Difference between revisions of "Mental Break Threshold"
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| description = As long as someone's mood is below this level, they are in danger of having a [[mood|mental break]]. | | description = As long as someone's mood is below this level, they are in danger of having a [[mood|mental break]]. | ||
}} | }} | ||
+ | ==Factors== | ||
+ | * [[Traits#Iron-willed|Iron-willed]] trait - lowers threshold by -18% | ||
+ | * [[Traits#Steadfast|Steadfast]] trait - lowers threshold by -9% | ||
+ | * [[Traits#Nervous|Nervous]] trait - raises threshold by +8% | ||
+ | * [[Traits#Volatile|Volatile]] trait - raises threshold by +15% | ||
+ | * [[Traits#Too smart|Too Smart]] trait - raises threshold by +12% | ||
+ | * [[Traits#Neurotic|Neurotic]] trait - raises threshold by +8% | ||
+ | * [[Traits#Very neurotic|Very neurotic]] trait - raises threshold by +14% | ||
{{nav|stats|wide}} | {{nav|stats|wide}} |
Revision as of 09:20, 29 April 2021
"FloatZero" is not in the list (Integer, FloatOne, FloatTwo, FloatThree, FloatMaxOne, FloatMaxTwo, FloatMaxThree, FloatTwoOrThree, PercentZero, PercentOne, ...) of allowed values for the "To String Style" property.Mental Break Threshold is a stat: As long as someone's mood is below this level, they are in danger of having a mental break. Its minimum allowed value is 1. Its maximum allowed value is 50. Its default value is 5.
Factors
- Iron-willed trait - lowers threshold by -18%
- Steadfast trait - lowers threshold by -9%
- Nervous trait - raises threshold by +8%
- Volatile trait - raises threshold by +15%
- Too Smart trait - raises threshold by +12%
- Neurotic trait - raises threshold by +8%
- Very neurotic trait - raises threshold by +14%