Difference between revisions of "Repair Success Chance"
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* [[Sight]]: [[Sight Importance::0.2|20%]] importance, [[Sight Limit::1|100%]] limit | * [[Sight]]: [[Sight Importance::0.2|20%]] importance, [[Sight Limit::1|100%]] limit | ||
− | + | {{Stat Factors Table|l0=0.75|l1=0.80|l2=0.85|l3=0.875|l4=0.90|l5=0.925|l6=0.95|l7=0.975|l8=1.00|l9=1.01|l10=1.02|l11=1.03|l12=1.04|l13=1.05|l14=1.06|l15=1.07|l16=1.08|l17=1.09|l18=1.10|l19=1.12|l20=1.13}} | |
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{{nav|stats|wide}} | {{nav|stats|wide}} |
Revision as of 04:32, 11 May 2023
Repair Success Chance is a stat: The chance that this person will successfully repair a broken down building using a component. Failing means wasting time and resources. Note that this only applies to repairing breakdowns, which is different from repairing damage. Its default value is 100%.
In order for a pawn to Repair something, either by themselves or by given a specific priority, that item must be within the Home Area zone. (Adjusting Home Area is found under Architect/Zones.)
Repair Success Chance is capped at 100%.
Factors
- Construction
- Manipulation: 30% importance, No max
- Sight: 20% importance, 100% limit
Construction Skill Level | Repair Success Chance | ||
---|---|---|---|
100% Manipulation | 125% Manipulation | 150% Manipulation | |
0 | 75% | 80.62% | 86.25% |
1 | 80% | 86% | 92% |
2 | 85% | 91.38% | 97.75% |
3 | 87.5% | 94.06% | 100% |
4 | 90% | 96.75% | 100% |
5 | 92.5% | 99.44% | 100% |
6 | 95% | 100% | 100% |
7 | 97.5% | 100% | 100% |
8 | 100% | 100% | 100% |
9 | 100% | 100% | 100% |
10 | 100% | 100% | 100% |
11 | 100% | 100% | 100% |
12 | 100% | 100% | 100% |
13 | 100% | 100% | 100% |
14 | 100% | 100% | 100% |
15 | 100% | 100% | 100% |
16 | 100% | 100% | 100% |
17 | 100% | 100% | 100% |
18 | 100% | 100% | 100% |
19 | 100% | 100% | 100% |
20 | 100% | 100% | 100% |