Difference between revisions of "Medical Tend Quality"
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| description = The base quality of tending given when tending wounds and illnesses. | | description = The base quality of tending given when tending wounds and illnesses. | ||
− | The actual [[tend quality]] will be affected by this stat but also factors like [[medicine]] used, facilities | + | The actual [[tend quality]] will be affected by this stat but also factors like [[medicine]] used, facilities and luck. |
When self-tending, the tend quality is 70% of what it is when tending others. | When self-tending, the tend quality is 70% of what it is when tending others. |
Revision as of 05:19, 14 December 2023
Medical Tend Quality is a stat: The base quality of tending given when tending wounds and illnesses.
The actual tend quality will be affected by this stat but also factors like medicine used, facilities and luck.
When self-tending, the tend quality is 70% of what it is when tending others.
Higher tend quality will speed the recovery from injury. Its default value is 100%.
Factors
- Medical: 20% plus 10% per skill level.
- Manipulation: 100% importance, 140% limit.
- Sight: 70% importance, 140% limit.
- Post process curve.
- (0,0)
- (1.0. 1.0)
- (2.0, 1.5)
- (4.0, 2.0)
Medical Tend Quality (with 1 = 100%) |
---|
Full Post-Processing Curve Table
Medical Skill Level |
Medical Tend Quality | Medical Tend Quality with 140% Manipulation and Sight |
---|---|---|
0 | 20.0% | 35.8% |
1 | 30.0% | 53.8% |
2 | 40.0% | 71.7% |
3 | 50.0% | 89.6% |
4 | 60.0% | 104% |
5 | 70.0% | 113% |
6 | 80.0% | 122% |
7 | 90.0% | 131% |
8 | 100.0% | 140% |
9 | 105.0% | 149% |
10 | 110.0% | 154% |
11 | 115.0% | 158% |
12 | 120.0% | 163% |
13 | 125.0% | 167% |
14 | 130.0% | 172% |
15 | 135.0% | 176% |
16 | 140.0% | 181% |
17 | 145.0% | 185% |
18 | 150.0% | 190% |
19 | 152.5% | 194% |
20 | 155.0% | 199% |
Version history
- 0.12.906 - Now affected by room stats