Difference between revisions of "Plant Harvest Yield"
(added min and max value. Differentiate drug harvest yield. Formatting) |
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− | {{Verified|1.2.2753}}{{Stat | + | {{Verified|1.2.2753}} |
+ | {{Stat | ||
| default base value = 1 | | default base value = 1 | ||
+ | | min value = 0 | ||
+ | | max value = 1.5 | ||
| to string style = PercentZero | | to string style = PercentZero | ||
− | | description = The yield this person gets when harvesting plants. Low yields give a chance that this person will accidentally waste the harvest.}} | + | | description = The yield this person gets when harvesting plants. Low yields give a chance that this person will accidentally waste the harvest. |
+ | }} | ||
+ | |||
+ | The ''plant harvest yield'' doesn't get applied when harvesting drug plants. For them see ''drug harvest yield'' below. | ||
== Summary == | == Summary == | ||
− | {{ | + | {{Stub|section=1|reason=Random chance of failure math - is 0.99 a 1% chance of total waste??}} |
+ | |||
+ | Yields lower than 100% give a random chance that the entire harvest will be wasted. Yields above 100% will give a proportionate bonus to the amount of resources produced, on average. | ||
+ | |||
+ | === Offsets === | ||
+ | The base value of 100% can first be modified by the following offset: | ||
− | + | * [[Ideoligion#Plants specialist|Plants specialists]] {{IdeologyIcon}}: {{+|30%}} | |
− | == Factors == | + | === Factors === |
+ | After the offset is applied, it is further modified by the following factors: | ||
− | * [[Skills#Plants|Plants]][[Skill::Plants| ]]: [[Skill Base Factor::0.60|60%]] | + | * [[Skills#Plants|Plants]][[Skill::Plants|:Plants]]: ×([[Skill Base Factor::0.60|60%]] + a different amount per skill level). See ''skill table'' below. |
− | * [[Manipulation]]: [[Manipulation Importance::0.3|30%]] importance, [[Manipulation Limit::-|No]] max | + | * [[Manipulation]]: [[Manipulation Importance::0.3|30%]] importance, [[Manipulation Limit::-|No]] max (effectively {{%|{{Q|Manipulation|Effective Maximum}}|0}}) |
* [[Sight]]: [[Sight Importance::0.2|20%]] importance, [[Sight Limit::1|100%]] limit | * [[Sight]]: [[Sight Importance::0.2|20%]] importance, [[Sight Limit::1|100%]] limit | ||
− | * [[ | + | * '''[[AI Storytellers#Economy|Difficulty]]:''' |
− | * | + | ** Peaceful, Community builder: {{Good|×120%}} |
− | * | + | ** Adventure story, Strive to survive: '''×100%''' |
− | * | + | ** Blood and dust: {{Bad|×95%}} |
+ | ** Loosing is fun: {{Bad|×80%}} | ||
+ | ** (custom settings allow between 0% and 500%) | ||
− | === Skill | + | === Skill table === |
{{Stat Factors Table|l0=0.60|l1=0.70|l2=0.75|l3=0.80|l4=0.85|l5=0.90|l6=0.95|l7=0.975|l8=1.00|l9=1.01|l10=1.02|l11=1.03|l12=1.04|l13=1.05|l14=1.06|l15=1.07|l16=1.08|l17=1.09|l18=1.10|l19=1.12|l20=1.13}} | {{Stat Factors Table|l0=0.60|l1=0.70|l2=0.75|l3=0.80|l4=0.85|l5=0.90|l6=0.95|l7=0.975|l8=1.00|l9=1.01|l10=1.02|l11=1.03|l12=1.04|l13=1.05|l14=1.06|l15=1.07|l16=1.08|l17=1.09|l18=1.10|l19=1.12|l20=1.13}} | ||
+ | |||
+ | == Drug harvest yield == | ||
+ | {{Quote|"The yield this person gets when harvesting drug crops.<br/>Low yields give a chance that this person will accidentally waste the harvest. High yields increase the yield from each plant."|Drug harvest yield description}} | ||
+ | |||
+ | The ''drug harvest yield'' is the stat that gets applies when harvesting [[hop plant]]s, [[smokeleaf plant]]s, and [[psychoid plant]]s. It is exactly the same as ''plant harvest yield'' but the following factor may apply: | ||
+ | |||
+ | * [[Ideoligion#Drug_use|Drug use: Essential]] {{IdeologyIcon}}: {{Good|×150%}} | ||
== Version history == | == Version history == | ||
* [[Version/0.12.906|0.12.906]] - Unskilled or injured growers can fail at harvesting, destroying the harvest for one plant | * [[Version/0.12.906|0.12.906]] - Unskilled or injured growers can fail at harvesting, destroying the harvest for one plant | ||
* [[Version/1.3.3066|1.3.3066]] - PlantHarvestYield stat above 100% gives a bonus to yield. | * [[Version/1.3.3066|1.3.3066]] - PlantHarvestYield stat above 100% gives a bonus to yield. | ||
− | {{ | + | |
+ | {{Nav|stats|wide}} |
Revision as of 16:53, 12 January 2024
Plant Harvest Yield is a stat: The yield this person gets when harvesting plants. Low yields give a chance that this person will accidentally waste the harvest. Its minimum allowed value is 0%. Its maximum allowed value is 150%. Its default value is 100%.
The plant harvest yield doesn't get applied when harvesting drug plants. For them see drug harvest yield below.
Summary
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Random chance of failure math - is 0.99 a 1% chance of total waste??. |
Yields lower than 100% give a random chance that the entire harvest will be wasted. Yields above 100% will give a proportionate bonus to the amount of resources produced, on average.
Offsets
The base value of 100% can first be modified by the following offset:
- Plants specialists : +30%
Factors
After the offset is applied, it is further modified by the following factors:
- Plants:Plants: ×(60% + a different amount per skill level). See skill table below.
- Manipulation: 30% importance, No max (effectively 429%)
- Sight: 20% importance, 100% limit
- Difficulty:
- Peaceful, Community builder: ×120%
- Adventure story, Strive to survive: ×100%
- Blood and dust: ×95%
- Loosing is fun: ×80%
- (custom settings allow between 0% and 500%)
Skill table
Plants Skill Level | Plant Harvest Yield | ||
---|---|---|---|
100% Manipulation | 125% Manipulation | 150% Manipulation | |
0 | 60% | 64.5% | 69% |
1 | 70% | 75.25% | 80.5% |
2 | 75% | 80.62% | 86.25% |
3 | 80% | 86% | 92% |
4 | 85% | 91.38% | 97.75% |
5 | 90% | 96.75% | 103.5% |
6 | 95% | 102.13% | 109.25% |
7 | 97.5% | 104.81% | 112.12% |
8 | 100% | 107.5% | 115% |
9 | 101% | 108.58% | 116.15% |
10 | 102% | 109.65% | 117.3% |
11 | 103% | 110.73% | 118.45% |
12 | 104% | 111.8% | 119.6% |
13 | 105% | 112.88% | 120.75% |
14 | 106% | 113.95% | 121.9% |
15 | 107% | 115.03% | 123.05% |
16 | 108% | 116.1% | 124.2% |
17 | 109% | 117.18% | 125.35% |
18 | 110% | 118.25% | 126.5% |
19 | 112% | 120.4% | 128.8% |
20 | 113% | 121.47% | 129.95% |
Drug harvest yield
"The yield this person gets when harvesting drug crops.
Low yields give a chance that this person will accidentally waste the harvest. High yields increase the yield from each plant."— Drug harvest yield description
The drug harvest yield is the stat that gets applies when harvesting hop plants, smokeleaf plants, and psychoid plants. It is exactly the same as plant harvest yield but the following factor may apply:
- Drug use: Essential : ×150%
Version history
- 0.12.906 - Unskilled or injured growers can fail at harvesting, destroying the harvest for one plant
- 1.3.3066 - PlantHarvestYield stat above 100% gives a bonus to yield.