Difference between revisions of "Repair Success Chance"

From RimWorld Wiki
Jump to navigation Jump to search
(Created page with "{{Stub}} {{Stat | default base value = 1 | to string style = PercentZero | description = The chance that this person will successfully repair a broken down building using a co...")
 
m (Pawn Work Stat Category)
 
(7 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{Stub}}
+
{{Verified|1.3.3080}}
 
{{Stat
 
{{Stat
 
| default base value = 1
 
| default base value = 1
 +
| max value = 1
 
| to string style = PercentZero
 
| to string style = PercentZero
| description = The chance that this person will successfully repair a broken down building using a component. Failing means wasting time and resources. Note that this only applies to repairing breakdowns, which is different from repairing damage.
+
| description = The chance that this person will successfully repair a [[Breakdown|broken down building]] using a component. Failing means wasting time and resources. Note that this only applies to repairing breakdowns, which is different from repairing damage.
 +
| category = PawnWork
 
}}
 
}}
 +
 +
In order for a pawn to Repair something, either by themselves or by given a specific priority, that item must be within the [[Home area|Home Area zone]]. (Adjusting Home Area is found under Architect/Zones.)
 +
 +
Repair Success Chance is capped at 100%.
 +
==Factors==
 +
* [[Skills#Construction|Construction]] [[Skill::Construction| ]]
 +
* [[Manipulation]]: [[Manipulation Importance::0.3|30%]] importance, [[Manipulation Limit::-|No]] max
 +
* [[Sight]]: [[Sight Importance::0.2|20%]] importance, [[Sight Limit::1|100%]] limit
 +
 +
{{Stat Factors Table|l0=0.75|l1=0.80|l2=0.85|l3=0.875|l4=0.90|l5=0.925|l6=0.95|l7=0.975|l8=1.00|l9=1.01|l10=1.02|l11=1.03|l12=1.04|l13=1.05|l14=1.06|l15=1.07|l16=1.08|l17=1.09|l18=1.10|l19=1.12|l20=1.13}}
 +
 +
{{nav|stats|wide}}

Latest revision as of 20:23, 6 September 2024

Repair Success Chance is a stat: The chance that this person will successfully repair a broken down building using a component. Failing means wasting time and resources. Note that this only applies to repairing breakdowns, which is different from repairing damage. Its maximum allowed value is 100%. Its default value is 100%.

In order for a pawn to Repair something, either by themselves or by given a specific priority, that item must be within the Home Area zone. (Adjusting Home Area is found under Architect/Zones.)

Repair Success Chance is capped at 100%.

Factors[edit]

Construction Skill Level Repair Success Chance
100% Manipulation 125% Manipulation 150% Manipulation
0 75%80.62% 86.25%
1 80%86% 92%
2 85%91.38% 97.75%
3 87.5%94.06% 100%
4 90%96.75% 100%
5 92.5%99.44% 100%
6 95%100% 100%
7 97.5%100% 100%
8 100%100% 100%
9 100%100% 100%
10 100%100% 100%
11 100%100% 100%
12 100%100% 100%
13 100%100% 100%
14 100%100% 100%
15 100%100% 100%
16 100%100% 100%
17 100%100% 100%
18 100%100% 100%
19 100%100% 100%
20 100%100% 100%