Difference between revisions of "Mental Break Threshold"

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| min value = 1
 
| min value = 1
 
| to string style = FloatZero
 
| to string style = FloatZero
| description = As long as someone's mood is below this level, they are in danger of having a [[mood|mental break]].
+
| description = As long as someone's [[Mood]] is below this level, they are in danger of having a [[mental break]].
 
}}
 
}}
==Factors==
+
 
* [[Traits#Iron-willed|Iron-willed]] trait - lowers threshold by -18%
+
The base Mental Break Threshold is 35% and defines where the minor break risk range starts.  This stat is capped at a maximum of 50% and a minimum of 1%.
* [[Traits#Steadfast|Steadfast]] trait - lowers threshold by -9%
+
 
* [[Traits#Nervous|Nervous]] trait - raises threshold by +8%
+
Derived from the base Mental Break Threshold stat are the thresholds for Major and Extreme mental breaks.  The threshold for a Major mental break is always 4/7 of the pawn's Mental Break Threshold stat.  The threshold for an Extreme mental break is always 1/7 of the pawn's Mental Break Threshold stat.
* [[Traits#Volatile|Volatile]] trait - raises threshold by +15%
+
 
* [[Traits#Too smart|Too Smart]] trait - raises threshold by +12%
+
== Factors ==
* [[Traits#Neurotic|Neurotic]] trait - raises threshold by +8%
+
* [[Traits#Nerves|Nerves spectrum traits]] and Too Smart. Note that a given pawn can only have one of the following:
* [[Traits#Very neurotic|Very neurotic]] trait - raises threshold by +14%
+
** [[Iron-willed]] trait - lowers threshold by {{---|18%}}
 +
** [[Steadfast]] trait - lowers threshold by {{---|9%}}
 +
** [[Nervous]] trait - raises threshold by {{++|8%}}
 +
** [[Volatile]] trait - raises threshold by {{++|15%}}
 +
** [[Too smart]] trait - raises threshold by {{++|12%}}
 +
* [[Traits#Neurotic|Neurotic spectrum traits]]. Note that a given pawn can only have one of the following:
 +
** [[Neurotic]] trait - raises threshold by {{++|8%}}
 +
** [[Very neurotic]] trait - raises threshold by {{++|14%}}
 +
 
 +
{| class="wikitable sortable"
 +
|-
 +
! rowspan='2'|Trait combination !! colspan='3'| Break Threshold
 +
|-
 +
! Minor  !! Major  !! Extreme 
 +
|-
 +
! ''None''
 +
| {{#vardefineecho: MBT| 35}}% || {{#expr:{{#var: MBT}} * 4/7 round 0}}% || {{#expr:{{#var: MBT}} * 1/7 round 0}}%
 +
|-
 +
! [[Iron-willed]]
 +
| {{#vardefineecho: MBT| {{#expr: 35 - 18 }} }}% || {{#expr:{{#var: MBT}} * 4/7 round 0}}% || {{#expr:{{#var: MBT}} * 1/7 round 0}}%
 +
|-
 +
! [[Steadfast]]
 +
| {{#vardefineecho: MBT| {{#expr: 35 -  9 }} }}% || {{#expr:{{#var: MBT}} * 4/7 round 0}}% || {{#expr:{{#var: MBT}} * 1/7 round 0}}%
 +
|-
 +
! [[Nervous]]
 +
| {{#vardefineecho: MBT| {{#expr: 35 +  8 }} }}% || {{#expr:{{#var: MBT}} * 4/7 round 0}}% || {{#expr:{{#var: MBT}} * 1/7 round 0}}%
 +
|-
 +
! [[Volatile]]
 +
| {{#vardefineecho: MBT| {{#expr: 35 + 15 }} }}% || {{#expr:{{#var: MBT}} * 4/7 round 0}}% || {{#expr:{{#var: MBT}} * 1/7 round 0}}%
 +
|-
 +
! [[Too smart]]
 +
| {{#vardefineecho: MBT| {{#expr: 35 + 12 }} }}% || {{#expr:{{#var: MBT}} * 4/7 round 0}}% || {{#expr:{{#var: MBT}} * 1/7 round 0}}%
 +
|-
 +
! [[Neurotic]]
 +
| {{#vardefineecho: MBT| {{#expr: 35 +  8 }} }}% || {{#expr:{{#var: MBT}} * 4/7 round 0}}% || {{#expr:{{#var: MBT}} * 1/7 round 0}}%
 +
|-
 +
! [[Iron-willed]] + [[Neurotic]]
 +
| {{#vardefineecho: MBT| {{#expr: 35 - 18 + 8 }} }}% || {{#expr:{{#var: MBT}} * 4/7 round 0}}% || {{#expr:{{#var: MBT}} * 1/7 round 0}}%
 +
|-
 +
! [[Steadfast]] + [[Neurotic]]
 +
| {{#vardefineecho: MBT| {{#expr: 35 -  9 + 8 }} }}% || {{#expr:{{#var: MBT}} * 4/7 round 0}}% || {{#expr:{{#var: MBT}} * 1/7 round 0}}%
 +
|-
 +
! [[Nervous]] + [[Neurotic]]
 +
| {{#vardefineecho: MBT| 50<!--{{#expr: 35 +  8 + 8 }}--> }}% || {{#expr:{{#var: MBT}} * 4/7 round 0}}% || {{#expr:{{#var: MBT}} * 1/7 round 0}}%
 +
|-
 +
! [[Volatile]] + [[Neurotic]]
 +
| {{#vardefineecho: MBT|  50<!--{{#expr: 35 + 15 + 8 }}--> }}% || {{#expr:{{#var: MBT}} * 4/7 round 0}}% || {{#expr:{{#var: MBT}} * 1/7 round 0}}%
 +
|-
 +
! [[Too smart]] + [[Neurotic]]
 +
| {{#vardefineecho: MBT|  50<!--{{#expr: 35 + 12 + 8 }}--> }}% || {{#expr:{{#var: MBT}} * 4/7 round 0}}% || {{#expr:{{#var: MBT}} * 1/7 round 0}}%
 +
|-
 +
! [[Very neurotic]]
 +
| {{#vardefineecho: MBT| {{#expr: 35 + 14}} }}% || {{#expr:{{#var: MBT}} * 4/7 round 0}}% || {{#expr:{{#var: MBT}} * 1/7 round 0}}%
 +
|-
 +
! [[Iron-willed]] + [[Very neurotic]]
 +
| {{#vardefineecho: MBT| {{#expr: 35 - 18 + 14}} }}% || {{#expr:{{#var: MBT}} * 4/7 round 0}}% || {{#expr:{{#var: MBT}} * 1/7 round 0}}%
 +
|-
 +
! [[Steadfast]] + [[Very neurotic]]
 +
| {{#vardefineecho: MBT| {{#expr: 35 -  9 + 14}} }}% || {{#expr:{{#var: MBT}} * 4/7 round 0}}% || {{#expr:{{#var: MBT}} * 1/7 round 0}}%
 +
|-
 +
! [[Nervous]] + [[Very neurotic]]
 +
| {{#vardefineecho: MBT| 50<!--{{#expr: 35 +  8 + 14}}--> }}% || {{#expr:{{#var: MBT}} * 4/7 round 0}}% || {{#expr:{{#var: MBT}} * 1/7 round 0}}%
 +
|-
 +
! [[Volatile]] + [[Very neurotic]]
 +
| {{#vardefineecho: MBT| 50<!--{{#expr: 35 + 15 + 14}}--> }}% || {{#expr:{{#var: MBT}} * 4/7 round 0}}% || {{#expr:{{#var: MBT}} * 1/7 round 0}}%
 +
|-
 +
! [[Too smart]] + [[Very neurotic]]
 +
| {{#vardefineecho: MBT| 50<!--{{#expr: 35 + 12 + 14}}--> }}% || {{#expr:{{#var: MBT}} * 4/7 round 0}}% || {{#expr:{{#var: MBT}} * 1/7 round 0}}%
 +
|}
  
 
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{{nav|stats|wide}}

Revision as of 04:33, 10 May 2023

"FloatZero" is not in the list (Integer, FloatOne, FloatTwo, FloatThree, FloatMaxOne, FloatMaxTwo, FloatMaxThree, FloatTwoOrThree, PercentZero, PercentOne, ...) of allowed values for the "To String Style" property.Mental Break Threshold is a stat: As long as someone's Mood is below this level, they are in danger of having a mental break. Its minimum allowed value is 1. Its maximum allowed value is 50. Its default value is 5.

The base Mental Break Threshold is 35% and defines where the minor break risk range starts. This stat is capped at a maximum of 50% and a minimum of 1%.

Derived from the base Mental Break Threshold stat are the thresholds for Major and Extreme mental breaks. The threshold for a Major mental break is always 4/7 of the pawn's Mental Break Threshold stat. The threshold for an Extreme mental break is always 1/7 of the pawn's Mental Break Threshold stat.

Factors

Trait combination Break Threshold
Minor Major Extreme
None 35% 20% 5%
Iron-willed 17% 10% 2%
Steadfast 26% 15% 4%
Nervous 43% 25% 6%
Volatile 50% 29% 7%
Too smart 47% 27% 7%
Neurotic 43% 25% 6%
Iron-willed + Neurotic 25% 14% 4%
Steadfast + Neurotic 34% 19% 5%
Nervous + Neurotic 50% 29% 7%
Volatile + Neurotic 50% 29% 7%
Too smart + Neurotic 50% 29% 7%
Very neurotic 49% 28% 7%
Iron-willed + Very neurotic 31% 18% 4%
Steadfast + Very neurotic 40% 23% 6%
Nervous + Very neurotic 50% 29% 7%
Volatile + Very neurotic 50% 29% 7%
Too smart + Very neurotic 50% 29% 7%