Difference between revisions of "Plant Harvest Yield"
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== Summary == | == Summary == | ||
− | {{stub|section=1|reason=Random chance of failure math - is 0.99 a 1% chance of total waste?}} | + | {{stub|section=1|reason=Random chance of failure math - is 0.99 a 1% chance of total waste? How does the [[Ideoligion#Drug_use|drug use precept 1.5x multiplier]] apply?}} |
Yields lower than 1.00 (100%) give a random chance that the entire harvest will be wasted. Yields above 1.00 (100%) will give a proportionate bonus to the amount of resources produced, on average. | Yields lower than 1.00 (100%) give a random chance that the entire harvest will be wasted. Yields above 1.00 (100%) will give a proportionate bonus to the amount of resources produced, on average. |
Revision as of 05:33, 26 October 2022
Plant Harvest Yield is a stat: The yield this person gets when harvesting plants. Low yields give a chance that this person will accidentally waste the harvest. Its default value is 100%.
Summary
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Random chance of failure math - is 0.99 a 1% chance of total waste? How does the drug use precept 1.5x multiplier apply?. |
Yields lower than 1.00 (100%) give a random chance that the entire harvest will be wasted. Yields above 1.00 (100%) will give a proportionate bonus to the amount of resources produced, on average.
Factors
- Plants: 60% plus per skill level. See below.
- Manipulation: 30% importance, No max
- Sight: 20% importance, 100% limit
- Plants specialists gain a 30% improvement to harvest yield.
Skill Table
Plants Skill Level | Plant Harvest Yield | ||
---|---|---|---|
100% Manipulation | 125% Manipulation | 150% Manipulation | |
0 | 60% | 65% | 69% |
1 | 70% | 75% | 81% |
2 | 75% | 81% | 86% |
3 | 80% | 86% | 92% |
4 | 85% | 91% | 98% |
5 | 90% | 97% | 104% |
6 | 95% | 102% | 109% |
7 | 98% | 105% | 113% |
8 | 100% | 108% | 115% |
9 | 101% | 109% | 116% |
10 | 102% | 110% | 117% |
11 | 103% | 111% | 118% |
12 | 104% | 112% | 120% |
13 | 105% | 113% | 121% |
14 | 106% | 114% | 122% |
15 | 107% | 115% | 123% |
16 | 108% | 116% | 124% |
17 | 109% | 117% | 125% |
18 | 110% | 118% | 127% |
19 | 112% | 120% | 129% |
20 | 113% | 121% | 130% |
Version history
- 0.12.906 - Unskilled or injured growers can fail at harvesting, destroying the harvest for one plant
- 1.3.3066 - PlantHarvestYield stat above 100% gives a bonus to yield.