Difference between revisions of "Butchery Efficiency"
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| {{#ifexpr: {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100*(1+(0.9*0.50)) }} > 100 | 100| {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100*(1+(0.9*0.50)) }}}} % | | {{#ifexpr: {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100*(1+(0.9*0.50)) }} > 100 | 100| {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100*(1+(0.9*0.50)) }}}} % | ||
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Revision as of 05:38, 24 March 2021
Butchery Efficiency is a stat: The amount of meat produced when butchering flesh creatures. The actual amount is also related to the creature's size. Its default value is 100%.
Factors
- Cooking: 75% plus 2.5% per skill level.
- Manipulation: 90% importance. No max
- Sight: 40% importance, 100% max.
Butchering efficiency is capped at 100%.
Cooking Skill Level | Butchery Efficiency | ||
---|---|---|---|
100% Manipulation | 125% Manipulation | 150% Manipulation | |
0 | 75 % | 91.875 % | 100 % |
1 | 77.5 % | 94.9375 % | 100 % |
2 | 80 % | 98 % | 100 % |
3 | 82.5 % | 100 % | 100 % |
4 | 85 % | 100 % | 100 % |
5 | 87.5 % | 100 % | 100 % |
6 | 90 % | 100 % | 100 % |
7 | 92.5 % | 100 % | 100 % |
8 | 95 % | 100 % | 100 % |
9 | 97.5 % | 100 % | 100 % |
10 | 100 % | 100 % | 100 % |
11 | 100 % | 100 % | 100 % |
12 | 100 % | 100 % | 100 % |
13 | 100 % | 100 % | 100 % |
14 | 100 % | 100 % | 100 % |
15 | 100 % | 100 % | 100 % |
16 | 100 % | 100 % | 100 % |
17 | 100 % | 100 % | 100 % |
18 | 100 % | 100 % | 100 % |
19 | 100 % | 100 % | 100 % |
20 | 100 % | 100 % | 100 % |