Difference between revisions of "Train Animal Chance"

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(Special thanks to discord user BlackHunter for the math.)
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==Factors==
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== Factors ==
 
* [[Skill#Animals|Animals]][[Skill::Animals| ]]: [[Skill Base Factor::0.10|10%]] plus [[Skill Bonus Factor::0.05|5%]] per skill level.
 
* [[Skill#Animals|Animals]][[Skill::Animals| ]]: [[Skill Base Factor::0.10|10%]] plus [[Skill Bonus Factor::0.05|5%]] per skill level.
 
* [[Talking]]: [[Talking Importance::0.7|70%]] importance, 20% allowed defect. Max [[Talking Limit::1|100%]]
 
* [[Talking]]: [[Talking Importance::0.7|70%]] importance, 20% allowed defect. Max [[Talking Limit::1|100%]]
 
* [[Hearing]]: [[Hearing Importance::0.3|30%]] importance, 5% allowed defect. Max [[Hearing Limit::1|100%]]
 
* [[Hearing]]: [[Hearing Importance::0.3|30%]] importance, 5% allowed defect. Max [[Hearing Limit::1|100%]]
 
* [[Manipulation]]: [[Manipulation Importance::0.5|50%]] importance, 20% allowed defect. Max [[Manipulation Limit::1|100%]]
 
* [[Manipulation]]: [[Manipulation Importance::0.5|50%]] importance, 20% allowed defect. Max [[Manipulation Limit::1|100%]]
* Animal's Wildness: If the Wildness is 50%, the above holds true. If lower than 50%, the chance of taming is higher - double for an animal with 0% Wildness. If higher, the chance is lower - impossible for an animal with 100% Wildness.
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== Wildness ==
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{{Stub|section=1|reason=Verify which is correct in game and delete the other}}
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In practice, the final tame chance is a function of both the animal's [[Wildness]] and the handler's Train Animal Chance. There are currently two theories for this relationship  and it is currently unclear which, if either, is correct.
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Theory 1:
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* If the Wildness is 50%, the above holds true. If lower than 50%, the chance of taming is higher - double for an animal with 0% Wildness. If higher, the chance is lower - impossible for an animal with 100% Wildness.
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Theory 2:
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* The final train chance is equal to the Handler's train animal chance * (1.5 - the Animal's wildness)
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Revision as of 09:44, 27 March 2024

Train Animal Chance is a stat: The base chance this person will make progress training an animal on a given attempt. The actual chance for a given attempt will also depend on the animal's wildness, whether it is bonded with the trainer, and so on. Its default value is 100%.

Factors

  • Animals: 10% plus 5% per skill level.
  • Talking: 70% importance, 20% allowed defect. Max 100%
  • Hearing: 30% importance, 5% allowed defect. Max 100%
  • Manipulation: 50% importance, 20% allowed defect. Max 100%

Wildness

In practice, the final tame chance is a function of both the animal's Wildness and the handler's Train Animal Chance. There are currently two theories for this relationship and it is currently unclear which, if either, is correct.

Theory 1:

  • If the Wildness is 50%, the above holds true. If lower than 50%, the chance of taming is higher - double for an animal with 0% Wildness. If higher, the chance is lower - impossible for an animal with 100% Wildness.

Theory 2:

  • The final train chance is equal to the Handler's train animal chance * (1.5 - the Animal's wildness)