Difference between revisions of "Medical Tend Quality"
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| description = The base quality of tending given when tending wounds and illnesses. | | description = The base quality of tending given when tending wounds and illnesses. | ||
− | The actual tend quality will also be affected by factors like [[medicine]] used, facilities, [[Room_stats#Cleanliness|room cleanliness]], luck, and so on. | + | The actual tend quality will also be affected by factors like [[medicine]] used, skill level of the doctor, facilities, [[Room_stats#Cleanliness|room cleanliness]], luck, and so on. |
− | + | When self-tending, the tend quality is 70% of what it is when tending others. | |
+ | |||
+ | Higher tend quality will speed the recovery from [[injury]]. | ||
}} | }} | ||
Revision as of 19:34, 21 August 2022
Medical Tend Quality is a stat: The base quality of tending given when tending wounds and illnesses.
The actual tend quality will also be affected by factors like medicine used, skill level of the doctor, facilities, room cleanliness, luck, and so on.
When self-tending, the tend quality is 70% of what it is when tending others.
Higher tend quality will speed the recovery from injury. Its default value is 100%.
Factors
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Skill table and Post process curve.. |
- Medical: 20% plus 10% per skill level.
- Manipulation: 100% importance, 140% limit
- Sight: 70% importance, 140% limit
- Post process curve.
Version history
- 0.12.906 - Now affected by room stats