found in temperate forests, temperate swamps, arid shrublands, boreal forests, cold bogs, tundra, glacial plainsContent added by the Odyssey DLC, grasslandsContent added by the Odyssey DLC, and lava fieldsContent added by the Odyssey DLC. Not being a social creature they are seen foraging for plants alone. Their small bodies with limited health means that they are easily killed with one shot from a bolt-action rifle.

They are effectively identical to the snowhare, only differing in habitat, comfortable temperature range, and color.

Acquisition[edit]

Hares can be found in temperate forests, temperate swamps, arid shrublands, boreal forests, cold bogs, tundra, glacial plainsContent added by the Odyssey DLC, grasslandsContent added by the Odyssey DLC, and lava fieldsContent added by the Odyssey DLC. They can either be tamed by a handler or self-tame in a random event.


Analysis[edit]

Although typically a "real world" hare is larger than a rabbit, RimWorld hares produce the same amount of meat and lightleather as squirrels and rats. Further, despite any real-world expectations of "rabbit fur" parkas, slaughtering hares produces only lightleather, which has poor beauty and value, and no particular insulation benefits. It is also one of the least protective textiles in the game, making a hare farm a poor prospect.

However, hares make great cannon fodder. They move quickly, reproduce rapidly, can graze on grass or other vegetables, and are not pen animals. You can't train rabbits to attack, but you can set an allowed area in the general direction of raiders. In comparison, rats are easier to tame, are worth less, and can dispose of corpses, but are slower and have slightly less health.

Training[edit]

This animal can be trained as follows:

Obedience.png Guard:  Ex.png
Release.png Attack:  Ex.png
Rescue.png Rescue:  Ex.png
Haul animal.png Haul:  Ex.png

*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.

Health[edit]

The body part table is collapsed due to length. Expand to view.

Attack table

  • Hare Hare
    Attack
    (Damage type)
    DPS[1]
    (Post Hit Chance)[2]
    Dam. Cool. AP Selection
    chance[3]
    Average 1.7
    (1.05)
    - - 5% -
    Teeth
    (Bite)
    1.7
    (1.05)
    3.4 2s 5% 100%
    Head
    (Blunt)
    0.75
    (0.47)
    1.5 2s 2% 0%
    1. Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
      It may also change depending on the stats and the melee verbs available to the pawn.
    2. Assuming a melee hit chance of 62%
    3. Chance for attack to be selected. It may change depending on the melee verbs available to the pawn.

    Gallery[edit]

    Trivia[edit]

    Prior to the 1.3 changes to caravan speed calculation, large numbers of tamed hares could be used to increase the speed of any caravan they were a part of, as caravan speed was based on the average speed in the caravan. Being herbivores, they could freely graze while caravanning.

    Version history[edit]

    • 0.8.657 - Added
    • Beta 19/ 1.0 - Nuzzle interval 120 -> 72