Difference between revisions of "Accuracy Factor (Long)"

From RimWorld Wiki
Jump to navigation Jump to search
(Accuracy Factor (Long) Stat)
 
 
Line 1: Line 1:
 
{{Stub|reason=1) Two-way links}}
 
{{Stub|reason=1) Two-way links}}
 +
{{See also|Accuracy Factor (Close)|Accuracy Factor (Short)|Accuracy Factor (Medium)}}
 
{{Verified|1.5.4104}}{{Stat
 
{{Verified|1.5.4104}}{{Stat
 
| def name = ShootingAccuracyFactor_Long
 
| def name = ShootingAccuracyFactor_Long
Line 13: Line 14:
 
| display priority in category = 4046
 
| display priority in category = 4046
 
}}
 
}}
{{See also|Accuracy Factor (Close)|Accuracy Factor (Short)|Accuracy Factor (Medium)}}
 
  
 
== Factors ==
 
== Factors ==

Latest revision as of 02:05, 23 September 2024

Accuracy Factor (Long) is a stat: A multiplier on accuracy at a distance of 40 cells or more. Its minimum allowed value is 1%. Its default value is 100%.

Factors[edit]

Stat Def Data[edit]

Def Name
Label
Label For Full Stat List
Offset Label
Attributes
Description Category Parameters Complex
Parameters
Display
Priority
In
Category
  • Def Name:
    ShootingAccuracyFactor_Long
  • Label:
    accuracy factor (long)
A multiplier on accuracy at a distance of 40 cells or more.
  • Display Order:
    110
  • Def Name:
    PawnCombat
  • Label:
    Combat
  • Display All By Default:
    false
  • Min Value: 1%
  • Default Base Value: 100%
  • Hide At Value: 100%
  • To String Style: PercentZero
  • Show On Animals: false
  • Show Developmental Stage Filter: Child, Adult
- 4046

Version history[edit]