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− | {{Material | + | {{Infobox main|metallic |
− | | category = Metallic | + | | name = Silver |
− | | flammability base = 1.0 | + | | image = Silver c.png |
− | | market value base = 1 | + | | description = This metal is mostly used as a commodity currency. It can also be used for making decorations. |
− | | melee blunt damage base = 1.1 | + | <!-- Base Stats --> |
− | | melee sharp damage base = 0.5 | + | | type = Material |
− | | beauty factor = 3 | + | | type2 = Metal |
− | | flammability factor = 0.2 | + | | stuff category = Metallic |
− | | max health factor = 0.7 | + | | marketvalue = 1 |
| + | | beauty = -4 |
| + | | mass base = 0.008 |
| + | | stack limit = 500 |
| + | | path cost = 14 |
| + | | rotatable = false |
| + | | terrain affordance = Medium |
| + | <!-- Stat Modifiers --> |
| + | | beauty factor = 2 |
| + | | beauty offset = 6 |
| + | | work to make factor = 1 |
| + | | work to build factor = 1 |
| + | | max hit points factor = 0.7 |
| + | | flammability factor = 0.4 |
| + | | armor - sharp factor = 0.72 |
| + | | armor - blunt factor = 0.36 |
| + | | armor - heat factor = 0.36 |
| + | | insulation - cold factor = 3 |
| + | | insulation - heat factor = 0 |
| + | | melee blunt damage factor = 1.0 |
| + | | melee sharp damage factor = 0.85 |
| | melee cooldown factor = 1 | | | melee cooldown factor = 1 |
− | | work to make factor = 1.2 | + | | door opening speed factor = 1 |
− | | beauty offset = 6 | + | | rest effectiveness factor = 1 |
− | | description = This metal is mostly used as a commodity currency. It can also be used for making attractive decorations. | + | <!-- Technical --> |
− | | note = Silver is used for [[trade|trading]] with traders. Silver in great quantity is among the wreckage at the start of the game. After this silver is depleted, additional silver may only be obtained through random drops, trading or mining silver deposits. | + | | defName = Silver |
| + | <!-- Unused --> |
| + | | always haulable = true |
| + | | color = (180,173,150) |
| + | | construct effect = ConstructMetal |
| + | | draw gui overlay = true |
| + | | graphic class = Graphic_Single |
| + | | graphic path = Things/Item/Resource/Silver |
| + | | label = silver |
| + | | parent name = ResourceBase |
| + | | resource readout always show = true |
| + | | resource readout priority = First |
| + | | selectable = true |
| + | | small volume = true |
| + | | sound drop = Silver_Drop |
| + | | sound impact stuff = BulletImpactMetal |
| + | | sound interact = Silver_Drop |
| + | | sound melee hit blunt = MeleeHit_Metal_Blunt |
| + | | sound melee hit sharp = MeleeHit_Metal_Sharp |
| + | | thing class = ThingWithComps |
| + | | use hit points = false |
| + | | volume = 0.1 |
| }} | | }} |
| + | {{info|'''Silver''' is a precious, uncommon [[materials|material]]. It is recognized as a [[trade]] currency which all traders will readily accept.}} |
| + | |
| + | == Acquisition == |
| + | Tiles of silver ore can be found on any map, but must be [[mine]]d before they can be used. Once you've completed the [[Research#Deep drilling|research]] necessary to construct a [[deep drill]], it can also be found in midsize deposits underground. |
| + | |
| + | All traders carry a significant amount of silver on them, and will happily trade it for your goods. Non-tribal [[raiders]] may carry silver with them when they attack. |
| + | |
| + | == Ore == |
| + | [[File:Silver_ore.png|frameless|left|Silver ore]] |
| + | |
| + | '''Silver ore''' tiles have 1,500 health each, making them one of the faster ores to mine. They can be found in midsize veins, ranging from 4 to 12 tiles in size. Each mined block has a base yield of 40 silver, however this is modified by factors such as the [[Difficulty]] setting and the [[Mining_Yield|mining yield]] of the pawn. |
| + | |
| + | Despite being literally made of RimWorld's currency, silver ore has the smallest monetary yield per tile of any ore. All other ores except [[Component#Ore|compacted machinery]] have the same base yield of 40 per tile of ore but produce resources worth more than {{Icon Small|silver||1}} each, while compacted machinery makes up for its much smaller yield with a significantly more valuable resource. However, silver as a currency is accepted by all traders at 100% value, and is lighter than most other metals. |
| + | |
| + | == Summary== |
| + | Silver is the primary trade currency, also represented by dollars ($). It is also a necessary ingredient in building [[sterile tile]]s. |
| + | |
| + | === Usage === |
| + | Silver is directly used in the following crafting recipes: |
| + | {{Ingredient List}} |
| + | |
| + | It can also be used in place of other metals. Like [[gold]], silver is a small volume material, so costs 10x the items compared to other metals. You can create [[furniture]], [[recreation]] sources, and [[sculptures]] with impressive [[beauty]] values, an it can also be used to produce slightly better-than-average [[Weapons#Melee weapons|blunt weapons]]. [[Jade]] (and gold) is more beautiful if it is available. |
| + | |
| + | === Gallery === |
| + | <gallery> |
| + | Silver a.png|One silver |
| + | Silver b.png|Partial stack |
| + | Silver c.png|Full stack |
| + | </gallery> |
| | | |
− | Each trader has a limited stock you can buy from. Silver can be used to buy [[Colonist|slaves]], resources, and [[Weapons|weapons]]. Additionally, traders will buy resources relevant to their specialization.
| + | == Version history == |
| + | <gallery> |
| + | Silver old.png|Old texture |
| + | </gallery> |
| | | |
− | Colonists can suffer from a "High Expectations" mood debuff if your colony becomes too rich. Make sure you have plenty of mood-boosting effects to buffer against this before you start accumulating some real wealth.
| + | {{nav|materials|wide}} |
| + | [[Category:Material]] [[Category:Metal]] |
Silver
This metal is mostly used as a commodity currency. It can also be used for making decorations.
Base Stats
- Type
- Material – Metal
- Stuff Categories
- Metallic
- Market Value
- 1
- Stack Limit
- 500
- Mass
- 0.008 kg
- Beauty
- -4
- Rotatable
- False
- Path Cost
- 14 (48%)
Building
- Terrain Affordance
- Medium
Stat Modifiers
- Beauty Factor
- ×2
- Beauty Offset
- +6
- Work To Make Factor
- ×1
- Work To Build Factor
- ×1
- Max Hit Points
- ×0.7
- Flammability
- ×0.4
- Armor - Sharp
- ×0.72
- Armor - Blunt
- ×0.36
- Armor - Heat
- ×0.36
- Insulation - Cold
- +3 °C (5.4 °F)
- Insulation - Heat
- +0 °C (0 °F)
- Melee Blunt Damage
- ×1.0
- Melee Sharp Damage
- ×0.85
- Melee Cooldown
- ×1
- Door Opening Speed
- ×1
- Rest Effectiveness
- ×1
Technical
- defName
- Silver
- Color
- (180,173,150)
- Small Volume
- true
Silver is a precious, uncommon material. It is recognized as a trade currency which all traders will readily accept.
Acquisition
Tiles of silver ore can be found on any map, but must be mined before they can be used. Once you've completed the research necessary to construct a deep drill, it can also be found in midsize deposits underground.
All traders carry a significant amount of silver on them, and will happily trade it for your goods. Non-tribal raiders may carry silver with them when they attack.
Ore
Silver ore tiles have 1,500 health each, making them one of the faster ores to mine. They can be found in midsize veins, ranging from 4 to 12 tiles in size. Each mined block has a base yield of 40 silver, however this is modified by factors such as the Difficulty setting and the mining yield of the pawn.
Despite being literally made of RimWorld's currency, silver ore has the smallest monetary yield per tile of any ore. All other ores except compacted machinery have the same base yield of 40 per tile of ore but produce resources worth more than 1 each, while compacted machinery makes up for its much smaller yield with a significantly more valuable resource. However, silver as a currency is accepted by all traders at 100% value, and is lighter than most other metals.
Summary
Silver is the primary trade currency, also represented by dollars ($). It is also a necessary ingredient in building sterile tiles.
Usage
Silver is directly used in the following crafting recipes:
Product |
Ingredients |
Type [ExpandCollapse]
|
Grand sculpture
|
400 (Metallic/Woody/Stony, 4000 for SMVs)
|
Art
|
Large sculpture
|
100 (Metallic/Woody/Stony, 1000 for SMVs)
|
Art
|
Small sculpture
|
50 (Metallic/Woody/Stony, 500 for SMVs)
|
Art
|
Animal sleeping box
|
25 (Metallic/Woody/Stony, 250 for SMVs)
|
Building - Furniture
|
Bed
|
45 (Metallic/Woody/Stony, 450 for SMVs)
|
Building - Furniture
|
Bookcase
|
20 (Metallic/Woody/Stony, 200 for SMVs)
|
Building - Furniture
|
Dining chair
|
45 (Metallic/Woody, 450 for SMVs)
|
Building - Furniture
|
Double bed
|
85 (Metallic/Woody/Stony, 850 for SMVs)
|
Building - Furniture
|
Dresser
|
50 (Metallic/Woody/Stony, 500 for SMVs)
|
Building - Furniture
|
End table
|
30 (Metallic/Woody/Stony, 300 for SMVs)
|
Building - Furniture
|
Hospital bed
|
40 (Metallic, 400 for SMVs) + 80 + 5
|
Building - Furniture
|
Plant pot
|
20 (Metallic/Woody/Stony, 200 for SMVs)
|
Building - Furniture
|
Royal bed
|
100 (Metallic/Woody/Stony, 1000 for SMVs) + 50
|
Building - Furniture
|
Shelf
|
20 (Metallic/Woody/Stony, 200 for SMVs)
|
Building - Furniture
|
Small bookcase
|
10 (Metallic/Woody/Stony, 100 for SMVs)
|
Building - Furniture
|
Small shelf
|
10 (Metallic/Woody/Stony, 100 for SMVs)
|
Building - Furniture
|
Stool
|
25 (Metallic/Woody/Stony, 250 for SMVs)
|
Building - Furniture
|
Table (1x2)
|
28 (Metallic/Woody/Stony, 280 for SMVs)
|
Building - Furniture
|
Table (2x2)
|
50 (Metallic/Woody/Stony, 500 for SMVs)
|
Building - Furniture
|
Table (2x4)
|
95 (Metallic/Woody/Stony, 950 for SMVs)
|
Building - Furniture
|
Table (3x3)
|
100 (Metallic/Woody/Stony, 1000 for SMVs)
|
Building - Furniture
|
Egg box
|
20 (Metallic/Woody, 200 for SMVs)
|
Building - Misc
|
Pen marker
|
30 (Metallic/Woody/Stony, 300 for SMVs)
|
Building - Misc
|
Sarcophagus
|
60 (Woody/Metallic/Stony, 600 for SMVs)
|
Building - Misc
|
Urn
|
20 (Metallic/Stony, 200 for SMVs)
|
Building - Misc
|
Art bench
|
75 (Metallic/Woody, 750 for SMVs) + 50
|
Building - Production
|
Butcher table
|
75 (Metallic/Woody, 750 for SMVs) + 20
|
Building - Production
|
Drug lab
|
50 (Metallic/Woody, 500 for SMVs) + 75 + 6
|
Building - Production
|
Electric tailor bench
|
75 (Metallic/Woody, 750 for SMVs) + 50 + 2
|
Building - Production
|
Hand tailor bench
|
75 (Metallic/Woody, 750 for SMVs)
|
Building - Production
|
Hi-tech research bench
|
150 (Metallic, 1500 for SMVs) + 100 + 10
|
Building - Production
|
Simple research bench
|
75 (Metallic/Woody/Stony, 750 for SMVs) + 25
|
Building - Production
|
Stonecutter's table
|
75 (Metallic/Woody, 750 for SMVs) + 30
|
Building - Production
|
Billiards table
|
80 (Metallic/Woody/Stony, 800 for SMVs) + 80 + 30
|
Building - Recreation
|
Chess table
|
70 (Metallic/Woody/Stony, 700 for SMVs)
|
Building - Recreation
|
Game-of-Ur board
|
35 (Metallic/Woody/Stony, 350 for SMVs)
|
Building - Recreation
|
Hoopstone ring
|
20 (Metallic/Woody/Stony, 200 for SMVs)
|
Building - Recreation
|
Horseshoes pin
|
10 (Metallic/Woody/Stony, 100 for SMVs)
|
Building - Recreation
|
Poker table
|
50 (Metallic/Woody/Stony, 500 for SMVs) + 50 + 25
|
Building - Recreation
|
Barricade
|
5 (Metallic/Woody/Stony, 50 for SMVs)
|
Building - Security
|
Foam turret
|
30 (Metallic, 300 for SMVs) + 70 + 3 + 140
|
Building - Security
|
Mini-turret
|
30 (Metallic, 300 for SMVs) + 70 + 3
|
Building - Security
|
Mortar
|
50 (Metallic, 500 for SMVs) + 1 + 6
|
Building - Security
|
Spike trap
|
45 (Metallic/Woody/Stony, 450 for SMVs)
|
Building - Security
|
Autodoor
|
25 (Metallic/Woody/Stony, 250 for SMVs) + 40 + 2
|
Building - Structure
|
Column
|
20 (Metallic/Woody/Stony, 200 for SMVs)
|
Building - Structure
|
Door
|
25 (Metallic/Woody/Stony, 250 for SMVs)
|
Building - Structure
|
Fence
|
1 (Metallic/Woody/Stony, 10 for SMVs)
|
Building - Structure
|
Fence gate
|
25 (Metallic/Woody/Stony, 250 for SMVs)
|
Building - Structure
|
Ornate door
|
75 (Metallic/Woody/Stony, 750 for SMVs) + 50
|
Building - Structure
|
Wall
|
5 (Metallic/Woody/Stony, 50 for SMVs)
|
Building - Structure
|
Breach axe
|
50 (Metallic, 500 for SMVs)
|
Equipment - Weapons
|
Club
|
40 (Metallic/Woody/Stony, 400 for SMVs)
|
Equipment - Weapons
|
Gladius
|
50 (Metallic/Woody, 500 for SMVs)
|
Equipment - Weapons
|
Ikwa
|
50 (Metallic/Woody, 500 for SMVs)
|
Equipment - Weapons
|
Knife
|
30 (Metallic, 300 for SMVs)
|
Equipment - Weapons
|
Longsword
|
100 (Metallic/Woody, 1000 for SMVs)
|
Equipment - Weapons
|
Mace
|
50 (Metallic/Woody, 500 for SMVs)
|
Equipment - Weapons
|
Spear
|
75 (Metallic/Woody, 750 for SMVs)
|
Equipment - Weapons
|
Silver tile
|
70
|
Floor
|
Sterile tile
|
3 + 12
|
Floor
|
Flak helmet
|
40 (Metallic, 400 for SMVs) + 2 + 10
|
Gear - Armor
|
Plate armor
|
170 (Metallic/Woody, 1700 for SMVs)
|
Gear - Armor
|
Simple helmet
|
40 (Metallic, 400 for SMVs)
|
Gear - Armor
|
Baby decoration
|
60 (Woody/Stony/Metallic, 600 for SMVs)
|
Building - Furniture
|
Crib
|
25 (Woody/Stony/Metallic, 250 for SMVs)
|
Building - Furniture
|
School desk
|
30 (Woody/Stony/Metallic, 300 for SMVs)
|
Building - Furniture
|
Toy box
|
80 (Woody/Stony/Metallic, 800 for SMVs)
|
Building - Furniture
|
Kid helmet
|
20 (Metallic, 200 for SMVs)
|
Gear - Armor
|
Terror sculpture
|
100 (Metallic/Woody/Stony, 1000 for SMVs)
|
Art
|
Bonsai pot
|
24 (Metallic/Woody/Stony, 240 for SMVs)
|
Building - Furniture
|
Darklight brazier
|
50 (Metallic/Stony, 500 for SMVs)
|
Building - Furniture
|
Slab bed
|
30 (Metallic/Woody/Stony, 300 for SMVs)
|
Building - Furniture
|
Slab double bed
|
85 (Metallic/Woody/Stony, 850 for SMVs)
|
Building - Furniture
|
Autobong
|
100 (Metallic/Woody, 1000 for SMVs) + 25 + 3
|
Building - Ideology (Buildings)
|
Gibbet cage
|
60 (Metallic, 600 for SMVs)
|
Building - Ideology (Buildings)
|
Grand altar
|
300 (Metallic/Woody/Stony, 3000 for SMVs)
|
Building - Ideology (Buildings)
|
Large altar
|
200 (Metallic/Woody/Stony, 2000 for SMVs)
|
Building - Ideology (Buildings)
|
Lectern
|
50 (Metallic/Woody/Stony, 500 for SMVs)
|
Building - Ideology (Buildings)
|
Medium altar
|
100 (Metallic/Woody/Stony, 1000 for SMVs)
|
Building - Ideology (Buildings)
|
Pew
|
100 (Metallic/Woody/Stony, 1000 for SMVs)
|
Building - Ideology (Buildings)
|
Reliquary
|
300 (Metallic/Stony, 3000 for SMVs) + 75
|
Building - Ideology (Buildings)
|
Skullspike
|
25 (Woody/Metallic, 250 for SMVs) + 1
|
Building - Ideology (Buildings)
|
Small altar
|
50 (Metallic/Woody/Stony, 500 for SMVs)
|
Building - Ideology (Buildings)
|
Styling station
|
80 (Metallic/Woody, 800 for SMVs) + 30
|
Building - Ideology (Buildings)
|
Slave collar
|
25 (Metallic/Leathery, 250 for SMVs)
|
Gear - Clothing
|
Slicecap
|
15 (Woody/Metallic, 150 for SMVs)
|
Gear - Clothing
|
Torture crown
|
25 (Metallic/Woody, 250 for SMVs)
|
Gear - Clothing
|
Visage mask
|
15 (Woody/Metallic, 150 for SMVs)
|
Gear - Clothing
|
Brazier
|
50 (Metallic/Stony, 500 for SMVs)
|
Building - Furniture
|
Grand meditation throne
|
300 (Metallic/Stony, 3000 for SMVs) + 75
|
Building - Furniture
|
Meditation throne
|
125 (Metallic/Woody/Stony, 1250 for SMVs)
|
Building - Furniture
|
Large nature shrine
|
300 (Metallic/Woody/Stony, 3000 for SMVs)
|
Building - Misc
|
Small nature shrine
|
150 (Metallic/Woody/Stony, 1500 for SMVs)
|
Building - Misc
|
Axe
|
50 (Metallic/Woody, 500 for SMVs)
|
Equipment - Weapons
|
Warhammer
|
150 (Metallic/Woody, 1500 for SMVs)
|
Equipment - Weapons
|
Coronet
|
50 (Metallic, 500 for SMVs)
|
Gear - Clothing
|
Crown
|
75 (Metallic, 750 for SMVs)
|
Gear - Clothing
|
Stellic crown
|
85 (Metallic, 850 for SMVs)
|
Gear - Clothing
|
It can also be used in place of other metals. Like gold, silver is a small volume material, so costs 10x the items compared to other metals. You can create furniture, recreation sources, and sculptures with impressive beauty values, an it can also be used to produce slightly better-than-average blunt weapons. Jade (and gold) is more beautiful if it is available.
Gallery
Version history