Difference between revisions of "Mental Break Threshold"

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(rewritten and fact checked)
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| min value = 1
 
| min value = 1
 
| to string style = FloatZero
 
| to string style = FloatZero
| description = As long as someone's mood is below this level, they are in danger of having a [[mental break]].
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| description = As long as someone's [[Mood]] is below this level, they are in danger of having a [[mental break]].
 
}}
 
}}
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The base Mental Break Threshold is 35% and defines where the minor break risk range starts.  This stat is capped at a maximum of 50% and a minimum of 1%.
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Derived from the base Mental Break Threshold stat are the thresholds for Major and Extreme mental breaks.  The threshold for a Major mental break is always 4/7 of the pawn's Mental Break Threshold stat.  The threshold for an Extreme mental break is always 1/7 of the pawn's Mental Break Threshold stat.
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==Factors==
 
==Factors==
 
* [[Traits#Iron-willed|Iron-willed]] trait - lowers threshold by -18%
 
* [[Traits#Iron-willed|Iron-willed]] trait - lowers threshold by -18%

Revision as of 08:40, 16 January 2023

"FloatZero" is not in the list (Integer, FloatOne, FloatTwo, FloatThree, FloatMaxOne, FloatMaxTwo, FloatMaxThree, FloatTwoOrThree, PercentZero, PercentOne, ...) of allowed values for the "To String Style" property.Mental Break Threshold is a stat: As long as someone's Mood is below this level, they are in danger of having a mental break. Its minimum allowed value is 1. Its maximum allowed value is 50. Its default value is 5.

The base Mental Break Threshold is 35% and defines where the minor break risk range starts. This stat is capped at a maximum of 50% and a minimum of 1%.

Derived from the base Mental Break Threshold stat are the thresholds for Major and Extreme mental breaks. The threshold for a Major mental break is always 4/7 of the pawn's Mental Break Threshold stat. The threshold for an Extreme mental break is always 1/7 of the pawn's Mental Break Threshold stat.

Factors