Difference between revisions of "Drug Synthesis Speed"

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m (Pawn Work Stat Category)
 
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| default base value = 1
 
| default base value = 1
 
| to string style = PercentZero
 
| to string style = PercentZero
| description = How fast this character synthesizes complex chemical drugs.
+
| description = How fast this character synthesizes complex chemical [[drugs]].
}}
+
| category = PawnWork
 +
}} It is only used for drugs that are exclusively created at the [[drug lab]].
  
The following items use Drug Synthesis Speed in their creation:
+
The following drugs use Drug Synthesis Speed in their creation:
 
* [[Flake]]
 
* [[Flake]]
 
* [[Go-juice]]
 
* [[Go-juice]]
Line 17: Line 18:
 
* [[Wort]]
 
* [[Wort]]
  
==Factors==
+
== Factors ==
 
* [[Skills#Intellectual|Intellectual]][[Skill::Intellectual| ]]: [[Skill Base Factor::0.30|30%]] plus [[Skill Bonus Factor::0.0875|8.75%]] per skill level.
 
* [[Skills#Intellectual|Intellectual]][[Skill::Intellectual| ]]: [[Skill Base Factor::0.30|30%]] plus [[Skill Bonus Factor::0.0875|8.75%]] per skill level.
 
* [[Manipulation]]: [[Manipulation Importance::1.0|100%]] importance. [[Manipulation Limit::-|No]] max
 
* [[Manipulation]]: [[Manipulation Importance::1.0|100%]] importance. [[Manipulation Limit::-|No]] max
 
* [[Sight]]: [[Sight Importance::0.6|60%]] importance, [[Sight Limit::1|100%]]  max.
 
* [[Sight]]: [[Sight Importance::0.6|60%]] importance, [[Sight Limit::1|100%]]  max.
{{#vardefine: increment | 0}}
+
* [[Global Work Speed Factor::true| ]][[Global Work Speed]]
{| class = "wikitable" width="180" style="text-align: center;"
+
* [[Ideoligion#Drug use|Drug Use: Essential]] precept{{IdeologyIcon}}: 1.5x factor
! rowspan=2 | Intellectual Skill Level
+
 
! colspan=3 | Drug Synthesis Speed
+
{{Stat Factors Table}}
|-
+
 
! 100% Manipulation
+
== Version history ==
! [[Bionic arm|125% Manipulation]]
+
* [[Version/1.4.3563|1.4.3563]] Fix: Drug synthesis speed stat drawer is now consistent with whether a pawn is actually going to be able to craft drugs or not.
! [[Archotech arm|150% Manipulation]]
+
 
|-
+
{{nav|stats|wide}}
! 0
 
| {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }}%
 
|{{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100*1.25 }}%
 
|{{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100*1.50 }}%
 
|-{{#vardefine: increment | {{#expr: {{#var: increment}}+1}} }}
 
! 1
 
| {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }}%
 
|{{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100*1.25 }}%
 
|{{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100*1.50 }}%
 
|- {{#vardefine: increment | {{#expr: {{#var: increment}}+1}} }}
 
! 2
 
| {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }}%
 
|{{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100*1.25 }}%
 
|{{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100*1.50 }}%
 
|- {{#vardefine: increment | {{#expr: {{#var: increment}}+1}} }}
 
! 3
 
| {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }}%
 
|{{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100*1.25 }}%
 
|{{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100*1.50 }}%
 
|- {{#vardefine: increment | {{#expr: {{#var: increment}}+1}} }}
 
! 4  
 
| {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }}%
 
|{{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100*1.25 }}%
 
|{{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100*1.50 }}%
 
|- {{#vardefine: increment | {{#expr: {{#var: increment}}+1}} }}
 
! 5
 
| {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }}%
 
|{{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100*1.25 }}%
 
|{{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100*1.50 }}%
 
|- {{#vardefine: increment | {{#expr: {{#var: increment}}+1}} }}
 
! 6
 
| {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }}%
 
|{{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100*1.25 }}%
 
|{{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100*1.50 }}%
 
|- {{#vardefine: increment | {{#expr: {{#var: increment}}+1}} }}
 
! 7
 
| {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }}%
 
|{{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100*1.25 }}%
 
|{{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100*1.50 }}%
 
|- {{#vardefine: increment | {{#expr: {{#var: increment}}+1}} }}
 
! 8
 
| {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }}%
 
|{{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100*1.25 }}%
 
|{{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100*1.50 }}%
 
|- {{#vardefine: increment | {{#expr: {{#var: increment}}+1}} }}
 
! 9
 
| {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }}%
 
|{{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100*1.25 }}%
 
|{{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100*1.50 }}%
 
|- {{#vardefine: increment | {{#expr: {{#var: increment}}+1}} }}
 
! 10
 
| {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }}%
 
|{{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100*1.25 }}%
 
|{{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100*1.50 }}%
 
|- {{#vardefine: increment | {{#expr: {{#var: increment}}+1}} }}
 
! 11
 
| {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }}%
 
|{{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100*1.25 }}%
 
|{{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100*1.50 }}%
 
|- {{#vardefine: increment | {{#expr: {{#var: increment}}+1}} }}
 
! 12
 
| {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }}%
 
|{{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100*1.25 }}%
 
|{{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100*1.50 }}%
 
|- {{#vardefine: increment | {{#expr: {{#var: increment}}+1}} }}
 
! 13
 
| {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }}%
 
|{{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100*1.25 }}%
 
|{{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100*1.50 }}%
 
|- {{#vardefine: increment | {{#expr: {{#var: increment}}+1}} }}
 
! 14
 
| {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }}%
 
|{{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100*1.25 }}%
 
|{{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100*1.50 }}%
 
|- s {{#vardefine: increment | {{#expr: {{#var: increment}}+1}} }}
 
! 15
 
| {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }}%
 
|{{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100*1.25 }}%
 
|{{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100*1.50 }}%
 
|{{#vardefine: increment | {{#expr: {{#var: increment}}+1}} }}
 
! 16
 
| {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }}%
 
|{{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100*1.25 }}%
 
|{{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100*1.50 }}%
 
|- {{#vardefine: increment | {{#expr: {{#var: increment}}+1}} }}
 
! 17
 
| {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }}%
 
|{{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100*1.25 }}%
 
|{{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100*1.50 }}%
 
|- {{#vardefine: increment | {{#expr: {{#var: increment}}+1}} }}
 
! 18
 
| {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }}%
 
|{{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100*1.25 }}%
 
|{{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100*1.50 }}%
 
|- {{#vardefine: increment | {{#expr: {{#var: increment}}+1}} }}
 
! 19
 
| {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }}%
 
|{{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100*1.25 }}%
 
|{{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100*1.50 }}%
 
|- {{#vardefine: increment | {{#expr: {{#var: increment}}+1}} }}
 
! 20
 
| {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }}%
 
|{{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100*1.25 }}%
 
|{{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100*1.50 }}%
 
|}
 

Latest revision as of 20:21, 6 September 2024

Drug Synthesis Speed is a stat: How fast this character synthesizes complex chemical drugs. Its default value is 100%. It is only used for drugs that are exclusively created at the drug lab.

The following drugs use Drug Synthesis Speed in their creation:

Most of the other drugs instead use Drug Cooking Speed including:

Factors[edit]

Intellectual Skill Level Drug Synthesis Speed
100% Manipulation 125% Manipulation 150% Manipulation
0 30%37.5% 45%
1 38.75%48.44% 58.12%
2 47.5%59.38% 71.25%
3 56.25%70.31% 84.38%
4 65%81.25% 97.5%
5 73.75%92.19% 110.63%
6 82.5%103.13% 123.75%
7 91.25%114.06% 136.88%
8 100%125% 150%
9 108.75%135.94% 163.12%
10 117.5%146.88% 176.25%
11 126.25%157.81% 189.38%
12 135%168.75% 202.5%
13 143.75%179.69% 215.63%
14 152.5%190.63% 228.75%
15 161.25%201.56% 241.88%
16 170%212.5% 255%
17 178.75%223.44% 268.13%
18 187.5%234.38% 281.25%
19 196.25%245.31% 294.37%
20 205%256.25% 307.5%

Version history[edit]

  • 1.4.3563 - Fix: Drug synthesis speed stat drawer is now consistent with whether a pawn is actually going to be able to craft drugs or not.