Difference between revisions of "Medical Tend Quality"
Jump to navigation
Jump to search
Line 10: | Line 10: | ||
==Factors== | ==Factors== | ||
− | + | {{stub|section=1|Skill table}} | |
* [[Skill::Medical| ]][[Skills#Medical|Medical]]: [[Skill Base Factor::0.2|20%]] plus [[Skill Bonus Factor::0.1|10%]] per skill level. | * [[Skill::Medical| ]][[Skills#Medical|Medical]]: [[Skill Base Factor::0.2|20%]] plus [[Skill Bonus Factor::0.1|10%]] per skill level. | ||
* [[Manipulation]]: [[Manipulation Importance::1|100%]] importance, [[Manipulation Limit::1.4|140%]] limit | * [[Manipulation]]: [[Manipulation Importance::1|100%]] importance, [[Manipulation Limit::1.4|140%]] limit | ||
* [[Sight]]: [[Sight Importance::0.7|70%]] importance, [[Sight Limit::1.4|140%]] limit | * [[Sight]]: [[Sight Importance::0.7|70%]] importance, [[Sight Limit::1.4|140%]] limit | ||
− | <!-- This has a post process curve this is | + | <!-- This stat has a post process curve so this table is almost certainly wrong, but it can be used as a framework for the correct table - Harakoni |
+ | |||
{| class = "wikitable" width="180" style="text-align: center;" | {| class = "wikitable" width="180" style="text-align: center;" | ||
! {{P|Skill}}<br>Skill<br>Level | ! {{P|Skill}}<br>Skill<br>Level | ||
Line 83: | Line 84: | ||
| {{#expr: ({{P|Skill Base Factor}} + 20*{{P|Skill Bonus Factor}})* 100 round 0}}% | | {{#expr: ({{P|Skill Base Factor}} + 20*{{P|Skill Bonus Factor}})* 100 round 0}}% | ||
|} | |} | ||
+ | --> | ||
== Version history == | == Version history == |
Revision as of 10:47, 20 March 2022
Medical Tend Quality is a stat: The base quality of tending given when tending wounds and illnesses.
The actual tend quality will also be affected by factors like medicine used, facilities, room cleanliness, luck, and so on.
Tend quality is at 70% when using self-tend. Its default value is 100%.
Factors
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
- Medical: 20% plus 10% per skill level.
- Manipulation: 100% importance, 140% limit
- Sight: 70% importance, 140% limit
Version history
- 0.12.906 - Now affected by room stats