Difference between revisions of "Repair Success Chance"
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− | {{ | + | {{Verified|1.3.3080}} |
{{Stat | {{Stat | ||
| default base value = 1 | | default base value = 1 | ||
+ | | max value = 1 | ||
| to string style = PercentZero | | to string style = PercentZero | ||
− | | description = The chance that this person will successfully repair a broken down building using a component. Failing means wasting time and resources. Note that this only applies to repairing breakdowns, which is different from repairing damage. | + | | description = The chance that this person will successfully repair a [[Breakdown|broken down building]] using a component. Failing means wasting time and resources. Note that this only applies to repairing breakdowns, which is different from repairing damage. |
+ | | category = PawnWork | ||
}} | }} | ||
+ | In order for a pawn to Repair something, either by themselves or by given a specific priority, that item must be within the [[Home area|Home Area zone]]. (Adjusting Home Area is found under Architect/Zones.) | ||
+ | |||
+ | Repair Success Chance is capped at 100%. | ||
==Factors== | ==Factors== | ||
− | * [[Skills#Construction|Construction]] [[Skill::Construction| ]] | + | * [[Skills#Construction|Construction]] [[Skill::Construction| ]] |
* [[Manipulation]]: [[Manipulation Importance::0.3|30%]] importance, [[Manipulation Limit::-|No]] max | * [[Manipulation]]: [[Manipulation Importance::0.3|30%]] importance, [[Manipulation Limit::-|No]] max | ||
* [[Sight]]: [[Sight Importance::0.2|20%]] importance, [[Sight Limit::1|100%]] limit | * [[Sight]]: [[Sight Importance::0.2|20%]] importance, [[Sight Limit::1|100%]] limit | ||
+ | |||
+ | {{Stat Factors Table|l0=0.75|l1=0.80|l2=0.85|l3=0.875|l4=0.90|l5=0.925|l6=0.95|l7=0.975|l8=1.00|l9=1.01|l10=1.02|l11=1.03|l12=1.04|l13=1.05|l14=1.06|l15=1.07|l16=1.08|l17=1.09|l18=1.10|l19=1.12|l20=1.13}} | ||
+ | |||
+ | {{nav|stats|wide}} |
Latest revision as of 20:23, 6 September 2024
Repair Success Chance is a stat: The chance that this person will successfully repair a broken down building using a component. Failing means wasting time and resources. Note that this only applies to repairing breakdowns, which is different from repairing damage. Its maximum allowed value is 100%. Its default value is 100%.
In order for a pawn to Repair something, either by themselves or by given a specific priority, that item must be within the Home Area zone. (Adjusting Home Area is found under Architect/Zones.)
Repair Success Chance is capped at 100%.
Factors[edit]
- Construction
- Manipulation: 30% importance, No max
- Sight: 20% importance, 100% limit
Construction Skill Level | Repair Success Chance | ||
---|---|---|---|
100% Manipulation | 125% Manipulation | 150% Manipulation | |
0 | 75% | 80.62% | 86.25% |
1 | 80% | 86% | 92% |
2 | 85% | 91.38% | 97.75% |
3 | 87.5% | 94.06% | 100% |
4 | 90% | 96.75% | 100% |
5 | 92.5% | 99.44% | 100% |
6 | 95% | 100% | 100% |
7 | 97.5% | 100% | 100% |
8 | 100% | 100% | 100% |
9 | 100% | 100% | 100% |
10 | 100% | 100% | 100% |
11 | 100% | 100% | 100% |
12 | 100% | 100% | 100% |
13 | 100% | 100% | 100% |
14 | 100% | 100% | 100% |
15 | 100% | 100% | 100% |
16 | 100% | 100% | 100% |
17 | 100% | 100% | 100% |
18 | 100% | 100% | 100% |
19 | 100% | 100% | 100% |
20 | 100% | 100% | 100% |