Difference between revisions of "Medical Tend Speed"

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==Factors==
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== Factors ==
 
* [[Skills#Medical|Medical]][[Skill::Medical| ]]: [[Skill Base Factor::0.4|40%]] plus [[Skill Bonus Factor::0.06|6%]] per skill level.
 
* [[Skills#Medical|Medical]][[Skill::Medical| ]]: [[Skill Base Factor::0.4|40%]] plus [[Skill Bonus Factor::0.06|6%]] per skill level.
 
* [[Manipulation]]: [[Manipulation Importance::1|100%]] importance, [[Manipulation Limit::-|No]] max
 
* [[Manipulation]]: [[Manipulation Importance::1|100%]] importance, [[Manipulation Limit::-|No]] max
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Note that all below values are then multiplied by the Global Work Speed of the pawn.
 
Note that all below values are then multiplied by the Global Work Speed of the pawn.
 
{{Stat Factors Table}}
 
{{Stat Factors Table}}
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== Version history ==
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* [[Version/1.4.3523|1.4.3523]] - Fix: Global work speed not applying to medical tend speed.
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{{nav|stats|wide}}
 
{{nav|stats|wide}}

Revision as of 12:03, 26 December 2023

Medical Tend Speed is a stat: Speed at which the character tends to wounds and illnesses. Its default value is 100%.

Factors

Note that all below values are then multiplied by the Global Work Speed of the pawn.

Medical Skill Level Medical Tend Speed
100% Manipulation 125% Manipulation 150% Manipulation
0 40%50% 60%
1 46%57.5% 69%
2 52%65% 78%
3 58%72.5% 87%
4 64%80% 96%
5 70%87.5% 105%
6 76%95% 114%
7 82%102.5% 123%
8 88%110% 132%
9 94%117.5% 141%
10 100%125% 150%
11 106%132.5% 159%
12 112%140% 168%
13 118%147.5% 177%
14 124%155% 186%
15 130%162.5% 195%
16 136%170% 204%
17 142%177.5% 213%
18 148%185% 222%
19 154%192.5% 231%
20 160%200% 240%

Version history

  • 1.4.3523 - Fix: Global work speed not applying to medical tend speed.