Difference between revisions of "Rest Rate Multiplier"
Jump to navigation
Jump to search
Line 10: | Line 10: | ||
* [[Metabolism]]: [[Metabolism Importance::0.3|30%]] importance. No allowed defect. [[Metabolism Limit::-|No]] Max. | * [[Metabolism]]: [[Metabolism Importance::0.3|30%]] importance. No allowed defect. [[Metabolism Limit::-|No]] Max. | ||
* [[Breathing]]: [[Breathing Importance::0.3|30%]] importance. No allowed defect. [[Breathing Limit::-|No]] Max. | * [[Breathing]]: [[Breathing Importance::0.3|30%]] importance. No allowed defect. [[Breathing Limit::-|No]] Max. | ||
− | * [[ | + | * [[Quick sleeper]] trait: {{+|50%}} |
== Example == | == Example == |
Revision as of 00:35, 17 February 2023
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Factor order of operations. |
Rest Rate Multiplier is a stat: A multiplier on how quickly a creature rests while sleeping. Its minimum allowed value is 5%. Its default value is 100%.
Factors
- Blood Pumping: 30% importance. No allowed defect. No Max.
- Metabolism: 30% importance. No allowed defect. No Max.
- Breathing: 30% importance. No allowed defect. No Max.
- Quick sleeper trait: +50%
Example
Rest Rate Multiplier of a particular pawn can be calculated using the following formula:
Rest Rate Multiplier = (Base value + Offsets) × Factors × External factors
Let us calculate how fast a human could possibly sleep. It would have the following values:
- Base value: 100%
- Offset: +50% (Quick sleeper trait)
- Factors:
- Metabolism capacity: ×((132%-100%)*0.3)+1) (High on luciferium and Bionic/Reprocessor/Nuclear/Sterilizing stomach).
- Breathing capacity: ×((110%-100%)*0.3)+1) (High on luciferium).
- Blood Pumping capacity: ×((190%-100%)*0.3)+1) (High on luciferium, Bionic heart, and Fibrous mechanites).
- External factor: ×100%
Rest Rate Multiplier = (100% + 50%) × (1 + 0.32 × 0.3) × (1 + 0.10 × 0.3) × (1 + 0.90 × 0.3) = 215.05%