Difference between revisions of "Blood Pumping"
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{{Capacity | {{Capacity | ||
+ | | mechanoid name = Power Generation | ||
| default base value = 1 | | default base value = 1 | ||
| to string style = PercentZero | | to string style = PercentZero | ||
| description = How well a creature can move blood around its body. Affects consciousness and moving. | | description = How well a creature can move blood around its body. Affects consciousness and moving. | ||
}} | }} | ||
− | |||
− | |||
It is lethal for [[human]]s, [[animals]] and [[mechanoids]] for Blood Pumping to be reduced to zero. | It is lethal for [[human]]s, [[animals]] and [[mechanoids]] for Blood Pumping to be reduced to zero. | ||
Revision as of 12:49, 12 March 2022
Blood Pumping, called Power Generation on mechanoids, is a pawn capacity: How well a creature can move blood around its body. Affects consciousness and moving. It is lethal for humans, animals and mechanoids for Blood Pumping to be reduced to zero.
At the time of writing, the maximum possible Blood Pumping capacity is 190% with a pawn with a bionic heart installed, sick with fibrous mechanites and high on luciferium.
Affected stats
Name | Type | Weight | Max | Description |
---|---|---|---|---|
Consciousness | Capacity | 0.2 | 1 | The state or quality of awareness. A pawn loses consciousness when this falls below 30%, and dies when this reaches 0%. |
Moving | Capacity | 0.2 | - | How well a character can move around. Directly affected by consciousness. |
Rest Rate Multiplier | Stat | 0.3 | - | A multiplier on how quickly a creature rests while sleeping. |
Factors
The following factors affect Blood Pumping.
- Heart part efficiency. 100% importance, no allowed defect. No Max (effectively 125%).
- Bionic heart: 125% part efficiency for +25% blood pumping.
- Prosthetic heart: 80% part efficiency for −20% blood pumping.
Offsets
The following offsets affect Blood Pumping.
- Go-juice withdrawal: −20%
- Luciferium high: +15%
- Fibrous mechanites: +50%