Difference between revisions of "Rest Rate Multiplier"
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* Offset: {{+|50%}} ([[Traits#Quick sleeper|Quick sleeper]] trait) | * Offset: {{+|50%}} ([[Traits#Quick sleeper|Quick sleeper]] trait) | ||
* Factors: | * Factors: | ||
− | ** Metabolism capacity: '''×((132%-100%)*0.3)+1)''' (High on [[luciferium]] and [[Bionic stomach|Bionic]]/[[ | + | ** Metabolism capacity: '''×((132%-100%)*0.3)+1)''' (High on [[luciferium]] and [[Bionic stomach|Bionic]]/[[Reprocessor stomach|Reprocessor]]/[[Nuclear]]/[[Sterilizing stomach|Sterilizing stomach]]). |
** Breathing capacity: '''×((110%-100%)*0.3)+1)''' (High on [[luciferium]]). | ** Breathing capacity: '''×((110%-100%)*0.3)+1)''' (High on [[luciferium]]). | ||
** Blood Pumping capacity: '''×((190%-100%)*0.3)+1)''' (High on [[luciferium]], [[Bionic heart]], and [[Fibrous mechanites]]). | ** Blood Pumping capacity: '''×((190%-100%)*0.3)+1)''' (High on [[luciferium]], [[Bionic heart]], and [[Fibrous mechanites]]). |
Revision as of 14:27, 24 October 2022
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Rest Rate Multiplier is a stat: A multiplier on how quickly a creature rests while sleeping. Its minimum allowed value is 5%. Its default value is 100%.
Factors
- Blood Pumping: 30% importance. No allowed defect. No Max.
- Metabolism: 30% importance. No allowed defect. No Max.
- Breathing: 30% importance. No allowed defect. No Max.
- Quick sleeper trait: +50%
Example
Rest Rate Multiplier of a particular pawn can be calculated using the following formula:
Rest Rate Multiplier = (Base value + Offsets) × Factors × External factors
Let us calculate how fast a human could possibly sleep. It would have the following values:
- Base value: 100%
- Offset: +50% (Quick sleeper trait)
- Factors:
- Metabolism capacity: ×((132%-100%)*0.3)+1) (High on luciferium and Bionic/Reprocessor/Nuclear/Sterilizing stomach).
- Breathing capacity: ×((110%-100%)*0.3)+1) (High on luciferium).
- Blood Pumping capacity: ×((190%-100%)*0.3)+1) (High on luciferium, Bionic heart, and Fibrous mechanites).
- External factor: ×100%
Rest Rate Multiplier = (100% + 50%) × (1 + 0.32 × 0.3) × (1 + 0.10 × 0.3) × (1 + 0.90 × 0.3) = 215.05%