Difference between revisions of "Food Poison Chance"
(We're going to be very clear about this.) |
m (Pawn Work Stat Category) |
||
(4 intermediate revisions by one other user not shown) | |||
Line 1: | Line 1: | ||
− | {{ | + | {{About|the pawn stat|the absolute chance to cause food poisoning|Food poisoning}} |
− | {{Stat | + | {{Verified|1.3.3200}}{{Stat |
| default base value = 1 | | default base value = 1 | ||
| to string style = PercentTwo | | to string style = PercentTwo | ||
− | | description = The probability that this character will inadvertently poison a meal they cook. | + | | description = The probability that this character will inadvertently poison a meal they cook. Anyone who eats a food-poisoned meal will be temporarily debilitated with pain, weakness, and vomiting |
+ | | category = PawnWork | ||
}} | }} | ||
− | A [[ | + | A [[Work#Cook|cook's]] cooking skill determines their chance to contaminate the meal and cause [[food poisoning]] as listed below, however the real chance that a meal will be poisoned is determined by this stat as well as the [[Room stats#Cleanliness|room cleanliness]] where the meal is prepared. Additionally, [[AI_Storytellers#Options|AI storyteller options]] including Difficulty have a direct scalar effect on the chance, with 30%, 50%, 75%, 100%, 110%, and 120% multipliers at Peaceful, Community builder, Adventure story, Strive to survive, Blood and dust, and Losing is fun respectively. See [[food poisoning]] for details. |
==Factors== | ==Factors== |
Latest revision as of 21:25, 6 September 2024
Food Poison Chance is a stat: The probability that this character will inadvertently poison a meal they cook. Anyone who eats a food-poisoned meal will be temporarily debilitated with pain, weakness, and vomiting Its default value is 100%.
A cook's cooking skill determines their chance to contaminate the meal and cause food poisoning as listed below, however the real chance that a meal will be poisoned is determined by this stat as well as the room cleanliness where the meal is prepared. Additionally, AI storyteller options including Difficulty have a direct scalar effect on the chance, with 30%, 50%, 75%, 100%, 110%, and 120% multipliers at Peaceful, Community builder, Adventure story, Strive to survive, Blood and dust, and Losing is fun respectively. See food poisoning for details.
Factors[edit]
Cooking Skill Level | Food Poison Chance % |
---|---|
0 | 5.00 |
1 | 4.00 |
2 | 3.00 |
3 | 2.00 |
4 | 1.50 |
5 | 1.00 |
6 | 0.50 |
7 | 0.25 |
8 | 0.15 |
9 | 0.10 |
10 | 0.10 |
11 | 0.10 |
12 | 0.10 |
13 | 0.10 |
14 | 0.10 |
15 | 0.10 |
16 | 0.10 |
17 | 0.10 |
18 | 0.10 |
19 | 0.10 |
20 | 0.10 |