Difference between revisions of "Medical Tend Quality"
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(Tend quality is at 70% when using self-tend.) |
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The actual tend quality will also be affected by factors like [[medicine]] used, facilities, [[Room_stats#Cleanliness|room cleanliness]], luck, and so on. | The actual tend quality will also be affected by factors like [[medicine]] used, facilities, [[Room_stats#Cleanliness|room cleanliness]], luck, and so on. | ||
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+ | Tend quality is at 70% when using self-tend. | ||
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Revision as of 05:10, 30 July 2021
Medical Tend Quality is a stat: The base quality of tending given when tending wounds and illnesses.
The actual tend quality will also be affected by factors like medicine used, facilities, room cleanliness, luck, and so on.
Tend quality is at 70% when using self-tend. Its default value is 100%.
Factors
- "Medicine" is not in the list (Animals, Construction, Mining, Shooting, Melee, Social, Cooking, Crafting, Artistic, Plants, ...) of allowed values for the "Skill" property.Medicine: 20% plus 10% per skill level.
- Manipulation: 100% importance, 140% limit
- Sight: 70% importance, 140% limit
Version history
- 0.12.906 - Now affected by room stats