Difference between revisions of "Plant Harvest Yield"
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== Drug harvest yield == | == Drug harvest yield == | ||
− | {{Stub|section=1|reason=Wb ambrosia plants? Test, and regardless of which result, it's worth noting here}} | + | {{Stub|section=1|reason=1) Wb ambrosia plants? Test, and regardless of which result, it's worth noting here 2) do those plants also use PHY? If so, where in the order of operations is DHY?}} |
{{Quote|"The yield this person gets when harvesting drug crops.<br/>Low yields give a chance that this person will accidentally waste the harvest. High yields increase the yield from each plant."|Drug harvest yield description}} | {{Quote|"The yield this person gets when harvesting drug crops.<br/>Low yields give a chance that this person will accidentally waste the harvest. High yields increase the yield from each plant."|Drug harvest yield description}} | ||
Revision as of 21:46, 12 January 2024
Plant Harvest Yield is a stat: The yield this person gets when harvesting plants. Low yields give a chance that this person will accidentally waste the harvest. Its minimum allowed value is 0%. Its maximum allowed value is 150%. Its default value is 100%.
The plant harvest yield doesn't get applied when harvesting drug plants. For them see drug harvest yield below.
Summary
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Random chance of failure math - is 0.99 a 1% chance of total waste??. |
Yields lower than 100% give a random chance that the entire harvest will be wasted. Yields above 100% will give a proportionate bonus to the amount of resources produced, on average.
Offsets
The base value of 100% can first be modified by the following offset:
- Plants specialists : +30%
Factors
After the offset is applied, it is further modified by the following factors:
- Plants: ×(60% + a different amount per skill level). See skill table below.
- Manipulation: 30% importance, No max (effectively 429%)
- Sight: 20% importance, 100% limit
- Difficulty:
- Peaceful, Community builder: ×120%
- Adventure story, Strive to survive: ×100%
- Blood and dust: ×95%
- Loosing is fun: ×80%
- (custom settings allow between 0% and 500%)
Skill table
Plants Skill Level | Plant Harvest Yield | ||
---|---|---|---|
100% Manipulation | 125% Manipulation | 150% Manipulation | |
0 | 60% | 64.5% | 69% |
1 | 70% | 75.25% | 80.5% |
2 | 75% | 80.62% | 86.25% |
3 | 80% | 86% | 92% |
4 | 85% | 91.38% | 97.75% |
5 | 90% | 96.75% | 103.5% |
6 | 95% | 102.13% | 109.25% |
7 | 97.5% | 104.81% | 112.12% |
8 | 100% | 107.5% | 115% |
9 | 101% | 108.58% | 116.15% |
10 | 102% | 109.65% | 117.3% |
11 | 103% | 110.73% | 118.45% |
12 | 104% | 111.8% | 119.6% |
13 | 105% | 112.88% | 120.75% |
14 | 106% | 113.95% | 121.9% |
15 | 107% | 115.03% | 123.05% |
16 | 108% | 116.1% | 124.2% |
17 | 109% | 117.18% | 125.35% |
18 | 110% | 118.25% | 126.5% |
19 | 112% | 120.4% | 128.8% |
20 | 113% | 121.47% | 129.95% |
Drug harvest yield
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: 1) Wb ambrosia plants? Test, and regardless of which result, it's worth noting here 2) do those plants also use PHY? If so, where in the order of operations is DHY?. |
"The yield this person gets when harvesting drug crops.
Low yields give a chance that this person will accidentally waste the harvest. High yields increase the yield from each plant."— Drug harvest yield description
The drug harvest yield is the stat that gets applies when harvesting hop plants, smokeleaf plants, and psychoid plants. It is exactly the same as plant harvest yield but the following factor may apply:
- Drug use: Essential : ×150%
Version history
- 0.12.906 - Unskilled or injured growers can fail at harvesting, destroying the harvest for one plant
- 1.3.3066 - PlantHarvestYield stat above 100% gives a bonus to yield.