Difference between revisions of "Plant Harvest Yield"
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(DU: Essential is technically implmeneted as "Drug Plant Harvest Yield", so it is a final multiplier) |
m (→Factors: linkfix) |
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Yields lower than 1.00 (100%) give a random chance that the entire harvest will be wasted. Yields above 1.00 (100%) will give a proportionate bonus to the amount of resources produced, on average. | Yields lower than 1.00 (100%) give a random chance that the entire harvest will be wasted. Yields above 1.00 (100%) will give a proportionate bonus to the amount of resources produced, on average. | ||
− | ==Factors== | + | == Factors == |
* [[Skills#Plants|Plants]][[Skill::Plants| ]]: [[Skill Base Factor::0.60|60%]] plus [[Skill Bonus Factor::|a different amount]] per skill level. See below. | * [[Skills#Plants|Plants]][[Skill::Plants| ]]: [[Skill Base Factor::0.60|60%]] plus [[Skill Bonus Factor::|a different amount]] per skill level. See below. | ||
Line 15: | Line 15: | ||
* [[Sight]]: [[Sight Importance::0.2|20%]] importance, [[Sight Limit::1|100%]] limit | * [[Sight]]: [[Sight Importance::0.2|20%]] importance, [[Sight Limit::1|100%]] limit | ||
* [[Ideoligion#Plants specialist|Plants specialists]]{{IdeologyIcon}} gain a 30% improvement to harvest yield. | * [[Ideoligion#Plants specialist|Plants specialists]]{{IdeologyIcon}} gain a 30% improvement to harvest yield. | ||
− | * [[Ideoligion#Drug_use|Drug use: Essential]]{{IdeologyIcon}}: x150% multiplier on final value when harvesting | + | * [[Ideoligion#Drug_use|Drug use: Essential]]{{IdeologyIcon}}: x150% multiplier on final value when harvesting [[hop plant]], [[smokeleaf plant]], or [[psychoid plant]]. |
=== Skill Table === | === Skill Table === | ||
{| class = "wikitable" width="180" style="text-align: center;" | {| class = "wikitable" width="180" style="text-align: center;" | ||
− | ! rowspan=2 | Plants Skill Level | + | ! rowspan="2" | Plants Skill Level |
− | ! colspan=3 | Plant Harvest Yield | + | ! colspan="3" | Plant Harvest Yield |
|- | |- | ||
! 100% Manipulation | ! 100% Manipulation | ||
Line 27: | Line 27: | ||
|- | |- | ||
|- | |- | ||
− | !0 | + | ! 0 |
| {{#expr: 100*0.60 round 0}}% | | {{#expr: 100*0.60 round 0}}% | ||
| {{#expr: 100*(1+(0.25*0.3))*0.60 round 0}}% | | {{#expr: 100*(1+(0.25*0.3))*0.60 round 0}}% | ||
| {{#expr: 100*(1+(0.50*0.3))*0.60 round 0}}% | | {{#expr: 100*(1+(0.50*0.3))*0.60 round 0}}% | ||
|- | |- | ||
− | !1 | + | ! 1 |
| {{#expr: 100*0.70 round 0}}% | | {{#expr: 100*0.70 round 0}}% | ||
| {{#expr: 100*(1+(0.25*0.3))*0.70 round 0}}% | | {{#expr: 100*(1+(0.25*0.3))*0.70 round 0}}% | ||
| {{#expr: 100*(1+(0.50*0.3))*0.70 round 0}}% | | {{#expr: 100*(1+(0.50*0.3))*0.70 round 0}}% | ||
|- | |- | ||
− | !2 | + | ! 2 |
| {{#expr: 100*0.75 round 0}}% | | {{#expr: 100*0.75 round 0}}% | ||
| {{#expr: 100*(1+(0.25*0.3))*0.75 round 0}}% | | {{#expr: 100*(1+(0.25*0.3))*0.75 round 0}}% | ||
| {{#expr: 100*(1+(0.50*0.3))*0.75 round 0}}% | | {{#expr: 100*(1+(0.50*0.3))*0.75 round 0}}% | ||
|- | |- | ||
− | !3 | + | ! 3 |
| {{#expr: 100*0.80 round 0}}% | | {{#expr: 100*0.80 round 0}}% | ||
| {{#expr: 100*(1+(0.25*0.3))*0.80 round 0}}% | | {{#expr: 100*(1+(0.25*0.3))*0.80 round 0}}% | ||
| {{#expr: 100*(1+(0.50*0.3))*0.80 round 0}}% | | {{#expr: 100*(1+(0.50*0.3))*0.80 round 0}}% | ||
|- | |- | ||
− | !4 | + | ! 4 |
| {{#expr: 100*0.85 round 0}}% | | {{#expr: 100*0.85 round 0}}% | ||
| {{#expr: 100*(1+(0.25*0.3))*0.85 round 0}}% | | {{#expr: 100*(1+(0.25*0.3))*0.85 round 0}}% | ||
| {{#expr: 100*(1+(0.50*0.3))*0.85 round 0}}% | | {{#expr: 100*(1+(0.50*0.3))*0.85 round 0}}% | ||
|- | |- | ||
− | !5 | + | ! 5 |
| {{#expr: 100*0.90 round 0}}% | | {{#expr: 100*0.90 round 0}}% | ||
| {{#expr: 100*(1+(0.25*0.3))*0.90 round 0}}% | | {{#expr: 100*(1+(0.25*0.3))*0.90 round 0}}% | ||
| {{#expr: 100*(1+(0.50*0.3))*0.90 round 0}}% | | {{#expr: 100*(1+(0.50*0.3))*0.90 round 0}}% | ||
|- | |- | ||
− | !6 | + | ! 6 |
| {{#expr: 100*0.95 round 0}}% | | {{#expr: 100*0.95 round 0}}% | ||
| {{#expr: 100*(1+(0.25*0.3))*0.95 round 0}}% | | {{#expr: 100*(1+(0.25*0.3))*0.95 round 0}}% | ||
| {{#expr: 100*(1+(0.50*0.3))*0.95 round 0}}% | | {{#expr: 100*(1+(0.50*0.3))*0.95 round 0}}% | ||
|- | |- | ||
− | !7 | + | ! 7 |
| {{#expr: 100*0.98 round 0}}% | | {{#expr: 100*0.98 round 0}}% | ||
| {{#expr: 100*(1+(0.25*0.3))*0.98 round 0}}% | | {{#expr: 100*(1+(0.25*0.3))*0.98 round 0}}% | ||
| {{#expr: 100*(1+(0.50*0.3))*0.98 round 0}}% | | {{#expr: 100*(1+(0.50*0.3))*0.98 round 0}}% | ||
|- | |- | ||
− | !8 | + | ! 8 |
| {{#expr: 100*1.00 round 0}}% | | {{#expr: 100*1.00 round 0}}% | ||
| {{#expr: 100*(1+(0.25*0.3))*1.00 round 0}}% | | {{#expr: 100*(1+(0.25*0.3))*1.00 round 0}}% | ||
| {{#expr: 100*(1+(0.50*0.3))*1.00 round 0}}% | | {{#expr: 100*(1+(0.50*0.3))*1.00 round 0}}% | ||
|- | |- | ||
− | !9 | + | ! 9 |
| {{#expr: 100*1.01 round 0}}% | | {{#expr: 100*1.01 round 0}}% | ||
| {{#expr: 100*(1+(0.25*0.3))*1.01 round 0}}% | | {{#expr: 100*(1+(0.25*0.3))*1.01 round 0}}% | ||
| {{#expr: 100*(1+(0.50*0.3))*1.01 round 0}}% | | {{#expr: 100*(1+(0.50*0.3))*1.01 round 0}}% | ||
|- | |- | ||
− | !10 | + | ! 10 |
| {{#expr: 100*1.02 round 0}}% | | {{#expr: 100*1.02 round 0}}% | ||
| {{#expr: 100*(1+(0.25*0.3))*1.02 round 0}}% | | {{#expr: 100*(1+(0.25*0.3))*1.02 round 0}}% | ||
| {{#expr: 100*(1+(0.50*0.3))*1.02 round 0}}% | | {{#expr: 100*(1+(0.50*0.3))*1.02 round 0}}% | ||
|- | |- | ||
− | !11 | + | ! 11 |
| {{#expr: 100*1.03 round 0}}% | | {{#expr: 100*1.03 round 0}}% | ||
| {{#expr: 100*(1+(0.25*0.3))*1.03 round 0}}% | | {{#expr: 100*(1+(0.25*0.3))*1.03 round 0}}% | ||
| {{#expr: 100*(1+(0.50*0.3))*1.03 round 0}}% | | {{#expr: 100*(1+(0.50*0.3))*1.03 round 0}}% | ||
|- | |- | ||
− | !12 | + | ! 12 |
| {{#expr: 100*1.04 round 0}}% | | {{#expr: 100*1.04 round 0}}% | ||
| {{#expr: 100*(1+(0.25*0.3))*1.04 round 0}}% | | {{#expr: 100*(1+(0.25*0.3))*1.04 round 0}}% | ||
| {{#expr: 100*(1+(0.50*0.3))*1.04 round 0}}% | | {{#expr: 100*(1+(0.50*0.3))*1.04 round 0}}% | ||
|- | |- | ||
− | !13 | + | ! 13 |
| {{#expr: 100*1.05 round 0}}% | | {{#expr: 100*1.05 round 0}}% | ||
| {{#expr: 100*(1+(0.25*0.3))*1.05 round 0}}% | | {{#expr: 100*(1+(0.25*0.3))*1.05 round 0}}% | ||
| {{#expr: 100*(1+(0.50*0.3))*1.05 round 0}}% | | {{#expr: 100*(1+(0.50*0.3))*1.05 round 0}}% | ||
|- | |- | ||
− | !14 | + | ! 14 |
| {{#expr: 100*1.06 round 0}}% | | {{#expr: 100*1.06 round 0}}% | ||
| {{#expr: 100*(1+(0.25*0.3))*1.06 round 0}}% | | {{#expr: 100*(1+(0.25*0.3))*1.06 round 0}}% | ||
| {{#expr: 100*(1+(0.50*0.3))*1.06 round 0}}% | | {{#expr: 100*(1+(0.50*0.3))*1.06 round 0}}% | ||
|- | |- | ||
− | !15 | + | ! 15 |
| {{#expr: 100*1.07 round 0}}% | | {{#expr: 100*1.07 round 0}}% | ||
| {{#expr: 100*(1+(0.25*0.3))*1.07 round 0}}% | | {{#expr: 100*(1+(0.25*0.3))*1.07 round 0}}% | ||
| {{#expr: 100*(1+(0.50*0.3))*1.07 round 0}}% | | {{#expr: 100*(1+(0.50*0.3))*1.07 round 0}}% | ||
|- | |- | ||
− | !16 | + | ! 16 |
| {{#expr: 100*1.08 round 0}}% | | {{#expr: 100*1.08 round 0}}% | ||
| {{#expr: 100*(1+(0.25*0.3))*1.08 round 0}}% | | {{#expr: 100*(1+(0.25*0.3))*1.08 round 0}}% | ||
| {{#expr: 100*(1+(0.50*0.3))*1.08 round 0}}% | | {{#expr: 100*(1+(0.50*0.3))*1.08 round 0}}% | ||
|- | |- | ||
− | !17 | + | ! 17 |
| {{#expr: 100*1.09 round 0}}% | | {{#expr: 100*1.09 round 0}}% | ||
| {{#expr: 100*(1+(0.25*0.3))*1.09 round 0}}% | | {{#expr: 100*(1+(0.25*0.3))*1.09 round 0}}% | ||
| {{#expr: 100*(1+(0.50*0.3))*1.09 round 0}}% | | {{#expr: 100*(1+(0.50*0.3))*1.09 round 0}}% | ||
|- | |- | ||
− | !18 | + | ! 18 |
| {{#expr: 100*1.10 round 0}}% | | {{#expr: 100*1.10 round 0}}% | ||
| {{#expr: 100*(1+(0.25*0.3))*1.10 round 0}}% | | {{#expr: 100*(1+(0.25*0.3))*1.10 round 0}}% | ||
| {{#expr: 100*(1+(0.50*0.3))*1.10 round 0}}% | | {{#expr: 100*(1+(0.50*0.3))*1.10 round 0}}% | ||
|- | |- | ||
− | !19 | + | ! 19 |
| {{#expr: 100*1.12 round 0}}% | | {{#expr: 100*1.12 round 0}}% | ||
| {{#expr: 100*(1+(0.25*0.3))*1.12 round 0}}% | | {{#expr: 100*(1+(0.25*0.3))*1.12 round 0}}% | ||
| {{#expr: 100*(1+(0.50*0.3))*1.12 round 0}}% | | {{#expr: 100*(1+(0.50*0.3))*1.12 round 0}}% | ||
|- | |- | ||
− | !20 | + | ! 20 |
| {{#expr: 100*1.13 round 0}}% | | {{#expr: 100*1.13 round 0}}% | ||
| {{#expr: 100*(1+(0.25*0.3))*1.13 round 0}}% | | {{#expr: 100*(1+(0.25*0.3))*1.13 round 0}}% |
Revision as of 16:19, 3 March 2023
Plant Harvest Yield is a stat: The yield this person gets when harvesting plants. Low yields give a chance that this person will accidentally waste the harvest. Its default value is 100%.
Summary
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Random chance of failure math - is 0.99 a 1% chance of total waste??. |
Yields lower than 1.00 (100%) give a random chance that the entire harvest will be wasted. Yields above 1.00 (100%) will give a proportionate bonus to the amount of resources produced, on average.
Factors
- Plants: 60% plus per skill level. See below.
- Manipulation: 30% importance, No max
- Sight: 20% importance, 100% limit
- Plants specialists gain a 30% improvement to harvest yield.
- Drug use: Essential: x150% multiplier on final value when harvesting hop plant, smokeleaf plant, or psychoid plant.
Skill Table
Plants Skill Level | Plant Harvest Yield | ||
---|---|---|---|
100% Manipulation | 125% Manipulation | 150% Manipulation | |
0 | 60% | 65% | 69% |
1 | 70% | 75% | 81% |
2 | 75% | 81% | 86% |
3 | 80% | 86% | 92% |
4 | 85% | 91% | 98% |
5 | 90% | 97% | 104% |
6 | 95% | 102% | 109% |
7 | 98% | 105% | 113% |
8 | 100% | 108% | 115% |
9 | 101% | 109% | 116% |
10 | 102% | 110% | 117% |
11 | 103% | 111% | 118% |
12 | 104% | 112% | 120% |
13 | 105% | 113% | 121% |
14 | 106% | 114% | 122% |
15 | 107% | 115% | 123% |
16 | 108% | 116% | 124% |
17 | 109% | 117% | 125% |
18 | 110% | 118% | 127% |
19 | 112% | 120% | 129% |
20 | 113% | 121% | 130% |
Version history
- 0.12.906 - Unskilled or injured growers can fail at harvesting, destroying the harvest for one plant
- 1.3.3066 - PlantHarvestYield stat above 100% gives a bonus to yield.