Difference between revisions of "Gold"

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{{Define|Metal
+
{{Infobox main|metallic
| category = Metallic
+
| name = Gold
| description = The most seductive metal of them all. Millions have died in attempting to feed the endless human thirst for gold. This soft metal is little use on its own, but is strikingly beautiful and very rare.
+
| image = Gold c.png
 +
| description = The most seductive metal of them all. While it is too soft to be of much practical use, it is strikingly beautiful and never tarnishes. Millions have died in attempting to feed the endless human thirst for gold.
 +
<!-- Base Stats -->
 +
| type = Material
 +
| type2 = Metal
 +
| stuff category = Metallic
 +
| marketvalue = 10
 +
| beauty = -4
 +
| mass base = 0.008
 +
| stack limit = 500
 +
| path cost = 14
 +
| rotatable = false
 +
| terrain affordance = Medium
 +
<!-- Stat Modifiers -->
 +
| beauty factor = 4
 +
| beauty offset = 20
 +
| work to make factor = 0.9
 +
| work to build factor = 0.9
 +
| max hit points factor = 0.6
 +
| flammability factor = 0.4
 +
| armor - sharp factor = 0.72
 +
| armor - blunt factor = 0.36
 +
| armor - heat factor = 0.36
 +
| insulation - cold factor = 3
 +
| insulation - heat factor = 0
 +
| melee blunt damage factor = 1.0
 +
| melee sharp damage factor = 0.75
 +
| melee cooldown factor = 1
 +
| door opening speed factor = 1
 +
| rest effectiveness factor = 1
 +
<!-- Technical -->
 +
| defName = Gold
 +
| stuff adjective = golden
 +
<!-- Unused -->
 +
| always haulable = true
 
| color = (255,235,122)
 
| color = (255,235,122)
| always haulable = true
 
 
| construct effect = ConstructMetal
 
| construct effect = ConstructMetal
| def name = Gold
 
 
| draw gui overlay = true
 
| draw gui overlay = true
 
| graphic class = Graphic_Single
 
| graphic class = Graphic_Single
Line 11: Line 43:
 
| label = gold
 
| label = gold
 
| parent name = ResourceBase
 
| parent name = ResourceBase
| path cost = 15
 
 
| resource readout priority = Middle
 
| resource readout priority = Middle
| rotatable = false
 
 
| selectable = true
 
| selectable = true
 
| small volume = true
 
| small volume = true
Line 19: Line 49:
 
| sound impact stuff = BulletImpactMetal
 
| sound impact stuff = BulletImpactMetal
 
| sound interact = Silver_Drop
 
| sound interact = Silver_Drop
| stack limit = 400
 
| stuff adjective = golden
 
| thing class = ThingWithComps
 
 
| sound melee hit blunt = MeleeHit_Metal_Blunt
 
| sound melee hit blunt = MeleeHit_Metal_Blunt
 
| sound melee hit sharp = MeleeHit_Metal_Sharp
 
| sound melee hit sharp = MeleeHit_Metal_Sharp
 +
| thing class = ThingWithComps
 
| use hit points = false
 
| use hit points = false
| beauty factor = 6
+
| volume = 0.1
| beauty offset = 18
+
}}{{Info|'''Gold''' is a very [[Beauty|beautiful]] and valuable resource.}}  Too soft (and valuable) for simple weaponry, it is prized for both art and electronics.
| flammability factor = 0.2
+
 
| market value base = 15
+
Gold is necessary to build items needed for tech progression, such as the [[multi-analyzer]], [[advanced component]]s, and various parts of the [[ship]].
| max hit points factor = 0.6
+
 
| melee blunt damage base = 1.15
+
== Acquisition ==
| melee cooldown factor = 1.1
+
Most traders will have some gold for sale, as will all settlements.  Gold is sometimes found on the bodies of [[raider]]s, as well as the Ancients found in random [[cryptosleep casket]]s.  Gold can rarely be found from mining [[Mine|gold veins]] or drilling with [[deep drill]]s.
| melee sharp damage base = 0.3
+
 
| work to make factor = 0.9
+
==== Ore ====
| work to build factor = 0.9
+
[[File:Gold_ore.png|frameless|left|Gold ore in game]]
| mass = 0.05
+
 
}}
+
'''Gold ore''' tiles have 1,500 health each, making them one of the faster ores to mine. They can be found in smaller veins, ranging from 2 to 8 tiles in size. Each mined block has a base yield of 40 gold, however this is modified by factors such as the [[Difficulty]] setting and the [[Mining_Yield|mining yield]] of the pawn.
 +
 
 +
== Usage ==
 +
Gold is used in the following crafting recipes:
 +
{{Ingredient List}}
 +
 
 +
Gold can be used as a material for [[stuff]]able items, like [[wall]]s, [[door]]s, and [[club]]s. As a [[small volume material]], you need x10 the gold as you would other materials.
 +
 
 +
=== Honor ===
 +
Gold can also be sold to [[royal tribute collector]]s for [[honor]].{{RoyaltyIcon}} Collectors will arrive roughly twice a year, so long as you are not hostile to the [[empire]]. Gold is sold at a rate of 200 gold : 3 honor, or 0.015 honor per gold.
 +
 
 +
{| class="wikitable"
 +
! Gold Spent !! Honor || Equiv. Market Value
 +
|-
 +
! {{Icon Small|gold}} 67
 +
| 1 || {{#expr: {{Q|Gold|Market Value Base}}*67}}
 +
|-
 +
! {{Icon Small|gold}} 134
 +
| 2 || {{#expr: {{Q|Gold|Market Value Base}}*134}}
 +
|-
 +
! {{Icon Small|gold}} 200
 +
| 3 || {{#expr: {{Q|Gold|Market Value Base}}*200}}
 +
|}
 +
 
 +
== Analysis ==
 +
As mentioned, a small amount of gold is necessary for creating the [[multi-analyzer]] ({{Icon Small|gold}} 20), and later on, [[advanced component]]s ({{Icon Small|gold}} 3 per unit). You can plan ahead by grabbing a small stockpile of gold before you have the research to make these buildings.
 +
 
 +
Gold also has its uses for the [[Royalty DLC]]. It is required to build the [[royal bed]]s and [[grand meditation throne]]s{{RoyaltyIcon}} demanded from the highest class [[noble]]s. It can also be sold for [[honor]].
 +
 
 +
=== As beautiful furniture ===
 +
Other than that, gold is best used on the following items:
 +
 
 +
* Golden [[sculptures]] are among the most beautiful and valuable items in the game. They are the best gold item to sell, due to the [[quality]] multiplier and art's further x1.1 [[Sell Price Multiplier]]. (If you don't have a good artist, then other items may be preferred for selling).  
 +
* Golden [[fence]]s have {{+|20}} beauty per {{Icon Small|gold}} 10 fence, due to gold's ''beauty offset''.  50 gold fences would give {{+|1000}} beauty, while a normal quality gold sculpture takes equivalent gold for {{+|220}} beauty. Only a masterwork or legendary sculpture can beat fences for beauty/gold.
 +
:However, 50 fences take 50 tiles of space. Not only do you need a large enough building for these 50 fences, but a pawn's [[beauty]] need looks for buildings in an 8-tile radius. Most of the time, a pawn won't look at all 50 fences at a time, but they can look at a 1-tile sculpture constantly.
 +
* [[Gold tile]]s are less efficient in beauty / gold than sculptures, but have logistic advantages: they cannot be destroyed by [[raider]]s and do not take up building space.
 +
However, gold is not a very practical material to use. See below for details.
 +
 
 +
=== Comparison to silver furniture ===
 +
While gold is the most beautiful material, selling gold and using [[silver]] to create furniture is often more efficient. Even with 0% [[Trade Price Improvement]], 1 gold can be sold for 6 silver, or 4.8 silver in [[difficulty|Losing is Fun]]. You can further increase the gold : silver ratio by processing gold into sculptures and selling them.
 +
 
 +
At normal [[quality]], a gold [[small sculpture]] would give {{+|220}} beauty. You could instead sell the component gold for, at the very minimum, {{Icon Small|silver}} 2400 silver. This is enough for 2 silver [[large sculpture]]s, which gives {{+|412}} beauty with the same quality. Note that 2 silver sculptures would require 2 times the space and take over 4 times the work. But this is minimal compared to the effort required to get the gold in the first place. If space is an issue, then [[silver tile]]s will be better in beauty / cost than gold tiles in a similar fashion.
 +
 
 +
This can be further improved by using cheap, easily acquirable materials like [[wood]] and [[stone]]. Most of the time, either material is more practical as sculpture material than silver, let alone gold.
  
{{Info|Gold is a very [[Beauty|beautiful]] and [[Market Value|expensive]] resource. Can sometimes be found off the bodies of [[raider]]s, as well as those who pop out of random [[cryptosleep casket]]s in buildings around the map, but the primary source is [[Mine|gold veins]]. You can sell gold to certain [[traders]] to get a staggering amount of cash, or craft it into golden [[sculptures]] that are perhaps the most valuable items in the game. It can also be used to create extremely beautiful [[furniture]] and [[structure]]s.}}
+
Once resource acquisition and [[wealth]] stop mattering in the endgame, then gold is the best material due to its superior beauty / tile.
  
Gold art and furniture is the best way to get that coveted "Beautiful Environment" [[Mood|mood bonus]] for your colonists, though this may be wasteful unless you are swimming in cash already and don't need much extra.
+
== Gallery ==
 +
<gallery>
 +
Gold a.png|One gold
 +
Gold b.png|Partial stack
 +
Gold c.png|Full stack
 +
</gallery>
  
Colonists can suffer from a "High Expectations" mood debuff if your colony becomes too rich. Make sure you have plenty of mood-boosting effects to buffer against this before you start accumulating some real wealth.
+
{{Nav|materials|wide}}
 +
[[Category:Material]] [[Category:Metal]]

Latest revision as of 23:39, 28 September 2024

Gold

Gold

The most seductive metal of them all. While it is too soft to be of much practical use, it is strikingly beautiful and never tarnishes. Millions have died in attempting to feed the endless human thirst for gold.

Base Stats

Type
MaterialMetal
Stuff Categories
Metallic
Market Value
10 Silver
Stack Limit
500
Mass
0.008 kg
Beauty
-4
Rotatable
False
Path Cost
14 (48%)

Building

Terrain Affordance
Medium

Stat Modifiers

Beauty Factor
×4
Beauty Offset
+20
Work To Make Factor
×0.9
Work To Build Factor
×0.9
Max Hit Points
×0.6
Flammability
×0.4
Armor - Sharp
×0.72
Armor - Blunt
×0.36
Armor - Heat
×0.36
Insulation - Cold
+3 °C (5.4 °F)
Insulation - Heat
+0 °C (0 °F)
Melee Blunt Damage
×1.0
Melee Sharp Damage
×0.75
Melee Cooldown
×1
Door Opening Speed
×1
Rest Effectiveness
×1
Technical
defName
Gold
Color
(255,235,122)
Stuff Adjective
golden
Small Volume
true


Gold is a very beautiful and valuable resource. Too soft (and valuable) for simple weaponry, it is prized for both art and electronics.

Gold is necessary to build items needed for tech progression, such as the multi-analyzer, advanced components, and various parts of the ship.

Acquisition[edit]

Most traders will have some gold for sale, as will all settlements. Gold is sometimes found on the bodies of raiders, as well as the Ancients found in random cryptosleep caskets. Gold can rarely be found from mining gold veins or drilling with deep drills.

Ore[edit]

Gold ore in game

Gold ore tiles have 1,500 health each, making them one of the faster ores to mine. They can be found in smaller veins, ranging from 2 to 8 tiles in size. Each mined block has a base yield of 40 gold, however this is modified by factors such as the Difficulty setting and the mining yield of the pawn.

Usage[edit]

Gold is used in the following crafting recipes:

  • Product Ingredients Type [ExpandCollapse]
    Grand sculpture Grand sculpture Stuff 400 (Metallic/Woody/Stony, 4000 for SMVs) Art
    Large sculpture Large sculpture Stuff 100 (Metallic/Woody/Stony, 1000 for SMVs) Art
    Small sculpture Small sculpture Stuff 50 (Metallic/Woody/Stony, 500 for SMVs) Art
    Animal sleeping box Animal sleeping box Stuff 25 (Metallic/Woody/Stony, 250 for SMVs) Building - Furniture
    Bed Bed Stuff 45 (Metallic/Woody/Stony, 450 for SMVs) Building - Furniture
    Bookcase Bookcase Stuff 20 (Metallic/Woody/Stony, 200 for SMVs) Building - Furniture
    Dining chair Dining chair Stuff 45 (Metallic/Woody, 450 for SMVs) Building - Furniture
    Double bed Double bed Stuff 85 (Metallic/Woody/Stony, 850 for SMVs) Building - Furniture
    Dresser Dresser Stuff 50 (Metallic/Woody/Stony, 500 for SMVs) Building - Furniture
    End table End table Stuff 30 (Metallic/Woody/Stony, 300 for SMVs) Building - Furniture
    Hospital bed Hospital bed Stuff 40 (Metallic, 400 for SMVs) + Steel 80 + Component 5 Building - Furniture
    Plant pot Plant pot Stuff 20 (Metallic/Woody/Stony, 200 for SMVs) Building - Furniture
    Royal bed Royal bed Stuff 100 (Metallic/Woody/Stony, 1000 for SMVs) + Gold 50 Building - Furniture
    Shelf Shelf Stuff 20 (Metallic/Woody/Stony, 200 for SMVs) Building - Furniture
    Small bookcase Small bookcase Stuff 10 (Metallic/Woody/Stony, 100 for SMVs) Building - Furniture
    Small shelf Small shelf Stuff 10 (Metallic/Woody/Stony, 100 for SMVs) Building - Furniture
    Stool Stool Stuff 25 (Metallic/Woody/Stony, 250 for SMVs) Building - Furniture
    Table (1x2) Table (1x2) Stuff 28 (Metallic/Woody/Stony, 280 for SMVs) Building - Furniture
    Table (2x2) Table (2x2) Stuff 50 (Metallic/Woody/Stony, 500 for SMVs) Building - Furniture
    Table (2x4) Table (2x4) Stuff 95 (Metallic/Woody/Stony, 950 for SMVs) Building - Furniture
    Table (3x3) Table (3x3) Stuff 100 (Metallic/Woody/Stony, 1000 for SMVs) Building - Furniture
    Egg box Egg box Stuff 20 (Metallic/Woody, 200 for SMVs) Building - Misc
    Multi-analyzer Multi-analyzer Steel 40 + Plasteel 50 + Gold 20 + Component 8 Building - Misc
    Pen marker Pen marker Stuff 30 (Metallic/Woody/Stony, 300 for SMVs) Building - Misc
    Sarcophagus Sarcophagus Stuff 60 (Woody/Metallic/Stony, 600 for SMVs) Building - Misc
    Urn Urn Stuff 20 (Metallic/Stony, 200 for SMVs) Building - Misc
    Art bench Art bench Stuff 75 (Metallic/Woody, 750 for SMVs) + Steel 50 Building - Production
    Butcher table Butcher table Stuff 75 (Metallic/Woody, 750 for SMVs) + Wood 20 Building - Production
    Drug lab Drug lab Stuff 50 (Metallic/Woody, 500 for SMVs) + Steel 75 + Component 6 Building - Production
    Electric tailor bench Electric tailor bench Stuff 75 (Metallic/Woody, 750 for SMVs) + Steel 50 + Component 2 Building - Production
    Hand tailor bench Hand tailor bench Stuff 75 (Metallic/Woody, 750 for SMVs) Building - Production
    Hi-tech research bench Hi-tech research bench Stuff 150 (Metallic, 1500 for SMVs) + Steel 100 + Component 10 Building - Production
    Simple research bench Simple research bench Stuff 75 (Metallic/Woody/Stony, 750 for SMVs) + Steel 25 Building - Production
    Stonecutter's table Stonecutter's table Stuff 75 (Metallic/Woody, 750 for SMVs) + Steel 30 Building - Production
    Billiards table Billiards table Stuff 80 (Metallic/Woody/Stony, 800 for SMVs) + Cloth 80 + Wood 30 Building - Recreation
    Chess table Chess table Stuff 70 (Metallic/Woody/Stony, 700 for SMVs) Building - Recreation
    Game-of-Ur board Game-of-Ur board Stuff 35 (Metallic/Woody/Stony, 350 for SMVs) Building - Recreation
    Hoopstone ring Hoopstone ring Stuff 20 (Metallic/Woody/Stony, 200 for SMVs) Building - Recreation
    Horseshoes pin Horseshoes pin Stuff 10 (Metallic/Woody/Stony, 100 for SMVs) Building - Recreation
    Poker table Poker table Stuff 50 (Metallic/Woody/Stony, 500 for SMVs) + Cloth 50 + Wood 25 Building - Recreation
    Barricade Barricade Stuff 5 (Metallic/Woody/Stony, 50 for SMVs) Building - Security
    Foam turret Foam turret Stuff 30 (Metallic, 300 for SMVs) + Steel 70 + Component 3 + Chemfuel 140 Building - Security
    Mini-turret Mini-turret Stuff 30 (Metallic, 300 for SMVs) + Steel 70 + Component 3 Building - Security
    Mortar Mortar Stuff 50 (Metallic, 500 for SMVs) + Reinforced barrel 1 + Component 6 Building - Security
    Spike trap Spike trap Stuff 45 (Metallic/Woody/Stony, 450 for SMVs) Building - Security
    Sensor cluster Sensor cluster Steel 140 + Gold 4 + Component 6 + Advanced component 6 Building - Ship
    Ship computer core Ship computer core Steel 150 + Advanced component 4 + Gold 70 + Persona core 1 Building - Ship
    Autodoor Autodoor Stuff 25 (Metallic/Woody/Stony, 250 for SMVs) + Steel 40 + Component 2 Building - Structure
    Column Column Stuff 20 (Metallic/Woody/Stony, 200 for SMVs) Building - Structure
    Door Door Stuff 25 (Metallic/Woody/Stony, 250 for SMVs) Building - Structure
    Fence Fence Stuff 1 (Metallic/Woody/Stony, 10 for SMVs) Building - Structure
    Fence gate Fence gate Stuff 25 (Metallic/Woody/Stony, 250 for SMVs) Building - Structure
    Ornate door Ornate door Stuff 75 (Metallic/Woody/Stony, 750 for SMVs) + Gold 50 Building - Structure
    Wall Wall Stuff 5 (Metallic/Woody/Stony, 50 for SMVs) Building - Structure
    Advanced component Advanced component Component 1 + Steel 20 + Plasteel 10 + Gold 3 Crafted resources
    Breach axe Breach axe Stuff 50 (Metallic, 500 for SMVs) Equipment - Weapons
    Club Club Stuff 40 (Metallic/Woody/Stony, 400 for SMVs) Equipment - Weapons
    Gladius Gladius Stuff 50 (Metallic/Woody, 500 for SMVs) Equipment - Weapons
    Ikwa Ikwa Stuff 50 (Metallic/Woody, 500 for SMVs) Equipment - Weapons
    Knife Knife Stuff 30 (Metallic, 300 for SMVs) Equipment - Weapons
    Longsword Longsword Stuff 100 (Metallic/Woody, 1000 for SMVs) Equipment - Weapons
    Mace Mace Stuff 50 (Metallic/Woody, 500 for SMVs) Equipment - Weapons
    Spear Spear Stuff 75 (Metallic/Woody, 750 for SMVs) Equipment - Weapons
    Gold tile Gold tile Gold 70 Floor
    Flak helmet Flak helmet Stuff 40 (Metallic, 400 for SMVs) + Component 2 + Plasteel 10 Gear - Armor
    Plate armor Plate armor Stuff 170 (Metallic/Woody, 1700 for SMVs) Gear - Armor
    Simple helmet Simple helmet Stuff 40 (Metallic, 400 for SMVs) Gear - Armor
    Baby decoration Baby decoration Content added by the Biotech DLC Stuff 60 (Woody/Stony/Metallic, 600 for SMVs) Building - Furniture
    Crib Crib Content added by the Biotech DLC Stuff 25 (Woody/Stony/Metallic, 250 for SMVs) Building - Furniture
    School desk School desk Content added by the Biotech DLC Stuff 30 (Woody/Stony/Metallic, 300 for SMVs) Building - Furniture
    Toy box Toy box Content added by the Biotech DLC Stuff 80 (Woody/Stony/Metallic, 800 for SMVs) Building - Furniture
    Kid helmet Kid helmet Content added by the Biotech DLC Stuff 20 (Metallic, 200 for SMVs) Gear - Armor
    Terror sculpture Terror sculpture Content added by the Ideology DLC Stuff 100 (Metallic/Woody/Stony, 1000 for SMVs) Art
    Bonsai pot Bonsai pot Content added by the Ideology DLC Stuff 24 (Metallic/Woody/Stony, 240 for SMVs) Building - Furniture
    Darklight brazier Darklight brazier Content added by the Royalty DLCContent added by the Ideology DLC Stuff 50 (Metallic/Stony, 500 for SMVs) Building - Furniture
    Slab bed Slab bed Content added by the Ideology DLC Stuff 30 (Metallic/Woody/Stony, 300 for SMVs) Building - Furniture
    Slab double bed Slab double bed Content added by the Ideology DLC Stuff 85 (Metallic/Woody/Stony, 850 for SMVs) Building - Furniture
    Autobong Autobong Content added by the Ideology DLC Stuff 100 (Metallic/Woody, 1000 for SMVs) + Smokeleaf leaves 25 + Component 3 Building - Ideology (Buildings)
    Gibbet cage Gibbet cage Content added by the Ideology DLC Stuff 60 (Metallic, 600 for SMVs) Building - Ideology (Buildings)
    Grand altar Grand altar Content added by the Ideology DLC Stuff 300 (Metallic/Woody/Stony, 3000 for SMVs) Building - Ideology (Buildings)
    Large altar Large altar Content added by the Ideology DLC Stuff 200 (Metallic/Woody/Stony, 2000 for SMVs) Building - Ideology (Buildings)
    Lectern Lectern Content added by the Ideology DLC Stuff 50 (Metallic/Woody/Stony, 500 for SMVs) Building - Ideology (Buildings)
    Medium altar Medium altar Content added by the Ideology DLC Stuff 100 (Metallic/Woody/Stony, 1000 for SMVs) Building - Ideology (Buildings)
    Pew Pew Content added by the Ideology DLC Stuff 100 (Metallic/Woody/Stony, 1000 for SMVs) Building - Ideology (Buildings)
    Reliquary Reliquary Content added by the Ideology DLC Stuff 300 (Metallic/Stony, 3000 for SMVs) + Gold 75 Building - Ideology (Buildings)
    Skullspike Skullspike Content added by the Ideology DLC Stuff 25 (Woody/Metallic, 250 for SMVs) + Skull 1 Building - Ideology (Buildings)
    Small altar Small altar Content added by the Ideology DLC Stuff 50 (Metallic/Woody/Stony, 500 for SMVs) Building - Ideology (Buildings)
    Styling station Styling station Content added by the Ideology DLC Stuff 80 (Metallic/Woody, 800 for SMVs) + Steel 30 Building - Ideology (Buildings)
    Slave collar Slave collar Content added by the Ideology DLC Stuff 25 (Metallic/Leathery, 250 for SMVs) Gear - Clothing
    Slicecap Slicecap Content added by the Ideology DLC Stuff 15 (Woody/Metallic, 150 for SMVs) Gear - Clothing
    Torture crown Torture crown Content added by the Ideology DLC Stuff 25 (Metallic/Woody, 250 for SMVs) Gear - Clothing
    Visage mask Visage mask Content added by the Ideology DLC Stuff 15 (Woody/Metallic, 150 for SMVs) Gear - Clothing
    Brazier Brazier Content added by the Royalty DLC Stuff 50 (Metallic/Stony, 500 for SMVs) Building - Furniture
    Grand meditation throne Grand meditation throne Content added by the Royalty DLC Stuff 300 (Metallic/Stony, 3000 for SMVs) + Gold 75 Building - Furniture
    Meditation throne Meditation throne Content added by the Royalty DLC Stuff 125 (Metallic/Woody/Stony, 1250 for SMVs) Building - Furniture
    Large nature shrine Large nature shrine Content added by the Royalty DLC Stuff 300 (Metallic/Woody/Stony, 3000 for SMVs) Building - Misc
    Small nature shrine Small nature shrine Content added by the Royalty DLC Stuff 150 (Metallic/Woody/Stony, 1500 for SMVs) Building - Misc
    Axe Axe Content added by the Royalty DLC Stuff 50 (Metallic/Woody, 500 for SMVs) Equipment - Weapons
    Warhammer Warhammer Content added by the Royalty DLC Stuff 150 (Metallic/Woody, 1500 for SMVs) Equipment - Weapons
    Prestige cataphract armor Prestige cataphract armor Content added by the Royalty DLC Plasteel 190 + Uranium 50 + Advanced component 6 + Gold 180 Gear - Armor
    Prestige cataphract helmet Prestige cataphract helmet Content added by the Royalty DLC Plasteel 75 + Advanced component 1 + Gold 90 Gear - Armor
    Prestige marine armor Prestige marine armor Content added by the Royalty DLC Plasteel 120 + Uranium 20 + Advanced component 4 + Gold 100 Gear - Armor
    Prestige marine helmet Prestige marine helmet Content added by the Royalty DLC Plasteel 50 + Advanced component 1 + Gold 50 Gear - Armor
    Prestige recon armor Prestige recon armor Content added by the Royalty DLC Plasteel 100 + Uranium 10 + Advanced component 3 + Gold 90 Gear - Armor
    Prestige recon helmet Prestige recon helmet Content added by the Royalty DLC Plasteel 40 + Advanced component 1 + Gold 40 Gear - Armor
    Coronet Coronet Content added by the Royalty DLC Stuff 50 (Metallic, 500 for SMVs) Gear - Clothing
    Crown Crown Content added by the Royalty DLC Stuff 75 (Metallic, 750 for SMVs) Gear - Clothing
    Stellic crown Stellic crown Content added by the Royalty DLC Stuff 85 (Metallic, 850 for SMVs) Gear - Clothing
  • Gold can be used as a material for stuffable items, like walls, doors, and clubs. As a small volume material, you need x10 the gold as you would other materials.

    Honor[edit]

    Gold can also be sold to royal tribute collectors for honor.Content added by the Royalty DLC Collectors will arrive roughly twice a year, so long as you are not hostile to the empire. Gold is sold at a rate of 200 gold : 3 honor, or 0.015 honor per gold.

    Gold Spent Honor Equiv. Market Value
    Gold 67 1 670
    Gold 134 2 1340
    Gold 200 3 2000

    Analysis[edit]

    As mentioned, a small amount of gold is necessary for creating the multi-analyzer (Gold 20), and later on, advanced components (Gold 3 per unit). You can plan ahead by grabbing a small stockpile of gold before you have the research to make these buildings.

    Gold also has its uses for the Royalty DLC. It is required to build the royal beds and grand meditation thronesContent added by the Royalty DLC demanded from the highest class nobles. It can also be sold for honor.

    As beautiful furniture[edit]

    Other than that, gold is best used on the following items:

    • Golden sculptures are among the most beautiful and valuable items in the game. They are the best gold item to sell, due to the quality multiplier and art's further x1.1 Sell Price Multiplier. (If you don't have a good artist, then other items may be preferred for selling).
    • Golden fences have +20 beauty per Gold 10 fence, due to gold's beauty offset. 50 gold fences would give +1000 beauty, while a normal quality gold sculpture takes equivalent gold for +220 beauty. Only a masterwork or legendary sculpture can beat fences for beauty/gold.
    However, 50 fences take 50 tiles of space. Not only do you need a large enough building for these 50 fences, but a pawn's beauty need looks for buildings in an 8-tile radius. Most of the time, a pawn won't look at all 50 fences at a time, but they can look at a 1-tile sculpture constantly.
    • Gold tiles are less efficient in beauty / gold than sculptures, but have logistic advantages: they cannot be destroyed by raiders and do not take up building space.

    However, gold is not a very practical material to use. See below for details.

    Comparison to silver furniture[edit]

    While gold is the most beautiful material, selling gold and using silver to create furniture is often more efficient. Even with 0% Trade Price Improvement, 1 gold can be sold for 6 silver, or 4.8 silver in Losing is Fun. You can further increase the gold : silver ratio by processing gold into sculptures and selling them.

    At normal quality, a gold small sculpture would give +220 beauty. You could instead sell the component gold for, at the very minimum, Silver 2400 silver. This is enough for 2 silver large sculptures, which gives +412 beauty with the same quality. Note that 2 silver sculptures would require 2 times the space and take over 4 times the work. But this is minimal compared to the effort required to get the gold in the first place. If space is an issue, then silver tiles will be better in beauty / cost than gold tiles in a similar fashion.

    This can be further improved by using cheap, easily acquirable materials like wood and stone. Most of the time, either material is more practical as sculpture material than silver, let alone gold.

    Once resource acquisition and wealth stop mattering in the endgame, then gold is the best material due to its superior beauty / tile.

    Gallery[edit]